I just really wish he'd have better streaming times for EU :( If I'm lucky, I can catch the last 30-60 minutes of his stream in the morning after getting up, but he said that in PEI he's probably...
I just really wish he'd have better streaming times for EU :( If I'm lucky, I can catch the last 30-60 minutes of his stream in the morning after getting up, but he said that in PEI he's probably gonna move his stream up an hour, so no more catching the end for me. And I think he starts about the time I just went to bed.
I've been following StarCraft e-sports since it was a blurry patch of pixels and Tastosis was always a constant throughout that set the gold standard. All the best to Artosis and his family! (....and please stream either early in your morning or at least a few hours later :D)
He has 4 kids, but hopefully real-estate in PEI will be cheap enough that he can soundproof his studio and not wake them from their naps when he starts raging. :-D
He has 4 kids, but hopefully real-estate in PEI will be cheap enough that he can soundproof his studio and not wake them from their naps when he starts raging. :-D
Old news for anyone who follows this scene, but Artosis is leaving Korea and GSL for family and lifestyle reasons. He’s not fully retiring but seems to be more focused on streaming now.
Old news for anyone who follows this scene, but Artosis is leaving Korea and GSL for family and lifestyle reasons. He’s not fully retiring but seems to be more focused on streaming now.
To add to this, Tasteless have been streaming SC1 since the pandemic. Both of them have been casting ASL (SC1 league) remotely via their patreon (https://www.patreon.com/ASLenglish). The article...
To add to this, Tasteless have been streaming SC1 since the pandemic. Both of them have been casting ASL (SC1 league) remotely via their patreon (https://www.patreon.com/ASLenglish). The article makes it sounds like the end (possibly for SC2), but in reality it feels like a new golden age for SC1.
Many see it as the superior competitive game and there's been a revival movement over the past ~5-6 years. They see the play that comes from it as much more dynamic and positional. I'm not up to...
Many see it as the superior competitive game and there's been a revival movement over the past ~5-6 years. They see the play that comes from it as much more dynamic and positional. I'm not up to date with the current SC2 meta, but I'd be pretty surprised if it wasn't very deathbally like it has been throughout most of its life, and for a number of reasons that kind of thing can't really happen in BW.
For both Tasteless and Artosis specifically, it was always "their game" in a way SC2 never was, much as they love that as well. That was the game they fell in love with and competed in themselves, and they were open in saying nothing could ever really replace that.
The SC2 meta is actually better than it's been in a long time right now. It's still not as positional as Brood War, but there's lots more aggression, lots more pushes, and more little skirmishes...
The SC2 meta is actually better than it's been in a long time right now. It's still not as positional as Brood War, but there's lots more aggression, lots more pushes, and more little skirmishes around the map than there used to be even a year or so ago.
Blizzard managed to not screw up it up when they remastered it back in 2017. All they did was make the graphics look great on modern systems, some minor spectator QoL improvements, and kept the...
Blizzard managed to not screw up it up when they remastered it back in 2017. All they did was make the graphics look great on modern systems, some minor spectator QoL improvements, and kept the gameplay exactly the same. The growth in streaming in the recent years make it possible for commenters like Artosis and Tasteless to make bank on Twitch streaming SC1 ladder. Same thing on the Korean streaming platform where SC1 pros are back. The most recent ASL had both Bisu and Jaedong (two very well known SC1 pros) competing. I'm pretty sure Flash would be playing if he isn't in the military currently.
Although I think there is a fair bit of nostalgia involved, a key part of SC1's longevity is how timeless the gameplay (and how entertaining it is to watch) all these years.
I've stopped regularly watching pro Starcraft a while ago, but man, this one hurts. I got my introduction to the game in college by staying up until ass-o'clock in the morning, watching GSL live.
I've stopped regularly watching pro Starcraft a while ago, but man, this one hurts. I got my introduction to the game in college by staying up until ass-o'clock in the morning, watching GSL live.
That hurts a bit. It was always comforting seeing tastosis still in Korea doing their thing whenever my interest in StarCraft flared up again. Not having the pair which were so important in...
That hurts a bit. It was always comforting seeing tastosis still in Korea doing their thing whenever my interest in StarCraft flared up again. Not having the pair which were so important in bringing us to the modern era of esports sucks, but I hope it makes Artosis and his family happy.
Arty will be missed for sure. But I will say they've had State casting some GSL games with Tasteless as an alternate for a while now and he's been pretty good. "Stateless" doesn't have quite the...
Arty will be missed for sure. But I will say they've had State casting some GSL games with Tasteless as an alternate for a while now and he's been pretty good. "Stateless" doesn't have quite the same chemistry as Tastosis have, but you're never gonna be able to replicate the bond shared between two guys who came up in the trenches together like Nick and Dan have.
Also if State really wants to have a career of this he's gonna need to come up with a more google-able callsign. lol
It really feels like the SC2 scene has had a hundred nails in its coffin by now but it's still petering along somehow. I used to follow the scene so closely between 2011 and 2016, and the vast...
It really feels like the SC2 scene has had a hundred nails in its coffin by now but it's still petering along somehow. I used to follow the scene so closely between 2011 and 2016, and the vast majority of the big names are out now. Artosis somehow feels like the biggest loss considering his unending passion for the game but I suppose there's only so much one can live abroad casting the same game before needing to move on. I feel like I've heard him express some hesitations with remaining in Korea much longer before.
Maybe one day we'll get StarCraft 3 and many of these legends returning for a hoorah, opening the doors for new names to make themselves through such a passionate scene. Peak StarCraft 2 esports era is my favourite era of esports and I don't think that will ever come back at this point. Back before the moneymen came in and took over, when there were all kinds of sponsored tournaments from many different companies, and the game was still in a state of flux and things like Hellion Drops could take an entire tournament by storm out of nowhere.
Maybe I'm just biased because classic RTS games like StarCraft are one of my favourite genres of games and they've been in an unfortunate nadir this past decade, for various reasons, but there's no doubt that the SC2 esports scene showed the industry how esports could be done and the current major ones owe a lot to it.
I don't think Blizzard cares enough about the scene to make a real Starcraft 3 that's competitively viable. Though there are at least 3 new studios aiming to make a successor game to SC2. There's...
I don't think Blizzard cares enough about the scene to make a real Starcraft 3 that's competitively viable. Though there are at least 3 new studios aiming to make a successor game to SC2.
There's Frost Giant making Stormgate which was mostly founded by former Blizzard execs who made SC2. This includes a lot of the production designers, creative directors, and game developers who worked on Starcraft 2, so it will probably be closest to SC2 in terms of its design ethos.
There's Sunspear games making Immortal: Gates of Pyre which was founded by a team of SC2 modders and a few pros. It seems pretty esports focused and has a very intense and detailed amount of lore. I reckon this is going to be less mainstream than Stormgate, but will probably wing up being the more "indie" or "avant garde" choice.
Overall I think one of the unhealthiest things for the health of the RTS genre was having it dominated by a Starcraft monoculture. It would be great to have 3 or more working RTS games out there with lots of transferrable skills between them so there is more room for pros and casters to specialize or dabble, like how the fighting game scene works.
Yeah, Blizzard seems to be in some throes I'm not sure it will ever come out of. I hadn't heard of Immortal: Gates of Pyre yet, so thank you for that, I'd been following Stormgate for a while and...
Yeah, Blizzard seems to be in some throes I'm not sure it will ever come out of. I hadn't heard of Immortal: Gates of Pyre yet, so thank you for that, I'd been following Stormgate for a while and am waiting to see what comes out from Kim next. I've also been wondering what Dustin Browder has been up to but that studio hasn't seemed to announce anything yet.
I'm looking forward to the other games from the ex-SC2 members because if there's anything that can save the RTS genre, it's a volume of options to show that RTS games are so much more than just StarCraft.
I wish that monoculture never happened. I can understand why it came up: StarCraft 2 was the only massively successful RTS at the time and everyone thought it had to be like that, especially after the disastrous C&C4 failed to make any sort of splash and the Dawn of War series dropped all the base-building. Also Blizzard are probably never going to make an RTS WarCraft game again so that did not help matters, since that provided a great counterbalance for people that preferred the other spectrum of the genre. The idea that StarCraft was the benchmark for all RTS games was a misgiving that turned into truthiness that ended up stifling the genre. The amount of times people described not like RTS games but then would describe only the unique parts of StarCraft in the genre as the reason why was overwhelming. I'm sure if there were more viable options in the early 2010s, we would not have had such a dearth of RTS games now.
Not even 2...Startcraft BW was a masterpiece in a way virtually no other RTS has been, before or since. It's the only one that has any semblance of balance while retaining completely asymettrical...
I wish that monoculture never happened. I can understand why it came up: StarCraft 2
Not even 2...Startcraft BW was a masterpiece in a way virtually no other RTS has been, before or since.
It's the only one that has any semblance of balance while retaining completely asymettrical units, with 3 completely different races.
Starcraft 2 is a great game, but it stood on the shoulders that was BW.
I think vanilla SC2 was pretty cool: the queen was a really cool unit that really felt like 'zerg'. I didn't like the expansion units as much, and maybe they didn't spend the same time polishing...
I think vanilla SC2 was pretty cool: the queen was a really cool unit that really felt like 'zerg'. I didn't like the expansion units as much, and maybe they didn't spend the same time polishing as they did on the stand-alone game; however that's a subjective take.
Its true...but by 2005 Starcraft 1 still had tremendous staying power, while most of the contemporary RTS games had fallen to the wayside. The genre itself has been on life support since the PS3...
Its true...but by 2005 Starcraft 1 still had tremendous staying power, while most of the contemporary RTS games had fallen to the wayside.
The genre itself has been on life support since the PS3 and XB360 started drawing more and more publisher attention...PC exclusives limited the market tremendously.
StarCraft 2 inherited a monoculture at its release in 2010.
Honestly, I mostly just blame SC2 being enough for the niche that was left over after MOBAs and the like swooped in and captured a huge portion of the old audience. It's funny, because while I do...
StarCraft 2 was the only massively successful RTS at the time and everyone thought it had to be like that
Honestly, I mostly just blame SC2 being enough for the niche that was left over after MOBAs and the like swooped in and captured a huge portion of the old audience. It's funny, because while I do think you're right that SC2 became the only face of RTS, that didn't really translate into developers trying to make their games like it. In fact, the whole macro-driven 1v1 focused subgenre dried up. I was always interested in trying other RTSes, but whenever something would come out it'd be like Company of Heroes, Total War, or whatever those ones with the giant mechs were. Not to say there's anything wrong with those, but they're not my side of the genre and there was very little for people like me who liked StarCraft and AoE-styled games. Beyond the odd Grey Goo, no one really tried.
I just really wish he'd have better streaming times for EU :( If I'm lucky, I can catch the last 30-60 minutes of his stream in the morning after getting up, but he said that in PEI he's probably gonna move his stream up an hour, so no more catching the end for me. And I think he starts about the time I just went to bed.
I've been following StarCraft e-sports since it was a blurry patch of pixels and Tastosis was always a constant throughout that set the gold standard. All the best to Artosis and his family! (....and please stream either early in your morning or at least a few hours later :D)
He has 4 kids, but hopefully real-estate in PEI will be cheap enough that he can soundproof his studio and not wake them from their naps when he starts raging. :-D
Old news for anyone who follows this scene, but Artosis is leaving Korea and GSL for family and lifestyle reasons. He’s not fully retiring but seems to be more focused on streaming now.
To add to this, Tasteless have been streaming SC1 since the pandemic. Both of them have been casting ASL (SC1 league) remotely via their patreon (https://www.patreon.com/ASLenglish). The article makes it sounds like the end (possibly for SC2), but in reality it feels like a new golden age for SC1.
Cool! Why the return to SC1?
Many see it as the superior competitive game and there's been a revival movement over the past ~5-6 years. They see the play that comes from it as much more dynamic and positional. I'm not up to date with the current SC2 meta, but I'd be pretty surprised if it wasn't very deathbally like it has been throughout most of its life, and for a number of reasons that kind of thing can't really happen in BW.
For both Tasteless and Artosis specifically, it was always "their game" in a way SC2 never was, much as they love that as well. That was the game they fell in love with and competed in themselves, and they were open in saying nothing could ever really replace that.
The SC2 meta is actually better than it's been in a long time right now. It's still not as positional as Brood War, but there's lots more aggression, lots more pushes, and more little skirmishes around the map than there used to be even a year or so ago.
You've inspired me to spend my evening diving in to the streams again. Any reccomendations on a starting point after being away for 4ish years?
I mostly just watch the GSL tournaments and random Dreamhack bouts honestly.
That's lovely to hear!
Blizzard managed to not screw up it up when they remastered it back in 2017. All they did was make the graphics look great on modern systems, some minor spectator QoL improvements, and kept the gameplay exactly the same. The growth in streaming in the recent years make it possible for commenters like Artosis and Tasteless to make bank on Twitch streaming SC1 ladder. Same thing on the Korean streaming platform where SC1 pros are back. The most recent ASL had both Bisu and Jaedong (two very well known SC1 pros) competing. I'm pretty sure Flash would be playing if he isn't in the military currently.
Although I think there is a fair bit of nostalgia involved, a key part of SC1's longevity is how timeless the gameplay (and how entertaining it is to watch) all these years.
I've stopped regularly watching pro Starcraft a while ago, but man, this one hurts. I got my introduction to the game in college by staying up until ass-o'clock in the morning, watching GSL live.
That hurts a bit. It was always comforting seeing tastosis still in Korea doing their thing whenever my interest in StarCraft flared up again. Not having the pair which were so important in bringing us to the modern era of esports sucks, but I hope it makes Artosis and his family happy.
Arty will be missed for sure. But I will say they've had State casting some GSL games with Tasteless as an alternate for a while now and he's been pretty good. "Stateless" doesn't have quite the same chemistry as Tastosis have, but you're never gonna be able to replicate the bond shared between two guys who came up in the trenches together like Nick and Dan have.
Also if State really wants to have a career of this he's gonna need to come up with a more google-able callsign. lol
It really feels like the SC2 scene has had a hundred nails in its coffin by now but it's still petering along somehow. I used to follow the scene so closely between 2011 and 2016, and the vast majority of the big names are out now. Artosis somehow feels like the biggest loss considering his unending passion for the game but I suppose there's only so much one can live abroad casting the same game before needing to move on. I feel like I've heard him express some hesitations with remaining in Korea much longer before.
Maybe one day we'll get StarCraft 3 and many of these legends returning for a hoorah, opening the doors for new names to make themselves through such a passionate scene. Peak StarCraft 2 esports era is my favourite era of esports and I don't think that will ever come back at this point. Back before the moneymen came in and took over, when there were all kinds of sponsored tournaments from many different companies, and the game was still in a state of flux and things like Hellion Drops could take an entire tournament by storm out of nowhere.
Maybe I'm just biased because classic RTS games like StarCraft are one of my favourite genres of games and they've been in an unfortunate nadir this past decade, for various reasons, but there's no doubt that the SC2 esports scene showed the industry how esports could be done and the current major ones owe a lot to it.
I don't think Blizzard cares enough about the scene to make a real Starcraft 3 that's competitively viable. Though there are at least 3 new studios aiming to make a successor game to SC2.
There's Frost Giant making Stormgate which was mostly founded by former Blizzard execs who made SC2. This includes a lot of the production designers, creative directors, and game developers who worked on Starcraft 2, so it will probably be closest to SC2 in terms of its design ethos.
There's Sunspear games making Immortal: Gates of Pyre which was founded by a team of SC2 modders and a few pros. It seems pretty esports focused and has a very intense and detailed amount of lore. I reckon this is going to be less mainstream than Stormgate, but will probably wing up being the more "indie" or "avant garde" choice.
Then there's there is David Kim's mysterious new studio, Uncapped Games. Kim was the main balance designer for SC2.
Overall I think one of the unhealthiest things for the health of the RTS genre was having it dominated by a Starcraft monoculture. It would be great to have 3 or more working RTS games out there with lots of transferrable skills between them so there is more room for pros and casters to specialize or dabble, like how the fighting game scene works.
Yeah, Blizzard seems to be in some throes I'm not sure it will ever come out of. I hadn't heard of Immortal: Gates of Pyre yet, so thank you for that, I'd been following Stormgate for a while and am waiting to see what comes out from Kim next. I've also been wondering what Dustin Browder has been up to but that studio hasn't seemed to announce anything yet.
I'm looking forward to the other games from the ex-SC2 members because if there's anything that can save the RTS genre, it's a volume of options to show that RTS games are so much more than just StarCraft.
I wish that monoculture never happened. I can understand why it came up: StarCraft 2 was the only massively successful RTS at the time and everyone thought it had to be like that, especially after the disastrous C&C4 failed to make any sort of splash and the Dawn of War series dropped all the base-building. Also Blizzard are probably never going to make an RTS WarCraft game again so that did not help matters, since that provided a great counterbalance for people that preferred the other spectrum of the genre. The idea that StarCraft was the benchmark for all RTS games was a misgiving that turned into truthiness that ended up stifling the genre. The amount of times people described not like RTS games but then would describe only the unique parts of StarCraft in the genre as the reason why was overwhelming. I'm sure if there were more viable options in the early 2010s, we would not have had such a dearth of RTS games now.
Not even 2...Startcraft BW was a masterpiece in a way virtually no other RTS has been, before or since.
It's the only one that has any semblance of balance while retaining completely asymettrical units, with 3 completely different races.
Starcraft 2 is a great game, but it stood on the shoulders that was BW.
I think vanilla SC2 was pretty cool: the queen was a really cool unit that really felt like 'zerg'. I didn't like the expansion units as much, and maybe they didn't spend the same time polishing as they did on the stand-alone game; however that's a subjective take.
I still watch SC1: shout out to Falcon Paladin. I particularly enjoy watching ZvT and ZvP.
There was a lively RTS scene with many different awesome games for years after Brood War's release, so I dunno about blaming it.
Its true...but by 2005 Starcraft 1 still had tremendous staying power, while most of the contemporary RTS games had fallen to the wayside.
The genre itself has been on life support since the PS3 and XB360 started drawing more and more publisher attention...PC exclusives limited the market tremendously.
StarCraft 2 inherited a monoculture at its release in 2010.
Honestly, I mostly just blame SC2 being enough for the niche that was left over after MOBAs and the like swooped in and captured a huge portion of the old audience. It's funny, because while I do think you're right that SC2 became the only face of RTS, that didn't really translate into developers trying to make their games like it. In fact, the whole macro-driven 1v1 focused subgenre dried up. I was always interested in trying other RTSes, but whenever something would come out it'd be like Company of Heroes, Total War, or whatever those ones with the giant mechs were. Not to say there's anything wrong with those, but they're not my side of the genre and there was very little for people like me who liked StarCraft and AoE-styled games. Beyond the odd Grey Goo, no one really tried.