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4 votes
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Exploring the tech and design of 'Noita'
6 votes -
How scrolling textures gave Super Mario Galaxy 2 its charm
12 votes -
Telltale Games' assets have been purchased and some developers re-hired, with the goal of re-releasing select games from Telltale's back catalog and developing new games
8 votes -
Director's Cut Part 1 - Destiny 2's game director on where the game has been over the last few months and where it's heading next
3 votes -
The Digital Antiquarian: Sam & Max: Hit the Road
8 votes -
The Digital Antiquarian: Day of the Tentacle
7 votes -
Peter Molyneux walks us through his entire career, from Populous, to Black & White, to Fable
8 votes -
The Digital Antiquarian: Return to Zork
5 votes -
Experimental Gameplay Workshop 2019
9 votes -
Sean Murray at GDC
15 votes -
"Making video games is not a dream job": "The workers behind hits like Fortnite and Call of Duty need unions to protect them from exploitation"
10 votes -
The Digital Antiquarian: Darklands - The first CRPG ever released by MicroProse Software
5 votes -
Two devs automated the process of generating and publishing "garbage" mobile slot machine games on Google Play, and made over $50,000
28 votes -
Guild Wars 2 developer ArenaNet plans for mass layoffs
7 votes -
Wind Waker graphics analysis
11 votes -
The Digital Antiquarian: Ultima VII
6 votes -
Photopia design and themes (Victor Gijsbers 2008)
3 votes -
The fall of Starbreeze Studios
8 votes -
How "At the Gates" took seven years of my life – and nearly the rest
10 votes -
How a book binds the Return of the Obra Dinn
7 votes -
Do you restrict your game purchases to avoid Early Access?
A couple of years ago I had the itch for a 3D platformer and didn't feel like replaying Super Mario 64 for the nth time. I saw that there was a game called Poi and it was clearly inspired by SM64....
A couple of years ago I had the itch for a 3D platformer and didn't feel like replaying Super Mario 64 for the nth time. I saw that there was a game called Poi and it was clearly inspired by SM64. I picked it up and played it while it was in early access.
I enjoyed my time with it, but because the game wasn't content and feature complete, I ended up making my way through an unfinished, buggy version. This is not a complaint, as I knew well that it was still in development, but I can't deny that it hampered my enjoyment of the final product. When I finally sat down to play through the game for the "first" time after its release, my previous experience soured my current one because I was retreading familiar, albeit improved, levels.
Distance, another early access game I purchased, released in full this past month. Unlike with Poi, I actually stopped myself from playing Distance in early access (after trying it out briefly), so that I wouldn't ruin the game for myself. As such, my enjoyment of it has been far greater. Those two games, plus a handful of others, have made it such that I pretty much will no longer buy a game if it's in early access, simply because I'd rather wait for the full thing.
With that in mind, I'm curious if other people do the same thing, or if some people actually like the behind the scenes experience of playing a game as it gets built? Also, what are some early access success stories that have had solid, full releases? What are some that would be considered successes in spite of the fact that they haven't fully released yet?
12 votes -
The tragic end of Telltale Games - how an award-winning studio abruptly shuttered, as told by the people who were there
14 votes -
This dumb industry: Telltale autopsy
12 votes -
Telltale employees left stunned by company closure, no severance
27 votes -
How music was made on Super Nintendo
6 votes -
Any hobbyist gamedevs interested in working on a project together?
I've been trying to get back into game dev recently and I'd love to work with someone if you're up for it. I'm also down to join existing hobbyist projects, although I have a thing I'm currently...
I've been trying to get back into game dev recently and I'd love to work with someone if you're up for it. I'm also down to join existing hobbyist projects, although I have a thing I'm currently building at the moment.
- I'm based in SF; I'm willing to work remotely with someone, but would definitely prefer someone in the area.
- I'm a software developer with 6ish years of experience programming, a CS degree and just starting an out-of-college job.
- I've built some small games in the past, mostly in Unity.
- I've got a reasonable amount of UI/UX experience but I'm by no means a professional and none of it is all that game-related.
- I can do some pixel art though I'm by no means an expert.
If you make games for fun and are looking for a partner, feel free to send me a PM or just reply to this.
Similarly, I'd like to also suggest a Tildes ~LFG (looking for group) or other meeting-ish area.
12 votes