18
votes
Rumor of Half-Life: Alyx VR
Link information
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- Title
- Rumour: Valve is about to announce a VR game called Half-Life: Alyx
- Authors
- Jody Macgregor
- Published
- Nov 18 2019
- Word count
- 282 words
https://twitter.com/valvesoftware/status/1196566870360387584?s=20
Rumour turns into reality.
Supposedly to be announced December 12 at The Game Awards.
Not Half-Life 3 but a sort of 1.5 version about Alyx's experience.
I'm curious about it but would not drop huge amounts of cash for a VR headset.
Half life 2 Chapter 2 Chapter 2
Zeno's paradox in action.
Rumors I heard said that this leak is from an interview based on an announcement that was supposed to drop Tuesday or Wednesday. They're basically teasing "more at the Game Awards". Not sure what's the right PR response to a leak like that, would they delay it?
For anyone who missed it:
So, it exists and there will be more info soon. I suppose it's a bit early to speculate and comment but I'm a bit wary of this being "Half-Life: Alyx" and not, well, "Half-Life: 3". What VR needs is a big, good, popular VR-first game that can drive adoption and show people what's possible. I worry that whatever HLA is it will end up feeling like a(n admittedly fun) 5–10 hour tech demo—which is what many VR games out there already look like to most people.
Disclaimer: I'm a VR heretic. But honestly, I'd be happy to be proven wrong. It certainly would be exciting. IMO this is VR's last chance to make it this generation. Carmack just announced his departure from VR as he was frustrated with the pace of progress. Sales seem to stagnate. The only thing that kept people hoping was that mysterious savior game that would finally show what VR is all about and if anyone can do it, it's Valve.
When I was in college a little over a decade ago I got to experience something very similar to a holodeck at my college's VR lab. Essentially they had a room with 5 projectors - one for each of the 3 sides (one open so you can enter), one above, and one below the floor. These projectors would project overlapping images to create a hologram that was manipulable through the gloves they had designed to interact with the system. What you want may be here on a consumer level sooner than you think.
I’m at a point where I believe the issues with VR are conceptual, not technical.
Running forward is an unsolved problem in room scale VR and it’s a problem with real world, physical space. How are resolution upgrades going to solve this? Meanwhile, stationary VR is basically just a display technology. Extra depth perception is nice but doesn’t affect gameplay except for how it limits it to first person experiences. The rest is accurate hand tracking which is literally “motion controls” which went nowhere after two generations of console hardware betting everything on it.
I think there is a future for the technology, but it lies with AR, which makes way more sense to take advantage of real world motion tracking.
Have you tried vr? Its current iteration is definitely completely different from anything we've had before.
Oculus rift s is $400. WMR devices are cheaper. A big purchase, but hardly a bajillion dollars. Getting a pc that can run it isn't cheap either, but my pc was $650 and I do fine, and many people pay more for a pc for flat gaming only.
Never heard of spiders in someones vr headset before :P. And while I've never "flailed my limbs around" in vr, it does require movement, but I don't understand how you could have an immersive experience without it.