In SAO, the NerveGear contained a microwave emitter that could be overdriven to lethal levels, something the creator of SAO and the NerveGear itself (Akihiko Kayaba) was able to hide from his employees, regulators, and contract manufacturing partners. I am a pretty smart guy, but I couldn’t come up with any way to make anything like this work, not without attaching the headset to gigantic pieces of equipment.
In lieu of this, I used three of the explosive charge modules I usually use for a different project, tying them to a narrow-band photosensor that can detect when the screen flashes red at a specific frequency, making game-over integration on the part of the developer very easy.
In today’s weird news: Oculus founder Palmer Luckey has apparently created a VR headset that kills you if you die in game. No, he has not started wearing it.
In today’s weird news: Oculus founder Palmer Luckey has apparently created a VR headset that kills you if you die in game. No, he has not started wearing it.
This is big Torment Nexus energy. The guy who made the freaking Oculus Rift decided that it was missing the "kill you" bit that made the dystopia possible.
This is big Torment Nexus energy. The guy who made the freaking Oculus Rift decided that it was missing the "kill you" bit that made the dystopia possible.
Exactly. I don't play GTA because I want to run over and shoot people, I play GTA because I want to pretend to run over and shoot pixelated people. If I could do it in real life, I still wouldn't....
Exactly. I don't play GTA because I want to run over and shoot people, I play GTA because I want to pretend to run over and shoot pixelated people.
If I could do it in real life, I still wouldn't. Even if there were no penalties. Because I'm not a flippin' monster. And I play games where I pretend to risk a pretend life because I don't want to actually die.
Kind of funny:
In today’s weird news: Oculus founder Palmer Luckey has apparently created a VR headset that kills you if you die in game. No, he has not started wearing it.
This is big Torment Nexus energy. The guy who made the freaking Oculus Rift decided that it was missing the "kill you" bit that made the dystopia possible.
And thus completing the circle and completely obviating the whole point of video games.
Exactly. I don't play GTA because I want to run over and shoot people, I play GTA because I want to pretend to run over and shoot pixelated people.
If I could do it in real life, I still wouldn't. Even if there were no penalties. Because I'm not a flippin' monster. And I play games where I pretend to risk a pretend life because I don't want to actually die.
I'm sure that the fetish community is already putting in their pre-orders.