John Romero discusses the development of Quake, which resulted in half of Id software including Romero leaving the company Video 23:50, published Jul 11 2019 17 votes
No Man's Sky's Sean Murray says devs should be quiet after a rough launch Article 704 words, published Jul 9 2019 11 votes
Kind Words: A game of lo-fi beats, writing nice letters to strangers, and feeling less alone Article 1966 words 20 votes
Fall Guys: The battle royale where you don't kill anyone, inspired by game shows like Takeshi's Castle Article 1854 words 13 votes
Deep learning for pattern recognition in movements of game entities Article 2303 words, published Jun 27 2019 4 votes
From The Witcher 3 to Cyberpunk: The evolution of CD Projekt Red's quest design Article 2511 words 6 votes
How artificial intelligence will revolutionize the way video games are developed and played Article 3781 words, published Mar 6 2019 8 votes
The clash between storytelling and selling in Harry Potter: Hogwarts Mystery Article 1626 words 4 votes
The pressure to constantly update games is pushing the industry to a breaking point Article 2278 words, published May 7 2019 18 votes
Bethesda's latest Elder Scrolls adventure taken down amid cries of plagiarism Article 990 words 10 votes
A podcast by Adam Conover (Adam Ruins Everything) where he interviews game developers: Humans Who Make Games Link 9 votes
The saga of "Star Citizen," a video game that raised $300 million—but may never be ready to play Article 3492 words 19 votes
Peter Molyneux walks us through his entire career, from Populous, to Black & White, to Fable Video 35:00, published Apr 25 2019 8 votes
Designing the linguistic and translation mechanics in Heaven's Vault, a game about science fiction archaeology Article 1543 words 8 votes
The Digital Antiquarian: Darklands - The first CRPG ever released by MicroProse Software Article 4903 words 5 votes
Two devs automated the process of generating and publishing "garbage" mobile slot machine games on Google Play, and made over $50,000 Article 1759 words 28 votes
State of the Factory: Year 1 - The developer of Cultist Simulator talks in detail about indie development, publishing, finances and more Article 5032 words, published Feb 12 2019 8 votes
Atlas (pirate MMO by Ark devs) goes offline for rollback after compromised admin account used to spawn whales, WW2 tanks, aeroplanes Article 429 words 8 votes