I would be interested in participating. I'd prefer a no-mods server, as it would make it a lot more accessible for the majority of users. I don't think it needs to be whitelisted, I doubt many...
I would be interested in participating. I'd prefer a no-mods server, as it would make it a lot more accessible for the majority of users. I don't think it needs to be whitelisted, I doubt many people will join in the first place, and if anyone causes any issues they could just be banned.
Regarding the whitelist: better an ounce of prevention than a pound of cure. Even if the map can be rolled back (or individual chunks rolled back if the mods are good and the tools are there)...
Regarding the whitelist: better an ounce of prevention than a pound of cure. Even if the map can be rolled back (or individual chunks rolled back if the mods are good and the tools are there) that's still more effort than whitelisting the individuals that show interest, and is a more unpleasant experience than submitting your name and waiting a little while to get added to the list.
I got the modpack working (see my previous comment), but I get lag spikes about every second for some reason. I suspect it's a result of either this bug, or some mod that is causing a similar...
I got the modpack working (see my previous comment), but I get lag spikes about every second for some reason. I suspect it's a result of either this bug, or some mod that is causing a similar issue. I believe it's the second one due to the fact that vanilla minecraft runs fine on my computer.
EDIT: So I spent like 20 minutes methodically enabling and disabling mods, and it looks like the journeymap mod could potentially be the cause of the issue, I'm not certain though.
Lag spikes are very often the result of a garbage collection pass. Make sure you're using the newest Java 8 x64, and allocate enough ram (often ~6-8GB for modded Minecraft). Don't allocate too...
Lag spikes are very often the result of a garbage collection pass. Make sure you're using the newest Java 8 x64, and allocate enough ram (often ~6-8GB for modded Minecraft). Don't allocate too much or it'll make the GC passes too heavy.
Quick guide on increasing Java RAM allocation in MultiMC: https://github.com/MultiMC/MultiMC5/wiki/Increasing-Java%27s-memory-allocation It seems to completely fix my lag issues setting min/max to...
A couple of us were having big lag issues yesterday. Don't know if it's a client-side issue or server. @haykam821, where is the server geographically located?
A couple of us were having big lag issues yesterday. Don't know if it's a client-side issue or server. @haykam821, where is the server geographically located?
Is there any way to install this without downloading the curse/twitch app? EDIT: I found a way, simply use MultiMC which is FOSS, and supports curse modpacks.
Is there any way to install this without downloading the curse/twitch app?
EDIT: I found a way, simply use MultiMC which is FOSS, and supports curse modpacks.
How'd you get MultiMC working with the curse modpack? I couldn't figure out which dialog to point to the Tildes Modpack 1.0.0.zip file. I ended up using https://github.com/Vazkii/CMPDL but would...
How'd you get MultiMC working with the curse modpack? I couldn't figure out which dialog to point to the Tildes Modpack 1.0.0.zip file. I ended up using https://github.com/Vazkii/CMPDL but would prefer to stick to a single application to handle everything (MultiMC).
On Debian I had to install libssl1.0-dev before I could use MultiMC. Without it all the SSL connections fell flat on their faces so mods didn't get downloaded and instances didn't get downloaded...
On Debian I had to install libssl1.0-dev before I could use MultiMC. Without it all the SSL connections fell flat on their faces so mods didn't get downloaded and instances didn't get downloaded and I couldn't sign in and it was a whole thing.
Copy the download link for the pack's zip file, and paste that into the New Instance dialogue in MultiMC. I haven't used the tool in a few months, but there should be a field that accepts a URL....
Copy the download link for the pack's zip file, and paste that into the New Instance dialogue in MultiMC. I haven't used the tool in a few months, but there should be a field that accepts a URL. It will unpack everything for you.
Note that MultiMC is great for creating packs, but does not yet handle pack updates.
Thanks! Looks like mostly quality-of-life mods. Not too many large content mods in there. Might be a good compromise for the pro-mod and pro-vanilla people.
Thanks! Looks like mostly quality-of-life mods. Not too many large content mods in there. Might be a good compromise for the pro-mod and pro-vanilla people.
I'd second-guess Optifine as well. It rewrites huge portions of the rendering system which can hurt mod compatibility. It's probably okay with the current limited set of mods, but anything that adds fancy rendering is more questionable.
It's also not always a performance improvement for people. It's usually best to let people add Optifine themselves, if they're running a low-powered device.
I would add Foamfix though. It has very strong compatibility and few side effects. Note it includes its own defaults system, so that config should be disabled if using one of the defaults mods above: B:initOptions=false
Configs (from the "configs" folder) should generally be the same across the client and server. The pack needs to include those, and will overwrite them during updates. But some mods will also...
Configs (from the "configs" folder) should generally be the same across the client and server. The pack needs to include those, and will overwrite them during updates. But some mods will also generate a separate options file for individual preferences. Optifine happens to piggyback off the options.txt file, but others like JourneyMap will create their own options files in a directory under the instance root. That's where you can bundle additional defaults if you'd like.
Have you considered adding More Overlays to that list? It's purely a client-side mod, but since we're using JEI instead of NEI, there's not currently any way to see light levels without standing...
Have you considered adding More Overlays to that list? It's purely a client-side mod, but since we're using JEI instead of NEI, there's not currently any way to see light levels without standing on each block and using the F3 menu.
I'd play. I recognize the draw of vanilla to be welcoming to a larger number of people, but would prefer a modpack (SevTech: Ages, for my personal preference) to provide for more long-term...
I'd play. I recognize the draw of vanilla to be welcoming to a larger number of people, but would prefer a modpack (SevTech: Ages, for my personal preference) to provide for more long-term engagement with the game.
I've been playing for so long now, it's hard for me to play vanilla, so I too would definitely appreciate some kind of mod pack if this were to happen.
I've been playing for so long now, it's hard for me to play vanilla, so I too would definitely appreciate some kind of mod pack if this were to happen.
would newbies be welcome for this? I've been wanting to play MC but need to learn. if this isn't the place for someone starting out, what's the best way to do so? there are so many...
would newbies be welcome for this? I've been wanting to play MC but need to learn.
if this isn't the place for someone starting out, what's the best way to do so? there are so many mods/servers/etc that I tend to get lost...
To be honest, the best way to get into things is to just play and ask dumb questions to people on the server. Asking what something is, how to make it, what it does, what mods things are from, are...
To be honest, the best way to get into things is to just play and ask dumb questions to people on the server. Asking what something is, how to make it, what it does, what mods things are from, are much easier in real-time chats too.
I'd be interested in playing. I don't have a particular preference for vanilla versus modded. Whilst I agree that we probably want a whitelist (and +1 for having nicknames of our Tildes...
I'd be interested in playing. I don't have a particular preference for vanilla versus modded. Whilst I agree that we probably want a whitelist (and +1 for having nicknames of our Tildes usernames), I'm not sure that we need all the plots/land claiming plugins; they're just confusing and make it hard to find somewhere you can build, when hopefully we're all capable of avoiding trampling on other people's space.
My username is the same one I use everywhere else, including here.
I might like to pop in from time to time. Is it a per-server user account? Maybe if there are set times/days of week when people are encouraged to login, could be fun. Of course allowing play...
I might like to pop in from time to time. Is it a per-server user account?
Maybe if there are set times/days of week when people are encouraged to login, could be fun. Of course allowing play outside of those times as well. And maybe the occasional special event, like around holidays, if there are any interesting mods that could be used for that.
Thanks, there's no Twitch launcher on Linux but this tool seems to work for downloading the mods https://github.com/Vazkii/CMPDL And I also had to install Forge and probably MultiMC too, still...
Thanks, there's no Twitch launcher on Linux but this tool seems to work for downloading the mods https://github.com/Vazkii/CMPDL
And I also had to install Forge and probably MultiMC too, still messing with it.
Edit: In retrospect the only necessary thing is MultiMC which takes care of everything. No need to manually install Forge, and don't need the CMPDL Curse downloader since MultiMC handles that too.
A Curse/Twitch modpack is likely to be easier than something new, since MultiMC can handle them really easily (you can paste the download link into the "Import ZIP" dialog, and it works fine) –...
A Curse/Twitch modpack is likely to be easier than something new, since MultiMC can handle them really easily (you can paste the download link into the "Import ZIP" dialog, and it works fine) – I'd be happy to use another launcher that's available on Linux, but fancy custom stuff would probably put me off.
On the other hand, it's very possible that you could make something which works better than the existing applications, which would be awesome :) e.g. there's plenty of space for a launcher that hooks into the vanilla launcher like the Forge installer does.
I never considered the game appealing enough to try playing alone, but maybe a Tildes server is a good opportunity to give it a try? The game mechanics is like 80% Stardew Valley 20% Fortnite right?
I never considered the game appealing enough to try playing alone, but maybe a Tildes server is a good opportunity to give it a try? The game mechanics is like 80% Stardew Valley 20% Fortnite right?
And a bit from Terraria and Factorio (which is actually based on Minecraft). What I actually love the most about minecraft is redstone. You can build a computer with it. I think I still have...
And a bit from Terraria and Factorio (which is actually based on Minecraft).
What I actually love the most about minecraft is redstone. You can build a computer with it. I think I still have somewhere a map where I started building redstone computer. I finished ALU (addition/substraction), but I got stuck at RAM, and never finished it.
Its great idea, I'm really interested in it. I'm all for whitelist, especially if we aim to create great community - this is a must. Antigrief / various residence plugins - I don't think it'll be...
Its great idea, I'm really interested in it.
I'm all for whitelist, especially if we aim to create great community - this is a must.
Antigrief / various residence plugins - I don't think it'll be necessary. We can always add it if we need it, but I think it'd just annoy players. Especially if our playerbase will be strictly regulated, I think it would be better if we left out this kind of plugins.
I don't think large modpacks are really needed. Maybe something to speed midgame and make lategame more interesting, but I don't know - I stopped playing minecraft at version 1.9 and started playing again like two weeks ago, and so far I play only vanilla while learning what new minecraft offers. But if we add some mods, I'd love some lightweight ones, not some complete technic-like revamp of minecraft.
I think a modpack is a must. Nothing enormous but modpacks certainly extend the amount of content and, imo, fun that one can have in a server. Lots of QoL additions and more incentive to remain active
I think a modpack is a must. Nothing enormous but modpacks certainly extend the amount of content and, imo, fun that one can have in a server. Lots of QoL additions and more incentive to remain active
I think my experience with SevTech: Ages was around 70% waiting for it to load and 30% hoping it didn't shit itself/hoping my computer didn't CTD. Maybe a lighter modpack? (I'm fairly certain this...
I think my experience with SevTech: Ages was around 70% waiting for it to load and 30% hoping it didn't shit itself/hoping my computer didn't CTD. Maybe a lighter modpack? (I'm fairly certain this was SevTech that I had this experience in)
I would be interested in participating. I'd prefer a no-mods server, as it would make it a lot more accessible for the majority of users. I don't think it needs to be whitelisted, I doubt many people will join in the first place, and if anyone causes any issues they could just be banned.
Regarding the whitelist: better an ounce of prevention than a pound of cure. Even if the map can be rolled back (or individual chunks rolled back if the mods are good and the tools are there) that's still more effort than whitelisting the individuals that show interest, and is a more unpleasant experience than submitting your name and waiting a little while to get added to the list.
I got the modpack working (see my previous comment), but I get lag spikes about every second for some reason. I suspect it's a result of either this bug, or some mod that is causing a similar issue. I believe it's the second one due to the fact that vanilla minecraft runs fine on my computer.
EDIT: So I spent like 20 minutes methodically enabling and disabling mods, and it looks like the journeymap mod could potentially be the cause of the issue, I'm not certain though.
Lag spikes are very often the result of a garbage collection pass. Make sure you're using the newest Java 8 x64, and allocate enough ram (often ~6-8GB for modded Minecraft). Don't allocate too much or it'll make the GC passes too heavy.
Quick guide on increasing Java RAM allocation in MultiMC: https://github.com/MultiMC/MultiMC5/wiki/Increasing-Java%27s-memory-allocation
It seems to completely fix my lag issues setting min/max to 6000 MB. Default was only 512/1024. Thanks for pointing this out!
A couple of us were having big lag issues yesterday. Don't know if it's a client-side issue or server. @haykam821, where is the server geographically located?
I'm sure it's not a server issue for me, as it occurs in singleplayer games as well. Even just a superflat world with no mobs causes the same issues.
Is there any way to install this without downloading the curse/twitch app?
EDIT: I found a way, simply use MultiMC which is FOSS, and supports curse modpacks.
How'd you get MultiMC working with the curse modpack? I couldn't figure out which dialog to point to the
Tildes Modpack 1.0.0.zip
file. I ended up using https://github.com/Vazkii/CMPDL but would prefer to stick to a single application to handle everything (MultiMC).Just do "Add Instance" -> "Import From Zip" and point the dialog to the modpack zip.
On Debian I had to install libssl1.0-dev before I could use MultiMC. Without it all the SSL connections fell flat on their faces so mods didn't get downloaded and instances didn't get downloaded and I couldn't sign in and it was a whole thing.
Copy the download link for the pack's zip file, and paste that into the New Instance dialogue in MultiMC. I haven't used the tool in a few months, but there should be a field that accepts a URL. It will unpack everything for you.
Note that MultiMC is great for creating packs, but does not yet handle pack updates.
Hey, is the server up and running? I managed to install the modpack (I finally did it right!), but the server looks down.
It's been pretty empty, I was the only regular player AFAIK and I haven't been on in a week or so, so he may have just shut it down.
Oh, ok thanks.
Could you describe the modpack, as the link is broken?
Thanks! Looks like mostly quality-of-life mods. Not too many large content mods in there. Might be a good compromise for the pro-mod and pro-vanilla people.
Keybinds are a good idea. Instead of including an options.txt file though, use a default keybinds mod so they're not overwritten on future updates.
https://minecraft.curseforge.com/projects/default-options
https://minecraft.curseforge.com/projects/more-default-options
I'd second-guess Optifine as well. It rewrites huge portions of the rendering system which can hurt mod compatibility. It's probably okay with the current limited set of mods, but anything that adds fancy rendering is more questionable.
It's also not always a performance improvement for people. It's usually best to let people add Optifine themselves, if they're running a low-powered device.
I would add Foamfix though. It has very strong compatibility and few side effects. Note it includes its own defaults system, so that config should be disabled if using one of the defaults mods above:
B:initOptions=false
https://minecraft.curseforge.com/projects/foamfix-for-minecraft
https://github.com/blay09/DefaultOptions/issues/25
The reduction in ram should help with some of the lag spike concerns raised elsewhere in this thread.
Configs (from the "configs" folder) should generally be the same across the client and server. The pack needs to include those, and will overwrite them during updates. But some mods will also generate a separate options file for individual preferences. Optifine happens to piggyback off the options.txt file, but others like JourneyMap will create their own options files in a directory under the instance root. That's where you can bundle additional defaults if you'd like.
Does that make sense?
Have you considered adding More Overlays to that list? It's purely a client-side mod, but since we're using JEI instead of NEI, there's not currently any way to see light levels without standing on each block and using the F3 menu.
I'd play. I recognize the draw of vanilla to be welcoming to a larger number of people, but would prefer a modpack (SevTech: Ages, for my personal preference) to provide for more long-term engagement with the game.
I've been playing for so long now, it's hard for me to play vanilla, so I too would definitely appreciate some kind of mod pack if this were to happen.
Add me to the whitelist too if you don't mind, my username is Thewayukian
would newbies be welcome for this? I've been wanting to play MC but need to learn.
if this isn't the place for someone starting out, what's the best way to do so? there are so many mods/servers/etc that I tend to get lost...
To be honest, the best way to get into things is to just play and ask dumb questions to people on the server. Asking what something is, how to make it, what it does, what mods things are from, are much easier in real-time chats too.
I'd be interested in playing. I don't have a particular preference for vanilla versus modded. Whilst I agree that we probably want a whitelist (and +1 for having nicknames of our Tildes usernames), I'm not sure that we need all the plots/land claiming plugins; they're just confusing and make it hard to find somewhere you can build, when hopefully we're all capable of avoiding trampling on other people's space.
My username is the same one I use everywhere else, including here.
I'd be up for that, yeah. Been trying to get back into Minecraft lately and I've never played with mods before so that sounds neat.
I might like to pop in from time to time. Is it a per-server user account?
Maybe if there are set times/days of week when people are encouraged to login, could be fun. Of course allowing play outside of those times as well. And maybe the occasional special event, like around holidays, if there are any interesting mods that could be used for that.
That answers my question. I don't play Minecraft so didn't know how the user system works.
Thanks, there's no Twitch launcher on Linux but this tool seems to work for downloading the mods https://github.com/Vazkii/CMPDL
And I also had to install Forge and probably MultiMC too, still messing with it.
Edit: In retrospect the only necessary thing is MultiMC which takes care of everything. No need to manually install Forge, and don't need the CMPDL Curse downloader since MultiMC handles that too.
A Curse/Twitch modpack is likely to be easier than something new, since MultiMC can handle them really easily (you can paste the download link into the "Import ZIP" dialog, and it works fine) – I'd be happy to use another launcher that's available on Linux, but fancy custom stuff would probably put me off.
On the other hand, it's very possible that you could make something which works better than the existing applications, which would be awesome :) e.g. there's plenty of space for a launcher that hooks into the vanilla launcher like the Forge installer does.
I never considered the game appealing enough to try playing alone, but maybe a Tildes server is a good opportunity to give it a try? The game mechanics is like 80% Stardew Valley 20% Fortnite right?
And a bit from Terraria and Factorio (which is actually based on Minecraft).
What I actually love the most about minecraft is redstone. You can build a computer with it. I think I still have somewhere a map where I started building redstone computer. I finished ALU (addition/substraction), but I got stuck at RAM, and never finished it.
Is it conductive? I saw some pics of impressive CPUs made in Minecraft before. I wonder how they make an SR latch
Its great idea, I'm really interested in it.
I'm all for whitelist, especially if we aim to create great community - this is a must.
Antigrief / various residence plugins - I don't think it'll be necessary. We can always add it if we need it, but I think it'd just annoy players. Especially if our playerbase will be strictly regulated, I think it would be better if we left out this kind of plugins.
I don't think large modpacks are really needed. Maybe something to speed midgame and make lategame more interesting, but I don't know - I stopped playing minecraft at version 1.9 and started playing again like two weeks ago, and so far I play only vanilla while learning what new minecraft offers. But if we add some mods, I'd love some lightweight ones, not some complete technic-like revamp of minecraft.
I think a modpack is a must. Nothing enormous but modpacks certainly extend the amount of content and, imo, fun that one can have in a server. Lots of QoL additions and more incentive to remain active
I think my experience with SevTech: Ages was around 70% waiting for it to load and 30% hoping it didn't shit itself/hoping my computer didn't CTD. Maybe a lighter modpack? (I'm fairly certain this was SevTech that I had this experience in)
interested, pref mods since i used to play alot before
wont be the most active person, but would come on every now and then