rustbucket's recent activity

  1. Comment on What have you been listening to this week? in ~music

    rustbucket
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    That's funny, I first heard Trapt in a different videogame, MX Unleashed on the PS2. The song was Headstrong rather than Still Frame; wasn't really a fan though.

    That's funny, I first heard Trapt in a different videogame, MX Unleashed on the PS2. The song was Headstrong rather than Still Frame; wasn't really a fan though.

    1 vote
  2. Comment on TV Tuesdays Free Talk in ~tv

    rustbucket
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    I'm watching Farscape for the first time. What a bizarre but at the same time really good sci-fi show. I've only just started S2E4, and most of the episodes up to this point have been great. Some...

    I'm watching Farscape for the first time. What a bizarre but at the same time really good sci-fi show. I've only just started S2E4, and most of the episodes up to this point have been great. Some were pretty weird (Looking at you, "DNA Mad Scientist", with your NamTar), and so far there's been only one episode that I didn't like. I'm sure most Farscape fans will know which one that is without me saying it.

    Also, I love the puppets on this show, they look so good; The Jim Henson Company did a wonderful job making them.

  3. Comment on What have you been listening to this week? in ~music

    rustbucket
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    Atomship An old favourite of mine that sadly only put out one album, "The Crash of '47". It's a fantastic one mind you. If I could only listen to one album for the rest of my life it would be...

    Atomship
    An old favourite of mine that sadly only put out one album, "The Crash of '47". It's a fantastic one mind you. If I could only listen to one album for the rest of my life it would be that. I doubt they'll ever put anything out again, since the first one was released over 20 years ago since the first one; and a couple of the band members have sadly passed too.

    ohGr
    I recently just starting listing to them, and I really do enjoy their music. However, It's definitely not for everyone. It's like a somewhat weirder version of Skinny Puppy that would be easier to dance to; which makes sense considering it was created by Nivek Ogre and Mark Walk. Anyway the album "Devils In My Details" is what I'd consider to be their best album, even if the mixing on some of the songs is pretty rough. If you like Industrial music give ohGr a shot.

  4. Comment on Ars Asks: Share your shell and show us your tricked-out terminals in ~comp

    rustbucket
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    Extensive shell customization is just one of those things I never really got into. (Its a little funny considering how much time I used to spend configuring Fluxbox in the past) All I have is a...

    Extensive shell customization is just one of those things I never really got into. (Its a little funny considering how much time I used to spend configuring Fluxbox in the past) All I have is a simple prompt that shows the user, hostname, and working directory. The prompt also turns red if the user is root. I guess the only somewhat unique thing about it is I use ksh 93u+m as my shell.

    In regards to terminal emulators, I'm similar to the author. I just stick with what works, in my case that would be xterm.

    10 votes
  5. Comment on What have you been listening to this week? in ~music

    rustbucket
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    SNFU I can't believe I hadn't heard of this band before; I'm really big into Punk, yet they somehow flew under my radar. Now I can't get enough; they're easily in my top 5 bands of all time. Also...

    SNFU
    I can't believe I hadn't heard of this band before; I'm really big into Punk, yet they somehow flew under my radar. Now I can't get enough; they're easily in my top 5 bands of all time. Also I think their song Cockatoo Quill will forever be stuck in my head.

  6. Comment on What irrational video game requirements do you have? in ~games

    rustbucket
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    Link Parent
    I'm a huge fan of Roguelikes myself, so I can't say I agree with you. I do see why it doesn't appeal to you though. I sometimes get frustrated when losing a game I put a lot of effort into. One of...

    I'm a huge fan of Roguelikes myself, so I can't say I agree with you. I do see why it doesn't appeal to you though. I sometimes get frustrated when losing a game I put a lot of effort into. One of my favourites is NetHack and most people who play it can tell you how brutally difficult it is, so having a good run getting absolutely demolished by something out of your control can be frustrating and not all that uncommon.

    Your reply did remind me of another gripe of mine. I dislike how loosely the term Roguelike is used to describe games. I feel like it's lost all meaning at this point and any game that has perma-death is classified as one. Finding what I'd consider to be a Roguelike by looking through the Roguelike tag on Steam is way too difficult.

    1 vote
  7. Comment on What irrational video game requirements do you have? in ~games

    rustbucket
    Link Parent
    I was playing it on a cheap Dell Dimension around 2005; I remember it running fairly well. I was a kid and not so great at the game then, so my cities probably never made it past 150k people. I...

    I was playing it on a cheap Dell Dimension around 2005; I remember it running fairly well. I was a kid and not so great at the game then, so my cities probably never made it past 150k people. I wouldn't be surprised if I was able to make it to at least 400k people back then the computer would have struggled. You're right though, it does have a lot going under the hood, I'm honestly still shocked that a game so complex could run on such a terrible computer.

    As for the bugs, yeah they certainly existed, (Prop pox, region corruption, broken traffic pathfinding to name a few) but I don't recall any crashes that weren't caused by me overworking that poor computer.

    2 votes
  8. Comment on What irrational video game requirements do you have? in ~games

    rustbucket
    Link Parent
    If It's a new game made for modern day computers, yeah It annoys me a lot too. I do however give games quite a bit of leeway if they're made for old Pentiums. SimCity 4 is a prime example of this....

    If It's a new game made for modern day computers, yeah It annoys me a lot too. I do however give games quite a bit of leeway if they're made for old Pentiums. SimCity 4 is a prime example of this. It's 32-bit, single threaded, and was released over 20 years ago. It just hates modern computers, even with mods. I still love it and play it regularly though.

    3 votes
  9. Comment on What irrational video game requirements do you have? in ~games

    rustbucket
    (edited )
    Link Parent
    That's interesting to me. I've never played the old Call of Duty games, so I had no idea that it was considered a bad thing in those games. It's honestly surprising seeing a community for a game...

    That's interesting to me. I've never played the old Call of Duty games, so I had no idea that it was considered a bad thing in those games. It's honestly surprising seeing a community for a game built on the id Tech 3/Quake III: Arena engine dislike bunny hopping. Was it seen as something that broke the realism, or was it more about it being unfair?

    4 votes
  10. Comment on What irrational video game requirements do you have? in ~games

    rustbucket
    Link Parent
    I don't mind crafting if it fits in the game. There are just too many games that have crafting when it doesn't even remotely belong. I 100% agree with you on the fishing mini-games though, can't...

    I don't mind crafting if it fits in the game. There are just too many games that have crafting when it doesn't even remotely belong.

    I 100% agree with you on the fishing mini-games though, can't stand them.

    18 votes
  11. What irrational video game requirements do you have?

    For me it's bunny hopping. If I can't sail across a map at 100km/h in an FPS, it'll be very difficult for me to get into it. I get that I'm missing out on a lot of good games, but normal movement...

    For me it's bunny hopping. If I can't sail across a map at 100km/h in an FPS, it'll be very difficult for me to get into it. I get that I'm missing out on a lot of good games, but normal movement just feels so empty and slow.

    For those who don't know what bunny hopping is, it's a mechanic in primarily FPS games where you jump repeatedly instead of walking/running. This allows you to move much faster and pull off some complex manoeuvres.

    Anyway I'm curious to see if others have admittedly ridiculous requirements like this.

    49 votes
  12. Comment on KDE Plasma 6 is (mega) released in ~tech

    rustbucket
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    I really like KDE Plasma, it provides so many useful tools and features while also offering a tonne of customization options. However, I feel like I'm in a constant uphill battle to get things...

    I really like KDE Plasma, it provides so many useful tools and features while also offering a tonne of customization options. However, I feel like I'm in a constant uphill battle to get things working properly due to the numerous bugs I deal with regularly. Although I am cautiously optimistic as I see they're really trying to get Wayland working smoothly.

    Switching to Wayland has been, and continues to be the leading cause of Plasma 5 related issues I face. The amount of bugs I encounter and workarounds I need is just too much. It's everything from graphical glitches and the screen being way too saturated, to software I regularly use glitching out or just flat out refusing to launch. I've used the "QT_QPA_PLATFORM=xcb" environment variable to fix that last issue way too many times.

    I genuinely hope that things have improved with Plasma 6 + Wayland, because like a lot of people I was tired of X11 10+ years ago.

    5 votes
  13. Comment on What have you been listening to this week? in ~music

    rustbucket
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    Anyone remember Skindred? Yeah, they're still around and they sound great. I've been hooked on their album Smile that was released last year. It has a similar sound to their Babylon album, but...

    Anyone remember Skindred? Yeah, they're still around and they sound great. I've been hooked on their album Smile that was released last year. It has a similar sound to their Babylon album, but it's different enough to sound fresh.

    1 vote
  14. Comment on How to center a div in ~comp

    rustbucket
    Link Parent
    Haha, that's exactly what I'm messing around with right now. It seems to be a good solution for most of my needs at the moment. Making a responsive website is so much easier that's for sure.

    Haha, that's exactly what I'm messing around with right now. It seems to be a good solution for most of my needs at the moment. Making a responsive website is so much easier that's for sure.

    1 vote
  15. Comment on How to center a div in ~comp

    rustbucket
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    I just throw everything I've got at it until it works. There's a reason I'm not a professional web developer. In all seriousness, I just started the process of rebuilding my personal website, this...

    I just throw everything I've got at it until it works. There's a reason I'm not a professional web developer.

    In all seriousness, I just started the process of rebuilding my personal website, this article will save me some time and sanity. Thanks!

    3 votes
  16. Comment on What programming/technical projects have you been working on? in ~comp

    rustbucket
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    Mine is a little bit niche. I've decided to make some AMX Mod X plugins for Team Fortress Classic. I'm only in the learning/planning phase at the moment, but so far it's going pretty good. For...

    Mine is a little bit niche. I've decided to make some AMX Mod X plugins for Team Fortress Classic. I'm only in the learning/planning phase at the moment, but so far it's going pretty good. For those who don't know (most people probably), AMX Mod X is Metamod plugin for Half-Life engine (Goldsrc) games that allows you to fairly easily create server plugins. It provides it's own functions and uses the Pawn scripting language

    Anyway I have a few ideas for plugins, most of which are pretty boring but would hopefully be useful to server admins One of my ideas is a fully featured class limit system that allows for limiting classes based on the amount of players currently on, what classes are currently being played, and in the case of Attack/Defend games, team specific limits too. I also hope to make it fully adjustable in-game. I tend to have a habit of starting projects and not finishing them, but I'm striving to see this one through.

    5 votes
  17. Comment on Is there any interest in a video game design subgroup? in ~tildes

    rustbucket
    Link Parent
    I know next to nothing about the industry, so I'm pleasantly surprised that making these maps might actually count towards something other than just being (hopefully) fun to play.

    I know next to nothing about the industry, so I'm pleasantly surprised that making these maps might actually count towards something other than just being (hopefully) fun to play.

    1 vote
  18. Comment on What games have you been playing, and what's your opinion on them? in ~games

    rustbucket
    Link Parent
    If I do another play through I'll try that. i went with City Elf and I think I'm nearing the end of the game.

    If I do another play through I'll try that. i went with City Elf and I think I'm nearing the end of the game.

  19. Comment on Side projects that were actually good? in ~music

    rustbucket
    Link Parent
    Yeah I didn't really mention any of his others because I haven't listened to any of them. I should check them out one of these days.

    Yeah I didn't really mention any of his others because I haven't listened to any of them. I should check them out one of these days.

    1 vote
  20. Comment on Is there any interest in a video game design subgroup? in ~tildes

    rustbucket
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    I'm pretty big into making maps for GoldSrc games in my free time, if the counts. Sure the games are 20+ years old, but hey it's level design! If a game development/design subgroup were to exist,...

    I'm pretty big into making maps for GoldSrc games in my free time, if the counts. Sure the games are 20+ years old, but hey it's level design! If a game development/design subgroup were to exist, I'd certainly have an interest and would like to contribute to it.

    3 votes