We'll see about that when the original EQ creators launch Pantheon. They promise to bring back the pain.
I think the main problem is that the creative team that launched EverQuest in the first place is long gone, so it sort of feels like an orphan to long-time EverQuest veterans.
It’s impossible to recapture that original magic or to repeat it. If you released an MMO without maps or a compass in 2019 it would probably be dismissed before it finished patching.
We'll see about that when the original EQ creators launch Pantheon. They promise to bring back the pain.
Well that's a stretch. Maybe it was one of the first popular MMORPGs. But there were quite a few others out there before EverQuest came out, a handful of which are still running. EverQuest is...
First though, it’s important to understand EverQuest wasn’t just another game. It was one of the first MMORPGs.
Well that's a stretch. Maybe it was one of the first popular MMORPGs. But there were quite a few others out there before EverQuest came out, a handful of which are still running. EverQuest is extremely far from being the first though. Neverwinter Nights came out in 1991!
nwn wasn't an mmorpg. Certainly not massive. While Ultima had that, EverQuest was the first real 3D mmorpg. At the time it came out it definitely stood on it's own.
nwn wasn't an mmorpg. Certainly not massive. While Ultima had that, EverQuest was the first real 3D mmorpg. At the time it came out it definitely stood on it's own.
You're probably thinking of the Bioware NWN from 2002 which was a singleplayer RPG with just a multiplayer coop mode. The original AOL NWN from 1991 was a full blown MMORPG....
You're probably thinking of the Bioware NWN from 2002 which was a singleplayer RPG with just a multiplayer coop mode. The original AOL NWN from 1991 was a full blown MMORPG.
As a result of these upgrades, the capacity of each server grew from 50 players in 1991 to 500 players by 1995. Ultimately the game became a free part of the AOL subscriber service.
Near the end of its run in 1997 the game had 115,000 players and typically hosted 2,000 adventurers during prime evening hours, a 4000% increase over 1991.
We'll see about that when the original EQ creators launch Pantheon. They promise to bring back the pain.
As for the compass... Look at the clouds!
Or spam /loc while you run in a particular direction to orient yourself. ;)
I can almost remember what key I bound that to, almost
Well that's a stretch. Maybe it was one of the first popular MMORPGs. But there were quite a few others out there before EverQuest came out, a handful of which are still running. EverQuest is extremely far from being the first though. Neverwinter Nights came out in 1991!
Right Meridian 51 and Ultima Online both well preceeded it.
nwn wasn't an mmorpg. Certainly not massive. While Ultima had that, EverQuest was the first real 3D mmorpg. At the time it came out it definitely stood on it's own.
You're probably thinking of the Bioware NWN from 2002 which was a singleplayer RPG with just a multiplayer coop mode. The original AOL NWN from 1991 was a full blown MMORPG.
https://strategywiki.org/wiki/Neverwinter_Nights_(AOL)
I stand corrected, thanks!