I largely agree, since I tend to prefer story-rich (e.g. Bioware style games) over grindy oldschool JRPG games too... but if what you're looking for with this remake is just an updated version of...
I largely agree, since I tend to prefer story-rich (e.g. Bioware style games) over grindy oldschool JRPG games too... but if what you're looking for with this remake is just an updated version of the original (which is where I think dunk is coming from), what he said makes sense as an argument against it, especially if the extra story elements they added are as badly crafted and executed as he says they are.
I didn't really think he sounded like he was hoping for a straight update, just disappointed that it's uneven. I kinda figured beforehand he probably wouldn't necessarily be in love with this game...
I didn't really think he sounded like he was hoping for a straight update, just disappointed that it's uneven. I kinda figured beforehand he probably wouldn't necessarily be in love with this game as others seem to be, but his criticisms are pretty much the concerns I had from the time they announced they were going to do the remake in the first place. I think a big part of why the original worked was because of the charm that came almost as a byproduct of the limited tech and odd translation. Yes it was revolutionary at the time but you still had to fill in details with your imagination, and the fantastic soundtrack set the atmosphere for that brilliantly. I think that kind of charm is really hard to replicate in modern times simply because gamers expect so much more now.
I wonder how many people who've played it would agree with Dunkey's critique; almost all the first impressions I paid attention to were more impressed that they actually pulled it off than anything else.
That's a good, well-reasoned write-up that I can take into consideration alongside Dunkey's even though they differ. I will say though that in terms of grinding in the original, the two Weapon...
That's a good, well-reasoned write-up that I can take into consideration alongside Dunkey's even though they differ. I will say though that in terms of grinding in the original, the two Weapon fights are completely optional, and maxing Aerith's stats isn't something you'd look to do if you didn't know beforehand she was gonna die, so it's a little unfair to hold those points against the game. I didn't like the grinding I did in FF7 either but I realize that's largely because I was a completionist.
In his regular, hyperbolic/irreverent videos, I would generally agree with you... but when it comes to the dunkviews, which he seems to take far more seriously, he actually pretty consistently...
In his regular, hyperbolic/irreverent videos, I would generally agree with you... but when it comes to the dunkviews, which he seems to take far more seriously, he actually pretty consistently makes good points regarding the shortcomings of the games IMO, and I often find myself agreeing with his criticism (and praise) of the ones that I have already played too. I think you do yourself a disservice by writing him off entirely like that.
Dunkey certainly has his video game preferences, but it's usually pretty obvious what those are when he reviews a game. And that's for the best; he isn't masquerading his opinion as objectivity. I...
Dunkey certainly has his video game preferences, but it's usually pretty obvious what those are when he reviews a game. And that's for the best; he isn't masquerading his opinion as objectivity.
I mean, just watch his videos on video game critics (especially the first video starting at 1:00).
I saw this video a while ago that made the argument that Dunkey is the best game reviewer on youtube and I'm inclined to agree with his points. Even with his biases, he makes clear what his likes...
I saw this video a while ago that made the argument that Dunkey is the best game reviewer on youtube and I'm inclined to agree with his points. Even with his biases, he makes clear what his likes and dislikes are and why, so you can gauge how your tastes differ.
It cuts both ways though. I'd put him in the same category as Yahtzee/Zero Punctuation, where they have a certain shtick, both in terms of format and media preferences, and they don't stray...
It cuts both ways though. I'd put him in the same category as Yahtzee/Zero Punctuation, where they have a certain shtick, both in terms of format and media preferences, and they don't stray outside of it much. As a result, I find myself agreeing with @Loire in some cases where I just don't think either of them are well equipped to review some titles fairly. With Yahtzee, I can point to his Hitman 2 review. With Dunkey, his Death Stranding one. As entertaining as both are, I find both to be somewhat unfair reviews of the games.
But this is all a little besides the point, I don't think anyone is trying to say they have no credibility. I think what is being touched upon is something at a higher level: Dunky's opinion is very specifically Dunky's opinion, and it may not be one even many of his viewers who have played the game, who are more equipped to enjoy this title, would agree with.
NOTE: I haven't played FF7R or watched this video yet, I'll probably check them both out later.
The transition from PS1 to PS2 was hard for me for that reason. I just wanted to play the fucking games, but lots of them now had unskipabble cutscenes.
The transition from PS1 to PS2 was hard for me for that reason. I just wanted to play the fucking games, but lots of them now had unskipabble cutscenes.
A lot of PS1 games also had their own version of unskippable cutscenes. I remember getting very, very annoyed with XenoGears by the end because of its just-too-slow text speed, and novels' worth...
A lot of PS1 games also had their own version of unskippable cutscenes. I remember getting very, very annoyed with XenoGears by the end because of its just-too-slow text speed, and novels' worth of text with every story sequence, resulting in a lot of me waiting around to go back to the game.
PS1 games had some unskippable scenes during gameplay too. The Eden summon in FF8 had an entry cutscene that was around 2 minutes long, and it happened every time you used it.
PS1 games had some unskippable scenes during gameplay too. The Eden summon in FF8 had an entry cutscene that was around 2 minutes long, and it happened every time you used it.
Kingdom Hearts is my go-to example of this. So many boss fights were preceded by a minutes-long unskippable cutscene. Not that big of a deal if you take out the boss in one or two tries, but when...
Kingdom Hearts is my go-to example of this. So many boss fights were preceded by a minutes-long unskippable cutscene. Not that big of a deal if you take out the boss in one or two tries, but when you're still learning the boss fight mechanics and have to keep trying over and over you just completely lose interest in playing. I took huge breaks during my first playthrough of the game because I couldn't bring myself to watch that fucking Riku fight cutscene any more.
I largely agree, since I tend to prefer story-rich (e.g. Bioware style games) over grindy oldschool JRPG games too... but if what you're looking for with this remake is just an updated version of the original (which is where I think dunk is coming from), what he said makes sense as an argument against it, especially if the extra story elements they added are as badly crafted and executed as he says they are.
I didn't really think he sounded like he was hoping for a straight update, just disappointed that it's uneven. I kinda figured beforehand he probably wouldn't necessarily be in love with this game as others seem to be, but his criticisms are pretty much the concerns I had from the time they announced they were going to do the remake in the first place. I think a big part of why the original worked was because of the charm that came almost as a byproduct of the limited tech and odd translation. Yes it was revolutionary at the time but you still had to fill in details with your imagination, and the fantastic soundtrack set the atmosphere for that brilliantly. I think that kind of charm is really hard to replicate in modern times simply because gamers expect so much more now.
I wonder how many people who've played it would agree with Dunkey's critique; almost all the first impressions I paid attention to were more impressed that they actually pulled it off than anything else.
That's a good, well-reasoned write-up that I can take into consideration alongside Dunkey's even though they differ. I will say though that in terms of grinding in the original, the two Weapon fights are completely optional, and maxing Aerith's stats isn't something you'd look to do if you didn't know beforehand she was gonna die, so it's a little unfair to hold those points against the game. I didn't like the grinding I did in FF7 either but I realize that's largely because I was a completionist.
In his regular, hyperbolic/irreverent videos, I would generally agree with you... but when it comes to the dunkviews, which he seems to take far more seriously, he actually pretty consistently makes good points regarding the shortcomings of the games IMO, and I often find myself agreeing with his criticism (and praise) of the ones that I have already played too. I think you do yourself a disservice by writing him off entirely like that.
Dunkey certainly has his video game preferences, but it's usually pretty obvious what those are when he reviews a game. And that's for the best; he isn't masquerading his opinion as objectivity.
I mean, just watch his videos on video game critics (especially the first video starting at 1:00).
I saw this video a while ago that made the argument that Dunkey is the best game reviewer on youtube and I'm inclined to agree with his points. Even with his biases, he makes clear what his likes and dislikes are and why, so you can gauge how your tastes differ.
It cuts both ways though. I'd put him in the same category as Yahtzee/Zero Punctuation, where they have a certain shtick, both in terms of format and media preferences, and they don't stray outside of it much. As a result, I find myself agreeing with @Loire in some cases where I just don't think either of them are well equipped to review some titles fairly. With Yahtzee, I can point to his Hitman 2 review. With Dunkey, his Death Stranding one. As entertaining as both are, I find both to be somewhat unfair reviews of the games.
But this is all a little besides the point, I don't think anyone is trying to say they have no credibility. I think what is being touched upon is something at a higher level: Dunky's opinion is very specifically Dunky's opinion, and it may not be one even many of his viewers who have played the game, who are more equipped to enjoy this title, would agree with.
NOTE: I haven't played FF7R or watched this video yet, I'll probably check them both out later.
@Psi's post is pretty much exactly what I would have replied here.
The transition from PS1 to PS2 was hard for me for that reason. I just wanted to play the fucking games, but lots of them now had unskipabble cutscenes.
A lot of PS1 games also had their own version of unskippable cutscenes. I remember getting very, very annoyed with XenoGears by the end because of its just-too-slow text speed, and novels' worth of text with every story sequence, resulting in a lot of me waiting around to go back to the game.
PS1 games had some unskippable scenes during gameplay too. The Eden summon in FF8 had an entry cutscene that was around 2 minutes long, and it happened every time you used it.
Kingdom Hearts is my go-to example of this. So many boss fights were preceded by a minutes-long unskippable cutscene. Not that big of a deal if you take out the boss in one or two tries, but when you're still learning the boss fight mechanics and have to keep trying over and over you just completely lose interest in playing. I took huge breaks during my first playthrough of the game because I couldn't bring myself to watch that fucking Riku fight cutscene any more.