I'm gonna admit this is above my pay grade here and, sure, cities are probably the only place this can work or even needs to work but the idea of deflating and inflating speed bumps gives me...
I'm gonna admit this is above my pay grade here and, sure, cities are probably the only place this can work or even needs to work but the idea of deflating and inflating speed bumps gives me watchdogs vibes. Once CtOS is online, it's only going to be a matter of time before people start going after the system. Let's see the city propose a budget for speed bump cyber security needs.
That said, I'll try not to be too pessimistic for a moment, this is an interesting concept but also sounds like a nightmare to try to integrate on a large scale. I'd be interested in seeing a full scale trial run though - even if it's only one speed bump as a test case - just to see how it interacts with cold weather and various sizes/weights of vehicles.
Interesting! I wasn't familiar with using non-Newtonian fluids to create speed bumps, but I found this video helpful for being able to visualize how it works. Also enjoyed reading this overview of...
Interesting! I wasn't familiar with using non-Newtonian fluids to create speed bumps, but I found this video helpful for being able to visualize how it works. Also enjoyed reading this overview of liquid speed bumps.
The second link wasn't working for me, I think the new URL is this: https://www.matfoundrygroup.com/blog/The_Future_of_Roads_Liquid_Speed_Bumps (the addition of _Bumps on the end is what fixed it)
I'm gonna admit this is above my pay grade here and, sure, cities are probably the only place this can work or even needs to work but the idea of deflating and inflating speed bumps gives me watchdogs vibes. Once CtOS is online, it's only going to be a matter of time before people start going after the system. Let's see the city propose a budget for speed bump cyber security needs.
That said, I'll try not to be too pessimistic for a moment, this is an interesting concept but also sounds like a nightmare to try to integrate on a large scale. I'd be interested in seeing a full scale trial run though - even if it's only one speed bump as a test case - just to see how it interacts with cold weather and various sizes/weights of vehicles.
Interesting! I wasn't familiar with using non-Newtonian fluids to create speed bumps, but I found this video helpful for being able to visualize how it works. Also enjoyed reading this overview of liquid speed bumps.
What I think is funny is they made a tiny little model of it which makes me think of the Stonehenge from Spinal Tap.
The second link wasn't working for me, I think the new URL is this: https://www.matfoundrygroup.com/blog/The_Future_of_Roads_Liquid_Speed_Bumps (the addition of
_Bumps
on the end is what fixed it)