skeetcha's recent activity

  1. Comment on Tilt Five: Holographic Tabletop Gaming - Augmented Reality glasses that open up a whole new holographic game space in ~games.tabletop

    skeetcha
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    My only question would be what the reqs would be for the computer or phone that runs the system.

    My only question would be what the reqs would be for the computer or phone that runs the system.

    4 votes
  2. Comment on The Good Place S04E07 - "Help is Other People" in ~tv

    skeetcha
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    Agreed that Michael doing all of the magic is great (especially because knowing some basic magic, I could see where he was "flashing" i.e. giving away the trick; it was a single moment and...

    Agreed that Michael doing all of the magic is great (especially because knowing some basic magic, I could see where he was "flashing" i.e. giving away the trick; it was a single moment and couldn't see how he was doing everything else).

    As for the fact that this is actually the half way point, I'm really liking where this season is going at this point. I read an article a long time ago (maybe when season 2 was airing, I forget) that compared the show to how a sitcom is created and the process and life it goes through before it dies. In this model then, Season 4 is the return to the original format. Especially since they're bringing back old tricks like the whole disaster scenario with Brent or "revealing" Jason's identity to Chidi or, heck, even what happened this episode with the whole Bad Place "reveal." It's a great build on top of the original first season because of the raised stakes as well as the new cast members livening up the relationships.

    All of this is to say that the writers are doing a hecking good job and I am both glad to get a final ending to the show but also sad to see it go.

    3 votes
  3. Comment on What is/are your favorite quote/s? in ~talk

    skeetcha
    Link
    "Think for yourself and allow others the privilege of doing so too." -Voltaire

    "Think for yourself and allow others the privilege of doing so too." -Voltaire

    6 votes
  4. Comment on Has anyone done a Play-By-Post game? Tips? in ~games.tabletop

    skeetcha
    Link Parent
    Not that I know of at the moment. If anyone does know anything (before I take on a project to develop something of the like), let me know.

    Not that I know of at the moment. If anyone does know anything (before I take on a project to develop something of the like), let me know.

    1 vote
  5. Comment on What have you been listening to this week? in ~music

    skeetcha
    Link
    I've been listening to mostly some Cavetown music as he released a new single recently (called Things That Make It Warm). Also Tessa Violet released her Bad Ideas album so I've been listening to...

    I've been listening to mostly some Cavetown music as he released a new single recently (called Things That Make It Warm). Also Tessa Violet released her Bad Ideas album so I've been listening to that quite a bit.

    2 votes
  6. Has anyone done a Play-By-Post game? Tips?

    Has anyone done a play-by-post (PBP) game? Where you play online not in some service like Roll20, but in a forum structure (like Reddit, the Paizo forms, or, hey, here)? I'm thinking about...

    Has anyone done a play-by-post (PBP) game? Where you play online not in some service like Roll20, but in a forum structure (like Reddit, the Paizo forms, or, hey, here)?

    I'm thinking about starting a PBP game of Pokemon: Tabletop Adventures somewhere (maybe Reddit or Discord, not sure), but I'm not sure if I want to create maps for the whole thing. When I was working on my homebrew 5th Edition campaign, the thing that annoyed me most was map creation (mostly overworld, but since this is Pokemon and I know where I'm basing it off of, I don't have much trouble with that). I'd only use "maps" for combat (more like I'd use a combat grid that I steal off of Roll20).

    Would anyone here that have either run games in a PBP format or just GM'ed games in general have any tips for doing something like this?

    10 votes
  7. Comment on Timasomo Post #1: It Begins! in ~creative

    skeetcha
    Link
    I plan on working on my series of conlangs that I am creating for a couple of stories that I intend to write in the future. I've got the Proto language down (which you can see at my website), but...

    I plan on working on my series of conlangs that I am creating for a couple of stories that I intend to write in the future. I've got the Proto language down (which you can see at my website), but I still have the 30 other languages to branch off and create.

    My Goal I would like to get Proto-Moranosan, the second conlang that I will have created, to a functional state. Now, if you don't know much about conlangs or the process in which they are created, you might not know what a functional state looks like. Well, here I am to help you understand (and also to give myself concrete sub-goals here):
    1. A full phonology. This is the group of sounds that make up the language. Since Proto-Moranosan is the daughter language of Proto-Toran that already has a working and complete phonology, I don't have to do much work here. Just have to iron out what phonological changes occurred between the two languages.
    2. Defined grammar. While I was creating Proto-Toran, I had created conjugation and declension tables and laid down a few basic grammar rules. Little did I know that problems such as ergativity and infinitives came up and had to figure them out on the fly. I want to have a more structured and defined grammar this time around. Now, of course, like the phonology, I'll be pulling from Proto-Toran here but I have some room for deviation.
    3. A working writing system. What I'm hoping for is that the writing system will start off as a logography (one character representing one word or phrase; e.g. Chinese Hanzhi, Japanese Kanji) and then over time, it would become a syllabary (one character representing one syllable; e.g. Japanese Hiragana, Japanese Katakana). This is mostly due to the fact that it is somewhat hard to create symbols for every word as not every word is easily mapped onto a visual character.
    4. A history of the language. This is more about the story of the world than it is about the language, but it is still ever important. A language is not just the collection of sounds that people use to communicate with one another. It embodies a culture. Writing down the history (at least for my sake if not for having things written down in-canon) will help me shape the language, but it will also allow me to understand where the culture of the people who speak this language are and what their habits are. Also since I intend to use these languages as part of a couple stories that I have intentions on writing in the future, the story aspect is paramount.
    Forecast I already have the rules for how Proto-Toran becomes Proto-Moranosan (as well as how Proto-Toran becomes Old Terasenian if I finish Proto-Moranosan before the end of the month). I also have the bare-bones skeleton of a writing system that could be implemented. However, it's in the logography stage, and as I mentioned before, I want this language to have a syllabary. That'll be some work, but I think it's doable.
    Weekly Stretch Goal I hope to have the logography digitized into a font (even though I'm not going to use it in the final form of the language, this will still get me used to using the software to do it). I also hope to get a start on "porting" simple words over from Proto-Toran to Proto-Moranosan.
    4 votes
  8. Comment on "If you like _____, you might also like _____." - Music recommendation game in ~music