18
votes
Mario Maker 2 level sharing
Share codes for your own levels and the best levels you've played so far! I'm excited to see what we've put together, and I need some people to follow anyway :)
Share codes for your own levels and the best levels you've played so far! I'm excited to see what we've put together, and I need some people to follow anyway :)
I just caved and bought the game tonight, been focusing on playing more than making so I've got nothing to show off except a creator who I played everything from:
I'm not sure if there's a way to share a user without just sharing a level, but their name is Nocturnowl and here's their most popular and polished level, Super Castlevania Bros: 5WW-0MF-TMF. I suggest playing them all though, even their simplest levels are charming as hell and feel complete like Nintendo ones do.
Here's a
funhard one I built with my husband:5M3 V51 CKG
. This will destroy everything you you know about jumping.The nuance of this course is knowing when to sprint vs. not to sprint. If you're not getting expected or predictable results, switch that up. (The sprint button also switches up some of Mario's behavior beyond just running.) Everything else is patience and timing manipulation.
Game Grumps just started a new series on MM2 and Ross has supposedly been busy making new levels for them again, so they may be worth checking out (if you like torturing yourself). AFAIK he has only released one so far though: Companion Spring 3d
HJ9 1BL 46G
Videogamedunkey also tweeted out one that he made for MM2 as well: Koopa Madness
WX4 CT4 9WG
God damn it Ross, there has to be some kind of trick to the second lava lizard, I'm ending up with screens where there is an enemy on every possible space I could be.
...at least I can get there consistently, I guess? Looking forward to see if Arin can even get past that next episode.
ROFL, there is... and if you saw how Jirard passed that section on the stream they did while creating the level, right before uploading it, you would probably be even angrier. But in fairness, both Ross and Jirard also beat that section conventionally before discovering the cheesy method, so it is possible to do it without resorting to that.
<SPOILER> https://www.twitch.tv/videos/446147507?t=8h21m </SPOILER>
Edit: Just watched the latest episode. Fun times. ;)
Update - Here are a few more Game Grumps related levels to share, both made by Jirard (The Completionist) :
Do You Trust Me? =
K9M-235-0LG
Look Cool? Feel Cool! =
W0B-P7P-6SG
p.s. @Whom
Another update with more GG related levels.
Jamesio Presents "The Bomb." -
29F-KPR-PNG
(again by Jirard)Ones by random people from their latest SMM2 episode:
Table Tennis in SMM2! [HARD] -
55S-BS4-Y1G
<= SELF-DESTRUCT: ACTIVATED => -
5CM-J5S-0KF
20 Seconds: Switch Block Blast -
PM3-XM4-K7G
♪ Rhythm Challenge: Gourmet Race ♪ -
550-D3S-2HF
The Hills Have Eyes -
DQ3-VCR-YDF
And from the livestream:
Toad Goes to the Gym -
SS3-9LM-JGF
Toxic B.D.S.M. Wave -
K05-RND-C5G
1-1 but with a twist -
YXL-D4C-TQF
(Arin couldn't clear it even after watching tutorial and retrying at end)90 Seconds of Fun -
KKW-JWQ-08G
Bowser's Big Bean Burrito -
8BS-3W0-7VF
(weirdly easy level by videogamedunkey)Switches Get Stitches -
3W8-X0J-V3G
Go Go Godzilla -
7Y2-3WH-CJG
Frustration Flurry -
20L-SQS-QNF
(lived up to its name, Arin gave up)Free Yoshi from the prison -
T85-68S-0TF
The S.S. Sadness -
R7P-8T7-RPF
Polar Peril -
G33-RY7-Y8G
I've been watching the Game Grumps videos of MM2, and I find it really fun to join in and play the level at the same time as them and see if I can do better. Whenever they start a new level, it shows them entering in the level code, so you can just enter it in at the same time. I did better than them at "Companion Spring 3d", but worse at "Do You Trust Me?".
Watching GGs play MM2 makes me wish I had a Switch so I could join in like that too. :( Although maybe not for Do You Trust Me?, that looked incredibly frustrating with the no checkpoints. :P
I built a level with a bunch of conveyor belt platforming parts:
S6D-XY8-SPF
. I'm curious whether people find it hard/tedious, because I may have desensitized myself to the difficulty of conveyor belts while building this. The level has a little gimmick where there's two paths at the start, and depending on which path you take, different areas open up later on (one path needs you to hit the level's only on/off switch). I find the on/off buttons really interesting and I'm still trying to figure out the range of possibilities with them. I used them to build an area with several overlapping paths (picture a 4-way intersection where top and bottom are blocked by red blocks, and left and right are blocked by blue blocks, so you can only travel through horizontally or vertically) in another level of mine:RL6-Q1G-6QF
.