ruspaceni's recent activity

  1. Comment on What programming/technical projects have you been working on? in ~comp

    ruspaceni
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    one thing is you might be able to render the bushier grass slightly above where the actual collider is? so the ball looks a bit visually sunken in/ enveloped.

    one thing is you might be able to render the bushier grass slightly above where the actual collider is? so the ball looks a bit visually sunken in/ enveloped.

  2. Comment on What programming/technical projects have you been working on? in ~comp

    ruspaceni
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    to me it looks good, i see what you mean about the contrast but it also didnt stand out to me when i first saw the screenshots. i dont think the realistic trees are distracting since golf has very...

    to me it looks good, i see what you mean about the contrast but it also didnt stand out to me when i first saw the screenshots. i dont think the realistic trees are distracting since golf has very clear play areas / obstacles, and the cca 2000 stuff almost serves as a way to keep that separation clear.

    like, people already kinda know internally that if something is higher resolution then its prolly a skybox or something scenery, and not a playable object or whatever. and maybe keeping the grass simpler might help add realism elsewhere (like landing impacts / chunks taken out) without needing those features to match the now higher realism

    1 vote
  3. Comment on Qwen 3.8 27B on my laptop can interpret model weights, too in ~tech

    ruspaceni
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    gave this a go with the qwen 3.6 35b a3b model i use and it managed to do it too. took about 10 minutes to load the 100k token prompt, and spat out 11k of reasoning + response tokens in another...

    gave this a go with the qwen 3.6 35b a3b model i use and it managed to do it too. took about 10 minutes to load the 100k token prompt, and spat out 11k of reasoning + response tokens in another 10ish minutes

    i used the pacman one and the first time i ran it, it wound up ruling out pacman and fixated on it clearly being a falling object game or something gravity based (and then in classic llm fashion, you correct it and its like 'oh of course')

    stuff

    Games ruled out:

    Maze/navigation (e.g., Pac-Man): Would produce more uniform spatial features, not the sharp row-based segmentation seen here. No strong enemy-detection patterns (channel 1) are visible."

    and then gave this as the final answer

    Game

    A falling/reward-collection game (similar to a simplified version of a falling-block collection or "catch the falling items" game), where the agent spawns near the top of the grid and must navigate downward through a field of obstacles to collect reward targets, with rewards distributed in a pattern that rewards leftward traversal at lower levels.

    so i just hit retry a few times. it got the next one right? it was kind of vague but i think it counts, but still kind of fixating on something downwards related and didnt name the game despite saying its a maze thing

    Game: Reward collection / maze navigation game (agent navigates a grid toward a reward target, avoiding obstacles)

    Description: The agent navigates a gridworld to reach a reward located in the middle rows (rows 4–6), moving downward from upper positions, rightward from middle positions, and upward from lower positions, while avoiding obstacles along the way.

    and then finally it named the right thing on the next one

    Game

    A grid-based reward collection game (similar to a simplified Pac-Man or coin-collection maze game), where the agent navigates a walled 10×10 grid to collect reward targets while avoiding obstacles. The reward targets are clustered in the upper-left and lower-left regions of the play area, with obstacles forming barriers in the central region.

    left one running while i typed this and got another correct answer back out

    Game

    Chase and collect (a grid-based pursuit game where the agent chases reward targets while avoiding obstacles and moving objects/enemies)

    in the blog he mentions how the 27b model is only 16gb large, but then you also have to have the KV cache for the huge context size too which is probably another 7-8gb.

    neat excuse to use my gpu as a spaceheater for a bit, and even neater is that the model i used (the 3.6 35b a3b) isnt even the "smartest" model in that last generation, im just stuck with it because MOE models seem to be the only thing worth running on under 12gb vram, and the newer MOE models heavily rely on ssd offloading with the new ngram stuff.

    5 votes
  4. Comment on Your favorite meme icons from the early 2000s are back, and they have one question: what happened to the internet? in ~tech

    ruspaceni
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    yeah i had no clue at first. closest person that came to mind was kipkay but nope, chuck testa

    yeah i had no clue at first. closest person that came to mind was kipkay but nope, chuck testa

    4 votes
  5. Comment on Starting a video game creation club in ~creative

    ruspaceni
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    echoing sunset's point about just how hard it is to make a game. but theres totally a way to make it a fun experience and still wind up with something for ur portfolio maybe, its just got to be a...

    echoing sunset's point about just how hard it is to make a game. but theres totally a way to make it a fun experience and still wind up with something for ur portfolio maybe, its just got to be a bit smaller scale.

    the main advice i give to people is that nobody has a good radar for how doable a project is at first. things sound simple at first theres a bajillion different things to learn and each new "thing" will feel like a roadblock

    im a big advocate for playing flash games / mobile games you grew up on and try to make some basic recreations of them. its going to look rough, and be buggy, but i think smaller projects are going to be overall more fun and a better learning experience than being stuck on the same thing for weeks.

    it could take the form of there just being a general vibe of using tetris as a vehicle to explore things like how to handle pauses, different menus, settings, save files, what adding sound effects to things are like, how would you theme the UI to make it stylized, those kinds of things

    because there are a lotttt of small details and workflows that aren't technically difficult to learn, doing it for the first time on an ambitious project in a constrained timeframe is just more headaches and not as fun. and i think if you guys do get on a roll with a project, its way easier to capitalize on it and polish a small idea up for the portfolio

    2 votes
  6. Comment on What is your Mandela effect moment? in ~movies

    ruspaceni
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    for me its always been "ba dum dum tss" and other version being "ba dum tss" feels like something is missing like when you listen to the song they yoinked the nokia ringtone from

    for me its always been "ba dum dum tss" and other version being "ba dum tss" feels like something is missing like when you listen to the song they yoinked the nokia ringtone from

    1 vote
  7. Comment on Why does Opera GX rarely come up in browser discussions? in ~tech

    ruspaceni
    (edited )
    Link Parent
    on several occasions while using some of the less scrupulous streaming sites i'll randomly get an ad that makes it through my ublock origin and literally starts an operagx installer.exe download....

    on several occasions while using some of the less scrupulous streaming sites i'll randomly get an ad that makes it through my ublock origin and literally starts an operagx installer.exe download. they must have a very attractive and/or lax refferal program or something? i know piracy isnt always clean but that one really spooks me despite how "benign" a browser is

    3 votes
  8. Comment on What programming/technical projects have you been working on? in ~comp

    ruspaceni
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    i made a little media streaming thingy to try and get away from discord screensharing for movie nights. rly basic frontend, just the video and a sidebar with a queue, media list, and chat. ppl can...

    i made a little media streaming thingy to try and get away from discord screensharing for movie nights.

    rly basic frontend, just the video and a sidebar with a queue, media list, and chat. ppl can upload media, queue it up, and the server sends out a ffmpeg stream to all connected viewers (even before the whole things uploaded bc ffmpeg is so smart)

    i mostly made it because i wanted something i could just leave running 24/7 and have episodes of takeshis castle play on loop, or do old cartoon marathons. a friend made something over a decade ago which was just ffmpeg, flv, and doing it as an RTMP stream.

    turns out that even though flash is dead, theres been flv.js to modernize it, and then mpeg-ts.js to modernize that. so it was fairly plug and play to get it all working. and the only file thats ever caused the server to hiccup is when i tried playing hangover 1, presumably bc its a 60fps bluray on a cheap and oversold vps. but aside from that (and subtitles) its been smooth sailing.

    deffo not a project i can show off to yall and the code is quite sloppy, but it works and now im going mad with power again. thinking of trying to set up actual tv channels but in a dynamic way. so if someone wants to encore something or pick an entirely different episode to watch in that timeslot - they can since its just me and my friends. but otherwise it'll just go through the motions of daytime tv timeslots etc

    1 vote
  9. Comment on Godot 4.7 released in ~games

    ruspaceni
    Link Parent
    not the person you asked but in a similar position and honestly the official docs have some great tutorials in them. there's the detaily docs that just list functions and whatnot, but they also...

    not the person you asked but in a similar position and honestly the official docs have some great tutorials in them. there's the detaily docs that just list functions and whatnot, but they also have onboarding stuff to help understand their coordinate system stuff (although basis and origin are still a cointoss to me).

    https://docs.godotengine.org/en/stable/tutorials/3d/using_transforms.html
    https://docs.godotengine.org/en/stable/tutorials/physics/ragdoll_system.html
    its worth having a peruse around the articles under the "manual" category. its been a pretty good resource for learning about different methods and functions godot lets you play with. i always work better when ive got an example to mangle and its nice that those tutorials have neat snippets laying around.

    and then the other side of the problem is learning the ui / the editor and all of its nuances. it can be a little confusing at first to remember all of the different panes, and buttons. figuring out why everything is moving in local coords instead of global, why a change in one collider affected the other collider, where you go to edit the texture of something.

    for that, i would reccomend this brackeys video
    https://www.youtube.com/watch?v=LOhfqjmasi0 and the one where he goes over 3d games. i would just have a peruse of that. just skimming around to try and absorb the workflow a little bit. the node tree structures and how crafting things like rigidbodies felt a little awkward to me at first but clicked quite fast.

    and then for practical advice, i would 1000% reccomend making a cover of an old flash game ur fond of. flash games are usually very small scope, basic scenes, and usually have a very clear gameplay loop or win/ lose condition. doesnt feel as bad to pivot away from a project that was just for funsies

    ive done a sorta orb shooting game in 2d, and one of those football click to keep it in the air games but in 3d so i could let you volley the ball against windows.
    (shameless links: orb shooting one w/ source football one, looks blown out on web player, and jitters when sounds load in. oops)

    4 votes
  10. Comment on What programming/technical projects have you been working on? in ~comp

    ruspaceni
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    little break from my canvas notepad app from last week, got an idea stuck in my head for a wordle type info reverse engineery game - but based on simon says sharing it around to friends has been...

    little break from my canvas notepad app from last week, got an idea stuck in my head for a wordle type info reverse engineery game - but based on simon says

    sharing it around to friends has been interesting since even though people are misunderstanding the game slightly, theyve been able to bruteforce it so thats fun. seems to be rather easy even on hard mode but still engaging so with some fettling this might be pretty cool

    the idea is kinda like lockpicking a game of simon says? if that makes any sense. you get 6 tries to get the full 6 tone pattern correct. if you guessed green but the answer was on the other side of the colour wheel, the feedback is red. but if you guessed the colour /next/ to the correct answer then the feedback is yellow/orange.

    im gonna have a think of how i can do a little info card / tutorial thing up front and how best to communicate how it works without a wall of text or a waffling description like this lol

    https://dailygame.duckdns.org/

    3 votes
  11. Comment on What programming/technical projects have you been working on? in ~comp

    ruspaceni
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    my funky lil notepad is going well, put a decent amount of mileage into it and been exploring the ergonomics a bit. the biggest thing so far has been the lack of an undo system but im still...

    my funky lil notepad is going well, put a decent amount of mileage into it and been exploring the ergonomics a bit. the biggest thing so far has been the lack of an undo system but im still organizing my thoughts on how i want to approach that / being lazy. especially since i can just continue to do snapshot backups and not really lose much?

    had a friend try it out and they found it quite fun which was nice, it did point out how i needed to visualize some things. in the clip below, there's a little gray box that shows up once i start typing. thats actually the "start of the line" and it gets set when you click or arrowkey around, but NOT as you type. when you hit return, we use that as the place to return to, and then we go down a cell. but it gets confusing when its not depicted and you correct a typo by arrowkeying back, because now your return has a huuuge indent.

    maybe theres a better way to acheive that behaviour but so far this has been the most pragmatic approach, and im okay with there being a little teething adjustment while people go from linear editors to my funky new canvas system.

    it being overtype is another big upfront diference. rewording something in the middle of a tight block of text is sometimes a bit fiddly, but i was always the kind of person that would delete 2 good words because i noticed the 3rd was typo'd so that feels about on par, especially for a v0.1

    it was also kind of funny to realise how many different shortcuts i use in different edcecases. home, end, shift+home, ctrl+left, ctrl+shift+right... im slowly gonna add those in as i get a feel for how those translate to this canvas editor that has the concept of box selections and such. it would be really nice if i could be as dexterous at making selections on the keyboard as you can be with the mouse.

    and then yesterday i got nerdsniped by realising i could have some fun with these https://en.wikipedia.org/wiki/Box-drawing_characters and make a sorta charmap popup, or have actual box drawing tools like paint.. but text

    clip of notepad:
    https://streamable.com/uk25z1

    2 votes
  12. Comment on What programming/technical projects have you been working on? in ~comp

    ruspaceni
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    on a whim i decided to try and reinvent the wheel and create my own notepad so far ive been torn between a few different programs. CherryTree is my favourite text based one and obsidian slowly...

    on a whim i decided to try and reinvent the wheel and create my own notepad

    so far ive been torn between a few different programs. CherryTree is my favourite text based one and obsidian slowly took over for doing mindmaps and using the canvas mode. but both of them struggle a lot when it comes to large adhd sprawly projects and my admittedly quirky preferences.

    the prototype ive got right now is loosely inspired by https://www.yourworldoftext.com/.

    whipped up a little prototype with Qt6 and just using files and text files as the storage. it feels sort of like a spreadsheet on account of the monospace and selectable cells, and because i can move text around and have the whitespace (spaces) merge, its rly fun to just doodle trying to do ascii art while im bored

    every little difference i notice is usually a positive and just works so much better for my brain (go figure when you make ur own tools) but for example, before when id do a numbered list and then want to add a new item in the middle of the list, i would annoyingly redo all the indexes myself but now i can just slide the entire list down and just add a new number to the very bottom.

    like its tantamount to just taping more and more scratch paper to your notebook just generally being able to sprawl notes out without worrying about positioning or how it flows linearly.

    put just under a week of mileage on the first prototype, using it to document all the painpoints and ive got quite a healthy list of goated features to have. but honestly im just really stoked that it all just kinda worked and none of the quality of life stuff feel that impossible, so this is gonna be one of the rare projects to get a v0.2 instead of just the first attempt.

    someone has gotta have made something like this before because it feels like such low hanging fruit. being that theres a load of different canvas drawing apps (i even tried to make my own again, inspired by that world of text website ) and yet text canvases are easier and way rarer? what gives lol

    3 votes
  13. Comment on Discord will require a face scan or ID for full access next month in ~tech

    ruspaceni
    (edited )
    Link Parent
    someone shared this on a dev server i'm on https://age-verifier.kibty.town/ (i'd never run that in a million years, so not sure if i should even be linking it here lmao) but they seem to have...

    someone shared this on a dev server i'm on

    https://age-verifier.kibty.town/
    (i'd never run that in a million years, so not sure if i should even be linking it here lmao)

    but they seem to have reversed the current process and yeah, its basically sending metadata about your face to their servers for them to do some integrity checks on

    e: seems like its already patched but i assume theyre doing the same steps but in a more tamper proof way

    4 votes
  14. Comment on Ideas for Arduino/microbits projects for my kids and me in ~hobbies

    ruspaceni
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    you could lean into the paper crafts and use it to bring them alive. making arms waggle, eyes light up, playing sound effects etc. you might have to slowly introduce more complex concepts or come...

    you could lean into the paper crafts and use it to bring them alive. making arms waggle, eyes light up, playing sound effects etc. you might have to slowly introduce more complex concepts or come up with some different ideas to highlight what you can do with a servo or motion sensor, since its hard to come up with doable ideas when you dont know much about electronics or code.

    i think servos would be a little too loud for always being active on a shelf, but you could have some puppety character come to life as a sorta cuckoo clock (servo and a realtimeclock). or making those cookie jar theif detectors but deployable by the kid (PIR sensor and a speaker, or whatever trigger).

    for me, code was always easier to learn when i had some practical side of it. learning about logic branches and variable types and how to design the logic so that you have the right variable to check in the right logic branch.. its a lot to grapple with when its a totally foreign concept

    much easier to see some existing code that does something, and you can read it and go "okay so this number is the arm wiggling value" and feel giddy when you make it wiggle more. that exploratory loop is really rewarding, and its fun to watch someone get more and more sophisticated in their ideas

    1 vote
  15. Comment on <deleted topic> in ~tech

  16. Comment on <deleted topic> in ~tech

    ruspaceni
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    generally i find qr codes well intentioned but very rarely well implemented. my stock camera app has no way to scan them so i have to download some random app, and then you need data, and their...

    generally i find qr codes well intentioned but very rarely well implemented. my stock camera app has no way to scan them so i have to download some random app, and then you need data, and their browser might be cluttered with a bunch of other tabs. and you still need to host the content somewhere on the internet in a way they can play without hassle etc.

    i dont know how feasable it would be to have it be something physical instead. obviously you dont want it blasting out the speakers, or to worry about programming or building something custom.

    so perhaps you could do like the one of the other comments mentioned and put some headphones at the display, but connected to just a cheapie thrifted mp3 player. theyd have to key to the right track, or just put the headphones in and be in the middle of whatevers player and roll with that. but i think thats within reason for a quiet interactive display

    3 votes
  17. Comment on Any chance we can get a shorthand for the <details> tag? in ~tildes

    ruspaceni
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    discord is a funny one because sometimes you click into a conversation halfway through a wall of spoilers and my monkeybrain just HAS to click some of them. they could really do with a way to give...

    discord is a funny one because sometimes you click into a conversation halfway through a wall of spoilers and my monkeybrain just HAS to click some of them.

    they could really do with a way to give you extra context before you click it like ||the americans, s3e10 | blah blah spoilertext here|| bc it'd just take scanning for the white text on a black spoilerbar to clue into whats going on, instead of clicking and then wincing because you were looking forward to going into that game blind

    2 votes
  18. Comment on What are your favorite simple pleasures? in ~talk

    ruspaceni
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    when you get into a comfy position before the cat snuggles up when the cat returns a long blink opening a yoghurt and getting a clean lid. bonus points if theres an intact plane of yoghurt...

    when you get into a comfy position before the cat snuggles up

    when the cat returns a long blink

    opening a yoghurt and getting a clean lid. bonus points if theres an intact plane of yoghurt bridging the gap

    trying a new food / flavour / ingredient haphazardly and it not ruining the meal

    10 votes
  19. Comment on Would someone be willing to help me with a Godot project? (4.4.1) in ~games

    ruspaceni
    Link Parent
    i've been dabbling for a while but so far all of the things i use the webexport for are 2d things that dont need mouse capture stuff and it was fine the one time i did it by mistake is there...

    mouse capture doesn't work the same for a web export as it does in the Godot editor

    i've been dabbling for a while but so far all of the things i use the webexport for are 2d things that dont need mouse capture stuff and it was fine the one time i did it by mistake

    is there anything specific that breaks it? im always just capturing it on click and revealing it on ESC or the menu layer

    2 votes
  20. Comment on Via: Solving the 100 GB problem in ~games

    ruspaceni
    Link Parent
    wow something went very wrong! i was copying links from my phone to my pc and must have got my wires crossed. thanks for catching that. https://x.com/rflaherty71/status/1818668595779412141 this...

    wow something went very wrong! i was copying links from my phone to my pc and must have got my wires crossed. thanks for catching that.

    https://x.com/rflaherty71/status/1818668595779412141
    this was the link (and reply) i quoted.

    totally didnt see the post you linked so i either started my search already scrolled down, or had some weird pagination issue on the mobile website again

    3 votes