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What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
After watching a short video on youtube I ended up buying a copy of Rain World. I know I should have waited since there are a ton of other games I also want to play, but the last update said that there would be a price hike after they publish their expansion and I already wanted it enough that the pricing game actually worked on me.
Rain World is a very strangely magical game.
Practically nothing is ever explained to you. There's a short slideshow that shows how your player character gets stuck where they are, but they don't tell you what kind of creature you are or anything about the strange location you find yourself in. The world is filled with untamed life stretching through miles of what looks like abandoned buildings. And there are predators all over the place who are looking to eat you.
You could call Rain World a metroidvania, but that frankly does the game a disservice. Sure it's got a sprawling map to explore that will require a lot of skill and inference. But the thing that makes this game so much different is that this game is full of life. Every animal and plant that can be interacted with are procedurally animated, making them move around in strangely organic-feeling motions. They also have really well designed AI that goes so far as to give them personalities. They even interact with eachother and remember how you treat them, which causes them to be either friendly or hostile. You can even train some of them to follow you around and guard you from the others. Rain World isn't just a static adventure, it's a living ecosystem.
It's a game that's also brutally hard until you learn the tactics of survival. You actually have a very wide and complex set of movements; the game only tells you about a 10th of the possible moves you can perform. While you have no hand-to-hand combat, you can pick up rocks and spears to defend yourself - though don't expect any given predator to go down with just one spear. You're also under a constant time limit; Each day there is a limited time in which you can go out and find the food you will need to survive because at the end of that time it will rain and flood the entire world minus a small selection of safe spots you can rest in.
I'm just kind of amazed at how interesting I find this game. It feels almost random at times, but in reality it's presenting the entire world, including it's ecology, as a giant puzzle for you to master.
I have been playing Prey (2017) and it has given me a lot to think about with how I interact with modern game design. I love the concept of "Play your own way" advertised in the game, but really, it feels like it's more akin to "Play based on your skill point path (or lack thereof) and the challenge proceeds from there".
After about 16 hours into my play through I have realized a few things, and maybe this is a reflection of what I want out of games and not the game itself:
Why am I essentially an engineering intern performing chores for like 4 hours? I get that I can read books of "lore", but I am uninterested in your home brew D&D campaign and it's rules. I know I can skip this, but the 4 hours of chores makes me feel obligated to engage with something, or else I'm just doing busy work.
Realizing that the "multiple routes" don't actually make the experience more fun. Maybe this would benefit me if I had a self imposed challenge, or was the type of person to replay games, but I am essentially checking out every route at the same point.
the game wants you to play in a "correct way" (the same flaw I saw with the Dishonored games, I don't want to call it good and bad though), but is way more fun mechanically to engage with the "not correct way", in which I get achievements for being a terrible person (but good for science!).
I started this blind play through on the Nightmare difficulty with all survival options on, and I still feel like I am given unlimited resources to do with as I please.
I thought I was going to be coming into a game that would be more of a brain twister, I guess this is what fans of the immersive sim genre had lead me to believe. I am having fun, but that comes from ignoring what the game wants me to do, rather than engaging with it. I do like the sci-fi aspects of the game though. As of right now I would give it 6.5/10, definitely worth one play through, I'm hoping the ending makes up for it, and I am kind of excited to try Mooncrash, which seems to be focused on the game mechanics.
So I just finished Prey recently and my experience was quite a bit more positive than yours from the sound of it.
I was met with a pretty good amount of challenge the whole way through. On Standard difficulty IIRC. This might be because I played on a controller, which isn't my first choice for FPS games, I'm way better on KB+M. Also I never bought the Combat Assist (time slowdown) upgrade, nor did I upgrade my health past 115, because the "extends your natural lifespan by 25 years" skill description creeped me out. So yes, self-imposed challenges, I suppose we could call it.
The lore was pretty good, my only complaint there was they lay down a half dozen copies of each book, so I started to be disappointed finding the same lore snippets again and again. I liked the voice recordings painting characters as human, whether that meant noble, rude, nerdy, dumb, jealous, or corporate drones. A lot of character development was packed into those short clips, which I appreciated.
The endgame is the weakest part of the game IMO. They throw the same game mechanic at you for a few hours, killed a lot of momentum. Enemies suddenly ramp up in difficulty and it does indeed feel like a skill tree check at times.
Storywise, I was satisfied with the payoff, but at the same time I'm sure other players have been disappointed. They could have dialled down the game lengthening running-around parts and put more into the story.
What bad game mechanic?
Zero-gravity flight for what felt like hours, and the nonexistent directional navigation during these sequences.The voice recordings were great, I just felt like after Alex locked me in Deep Storage until I reopened all of the locked doors, the game was very tedious. Maybe I missed some logical way to do whatever I want. I really liked the lore when it came to history, but I felt like they added some things that tried to make the world feel more "Alive" and it was just boring. I don't know how to describe my feelings I guess.
The only combat abilities I really bought were typhon skills, health, and psi, only because it was more annoying to babysit those resources if I ran into invisible flames; I didn't take anything that increased damage that didn't increase CC really. The game basically drowned me in grenades and ammo resources.
The skill tree check was "how you proceed through the game" for me. The ending difficulty spike was absolutely negligible if you used emp grenades and hacked the enemies.
I actually really liked the main plot more than anything, but I felt like System Shock and Deus Ex did it better, maybe I'm just a different gamer than I was when I first played those games.
So, at some point I would like to explain my review system, because my wife constantly harps on me for being too harsh with my scores. like, FFT and XCOM Enemy Within are 9/10 games for me, and they're both on my top games list.
Power To The People
It's a fun little grid based game where you run a power grid company. You start off with a tiny town and have to supply power to it. The city expands, new cities are established, you have to perform maintenance and infrastructure improvements to keep up with demands. It's not super realistic because equipment is allowed to operate beyond their intended capacities, for example low voltage power lines have a default limit of 30MW but you can go beyond that for short periods of times without triggering any safety cutouts. Something that is kinda neat is that the game only pauses at midnight, once you're done building and press Go time keeps going until the next evening. You can still build but you can't pause the game.
The Legend of Zelda: Ocarina of Time
Some of my friends started doing co-op randomizer runs of OoT. I love the idea of running a randomizer with them, but I've never actually played the game myself. Thus, I figured an actual solo runthrough of it was in the cards for me (it's long overdue, actually).
I got it running on my Steam Deck via Ship of Harkinian, which is a
prettyvery incredible PC engine port that adds a ton of quality of life features to the game (most notably an increased framerate and right-stick camera controls and you can set a toggle so the owl defaults to not repeating himself if you button mash through his tutorial comments).I haven't played it long enough to have actual opinions on the game itself, but I'm liking it so far and it's perfect for playing on the Deck.
Grand Mountain Adventure: Wonderlands
This reminds me a lot of Lonely Mountains: Downhill, except it's skiing instead of biking, and it's also more relaxing and less punishing.
Each mountain is its own little open world with different runs and paths and secrets. Also, you gain speed by slaloming, so even just navigating around is fun because you can get into a good back-and-forth rhythm with the controls. The challenges make it more difficult, because you can't just turn at turns and expect to do well -- you have to slalom your way through the course while making sure you're hitting the turns and making the gates, which takes a lot of finesse but feels really good when you get it right.
It's a genuine hidden gem, IMO. I'm loving it so far.
Paradise Killer is a weird murder mystery loveletter to early 90's platforming collectathons, being weirdly low-fi in its environments and 90's anime in character design. You've got to double-jump and airdash all over a dying island to interrogate the remaining members of an immortal apocalyptic cult dedicated to the resurrection of elder gods about the murder of their leaders, as well as a bunch of lesser mysteries along the way.
Did I say it was weird?
It falls down a little bit at the very end when you bring your evidence to trial. I was expecting Phoenix Wright and instead had a fairly dry rendition of the facts that I'd gathered, but it didn't spoil the meticulous gathering that I put into discovering my truth. And it really is your truth, whatever that ends up being. There's no achievement for getting everything "right". It's weird and janky in ways, and is really heavy on existential dread. My favorite item description was on a soda I bought from a vending machine:
It's heavy in just the right way.
I've got this exact game installed on my Steam Deck at this very moment but at the same time it keeps getting leapfrogged by other games. Which is a shame because I have played through a little bit and it really feels like a game that I should love.
Paradise Killer is really magical. I don't know how it does it, but it puts me in this trance and the real world ceases to exist. It's just me and retro cyber floppy diskpunk scenery and buildings and blood spatter and pointless collectible trinkets. Yeah it's weird until it becomes second nature. Then some hours later I'm shaking my fist angrily when the sun's glare burns through the cracks in the window curtain to pierce that pixelated veil. The sun is too bright, too round, where are the 90-degree corners and gradients? Give me my paradise back.