I don't think so. I do see that development can be done on existing hardware but I'm not sure if that will translate to being able to run a game at full capability. According to Microsoft's...
I don't think so. I do see that development can be done on existing hardware but I'm not sure if that will translate to being able to run a game at full capability. According to Microsoft's DirectX team:
What Hardware Will DXR Run On?
Developers can use currently in-market hardware to get started on DirectX Raytracing. There is also a fallback layer which will allow developers to start experimenting with DirectX Raytracing that does not require any specific hardware support. For hardware roadmap support for DirectX Raytracing, please contact hardware vendors directly for further details.
We already had the Solarii Brotherhood and Trinity, and the Stormguard and Deathless Ones. Trinity is supposed to be in this new installment as well. Guaranteed there will be another cookie cutter...
We already had the Solarii Brotherhood and Trinity, and the Stormguard and Deathless Ones. Trinity is supposed to be in this new installment as well. Guaranteed there will be another cookie cutter undead army with a mix of close range (sword, spear, or both) and long range (bow) combatants.
Granted I'll still play it when it inevitably goes down in price, but the copy-paste format does get a little tiring.
I agree. The story is pretty cliche but the highlight of the game is of course the platforming in excellent levels and the battles which have supposedly gotten even better now.
I agree. The story is pretty cliche but the highlight of the game is of course the platforming in excellent levels and the battles which have supposedly gotten even better now.
This will get discounted soon enough, or end up a PlayStation Plus freebie with discounted expansions. I might play it then. But it isn't worth my time at full price on release day without patches...
This will get discounted soon enough, or end up a PlayStation Plus freebie with discounted expansions. I might play it then. But it isn't worth my time at full price on release day without patches and the inevitable DLC.
I dunno if Tomb Raider games are better or worse, but I've come to accept that all games on internet-enabled consoles are bug-ridden piles of shit when first released. If you pre-order or buy on...
I dunno if Tomb Raider games are better or worse, but I've come to accept that all games on internet-enabled consoles are bug-ridden piles of shit when first released. If you pre-order or buy on day one, you're paying full-price for the privilege of beta-testing a defective game.
Then again, games on older consoles were also buggy piles of shit. Half the spells in the original Final Fantasy didn't actually work, thus establishing a tradition where you can get through a FF game without bothering with buff and debuff magics.
The first one was a surprising success for me. I loved the story and setting of the second one, so if they keep the world interesting and worth exploring, I'll probably like this one as well from...
The first one was a surprising success for me. I loved the story and setting of the second one, so if they keep the world interesting and worth exploring, I'll probably like this one as well from what I've seen so far. More sneaky Lara moves sounds definitely good.
The strongest point of the second one (Rise) was the Expedition mode. I played it for nearly 150+ hours after beating the main game. If this one has a similar mode it will be well worth the 60$.
The strongest point of the second one (Rise) was the Expedition mode. I played it for nearly 150+ hours after beating the main game. If this one has a similar mode it will be well worth the 60$.
It is a mode where you replay levels (without the cutscenes) in time attack mode. You can customize the experience by using cards that give you a boost (i.e. more armor) but a point penalty(-25%...
It is a mode where you replay levels (without the cutscenes) in time attack mode. You can customize the experience by using cards that give you a boost (i.e. more armor) but a point penalty(-25% points) or the other way around(enemies have more health, but you get +25% points). It was great seeing how much points you could get and some of the requirements to complete a level are insane but very gratifying once you make it. There was a leaderboard and so much variety that it kept me playing the game for months after finishing it.
Anyone know if RTX can be enabled without the new cards?
I don't think so. I do see that development can be done on existing hardware but I'm not sure if that will translate to being able to run a game at full capability. According to Microsoft's DirectX team:
We already had the Solarii Brotherhood and Trinity, and the Stormguard and Deathless Ones. Trinity is supposed to be in this new installment as well. Guaranteed there will be another cookie cutter undead army with a mix of close range (sword, spear, or both) and long range (bow) combatants.
Granted I'll still play it when it inevitably goes down in price, but the copy-paste format does get a little tiring.
I agree. The story is pretty cliche but the highlight of the game is of course the platforming in excellent levels and the battles which have supposedly gotten even better now.
This will get discounted soon enough, or end up a PlayStation Plus freebie with discounted expansions. I might play it then. But it isn't worth my time at full price on release day without patches and the inevitable DLC.
Are Tomb Raider games known for being buggy on release (more so than the average game)?
Demifiend is particularly cynical when it comes to games. Eidos isn't known for super buggy releases; not like Ubisoft or Bethesda.
Gotcha, thanks!
I don't want to be cynical, but the world we live in doesn't often justify or reward a more idealistic/Romantic outlook.
I dunno if Tomb Raider games are better or worse, but I've come to accept that all games on internet-enabled consoles are bug-ridden piles of shit when first released. If you pre-order or buy on day one, you're paying full-price for the privilege of beta-testing a defective game.
Then again, games on older consoles were also buggy piles of shit. Half the spells in the original Final Fantasy didn't actually work, thus establishing a tradition where you can get through a FF game without bothering with buff and debuff magics.
The last two were pretty solid in my experience.
Those two games are gonna finish off the year for me, for sure.
The first one was a surprising success for me. I loved the story and setting of the second one, so if they keep the world interesting and worth exploring, I'll probably like this one as well from what I've seen so far. More sneaky Lara moves sounds definitely good.
It all looks fun, but I still haven't gotten around to finishing the two previous ones, so I've got a bit of time I guess.
I guess "No tux, no bux"
The strongest point of the second one (Rise) was the Expedition mode. I played it for nearly 150+ hours after beating the main game. If this one has a similar mode it will be well worth the 60$.
It is a mode where you replay levels (without the cutscenes) in time attack mode. You can customize the experience by using cards that give you a boost (i.e. more armor) but a point penalty(-25% points) or the other way around(enemies have more health, but you get +25% points). It was great seeing how much points you could get and some of the requirements to complete a level are insane but very gratifying once you make it. There was a leaderboard and so much variety that it kept me playing the game for months after finishing it.