18 votes

Rumor of Half-Life: Alyx VR

13 comments

  1. [4]
    WendigoTulpa
    Link
    Supposedly to be announced December 12 at The Game Awards. Not Half-Life 3 but a sort of 1.5 version about Alyx's experience. I'm curious about it but would not drop huge amounts of cash for a VR...

    Supposedly to be announced December 12 at The Game Awards.

    Not Half-Life 3 but a sort of 1.5 version about Alyx's experience.

    I'm curious about it but would not drop huge amounts of cash for a VR headset.

    4 votes
    1. [2]
      Litmus2336
      Link Parent
      Half life 2 Chapter 2 Chapter 2

      Half life 2 Chapter 2 Chapter 2

      7 votes
      1. Sahasrahla
        Link Parent
        Zeno's paradox in action.

        Zeno's paradox in action.

        2 votes
    2. nothis
      Link Parent
      Rumors I heard said that this leak is from an interview based on an announcement that was supposed to drop Tuesday or Wednesday. They're basically teasing "more at the Game Awards". Not sure...

      Rumors I heard said that this leak is from an interview based on an announcement that was supposed to drop Tuesday or Wednesday. They're basically teasing "more at the Game Awards". Not sure what's the right PR response to a leak like that, would they delay it?

  2. Sahasrahla
    Link
    For anyone who missed it: So, it exists and there will be more info soon. I suppose it's a bit early to speculate and comment but I'm a bit wary of this being "Half-Life: Alyx" and not, well,...

    For anyone who missed it:

    Update 2: It's official, Half-Life: Alyx is happening. Valve's long-awaited "flagship VR game" will be revealed to the world at 10 am PT/1 pm ET on November 21.

    So, it exists and there will be more info soon. I suppose it's a bit early to speculate and comment but I'm a bit wary of this being "Half-Life: Alyx" and not, well, "Half-Life: 3". What VR needs is a big, good, popular VR-first game that can drive adoption and show people what's possible. I worry that whatever HLA is it will end up feeling like a(n admittedly fun) 5–10 hour tech demo—which is what many VR games out there already look like to most people.

    4 votes
  3. [6]
    nothis
    Link
    Disclaimer: I'm a VR heretic. But honestly, I'd be happy to be proven wrong. It certainly would be exciting. IMO this is VR's last chance to make it this generation. Carmack just announced his...

    Disclaimer: I'm a VR heretic. But honestly, I'd be happy to be proven wrong. It certainly would be exciting. IMO this is VR's last chance to make it this generation. Carmack just announced his departure from VR as he was frustrated with the pace of progress. Sales seem to stagnate. The only thing that kept people hoping was that mysterious savior game that would finally show what VR is all about and if anyone can do it, it's Valve.

    3 votes
    1. [5]
      reese
      Link Parent
      VR is the nuclear fusion of the gaming industry. Can we harness it to fundamentally change our world? Probably. When? No idea, let's revisit the subject in a couple decades. And that's just the...

      VR is the nuclear fusion of the gaming industry.

      • Can we harness it to fundamentally change our world? Probably.
      • When? No idea, let's revisit the subject in a couple decades.

      And that's just the thing: VR is not new. Brilliant minds have sunk money and research into it since the 60s. And as of yet there is nothing about it I personally find appealing, along with many other people. No, I don't have a bajillion dollars laying around for VR equipment and a sufficiently powerful desktop computer. No, I don't want to wear a safety hazard on my face that collects spiders. No, I don't want to flail my limbs around when I want to relax, especially when I cannot see.

      If at some point in my life there is a real-life Holodeck, then I assure you I will enter it and refuse to ever come out. I doubt Alyx VR, assuming it's real, will amount to much of a paradigm shift nearing my standard. Even with a Half-Life title, Valve will not compel me to buy into their flavor of VR until the hardware not only improves in a major way, but becomes far less expensive. In the meantime, I implore everyone to continuously take chances on VR to fund the development of my Holodeck. Thanks guys, lol.

      3 votes
      1. [2]
        Gaywallet
        Link Parent
        When I was in college a little over a decade ago I got to experience something very similar to a holodeck at my college's VR lab. Essentially they had a room with 5 projectors - one for each of...

        When I was in college a little over a decade ago I got to experience something very similar to a holodeck at my college's VR lab. Essentially they had a room with 5 projectors - one for each of the 3 sides (one open so you can enter), one above, and one below the floor. These projectors would project overlapping images to create a hologram that was manipulable through the gloves they had designed to interact with the system. What you want may be here on a consumer level sooner than you think.

        6 votes
        1. reese
          Link Parent
          Earlier tonight I happened upon this site documenting and promoting projection mapping, specifically for RoomAlive. So apparently what you're describing belongs to a budding cross-disciplinary...

          Earlier tonight I happened upon this site documenting and promoting projection mapping, specifically for RoomAlive. So apparently what you're describing belongs to a budding cross-disciplinary field, much of it being logistically possible on account of computer vision and signal processing. According to Wikipedia, academic research didn't start on this until the late 90s, so you were in on the ground floor.

          1 vote
      2. nothis
        Link Parent
        I’m at a point where I believe the issues with VR are conceptual, not technical. Running forward is an unsolved problem in room scale VR and it’s a problem with real world, physical space. How are...

        I’m at a point where I believe the issues with VR are conceptual, not technical.

        Running forward is an unsolved problem in room scale VR and it’s a problem with real world, physical space. How are resolution upgrades going to solve this? Meanwhile, stationary VR is basically just a display technology. Extra depth perception is nice but doesn’t affect gameplay except for how it limits it to first person experiences. The rest is accurate hand tracking which is literally “motion controls” which went nowhere after two generations of console hardware betting everything on it.

        I think there is a future for the technology, but it lies with AR, which makes way more sense to take advantage of real world motion tracking.

        3 votes
      3. clone1
        Link Parent
        Have you tried vr? Its current iteration is definitely completely different from anything we've had before. Oculus rift s is $400. WMR devices are cheaper. A big purchase, but hardly a bajillion...

        And that's just the thing: VR is not new. Brilliant minds have sunk money and research into it since the 60s. And as of yet there is nothing about it I personally find appealing, along with many other people.

        Have you tried vr? Its current iteration is definitely completely different from anything we've had before.

        No, I don't have a bajillion dollars laying around for VR equipment and a sufficiently powerful desktop computer.

        Oculus rift s is $400. WMR devices are cheaper. A big purchase, but hardly a bajillion dollars. Getting a pc that can run it isn't cheap either, but my pc was $650 and I do fine, and many people pay more for a pc for flat gaming only.

        No, I don't want to wear a safety hazard on my face that collects spiders. No, I don't want to flail my limbs around when I want to relax, especially when I cannot see.

        Never heard of spiders in someones vr headset before :P. And while I've never "flailed my limbs around" in vr, it does require movement, but I don't understand how you could have an immersive experience without it.

        2 votes