12 votes

Oculus Rift S announced

11 comments

  1. [3]
    Apex
    Link
    Some very odd choices made here. I consider the lack of external sensors a benefit, but removing the physical IPD adjustment is a detractor, unless somehow their software IPD adjustment has...

    Some very odd choices made here. I consider the lack of external sensors a benefit, but removing the physical IPD adjustment is a detractor, unless somehow their software IPD adjustment has parity. Though I haven’t tried PSVR, I always heard that the halo-style headband was extremely comfortable and I welcome the change. All in all, I won’t upgrade from my Rift v1, but I can appreciate the move forward.

    4 votes
    1. [2]
      sqew
      Link Parent
      The choice to get rid of hardware IPD adjustment is definitely weird, as I really doubt that their software solution is a perfect replacement.

      The choice to get rid of hardware IPD adjustment is definitely weird, as I really doubt that their software solution is a perfect replacement.

      4 votes
      1. Apex
        Link Parent
        Ultimately we won’t know until it’s in consumers’ hands. I suspect that they may be moving this direction because the slider isn’t easily fixed if it breaks, or perhaps just to remove friction...

        Ultimately we won’t know until it’s in consumers’ hands. I suspect that they may be moving this direction because the slider isn’t easily fixed if it breaks, or perhaps just to remove friction when you give someone else your headset to try. I personally have issues getting my IPD adjustment perfect as is - it gives me slightly weird green lines no matter how I seem to change my headset. Never quite clear enough.

        3 votes
  2. [2]
    sqew
    Link
    Surprised by the decision to transition from OLED displays to LCD, as that seems like a downgrade based on my understanding that OLEDs have better color and contrast. Their stated rationale from...

    Surprised by the decision to transition from OLED displays to LCD, as that seems like a downgrade based on my understanding that OLEDs have better color and contrast. Their stated rationale from the article is that LCDs produce less of a "screen door" effect (dark spaces between pixels), which does seem to make sense for VR, where your eyes are super close to the display.

    Definitely an interesting technical choice/compromise.

    4 votes
    1. Nitta
      Link Parent
      LCD also emits more directional light than OLED. I wonder if the peripheral area with have sufficient relative brightness after light passes the lens.

      LCD also emits more directional light than OLED. I wonder if the peripheral area with have sufficient relative brightness after light passes the lens.

      4 votes
  3. [2]
    Gaywallet
    Link
    Nice to see an inside-out tracker with some cameras with a much better view of what's happening below (and outside/below) the headset. I have an odyssey+ and with certain games like beatsaber I...

    Nice to see an inside-out tracker with some cameras with a much better view of what's happening below (and outside/below) the headset. I have an odyssey+ and with certain games like beatsaber I often find myself having to look slightly down to not lose tracking on my controllers when they are pointed directly down (resting).

    3 votes
    1. Apex
      Link Parent
      I heartily agree. Lots of heat on Reddit about it, but it’s extremely hard to judge a thing without actually trying it.

      I heartily agree. Lots of heat on Reddit about it, but it’s extremely hard to judge a thing without actually trying it.

      2 votes
  4. Defluo
    Link
    I really don't understand why Oculus made the decisions that it did with this headset: LCD instead of OLED Lower resolution than the Quest's panels. (HP and Pimax have 4k+) (Samsung's Odyssey+ has...

    I really don't understand why Oculus made the decisions that it did with this headset:

    1. LCD instead of OLED
    2. Lower resolution than the Quest's panels. (HP and Pimax have 4k+) (Samsung's Odyssey+ has better resolution as well)
    3. 80hz (lower than the CV1) When they previously stated that 90hz was optimal.
    4. Costs more than the current CV1 and in line with the odyssey+

    Who is this aimed at? Why would anybody buy this over the Odyssey+?

    3 votes
  5. [2]
    SpinnerMaster
    Link
    Really hoping the release of this headset will help bring down prices on the older models. I don't want to pay the current price for the Rift, but if this knocks it down by say $100, then I would...

    Really hoping the release of this headset will help bring down prices on the older models. I don't want to pay the current price for the Rift, but if this knocks it down by say $100, then I would probably buy it.

    Also Valve should probably be revealing their new headset soon, those leaks that came out a month (or two?) ago showed a pretty well developed product.

    2 votes
    1. zlsa
      Link Parent
      I have a Rift, and I just want to make sure you're aware of the audio cutout issue. It's probably due to a design flaw that excessively abrades a ribbon cable, causing premature failure of the...

      I have a Rift, and I just want to make sure you're aware of the audio cutout issue. It's probably due to a design flaw that excessively abrades a ribbon cable, causing premature failure of the built-in headphones around the 1-2 year mark. I haven't encountered this yet, but it's a widespread issue and the warranty is only one year (in the US.)

      5 votes