loving the new style of patchnotes first off, but also love that new navmesh chunking thing! suspiciously well timed as i was wrestling with lining up meshes earlier this week the paralax2d stuff...
loving the new style of patchnotes first off, but also love that new navmesh chunking thing! suspiciously well timed as i was wrestling with lining up meshes earlier this week
the paralax2d stuff is also really neat. i didnt know the previous implementation was limited as i only used it for a static asteroid/stars background. but that pixel alignment one had actually driven me crazy before so im gonna have to go back to see if the sprites in an old project are fixed.
The hooks to allow customizable render pipelines is also in this release. These patch notes are right up my alley even for just hobbyist projects. Just lots and lots of QoL changes in general like...
These patch notes are right up my alley even for just hobbyist projects. Just lots and lots of QoL changes in general like the AnimationPlayer improvements which makes dealing with keyframes way less annoying.
Unity's mistake has been nothing but positive for Godot. I didn't even know about Godot until then. A viable 3D and 2D alternative to Unity and Unreal is a requirement if we want to see the...
Unity's mistake has been nothing but positive for Godot. I didn't even know about Godot until then. A viable 3D and 2D alternative to Unity and Unreal is a requirement if we want to see the industry move forward in a way that benefits game devs of all kinds.
Unity and Unreal hold so much control over the industry and take advantage of their customers because they can. Godot is beginning to change that and I can't wait to see what comes next.
Has anyone got any experience of Godot? It sounds decent, and I recognise some of the games made with this software such as cassette beasts which makes me feel optimistic
Has anyone got any experience of Godot? It sounds decent, and I recognise some of the games made with this software such as cassette beasts which makes me feel optimistic
I've been using it for all my hobby game projects for a couple of years, and it's been a really good experience. It's powerful while still feeling straightforward and easy to use.
I've been using it for all my hobby game projects for a couple of years, and it's been a really good experience. It's powerful while still feeling straightforward and easy to use.
+1 to this. I'm currently using it to hack together a frontend for spacetraders.io and having a blast. Been using it since 2019 and it's incredible how fast it's growing.
+1 to this. I'm currently using it to hack together a frontend for spacetraders.io and having a blast. Been using it since 2019 and it's incredible how fast it's growing.
I know its not their fault but aaaaaaaaall I want is WebGL support for C# projects in Godot 4, they've been saying its coming for a while now and its starting to feel like we'll never get it.
I know its not their fault but aaaaaaaaall I want is WebGL support for C# projects in Godot 4, they've been saying its coming for a while now and its starting to feel like we'll never get it.
loving the new style of patchnotes first off, but also love that new navmesh chunking thing! suspiciously well timed as i was wrestling with lining up meshes earlier this week
the paralax2d stuff is also really neat. i didnt know the previous implementation was limited as i only used it for a static asteroid/stars background. but that pixel alignment one had actually driven me crazy before so im gonna have to go back to see if the sprites in an old project are fixed.
The hooks to allow customizable render pipelines is also in this release.
These patch notes are right up my alley even for just hobbyist projects. Just lots and lots of QoL changes in general like the AnimationPlayer improvements which makes dealing with keyframes way less annoying.
Unity's mistake has been nothing but positive for Godot. I didn't even know about Godot until then. A viable 3D and 2D alternative to Unity and Unreal is a requirement if we want to see the industry move forward in a way that benefits game devs of all kinds.
Unity and Unreal hold so much control over the industry and take advantage of their customers because they can. Godot is beginning to change that and I can't wait to see what comes next.
Has anyone got any experience of Godot? It sounds decent, and I recognise some of the games made with this software such as cassette beasts which makes me feel optimistic
I've been using it for all my hobby game projects for a couple of years, and it's been a really good experience. It's powerful while still feeling straightforward and easy to use.
+1 to this. I'm currently using it to hack together a frontend for spacetraders.io and having a blast. Been using it since 2019 and it's incredible how fast it's growing.
I know its not their fault but aaaaaaaaall I want is WebGL support for C# projects in Godot 4, they've been saying its coming for a while now and its starting to feel like we'll never get it.