21 votes

Cities: Skylines II - Feature update schedule, new features

6 comments

  1. Hobofarmer
    Link
    I'm just excited to start over. C:S has the usual downside of Paradox titles, the ever-increasing amount of DLC and mods that seems "necessary" to play the game. That being said, the two features...

    I'm just excited to start over. C:S has the usual downside of Paradox titles, the ever-increasing amount of DLC and mods that seems "necessary" to play the game.

    That being said, the two features I'm most excited for with this new iteration are the road tools and traffic AI enhancements.

    7 votes
  2. boon
    Link
    The first of the feature updates was posted here just the other day. Paradox have also published a link of each of the 13 features they are going to publish, and through this we can learn a little...

    The first of the feature updates was posted here just the other day. Paradox have also published a link of each of the 13 features they are going to publish, and through this we can learn a little of the new features in the game that weren't focused on in the trailer:

    • Smaller map tiles, but easier to unlock and almost all the map can be unlocked for one city
    • Climates and seasons - different areas have different climates with changing seasons
    • Development tree - city growth appears to be no longer linear, with a branched set of decisions to make on where to expand and unlock
    • Cinematic camera, advanced photo mode - New tools for taking shareable photos
    6 votes
  3. sparksbet
    Link
    I'm extremely excited about the new options to build more walkable neighborhoods and public transit. That plus actually simulating parking really fills me with hope that this will more accurately...

    I'm extremely excited about the new options to build more walkable neighborhoods and public transit. That plus actually simulating parking really fills me with hope that this will more accurately reflect the downsides of car-centric design

    4 votes
  4. DavesWorld
    Link
    I love builder games, a lot, and was really excited about C:S 1. Then it came out and the traffic issues were exposed. Issues they'd pretty carefully managed to hide prior to launch. I'm not...

    I love builder games, a lot, and was really excited about C:S 1. Then it came out and the traffic issues were exposed. Issues they'd pretty carefully managed to hide prior to launch.

    I'm not getting burned again. I really want a city builder game that's not just a painter (meaning, you paint buildings across the map and get to look at them appear and that's the extent of the 'game'). I want some complexity, where I can balance and manage utilities and zones and funds and population. Matching needs to sources, supplying labor to industry, housing to labor, and so on.

    Most of what I find interesting isn't at all when the traffic model stacks everyone up into one lane, and none of the tools a real city might use to manage and encourage flow in different ways work.

    Their marketing blitz for C:S 2 has started showing up, and I've noticed. They've clearly learned there are people like me, because they're plastering "Traffic AI" into all their marketing.

    But C:S 1 was so bad, so inept, that I'm definitely not biting until it's all the way out in the wild, and I can see real people who aren't shills or devs build semi-real cities that have real ebb and flow in how the sims populate and move around the world. You know, the thing cities need.

    If they have working traffic management, that enables a real living city simulation, then I'll bite. But not until I can be sure the marketing geeks aren't just shining me on. Because I'm still very annoyed, all these years later, by C:S. Very annoyed. Never been more angry I gave a game my money.

    4 votes
  5. cokedragon
    Link
    So excited for this. As a console player, this is all new to me stuff I've watched YouTubers play with.

    So excited for this. As a console player, this is all new to me stuff I've watched YouTubers play with.

  6. the-phony-pony
    Link
    I'm very excited for CS:II. I casually play CS:I vanilla - haven't purchased a single DLC or content creator pack. I don't think I'm going to preorder or purchase Day 0 - maybe wait a few months...

    I'm very excited for CS:II. I casually play CS:I vanilla - haven't purchased a single DLC or content creator pack. I don't think I'm going to preorder or purchase Day 0 - maybe wait a few months for the first bit of fixes and things to get ironed out. But I love the new utility management (everything under roads). City Planner Plays is my favorite content creator on YouTube for CS:I and I plan to keep watching his analysis of the trailers and videos they release.