It kills me how dismissive of NMS a lot of gamers still are after Hello Games has done so much to redeem it. It has become a radically different, and better, game than it was at launch. Now with...
It kills me how dismissive of NMS a lot of gamers still are after Hello Games has done so much to redeem it. It has become a radically different, and better, game than it was at launch. Now with true multiplayer and VR support it's looking amazing. A lot of general quality of life improvements in this release as well.
I downloaded the update this morning, really looking forward to spending some time with it this evening.
Because you reap what you sow, and the developers were absolute downright unethical little shits to push that garbage to market when they did. They deserve no sympathy, no benefit of the doubt,...
Because you reap what you sow, and the developers were absolute downright unethical little shits to push that garbage to market when they did. They deserve no sympathy, no benefit of the doubt, and certainly no whitewashing of their reputation, whether or not they have managed to provide the thing they were supposed to in the first place.
I didn't realize just how many quality of life things were being added alongside the larger things like VR and better multiplayer. Definitely considering picking it back up again soon. For...
I didn't realize just how many quality of life things were being added alongside the larger things like VR and better multiplayer. Definitely considering picking it back up again soon. For example:
Explorers can enjoy longer stretches of uninterrupted mining with less frequent and less aggressive sentinels, and a reworked overheat mechanic for the Mining Beam that rewards pushing heat to the limit.
Inventory limitations have been relaxed, allowing explorers to carry near-unlimited quantities of mined substances. The inventory UI has been revised and improved.
A large number of quality of life issues have been addressed, and new recipes and technologies have been added to alleviate grinding. Examples include: large specialist Warp Cells; being able to move installed technology; being able to install technology in stages, similar to repairs; adding additional ramps to the Space Station; adding Mining Beam upgrades that increase resources gained; adding starship technologies that automatically recharge the Launch Thrusters; and restoring Carbon Planters.
And as someone who loves exploring, this caught my eye:
The Discovery Page has been overhauled and expanded for a more intuitive interface, and to display alien flora, fauna and mineral discoveries in greater detail.
Ok, I might actually give this a serious shot again in coop now. Last time was in june and my biggest problems were still there. Horrendously tedious inventory micromanagement. (I've clocked 11...
Ok, I might actually give this a serious shot again in coop now. Last time was in june and my biggest problems were still there. Horrendously tedious inventory micromanagement. (I've clocked 11 hours. Do chests even exist?) And unstable multiplayer with - thanks to disjointed state storage - inventory loss.*
*I.e. if your inventory changes and then the connection breaks, you can rejoin to a situation where that item has already been removed from the world, but your inventory didn't record that change. This is because apparently your own character is stored locally and autosaves can and will happen asynchronously.
That is a monster of an update; I am blown away with the size of NMS patches. It honestly feels like they know they messed up launch and just want to make it up to their players.
That is a monster of an update; I am blown away with the size of NMS patches. It honestly feels like they know they messed up launch and just want to make it up to their players.
You might want to wait a bit before pulling the trigger on VR. Looks like lots of people are having trouble with frame rate and stuttering unless the settings are really low. Probably worth at...
You might want to wait a bit before pulling the trigger on VR. Looks like lots of people are having trouble with frame rate and stuttering unless the settings are really low.
Probably worth at least waiting until they know if it's a bug, or if it's a a problem with the game itself.
It kills me how dismissive of NMS a lot of gamers still are after Hello Games has done so much to redeem it. It has become a radically different, and better, game than it was at launch. Now with true multiplayer and VR support it's looking amazing. A lot of general quality of life improvements in this release as well.
I downloaded the update this morning, really looking forward to spending some time with it this evening.
Because you reap what you sow, and the developers were absolute downright unethical little shits to push that garbage to market when they did. They deserve no sympathy, no benefit of the doubt, and certainly no whitewashing of their reputation, whether or not they have managed to provide the thing they were supposed to in the first place.
I didn't realize just how many quality of life things were being added alongside the larger things like VR and better multiplayer. Definitely considering picking it back up again soon. For example:
And as someone who loves exploring, this caught my eye:
Also the change at the very bottom made me laugh.
Ok, I might actually give this a serious shot again in coop now. Last time was in june and my biggest problems were still there. Horrendously tedious inventory micromanagement. (I've clocked 11 hours. Do chests even exist?) And unstable multiplayer with - thanks to disjointed state storage - inventory loss.*
*I.e. if your inventory changes and then the connection breaks, you can rejoin to a situation where that item has already been removed from the world, but your inventory didn't record that change. This is because apparently your own character is stored locally and autosaves can and will happen asynchronously.
That is a monster of an update; I am blown away with the size of NMS patches. It honestly feels like they know they messed up launch and just want to make it up to their players.
GreenManGaming is selling the game for a total of 60% off with the code AUGUST12 if anyone is curious enough to check out the game.
This game is the first VR game I've seen that's actually made me price up VR gear.
You might want to wait a bit before pulling the trigger on VR. Looks like lots of people are having trouble with frame rate and stuttering unless the settings are really low.
Probably worth at least waiting until they know if it's a bug, or if it's a a problem with the game itself.
To be honest I'm buying a house at the moment so VR is a pipe dream for the foreseeable future :(