sharpstick's recent activity

  1. Comment on More about scheduled topics, some group rearranging, and input needed on "content types" in ~tildes.official

    sharpstick
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    I agree with this. As a graphics designer I use my creativity every day but what I create would not be considered "art." Vice versa, not all aspects of the art world spring from creative...

    I agree with this. As a graphics designer I use my creativity every day but what I create would not be considered "art." Vice versa, not all aspects of the art world spring from creative expression but from other goals such as logistics, investment, investigation, prestige, etc. While the two topics are tangental, one is not a subset of the other.

    5 votes
  2. Comment on Methods to sustain productivity. in ~creative

    sharpstick
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    The start of a project is always exciting because of the theoretical potential and low pressure. However, once a project is no longer new, the excitement has worn off, and it is now all boring...

    The start of a project is always exciting because of the theoretical potential and low pressure. However, once a project is no longer new, the excitement has worn off, and it is now all boring details and potential failure. Other, newer projects suddenly look much more enticing because they now hold all the untapped potential and promise. To keep myself motivated to stay with a project, I focus on how good the sense of accomplishment will feel when I can step back and say “it’s done.” For me this is a stronger, deeper feeling that will last far into the future because I can always think back and know what kind of work I am capable of.
    Its like the difference between the energy you get from sugar and the energy you get from a more balanced meal. 

    You might try picking a small project or one near completion and see it through and then focus on the feeling of accomplishment and remember it. You can then see if that memory helps you stay focused on the slightly longer project. 

    If an idea for a project comes to your mind, don't so "no" but say "not right now." Write down the idea somewhere so you can get it out of your brain and then come back to the orriginal project.

    It can also help to break larger projects into smaller pieces so you feel the sense of accomplishment more often.

    This is how it works for me. I hope this glimpse into my mind helps.

    1 vote
  3. Comment on Less Human Than Human: The Design Philosophy of Steve Jobs in ~design

    sharpstick
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    It is clear from this article that the author does not like Jobs one bit so I don't know if she is intentionally failing to paint a complete portrait of Jobs or if she truly only see him through...

    It is clear from this article that the author does not like Jobs one bit so I don't know if she is intentionally failing to paint a complete portrait of Jobs or if she truly only see him through the lens of art. Either way, portraying Jobs as a failure as a "profiteer, charlatan with little imagination or intelligence" because he was not sufficiently artistic, wildly misses the point of Job's passion and his impact on the way we use technology. 

    Jobs understood the value of good design and had very particular tastes for the products that Apple produced. And while he took advantage of all the good that excellent design can bring, he was not out to create art. For Jobs, design was a means to an end, and that was to revolutionize how humans used computers to make their lives better and extend their capabilities. Jobs was not interested in making personal statements of artistic expression, he wanted to provide the tools that helped amplify the artistic statements of others. 

    One of the key motivating forces behind Job's and his work was the idea that humanity, on its own was only fairly average, but, with the use of tools, the innate human capacity was multiplied many times over. He often referred to Apple computers as “bicycles for the mind.” https://www.youtube.com/watch?v=rTRzYjoZhIY This is Job's unique vision and contribution, the ability and desire to do the difficult, tedious design work up front so that the computer disappeared and the user was more directly connected to his or her work. Design was a means to an end and Jobs utilized it successfully. 

    To be sure, there are we can criticize Jobs for many things, but to fault him for not being artistic enough seems a bit willfully obtuse. 

    11 votes