A breakdown and comparison of the animation in the original opening cutscene of Final Fantasy VII and the new version in the remake Video 22:51 5 votes
How guards in stealth games see and hear, and how different solutions lead to different game experiences Video 12:43 4 votes
Halo Combat Evolved Anniversary PC tech review - analysis of The Master Chief Collection version Video 16:00 9 votes
The effectiveness of the limited animation in the Phoenix Wright / Ace Attorney series Video 15:22 6 votes
Mortal Kombat - The legend, the arcade tech, the console ports - sixteen versions analysed Video 53:26 4 votes
Overwatch Developer Update - Starting in March, "Hero Pools" will be introduced to competitive play, where different heroes will be disabled every week to encourage players to change strategies Video 11:25 7 votes
Lorne Lanning discusses his journey to become a game creator, and how the mind-control mechanic solved Oddworld's narrative problems | War Stories Video 23:20 5 votes
7 years after launch of the first episode, Kentucky Route Zero is finally finished Video 1:29 10 votes
Cyan Worlds co-founder Rand Miller discusses the challenges of getting Myst to work on CD-ROM | War Stories Video 23:24 5 votes
Discussing id Tech 7's engine upgrades with Doom Eternal's executive producer Marty Stratton Video 14:13 11 votes
People Make Games travels to Hong Kong to interview Blitzchung, the Hearthstone pro banned by Blizzard last year Video 15:28 13 votes
The Dreadnought Diaries - A new series of development diaries following upcoming projects at Ninja Theory Video 7:37 3 votes
The original Game of Life was quite different from the one we have now ~games.tabletop Video 5:54 8 votes
Half-Life: Alyx - Nine exclusive screenshots and what they tell us about the game Video 10:56 8 votes