zonixum's recent activity

  1. Comment on What are the best, most interesting TV shows from outside the US? in ~tv

    zonixum
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    I can't give it a hard recommendation, but I found the french Ad vitam on netflix to be interesting. It is a sci-fi drama, but it does want to genuinely examine one big change in society which has...

    I can't give it a hard recommendation, but I found the french Ad vitam on netflix to be interesting. It is a sci-fi drama, but it does want to genuinely examine one big change in society which has vast implications. That thing being that people can live forever, as long as a person periodically take a bath in a sort of vat bath. If you can enjoy dry, detective story, contemporary, hard sci-fi then you might enjoy it.

    1 vote
  2. Comment on Does the frequent addition of content to esport games delegitimize them? in ~games

    zonixum
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    Yeah and due process isn't the only one. Can't wait for more games use more randomly generated maps, stories and the implications.

    Yeah and due process isn't the only one. Can't wait for more games use more randomly generated maps, stories and the implications.

  3. Comment on Does the frequent addition of content to esport games delegitimize them? in ~games

    zonixum
    Link Parent
    You mentioned in your other comments that political and economic pressures makes it hard to achieve total fairness. There is a key difference here, those pressures as with formula one comes only...

    You mentioned in your other comments that political and economic pressures makes it hard to achieve total fairness. There is a key difference here, those pressures as with formula one comes only from competitors I would assume. All arrangement made by those hosting the games and making up the rules tries to level the playing field to a certain point of reasonableness. With esports we are able to make things even more fair and of course we should, to a certain point of reasonableness.

    So when the people arranging the game, or developers in this case, have this opportunity then shouldn't take it? Well that is what I'm talking about. If they don't, then can't we conclude that they aren't interested in facilitating for an esport? Doesn't this delegitimize the esport games in which this happens? Speaking generally about the state of things. If this is true for the majority of esports, then that is a damning things for esports in general.

  4. Comment on Does the frequent addition of content to esport games delegitimize them? in ~games

    zonixum
    Link Parent
    Thanks for the interesting insight. This seems to be the case in shooters like counter strike as well. Map design is hard and takes a lot of effort. With games that is constantly changing you are...

    Thanks for the interesting insight. This seems to be the case in shooters like counter strike as well. Map design is hard and takes a lot of effort. With games that is constantly changing you are at the same time locked into the maps designwise and vica versa. I think it is another argument for why some esports should seriously consider randomly generated maps.

    I think what's interesting about map making is that while it's very easy to make a fair map, there seems to be a very big expectation on map makers making maps interesting or engaging somehow. I wonder if this is not indicative of a game in which the gameplay doesn't really stand on it's own legs. Consider that rocket league maps is basically just a square box. I am wondering if this doesn't tell us that the future of esports is one where players doesn't rely on established knowledge such as map meta's. In fact, a thumb of rule would be to discard as much meta as possible to enter the competitive arena, thereby making it accessible and revolve more around skill.

    I do wonder if the map problems that you mention can partially be overcome by presenting the map more as an obstacle to overcome while also only revealing it just before start. Give players a few minutes to plan for the map, while keeping the map rotation extremely large. These kinds of games are about teamwork so why not lean into that.

  5. Comment on Does the frequent addition of content to esport games delegitimize them? in ~games

    zonixum
    Link Parent
    I forgot about rocket league actually. I suppose rocket league stands outside the overall trend.

    I forgot about rocket league actually. I suppose rocket league stands outside the overall trend.

    3 votes
  6. Does the frequent addition of content to esport games delegitimize them?

    This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in...

    This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in your opinions nonetheless, especially when it comes to the current state of esports. It seems to me that when we are talking about rules in any kind of sport we want to change as little as we can over time. If the rules changes enough, you could argue that people have over time played what essentially is a different game. It becomes harder to compare achievements between players within the a timeline. Meta's and achievements will only really be comparable after games has stopped adding content such as new heroes or mechanics. With a lot of games there seems to be a major content patch, then long period of balancing and this cycle basically repeats itself. Another point is that by adding content and changing the meta you are preventing the current players from reaching their full potential, the older players from retaining their hard earned experience and discouraging new players by promising them a game they can never "beat". That is until the content stops coming in and in today's world that might mean that you are not able to play at all due to a lack of dedicated servers. Further the players that might once have stuck to it might already have left, leaving no opponents left to play against.

    This superficial take ultimately comes from someone who hasn't really played esports except a little bit of 1.6 counter strike and counter strike global offensive. It always struck me as odd that with MOBA's and especially with shooters such as overwatch and siege, that there seem to be no pushback on this. When I ask people that prefer this sort of drip-feed-service, what I usually hear is that it's something that is necessary to keep them engaged. Isn't there ultimately a trade-off here, between a sort of accessible fun and lack of constancy which prevents players from reaching their full potential?

    I immediately see the talking point of financial aspect of games. It seems to me however that Quake and counter strike largely went without major changes when compared to modern esports games. Are there any good broad rules we can use when designing esport games in order to avoid the issues mentioned here?

    In an ideal world, do you agree that we generally don't want kind of content and/or rule change that we see today?

    If there is a need to add content (such as heroes) to keep a game feeling "fresh". Is there an acknowledgement here that the core-gameplay isn't engaging enough? I think there is a case to be made here when it comes to MOBA's since knowledge (about enemy heroes abilities) plays a more central part when compared to more archaic shooters. Is this indicative of a an audience that is more interested in an entertaining service, rather than a (e)sport that seldom changes?

    When we look at games such as world of warcraft, which isn't an esport, yet there are achievements and historic events so to speak which became cheapened or not attainable until what was basically a restart of the timeline (story of the game). Is this not what we are risking with current service models in modern esports?

    15 votes
  7. Comment on Joe Biden, not Bernie Sanders, is the true Scandinavian – Sanders totally misunderstands what's behind Denmark's safety net in ~misc

    zonixum
    (edited )
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    Pretty much what you said. I want to mention that I am well not versed in the american candidates policies and don't really follow Norwegian politics as closely as I perhaps should. It's hard to...

    Pretty much what you said. I want to mention that I am well not versed in the american candidates policies and don't really follow Norwegian politics as closely as I perhaps should. It's hard to really talk about American politics in a meaningful way, while also being succinct. There are so many small and large things that needs to be addressed, which at the same time affect each other. There are things worth bringing up here in this article, but I wouldn't have framed it as "who's more Scandinavian", which seems a bit reductionist.

    Friedman seems to posit the idea that there are things that Denmark can do, which USA can't because of (which has some technical term) trust in government and overall stability. I think there is a lot of truth to this. The whole political climate and how we(Scandinavia) talk about politics is very different than in the US. This enables us to be more agile and precise in policymaking. Friedman mentions that denmark has had steady iteration over a long period of time, which I agree with (at least when it comes to Norway). It seems like no matter where a Scandinavian country lies on the political spectrum, most things gives way to reason eventually. In that sense one could argue that Scandinavia is quite conservative. Having said all that, this is where me (and many others I'm sure) diverge from Friedman. He seems to be reasoning that we should vote for Biden for he is most likely to get any change through. Again this reveals how the system is broken. Voters should vote on the candidates which presents their views accurately and not think about their vote as some kind of gamble. It's the politicians job to make those inevitable compromises between each other.

    It is my impression that Sanders is more closely aligned with Scandinavian policies. It's true that politicians between these two places play by different rules. You can't however just equate Biden with the Scandinavian political system and therefore argue that he is more Scandinavian (in values). It is my impression that the glacial pace of Scandinavian politics is partially because we haven't had the same need for major change, like the US needs now.

    As a footnote. It is kind of unfortunate that Friedman goes after Sanders for his rhetoric when Sanders talking points is most likely a result of how the politics is played in the US. It's a vicious cycle. If Friedman had actually addressed Sanders proposed policies,then a conversation might have been had. It's really easy write an opinion piece attacking somebody's rhetoric. We get the same kind of opinion pieces in Norway and they are just as unproductive, except perhaps when written by somebody injecting a fresh perspective into the conversation. This perhaps points out the uselessness of establishment opinion pieces.

    Edit: Last sentence only

    15 votes
  8. Comment on What games have you been playing, and what's your opinion on them? in ~games

    zonixum
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    Finished black mesa over the weekend. Playing a game without any collectibles or otherwise cheap addicting mechanics is something that I have missed sorely. I barely even checked under stairs for...

    Finished black mesa over the weekend. Playing a game without any collectibles or otherwise cheap addicting mechanics is something that I have missed sorely. I barely even checked under stairs for weapons and ammo! It helps smooth the already great pacing and I could almost entirely rely on intuition when navigating the game. There were a few spots which had me getting stuck and I suspect that people new to the franchise might also get stuck here and there. It seems like there might have been some lessons learned and/or change of developers that has impacted the level design in this regard. It is very apparent that with the last content update (xen), they were very conscious about using light, color, affordance etc to imply where to go next. I think this also goes to show how there can be value in reassuring the player that he won't miss anything of importance by checking every nook and cranny, which mainstream games tend to do by collectible-like incentive.

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    The idea of going to an alien world and exploring what seems to be a "bizarro black mesa" is super interesting. It definitely felt like you were fighting against something other than this big evil baby entity.

    7 votes