15 votes

Godot Engine awarded Epic Megagrant ($250K)

7 comments

  1. moocow1452
    (edited )
    Link
    Very curious choice in giving a grant to a competing product since Epic's bread and butter is the Unreal Engine. I guess it's a rising tide situation and they rather have people developing on...

    Very curious choice in giving a grant to a competing product since Epic's bread and butter is the Unreal Engine. I guess it's a rising tide situation and they rather have people developing on things that aren't Unity.

    6 votes
  2. [5]
    mrbig
    (edited )
    Link
    That's awesome. Godot is very promising and they certainly deserve that grant. I kinda wish they forgot 3D and focused on being a super stable platform for 2D games, though. 3D seems to require...

    That's awesome. Godot is very promising and they certainly deserve that grant. I kinda wish they forgot 3D and focused on being a super stable platform for 2D games, though. 3D seems to require too much money for a project of that size. They also should ditch the builtin editor. But maybe I'm just being egoistic, considering only my own needs.

    And even though Godot is "sold" as beginner-friendly, documentation is insufficient and programmers frequently need to mess with the internals to make the engine behave correctly. This is unthinkable for most non-professionals. So I hope they address that.

    4 votes
    1. [2]
      Adys
      Link Parent
      In the open source world, there's about a bazillion high quality 2d game engines. Very, very few even reasonable-quality 3d engines. Anything that improves that state is great.

      I kinda wish they forgot 3D and focused on being a super stable platform for 2D games, though.

      In the open source world, there's about a bazillion high quality 2d game engines. Very, very few even reasonable-quality 3d engines. Anything that improves that state is great.

      8 votes
      1. mrbig
        Link Parent
        I don't think those engines come with an entire platform like Godot does.

        I don't think those engines come with an entire platform like Godot does.

    2. [2]
      SkewedSideburn
      Link Parent
      Builtin editor is by no means the scale of full-blown IDE's, but it does its job fairly well. There's an option to attach external editor as well, with community plugin for VS Code to connect to...

      Builtin editor is by no means the scale of full-blown IDE's, but it does its job fairly well. There's an option to attach external editor as well, with community plugin for VS Code to connect to language server.

      They also improve the documentation with each release and I haven't had to mess with internals once (I'm guessing you have to if you use gdnative stuff, but that's clearly outside of non-professionals field)

      2 votes
      1. mrbig
        Link Parent
        I just think it would make more sense to put the effort into making integrations with other tools easier and more complete so people can use whatever they want.

        I just think it would make more sense to put the effort into making integrations with other tools easier and more complete so people can use whatever they want.

  3. SkewedSideburn
    Link
    I am really glad to hear that. Hopefuly that will allow them to hire more people to work on the project. Maybe 4.0 will arrive even faster now...

    I am really glad to hear that. Hopefuly that will allow them to hire more people to work on the project. Maybe 4.0 will arrive even faster now...

    1 vote