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10 votes
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BELTRUNNER (and a new way to make games)
21 votes -
Exploring the mind bending simplicity of Baba Is You
32 votes -
WOFF 1.0: a milestone on W3C’s journey of fonts on the web
8 votes -
MonoGame v3.8.5 is out
18 votes -
Who cleans up after the vibe-coding party?
29 votes -
Obsidian Entertainment reportedly lays off a quarter of staff, cancels multiple projects, and begins work on new Fallout game
53 votes -
Agentic test processes, LLM benchmarks, and other notes on agentic coding
25 votes -
Bethesda, id Software reportedly hit hard by Microsoft layoffs
32 votes -
Microsoft’s Xbox to cut 3,200 jobs, divest five studios in major overhaul (gifted link)
44 votes -
IO Interactive has announced that it plans to independently fund Project Fantasy and continue to complete development without a partner's backing
17 votes -
Flathub bans AI-coded apps – with some exceptions
30 votes -
Nearly forty years after launch, NetHack just got a 5.0.0 release with over 3,000 patch notes
36 votes -
Publisher Kepler Interactive and developer Frictional Games have delayed science-fiction mystery thriller Ontos from its previously planned 2026 release window to 2027
10 votes -
IO Interactive announces plans to lay off unknown number of employees after Xbox pulled funding and publishing support for its in-development project codenamed "Project Fantasy"
23 votes -
Godot: Changes to our contribution policies [with regard to AI]
30 votes -
What's a game you're dying to play that doesn't exist?
Greetings everyone. I'm currently in the process of getting a Computer Science degree for two primary reasons. 1.) Because I want to get a stable development job where I'm currently employed, but...
Greetings everyone. I'm currently in the process of getting a Computer Science degree for two primary reasons. 1.) Because I want to get a stable development job where I'm currently employed, but most importantly to me 2) Because I want to make video games and have the educational credentials to confidently do so.
I know I know, you don't need a computer science degree to create video games, and my program doesn't even teach game development. So I have a long journey ahead learning game dev alongside my program in my own time. Also I have no intentions of working at an actual game company.
So my question today is,
What is a game that you are dying to play, that nobody has made yet?
I'm trying to get some inspiration. It's hard to think about something that truly doesn't exist, because there's so many amazing games already. I'm genuinely curious.
If you're struggling like I am, feel free to list a game that's been made exactly once but no ones been able to reproduce it's genius.
I'll start,
I am DYING to play a factory builder game, but with ARPG gameplay. So Factorio / Dyson Sphere Program meets Diablo 4 & Path Of Exile. I just think this would create such a dopamine addicting game that would be impossible to pull away from if done right. My idea would be to have the factory be the loot crafting mechanic for progressively better armos, while the ARPG is what you use to get the materials needed to craft truly insane gear. Idk, if done right I think this could have legs.
47 votes -
Ubisoft co-founder Claude Guillemot dead after plane crash
17 votes -
Correlated randomness in Slay the Spire 2
19 votes -
Godot 4.7 released
27 votes -
Xbox is planning to shutter Peabody Award-winning Compulsion Games (We Happy Few, South of Midnight)
21 votes -
Are there any games that had their development abandoned that you followed where you wish that continued/completed development?
For this post I was thinking of games more along the lines of an early access title that was abandoned or had a 1.0 release announced when it was not feature complete or still had bugs/issues that...
For this post I was thinking of games more along the lines of an early access title that was abandoned or had a 1.0 release announced when it was not feature complete or still had bugs/issues that were never addressed. If you feel like a live service/MMO game that has shut down should have kept going, feel free to share it as well.
41 votes -
Any fellow software engineers using paid GitHub copilot?
Much to my chagrin, the company I work for has done a lot in terms of steering/ pushing all software development be done through AI for some time now. And what gives me much grin, GitHub changed...
Much to my chagrin, the company I work for has done a lot in terms of steering/ pushing all software development be done through AI for some time now.
And what gives me much grin, GitHub changed their pricing structure for copilot. I'll skip the details the key fact is what used to be about $30/month per person + maybe few bucks in overages is now resulting in us hitting our usage cap on the 2nd day of the month. Overage costs this month will be hundreds of dollars per developer. I know this is an unexpected expense as I mentioned it casually to our CTO who had no idea.
I'm curious if this is going to force them to rethink the AI strategy. The incessant pushing to use more and more AI maybe will finally bite them on the ass so much they have to ask us to stop or pull back? Or maybe they'll just plunder our salaries, who knows.
I'm curious if anyone else is in the same situation.
23 votes -
An interactive introduction to the terrific experience of rendering Arabic typography and its technical debt
15 votes -
Masochistic YouTuber punishes himself by writing a first person shooter entirely in COBOL
25 votes -
How we made hit video game Prince of Persia
9 votes -
Searching for neighbours on the indie web
Hi and welcome to this post I was just wondering if anyone else (besides me) is currently interested in the indie web and also in extension 88x31 Buttons. I have a small (and very much...
Hi and welcome to this post
I was just wondering if anyone else (besides me) is currently interested in the indie web and also in extension 88x31 Buttons.
I have a small (and very much in-progress) website that I mostly coded myself. I started sometimes 2 years ago, so in 2024. And through that time it has gone through so many iterations. My site only consists of HTML and CSS and some minimal JavaScript. So I was just wondering if anyone also has an interest in the indie web and more importantly also has some buttons?
The idea or goal with this post was to just find some more people to add as neighbors because I find it somewhat scary to just ask people out of the blue or email them.
I also made my own if anyone wants to link it to their site please let me know.
This is my button:
https://postimg.cc/xqYQ8dJr<a href="https://luna-uwu.nekoweb.org"><img src="https://luna-uwu.nekoweb.org/button-luna.png" alt="Luna's Button"/></a>I guess the link to the site is this:
https://luna-uwu.nekoweb.org/ (I think i posted it before)Some "definitions"
What is the Indie Web?
It is some sort of a movement to bring back personal blogs and personal websites there are a few hosting alternatives similar to geocities in the 2000s. One is called neocities and the one I'm currently using is Nekoweb because indeed the web should be for cats!
What are these 88x31 Buttons?
so these buttons usually link to other's people site and they are the size of 88x31px it's pretty small but since you can do it in the GIF format, you can even animate them, and they usually look pretty great.
There are some examples on my site :) on the bottom :)I guess that's about it. I hope you have a nice time of day wherever you are.
43 votes -
Neomercantilism: an interview with Prof. Eric Helleiner on his book, "The Neomercantilists: A Global Intellectual History"
6 votes -
I learned Odin
16 votes -
Godot Android Build Environment
16 votes -
'Stop Killing Games' movement gains momentum: California Assembly passes game protection bill
43 votes -
Grand Theft Auto VI developers announce Rockstar Games Union
40 votes -
Actually useful MCPs
I'm a web developer and find the playwright MCP to be genuinely useful. My LLM is able to navigate my site, measure the size of elements, see console errors, network requests, etc. This is the...
I'm a web developer and find the playwright MCP to be genuinely useful. My LLM is able to navigate my site, measure the size of elements, see console errors, network requests, etc. This is the only MCP I've ever installed and haven't yet had any cause to use others. But I'm interested in hearing what other professionals are using.
28 votes -
Asteroid Drift - help me playtest my first serious game!
15 votes -
Former Housemarque game director Harry Krueger launches new studio Cosmic Division – Finnish studio working on a new single-player franchise for PC and consoles
8 votes -
Patrick Gibson plays James Bond in 007 First Light alongside an amazing ensemble cast. We had the chance to sit down to chat with him about his first reaction to stepping into the role.
8 votes -
Skywind update 2026: the road continued
17 votes -
Just published my first game
Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...
Hey everyone!
I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.
Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.
Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.
Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.
So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.
But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.
Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?
68 votes -
How I made a shooter game in 64 KB
22 votes -
Valencia and a Sledgehammer (MinnMax spotlight on a new game from Deconstructeam)
5 votes -
Control Resonant | A paranaturally warped Manhattan overview
10 votes -
Fits on a floppy - a manifesto for small software
60 votes -
Today I shipped twenty apps and a screensaver
64 votes -
Prototyping with LLMs
23 votes -
I made a website with free and low-cost resources for web development, game development, privacy, graphics, small web, etc
60 votes -
Vibe coding is just the return of Excel/Access, with more danger
I probably triggered some PTSD right there. Was just in a meeting at work, where we listed off everything that makes software development hard and slow. An excersize for the thread would be to...
I probably triggered some PTSD right there.
Was just in a meeting at work, where we listed off everything that makes software development hard and slow. An excersize for the thread would be to replicate that list. It turned out that Claude helps with like 1/5th or less of it....especially in a collaborative environment.
So, the situation we're now encountering is that random business areas can vibe code out something, tell nobody, throw it in AWS, have it become a critical part of a business process that fails when they quit, and nobody even has access to look at what was made.
It gives me comfort that in about 5 years there will be a new surge in demand for programmers to reign in all the rogue applications that need shutdown because of the immense risk to continual operation of a company, from data leaks to broken payroll.
It'll be Y2K all over again.
45 votes -
That one study that proves developers using AI are deluded
I've found myself replying to different people about the early 2025 METR study kind of often. So I thought I'd try posting a top level thread, consider it an unsolicitied public service...
I've found myself replying to different people about the early 2025 METR study kind of often. So I thought I'd try posting a top level thread, consider it an unsolicitied public service announcement.
You might be familiar with the study because it has been showing up alongside discussions about AI and coding for about a year. It found that LLMs actually decreased developer productivity and so people love to use it to suggest that the whole AI coding thing is really a big lie and the people who think it makes them more productive are hallucinating.
Here's the thing about that study... No one seems to have even glanced at it!
First, it's from early 2025, they used Claude Sonnet 3.5 or 3.7. Those models are no way comparable to current gen coding agents. The commonly cited inflection point didn't happen until later in 2025 with, depending on who you ask, Sonnet 4.5 or Opus 4.5
The study was comprised of 16 people! If those 16 were even vaguely representative of the developer population at the time most of them wouldn't have had significant experience with LLMs for coding.
These are not tools that just work out of the box, especially back then. It takes time and experimentation, or instruction, to use them well.
It was cool that they did the study, trying to understand LLMs was a good idea. But it's not what anyone would consider a representative, or even well thought out, study. 16 people!
But wait! They did a follow up study later in 2025.
This time with about 60 people and newer models and tools. In that study they found the opposite effect, AI tools sped developers up (which is a shock to no one who has used these tools long enough to get a feel for them). They also mentioned:
However the true speedup could be much higher among the developers and tasks which are selected out of the experiment.
In addition they had some, kind of entertaining, issues:
Due to the severity of these selection effects, we are working on changes to the design of our study.
Back to the drawing board, because:
Recruitment and retention of developers has become more difficult. An increased share of developers say they would not want to do 50% of their work without AI, even though our study pays them $50/hour to work on tasks of their own choosing. Our study is thus systematically missing developers who have the most optimistic expectations about AI’s value.
And...
Developers have become more selective in which tasks they submit. When surveyed, 30% to 50% of developers told us that they were choosing not to submit some tasks because they did not want to do them without AI. This implies we are systematically missing tasks which have high expected uplift from AI.
And so...
Together, these effects make it likely that our estimate reported above is a lower-bound on the true productivity effects of AI on these developers.
[...]
Some developers were less likely to complete tasks that they submitted if they were assigned to the AI-disallowed condition. One developer did not complete any of the tasks that were assigned to the AI-disallowed condition.
[...]
Altogether, these issues make it challenging to interpret our central estimate, and we believe it is likely a bad proxy for the real productivity impact of AI tools on these developers.
So to summarize, the new study showed a productivity increase and they estimate it's larger than the ~20% increase the study found. Cheers to them for being honest about the issues they encountered. For my part I know for sure that the increase is significantly more than 20%. The caveat, though, is that is only true after you've had some experience with the tools.
The truth is that we don't need a study for this, any experienced engineer can readily see it for themselves and you can find them talking about it pretty much everywhere. It would be interesting, though, to see a well designed study that attempted to quantify how big the average productivity increase actually is.
For that the participants using AI would need to be experienced with it and allowed to use their existing setups.
I want to add that this is not an attempt to evangelize for AI. I find the tools useful but I'm not selling anything. I'm interested in them and I stay up to date on the conversations surrounding them and the underlying technology. I use them frequently both for my own projects and to help less technical people improve their business productivity.
Whether AI agents are a good thing or not, from a larger perspective, is a very different, and complicated, conversation. The important thing is that utility and impact are two different conversations. There isn't a debate anymore about utility.
I know this probably won't stop people from continuing to derail conversations with the claim that developers are wrong about utility, but I had to try. It's just hard to let it pass by when someone claims the sky is green.
I understand that AI makes people angry and I think they have good reason to be angry. There are a lot of aspects of the AI revolution that I'm not thrilled about. The hype foremost, the FOMO as part of the hype, the potential for increased wealth consolidation really sucks, though I lay that at the feet of systems that existed before LLMs came along.
It's messy, but let's consider giving the benefit of the doubt to professionals who say a tool works instead of claiming they're wrong. Let them enjoy it. We can still be angry at AI at the same time.
82 votes -
No-stack web development
25 votes -
Email obfuscation: What works in 2026?
26 votes -
Android to debut "advanced flow" for sideloading unverified applications
63 votes