I'm all for people who enjoy this type of play (automated RP has been around for ... other ... purposes for a few years now), but it's absolutely not for me. Of all activities to automate, blowing...
I'm all for people who enjoy this type of play (automated RP has been around for ... other ... purposes for a few years now), but it's absolutely not for me. Of all activities to automate, blowing off steam with friends is not one of them. And from a DM's perspective, if I wanted to expend zero energy to play a game, I'd buy a module and call it a day.
It's this sort of thing -- as well as those ads about having AIs generate poetry, and whatnot, for your SO -- which make me wonder what people ever thought of art to begin with. I suppose the predilection towards ginormous gazongas in the visual arts should've tipped me off, but maybe it was always about getting a thrill from some titillating content.
Oh well. I guess, the part I'm most disappointed by is that we're calling these TTRPGs, since it'll pollute my search results (and likely draw people away from that fanbase). It'll hopefully develop its own term given time.
There’s two concepts here: an AI game in the style of a TTRPG, and AI assistance for DMs to make assets. For the first, it’s just a different experience, no? Would you call people who play...
There’s two concepts here: an AI game in the style of a TTRPG, and AI assistance for DMs to make assets.
For the first, it’s just a different experience, no? Would you call people who play baldur’s gate 3 “automating friendship”?
For the second, being a DM is a really hard job. By the far the hardest out of the players. DMs are the hardest people to find for LFG groups, and DM burnout is the #2 reason campaigns die (only being beaten by flaking players).
In most cases, there are specific parts or elements of world building that really energize any particular DM, and then there parts that just need to exist to exist. It’s already pretty common for DMs to shamelessly steal and copy assets, if it could even be called that, from google images.
I understand where you're coming from. I had a strong feeling that at least one person would comment something similar. So I do agree that it's unfortunate that a game/tool like this is probably...
I understand where you're coming from. I had a strong feeling that at least one person would comment something similar.
So I do agree that it's unfortunate that a game/tool like this is probably taking away from someone somewhere seeking a real life experience and being social.
But it is just a different game/tool really. Yes it would be great if they didn't polute the same space. I've seen "Ai story teller" go around but I've never liked the term.
For me, it gives me a completely different experience I can't get with real people.
I've built a Snowpiercer setting/world with enough seeded material to get me going and then given the AI instructions on how to keep the game world feeling alive while I do a turn on my phone occasionally on public transport or something.
The kind of tweaking and tuning to get the game design how I've always wanted it (I've had a very specific idea for this game) and also making it a sandbox is extremely niche. With friends this game would be very different, and I've opted intentionally not to even bother designing it or running it IRL.
Sorry 😅 just reiterating, but I personally have no problem with this stuff existing (other than the discoverability issues noted)! I'm glad they exist; things not being to my taste does not mean I...
I understand where you're coming from. I had a strong feeling that at least one person would comment something similar.
Sorry 😅 just reiterating, but I personally have no problem with this stuff existing (other than the discoverability issues noted)! I'm glad they exist; things not being to my taste does not mean I think they should be denied from others.
(edit) I can also totally understand 'em from an accessibility perspective, if someone who e.g. doesn't feel comfortable/can't engage in traditional experiences anymore wants to capture some part of the experience. But again, to analogize, I don't seek out paralympic sports for myself but equally I don't think the option for them should be taken away from others, or anything.
[...] this is probably taking away from someone somewhere seeking a real life experience and being social.
Oh, nah, I don't think that at all. That's just what I personally take away from tabletop games. Like, other people use them for therapy, and others still for improv practice. There are even solo TTRPG systems, which could be seen as a predecessor to this sort of thing.
The kind of tweaking and tuning to get the game design how I've always wanted it (I've had a very specific idea for this game) and also making it a sandbox is extremely niche. With friends this game would be very different, and I've opted intentionally not to even bother designing it or running it IRL.
That sounds cool, incidentally! Kinda like a sim game (e.g. The Sims, city simulators, etc.), if I'm interpreting it properly? Again -- not to my tastes -- but it's definitely an interesting concept, and I can understand the appeal.
I found this while stumbling around looking for an older TTRPG story telling engine and I am extremely impressed. I normally wouldn't post something like this, but my first impression is very...
I found this while stumbling around looking for an older TTRPG story telling engine and I am extremely impressed.
I normally wouldn't post something like this, but my first impression is very good.
It's also got completely free credits on its Deepseek model for a couple of weeks to try it out. It's capable at most simple tasks.
What makes this stand out from previous tools is a few things:
Tools are provided for developers and agents to create a system and a world for the game to play in. There's a huge amount of flexibility here as you can define your own data structures and lay them out how you want
The play window is simple, but customisable. You can create images, maps, style the UI and UX to make your game feel right
There's support for step by step flows into the game to set it up
Everything is markdown, json and images. It's extremely simple and really easy to edit
Give it a go if you don't hate AI!
I'm having a great time making a snowpiercer world.
More power to you or anyone that plays games like this, but for me, I just can't get past the art. Not that it's not obvious the art is AI-generated, but taking a few minutes to look at almost any...
More power to you or anyone that plays games like this, but for me, I just can't get past the art. Not that it's not obvious the art is AI-generated, but taking a few minutes to look at almost any of the pictures on here and you notice all the usual AI tells: mindless architecture, posters with nonsensical imagery, badges clipping through clothing. I have plenty of friends who draw their own art for TTRPG games we play. There is a joy to looking at the art they create, thinking about the time and effort they put into it, zooming in on all the fun little details. The art on this site gives me none of that (admittedly more of a gripe with AI art in general than with this game in particular).
No, you have a valid point. I admire it's ability to fill in blanks and achieve broad strokes on the fly. It's able to generate a new NPC or location based of theme and context with some pretty...
No, you have a valid point.
I admire it's ability to fill in blanks and achieve broad strokes on the fly.
It's able to generate a new NPC or location based of theme and context with some pretty good results. But the art is so obviously AI and it's impossible to achieve any level of accuracy in detail.
I suspect the answer to this would be to replace the AI art with regular, human created art for characters, places and things you care about and see frequently.
What it does do, is it gives the play window a good general theme, especially for the art that's in thumb nails and hard to see in detail.
Looks more like the AI is the game master. This is a game engine layer built on top of Claude/Codex agents that creates an open-ended TTRPG-like experience for a single player, I think. So, no...
Looks more like the AI is the game master. This is a game engine layer built on top of Claude/Codex agents that creates an open-ended TTRPG-like experience for a single player, I think. So, no actual tabletop (or other humans) required.
It's both really! It's an all in one platform, it's pretty slick. I've tried others before and there's always a rubbing point somewhere. Usually they have some overly complicated harness/agent...
It's both really! It's an all in one platform, it's pretty slick.
I've tried others before and there's always a rubbing point somewhere. Usually they have some overly complicated harness/agent that you can't modify and unless you play what they advertise, you end up with a sub par experience.
I'm all for people who enjoy this type of play (automated RP has been around for ... other ... purposes for a few years now), but it's absolutely not for me. Of all activities to automate, blowing off steam with friends is not one of them. And from a DM's perspective, if I wanted to expend zero energy to play a game, I'd buy a module and call it a day.
It's this sort of thing -- as well as those ads about having AIs generate poetry, and whatnot, for your SO -- which make me wonder what people ever thought of art to begin with. I suppose the predilection towards ginormous gazongas in the visual arts should've tipped me off, but maybe it was always about getting a thrill from some titillating content.
Oh well. I guess, the part I'm most disappointed by is that we're calling these TTRPGs, since it'll pollute my search results (and likely draw people away from that fanbase). It'll hopefully develop its own term given time.
There’s two concepts here: an AI game in the style of a TTRPG, and AI assistance for DMs to make assets.
For the first, it’s just a different experience, no? Would you call people who play baldur’s gate 3 “automating friendship”?
For the second, being a DM is a really hard job. By the far the hardest out of the players. DMs are the hardest people to find for LFG groups, and DM burnout is the #2 reason campaigns die (only being beaten by flaking players).
In most cases, there are specific parts or elements of world building that really energize any particular DM, and then there parts that just need to exist to exist. It’s already pretty common for DMs to shamelessly steal and copy assets, if it could even be called that, from google images.
I understand where you're coming from. I had a strong feeling that at least one person would comment something similar.
So I do agree that it's unfortunate that a game/tool like this is probably taking away from someone somewhere seeking a real life experience and being social.
But it is just a different game/tool really. Yes it would be great if they didn't polute the same space. I've seen "Ai story teller" go around but I've never liked the term.
For me, it gives me a completely different experience I can't get with real people.
I've built a Snowpiercer setting/world with enough seeded material to get me going and then given the AI instructions on how to keep the game world feeling alive while I do a turn on my phone occasionally on public transport or something.
The kind of tweaking and tuning to get the game design how I've always wanted it (I've had a very specific idea for this game) and also making it a sandbox is extremely niche. With friends this game would be very different, and I've opted intentionally not to even bother designing it or running it IRL.
Sorry 😅 just reiterating, but I personally have no problem with this stuff existing (other than the discoverability issues noted)! I'm glad they exist; things not being to my taste does not mean I think they should be denied from others.
(edit) I can also totally understand 'em from an accessibility perspective, if someone who e.g. doesn't feel comfortable/can't engage in traditional experiences anymore wants to capture some part of the experience. But again, to analogize, I don't seek out paralympic sports for myself but equally I don't think the option for them should be taken away from others, or anything.
Oh, nah, I don't think that at all. That's just what I personally take away from tabletop games. Like, other people use them for therapy, and others still for improv practice. There are even solo TTRPG systems, which could be seen as a predecessor to this sort of thing.
That sounds cool, incidentally! Kinda like a sim game (e.g. The Sims, city simulators, etc.), if I'm interpreting it properly? Again -- not to my tastes -- but it's definitely an interesting concept, and I can understand the appeal.
I found this while stumbling around looking for an older TTRPG story telling engine and I am extremely impressed.
I normally wouldn't post something like this, but my first impression is very good.
It's also got completely free credits on its Deepseek model for a couple of weeks to try it out. It's capable at most simple tasks.
What makes this stand out from previous tools is a few things:
Give it a go if you don't hate AI!
I'm having a great time making a snowpiercer world.
More power to you or anyone that plays games like this, but for me, I just can't get past the art. Not that it's not obvious the art is AI-generated, but taking a few minutes to look at almost any of the pictures on here and you notice all the usual AI tells: mindless architecture, posters with nonsensical imagery, badges clipping through clothing. I have plenty of friends who draw their own art for TTRPG games we play. There is a joy to looking at the art they create, thinking about the time and effort they put into it, zooming in on all the fun little details. The art on this site gives me none of that (admittedly more of a gripe with AI art in general than with this game in particular).
No, you have a valid point.
I admire it's ability to fill in blanks and achieve broad strokes on the fly.
It's able to generate a new NPC or location based of theme and context with some pretty good results. But the art is so obviously AI and it's impossible to achieve any level of accuracy in detail.
I suspect the answer to this would be to replace the AI art with regular, human created art for characters, places and things you care about and see frequently.
What it does do, is it gives the play window a good general theme, especially for the art that's in thumb nails and hard to see in detail.
Some context: TTRPG means “table-top role playing game.” This seems to be about generating documents for the game master to use when running a game.
Looks more like the AI is the game master. This is a game engine layer built on top of Claude/Codex agents that creates an open-ended TTRPG-like experience for a single player, I think. So, no actual tabletop (or other humans) required.
It's both really! It's an all in one platform, it's pretty slick.
I've tried others before and there's always a rubbing point somewhere. Usually they have some overly complicated harness/agent that you can't modify and unless you play what they advertise, you end up with a sub par experience.