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Does anyone else here enjoy early Command & Conquer series?
I'm not much of a gamer, but I did invest into learning these games, and I still enjoy them. There are even free "emuports" at cncnet, with online play.
I'm not much of a gamer, but I did invest into learning these games, and I still enjoy them. There are even free "emuports" at cncnet, with online play.
I recently installed OpenRA because the remasters released by Westwood don't run on Macs. However, they seem to have introduced Fog of War for some reason, but didn't bother to adjust any of the game balance for it. So for many units, their vision range is actually lower than their attack range and the distance from which they can be attacked by armor or static defenses.
Seemed like a very weird choice to make. Coming from a more modern RTS, like Starcraft 2, it is interesting how much of the campaign gameplay seems more like exercises in puzzle solving or parallel reasoning rather than what we think of now as "RTS mechanics." Modern RTS gaming is more focused on managing the economy, production, and microing your units really well to trade efficiently. It's an attrition game while Command and Conquer seems more like a trick of trying to get just the right unit composition that addresses the thing in front of you.
This is what I enjoy about RTS games. I played so much Age of Empires 1-3 and Red Alert 1 and 2 back when they were considered modern and aside from some light online play wit AoE3, I never really got into multiplayer. It was always more fun for me to go through the campaign or play against the computer and try to build the most defensible base possible.
Then again I'm not really into competitive multiplayer games. I prefer co-op or MMOs where other people are just there, but not working against you.
Yes, they were my childhood. I never finished them, because they were above my skill level, but I absolutely adored the custom missions. The whole split forces concept of something like Soviet Soldier Volkov and Chitzkoi was fantastic, and something I've rarely seen in other strategy games (except maybe Warcraft III or Starcraft 2). I spent so many happy hours engrossed in the editor, making tree mazes and other stuff that didn't translate all that well into good map design.
Oh, and the units. The units! Mammoth tanks, MAD tanks, tesla tanks, shock troops, chrono-tanks, nuke trucks and battleships. What a great roster.
Yeah, newer RTS is like most sports for me, I enjoy watching, but learning to play is a big timesink. Watching "pro" players duke it out looks like the Olympics to me, they're counting actions per minute, and talking about how game strategy has evolved since half a year ago...
I want the experience more like taking out the chess board and playing a few low-key games, or maybe co-op against Hard AI...