rustbucket's recent activity
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Comment on What irrational video game requirements do you have? in ~games
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Comment on Rooster Teeth is shutting down after twenty-one years in ~games
rustbucket It's a sad situation, and I hope all those who were laid off are able to find new jobs. I used to be a huge Rooster Teeth fan, I loved the RT Podcast, Red VS. Blue, early LetsPlay, and so many...It's a sad situation, and I hope all those who were laid off are able to find new jobs.
I used to be a huge Rooster Teeth fan, I loved the RT Podcast, Red VS. Blue, early LetsPlay, and so many other things. However, like a lot of people, my tastes changed and I moved on. I did however check in once a year to see what new content they had and I enjoyed a few things they made for a little while. Overall though, the vast majority of their content didn't click with me and I think other probably feel the same, if the view counts are anything to go by. So I can't say I'm really surprised this happened either.
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Comment on What irrational video game requirements do you have? in ~games
rustbucket I was playing it on a cheap Dell Dimension around 2005; I remember it running fairly well. I was a kid and not so great at the game then, so my cities probably never made it past 150k people. I...I was playing it on a cheap Dell Dimension around 2005; I remember it running fairly well. I was a kid and not so great at the game then, so my cities probably never made it past 150k people. I wouldn't be surprised if I was able to make it to at least 400k people back then the computer would have struggled. You're right though, it does have a lot going under the hood, I'm honestly still shocked that a game so complex could run on such a terrible computer.
As for the bugs, yeah they certainly existed, (Prop pox, region corruption, broken traffic pathfinding to name a few) but I don't recall any crashes that weren't caused by me overworking that poor computer.
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Comment on What irrational video game requirements do you have? in ~games
rustbucket If It's a new game made for modern day computers, yeah It annoys me a lot too. I do however give games quite a bit of leeway if they're made for old Pentiums. SimCity 4 is a prime example of this....If It's a new game made for modern day computers, yeah It annoys me a lot too. I do however give games quite a bit of leeway if they're made for old Pentiums. SimCity 4 is a prime example of this. It's 32-bit, single threaded, and was released over 20 years ago. It just hates modern computers, even with mods. I still love it and play it regularly though.
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Comment on What irrational video game requirements do you have? in ~games
rustbucket (edited )Link ParentThat's interesting to me. I've never played the old Call of Duty games, so I had no idea that it was considered a bad thing in those games. It's honestly surprising seeing a community for a game...That's interesting to me. I've never played the old Call of Duty games, so I had no idea that it was considered a bad thing in those games. It's honestly surprising seeing a community for a game built on the id Tech 3/Quake III: Arena engine dislike bunny hopping. Was it seen as something that broke the realism, or was it more about it being unfair?
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Comment on What irrational video game requirements do you have? in ~games
rustbucket I don't mind crafting if it fits in the game. There are just too many games that have crafting when it doesn't even remotely belong. I 100% agree with you on the fishing mini-games though, can't...I don't mind crafting if it fits in the game. There are just too many games that have crafting when it doesn't even remotely belong.
I 100% agree with you on the fishing mini-games though, can't stand them.
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What irrational video game requirements do you have?
For me it's bunny hopping. If I can't sail across a map at 100km/h in an FPS, it'll be very difficult for me to get into it. I get that I'm missing out on a lot of good games, but normal movement...
For me it's bunny hopping. If I can't sail across a map at 100km/h in an FPS, it'll be very difficult for me to get into it. I get that I'm missing out on a lot of good games, but normal movement just feels so empty and slow.
For those who don't know what bunny hopping is, it's a mechanic in primarily FPS games where you jump repeatedly instead of walking/running. This allows you to move much faster and pull off some complex manoeuvres.
Anyway I'm curious to see if others have admittedly ridiculous requirements like this.
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Comment on KDE Plasma 6 is (mega) released in ~tech
rustbucket (edited )LinkI really like KDE Plasma, it provides so many useful tools and features while also offering a tonne of customization options. However, I feel like I'm in a constant uphill battle to get things...I really like KDE Plasma, it provides so many useful tools and features while also offering a tonne of customization options. However, I feel like I'm in a constant uphill battle to get things working properly due to the numerous bugs I deal with regularly. Although I am cautiously optimistic as I see they're really trying to get Wayland working smoothly.
Switching to Wayland has been, and continues to be the leading cause of Plasma 5 related issues I face. The amount of bugs I encounter and workarounds I need is just too much. It's everything from graphical glitches and the screen being way too saturated, to software I regularly use glitching out or just flat out refusing to launch. I've used the "QT_QPA_PLATFORM=xcb" environment variable to fix that last issue way too many times.
I genuinely hope that things have improved with Plasma 6 + Wayland, because like a lot of people I was tired of X11 10+ years ago.
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Comment on What have you been listening to this week? in ~music
rustbucket Anyone remember Skindred? Yeah, they're still around and they sound great. I've been hooked on their album Smile that was released last year. It has a similar sound to their Babylon album, but...Anyone remember Skindred? Yeah, they're still around and they sound great. I've been hooked on their album Smile that was released last year. It has a similar sound to their Babylon album, but it's different enough to sound fresh.
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Comment on How to center a div in ~comp
rustbucket Haha, that's exactly what I'm messing around with right now. It seems to be a good solution for most of my needs at the moment. Making a responsive website is so much easier that's for sure.Haha, that's exactly what I'm messing around with right now. It seems to be a good solution for most of my needs at the moment. Making a responsive website is so much easier that's for sure.
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Comment on How to center a div in ~comp
rustbucket I just throw everything I've got at it until it works. There's a reason I'm not a professional web developer. In all seriousness, I just started the process of rebuilding my personal website, this...I just throw everything I've got at it until it works. There's a reason I'm not a professional web developer.
In all seriousness, I just started the process of rebuilding my personal website, this article will save me some time and sanity. Thanks!
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Comment on What programming/technical projects have you been working on? in ~comp
rustbucket (edited )LinkMine is a little bit niche. I've decided to make some AMX Mod X plugins for Team Fortress Classic. I'm only in the learning/planning phase at the moment, but so far it's going pretty good. For...Mine is a little bit niche. I've decided to make some AMX Mod X plugins for Team Fortress Classic. I'm only in the learning/planning phase at the moment, but so far it's going pretty good. For those who don't know (most people probably), AMX Mod X is Metamod plugin for Half-Life engine (Goldsrc) games that allows you to fairly easily create server plugins. It provides it's own functions and uses the Pawn scripting language
Anyway I have a few ideas for plugins, most of which are pretty boring but would hopefully be useful to server admins One of my ideas is a fully featured class limit system that allows for limiting classes based on the amount of players currently on, what classes are currently being played, and in the case of Attack/Defend games, team specific limits too. I also hope to make it fully adjustable in-game. I tend to have a habit of starting projects and not finishing them, but I'm striving to see this one through.
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Comment on Is there any interest in a video game design subgroup? in ~tildes
rustbucket I know next to nothing about the industry, so I'm pleasantly surprised that making these maps might actually count towards something other than just being (hopefully) fun to play.I know next to nothing about the industry, so I'm pleasantly surprised that making these maps might actually count towards something other than just being (hopefully) fun to play.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
rustbucket If I do another play through I'll try that. i went with City Elf and I think I'm nearing the end of the game.If I do another play through I'll try that. i went with City Elf and I think I'm nearing the end of the game.
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Comment on Side projects that were actually good? in ~music
rustbucket Yeah I didn't really mention any of his others because I haven't listened to any of them. I should check them out one of these days.Yeah I didn't really mention any of his others because I haven't listened to any of them. I should check them out one of these days.
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Comment on Is there any interest in a video game design subgroup? in ~tildes
rustbucket (edited )LinkI'm pretty big into making maps for GoldSrc games in my free time, if the counts. Sure the games are 20+ years old, but hey it's level design! If a game development/design subgroup were to exist,...I'm pretty big into making maps for GoldSrc games in my free time, if the counts. Sure the games are 20+ years old, but hey it's level design! If a game development/design subgroup were to exist, I'd certainly have an interest and would like to contribute to it.
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Comment on Side projects that were actually good? in ~music
rustbucket Probably a more well known one, Mike Patton of Faith No More has Mr. Bungle. Although he was invited to try out for Faith No More because of Mr. Bungle, so which one really is the side project here?Probably a more well known one, Mike Patton of Faith No More has Mr. Bungle. Although he was invited to try out for Faith No More because of Mr. Bungle, so which one really is the side project here?
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Comment on What games have you been playing, and what's your opinion on them? in ~games
rustbucket Yeah BG3 is a good one for sure; a friend gifted it to me when it was still in Early Access. I played it for a couple hours then stopped because I was already enjoying the game so much and would...Yeah BG3 is a good one for sure; a friend gifted it to me when it was still in Early Access. I played it for a couple hours then stopped because I was already enjoying the game so much and would rather get the full experience. Just playing the early access build and waiting months to play the rest would have driven me a little crazy, haha.
Once August came around, it was the only game I played for the entire month.
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Comment on What games have you been playing, and what's your opinion on them? in ~games
rustbucket I recently started playing Dragon Age: Origins for the first time, and I'm enjoying it despite parts of it clearly aging poorly. I tend to gravitate towards games with dated elements though; my...I recently started playing Dragon Age: Origins for the first time, and I'm enjoying it despite parts of it clearly aging poorly. I tend to gravitate towards games with dated elements though; my most played game is Team Fortress Classic so that says a lot right there.
Anyway I'm really digging the story. I thought the whole multiple starting scenarios thing was really cool, especially for a game that came out in 2009. It allows you to get a different perspective on the game world in general.
The game play is pretty much what I expected, it reminds me a lot of Knights of the Old Republic (Makes sense, given they're both BiioWare games). It even a lot of the same issue, like characters getting stuck in the middle of combat and clicking on objects of interest can be a pain. Issues aside it generally plays well.
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Comment on What are some good modern nu metal bands? in ~music
rustbucket (edited )Link ParentHaha, there's a lot going on there, they're pretty great.Haha, there's a lot going on there, they're pretty great.
I'm a huge fan of Roguelikes myself, so I can't say I agree with you. I do see why it doesn't appeal to you though. I sometimes get frustrated when losing a game I put a lot of effort into. One of my favourites is NetHack and most people who play it can tell you how brutally difficult it is, so having a good run getting absolutely demolished by something out of your control can be frustrating and not all that uncommon.
Your reply did remind me of another gripe of mine. I dislike how loosely the term Roguelike is used to describe games. I feel like it's lost all meaning at this point and any game that has perma-death is classified as one. Finding what I'd consider to be a Roguelike by looking through the Roguelike tag on Steam is way too difficult.