Lots of QOL changes, can't wait to see more! I just hope that they implemented some better traffic algorithm, and I won't be stuck watching every car merge in a single lane, leaving 5 other lanes...
Lots of QOL changes, can't wait to see more! I just hope that they implemented some better traffic algorithm, and I won't be stuck watching every car merge in a single lane, leaving 5 other lanes wide open.
The schedule for all upcoming "Feature Highlights" videos by Colossal Order can be found here. I'll also be posting them as individual comments in this post as and when they are published to YouTube.
The schedule for all upcoming "Feature Highlights" videos by Colossal Order can be found here. I'll also be posting them as individual comments in this post as and when they are published to YouTube.
I never thought I’d get so excited over roundabouts. In all seriousness, there’s some really cool features here, and plenty of little quality of life improvements. Everything seems to knit...
I never thought I’d get so excited over roundabouts.
In all seriousness, there’s some really cool features here, and plenty of little quality of life improvements. Everything seems to knit together really well from the video.
As a bonus, at about 1:56 you can see two pedestrians jog over the crossing because the light turned red. Love these little touches!
Honestly Cities Skylines 2 could just fix up the graphics some and pull some mod features into the core game (like traffic manager and the intersection tool, which seems to be happening) and it...
Honestly Cities Skylines 2 could just fix up the graphics some and pull some mod features into the core game (like traffic manager and the intersection tool, which seems to be happening) and it would be a buy from me.
If they just repackaged Cities Skylines with Traffic Mod: President Edition included in the base game and medium density development added I would buy it without a 2nd thought. The fact that C:S2...
If they just repackaged Cities Skylines with Traffic Mod: President Edition included in the base game and medium density development added I would buy it without a 2nd thought. The fact that C:S2 is a whole new game is just icing on the cake for me.
From videos and analysis it appears a lot of mod features are integrated into the game now, definitely see precision engineering features at least and looking at the tools it all seems to be far...
From videos and analysis it appears a lot of mod features are integrated into the game now, definitely see precision engineering features at least and looking at the tools it all seems to be far more powerful from stock.
I fell down the people-focused urbanism rabbit hole on YouTube the other day, courtesy of Not Just Bikes, and it was a curious coincidence to see this announcement pop up in my feed not long...
I fell down the people-focused urbanism rabbit hole on YouTube the other day, courtesy of Not Just Bikes, and it was a curious coincidence to see this announcement pop up in my feed not long after. It'd be interesting to try and replicate some of the ideas of walkable cities in C:S2, but this trailer has left me with an impression that it's once again focusing on the North American-style car-centric design, which is kind of a shame. Though I haven't been following the news closely, so maybe I'm off-base here?
Cities: Skylines 1 has gotten a lot of non-car options over time, some through DLC. Mass Transit was a whole DLC for adding monorails, ferries, transit hubs. Snowfall DLC brought...
Cities: Skylines 1 has gotten a lot of non-car options over time, some through DLC. Mass Transit was a whole DLC for adding monorails, ferries, transit hubs. Snowfall DLC brought trams/streetcars/LRT. Plazas and Promenades brought pedestrian zones and pedestrian only streets. Roads are still the primary building block of neighbourhoods, but there's plenty of alternative options to take (rail, LRT, busses, bikes) to provide better options -- and you'll likely need to use all of them to build a city in the game that isn't drowning in traffic.
Cities: Skylines 2 looks like it will be a mixed bag, still car-primary, but with other transit like rail and trams/streetcars in the trailer. There's apparently no big bike content on launch, but it will surely come in DLC or updates.
So, C:S1 lets you build with lots of alternative transit mods, C:S2 on launch will let you do the same, but maybe with less options until they roll them out over time.
I've found this article that states the game will actually properly simulate parking now, so maybe the role of the public transit will be even more important. I'm going to stay cautiously...
I've found this article that states the game will actually properly simulate parking now, so maybe the role of the public transit will be even more important. I'm going to stay cautiously optimistic for now.
I am so excited for this and it is going to be a really hard 126 days to wait. I was a day one Cities: Skylines player, I remember the anticipation for it after SC4, and after SC2013 bombed hard....
I am so excited for this and it is going to be a really hard 126 days to wait. I was a day one Cities: Skylines player, I remember the anticipation for it after SC4, and after SC2013 bombed hard. All I needed out of C:S2 was incorporating some mods, making a more solid mod platform, and learning from some of the DLC they made (like Industries). From what I've seen and read, that's what they're doing, and more.
I have a copy of GTAV I've messed around with a few times so yeah, pretty much and I haven't even played C:S much at all in the past couple of years, got a little tired of it and I think ended up...
I have a copy of GTAV I've messed around with a few times so yeah, pretty much and I haven't even played C:S much at all in the past couple of years, got a little tired of it and I think ended up with a bunch of corrupted saves due to all the mods I had installed. I might clean install and play with it again though, I enjoy it.
Oh and a correction: I bought Planet Coaster, didn't play it much either.
I used to game when I was a teenager but just fell out with it for the most part, nothing much released in the past decade seems very interesting to me but I always enjoyed creative/open world/city builder games, bullfrog games in the 90s etc.
I just wiped my subscriptions and started fresh recently, to do one last hurrah in C:S1 before C:S2 comes out. The subreddit has two good wiki pages for mods: Only essentials for an enhanced...
I just wiped my subscriptions and started fresh recently, to do one last hurrah in C:S1 before C:S2 comes out. The subreddit has two good wiki pages for mods:
As others have said, TM:PE is almost mandatory. Skyve is a very good thing to have, to get compatibility reports for mods (disclaimer: it installs an application on your desktop, which is kind of fucked up). Game Anarchy is good for toggling game features. "81 Tiles 2" is for me a must have, since it lets you unlock the full map, but also it lets you disable having to build tedious water and power pipes/power-lines.
For ones that change the game in a way I personally prefer, Realistic Population and Real Time. Realistic Population makes the distribution of people in the city more realistic, and Real Time includes day night cycles and weekends changing pop habits.
As mentioned below, Move It is basically essential. Precision Engineering mod was nice to have too. Traffic Manager PE allowed a lot of fine control of roads which becomes essential in a large...
As mentioned below, Move It is basically essential.
Precision Engineering mod was nice to have too.
Traffic Manager PE allowed a lot of fine control of roads which becomes essential in a large city otherwise the traffic AI breaks down completely.
This looks intriguing. I saw how much engine changes improve gameplay when I upgraded from Transport Fever 1 to 2. Looks like I'm gonna need a new PC though, oof.
This looks intriguing. I saw how much engine changes improve gameplay when I upgraded from Transport Fever 1 to 2. Looks like I'm gonna need a new PC though, oof.
Managing traffic in a growing city was a core part of Cities: Skylines, and for the sequel we wanted to bring you a more advanced system to make the city feel more realistic and alive.
Lots of QOL changes, can't wait to see more! I just hope that they implemented some better traffic algorithm, and I won't be stuck watching every car merge in a single lane, leaving 5 other lanes wide open.
Traffic AI is going to be the topic of their second "Feature Highlights" video, due out on 26th June.
Cool. Even in this video, the cars seemed to have better routes, in the roundabout section. I will remain hopeful.
Honestly I want to make a roundabout just to see if I can get a car trapped In it. Im just wondering if I’ll have ways of making it more likely.
The schedule for all upcoming "Feature Highlights" videos by Colossal Order can be found here. I'll also be posting them as individual comments in this post as and when they are published to YouTube.
I never thought I’d get so excited over roundabouts.
In all seriousness, there’s some really cool features here, and plenty of little quality of life improvements. Everything seems to knit together really well from the video.
As a bonus, at about 1:56 you can see two pedestrians jog over the crossing because the light turned red. Love these little touches!
Honestly Cities Skylines 2 could just fix up the graphics some and pull some mod features into the core game (like traffic manager and the intersection tool, which seems to be happening) and it would be a buy from me.
If they just repackaged Cities Skylines with Traffic Mod: President Edition included in the base game and medium density development added I would buy it without a 2nd thought. The fact that C:S2 is a whole new game is just icing on the cake for me.
From videos and analysis it appears a lot of mod features are integrated into the game now, definitely see precision engineering features at least and looking at the tools it all seems to be far more powerful from stock.
I fell down the people-focused urbanism rabbit hole on YouTube the other day, courtesy of Not Just Bikes, and it was a curious coincidence to see this announcement pop up in my feed not long after. It'd be interesting to try and replicate some of the ideas of walkable cities in C:S2, but this trailer has left me with an impression that it's once again focusing on the North American-style car-centric design, which is kind of a shame. Though I haven't been following the news closely, so maybe I'm off-base here?
Cities: Skylines 1 has gotten a lot of non-car options over time, some through DLC. Mass Transit was a whole DLC for adding monorails, ferries, transit hubs. Snowfall DLC brought trams/streetcars/LRT. Plazas and Promenades brought pedestrian zones and pedestrian only streets. Roads are still the primary building block of neighbourhoods, but there's plenty of alternative options to take (rail, LRT, busses, bikes) to provide better options -- and you'll likely need to use all of them to build a city in the game that isn't drowning in traffic.
Cities: Skylines 2 looks like it will be a mixed bag, still car-primary, but with other transit like rail and trams/streetcars in the trailer. There's apparently no big bike content on launch, but it will surely come in DLC or updates.
So, C:S1 lets you build with lots of alternative transit mods, C:S2 on launch will let you do the same, but maybe with less options until they roll them out over time.
I've found this article that states the game will actually properly simulate parking now, so maybe the role of the public transit will be even more important. I'm going to stay cautiously optimistic for now.
I am so excited for this and it is going to be a really hard 126 days to wait. I was a day one Cities: Skylines player, I remember the anticipation for it after SC4, and after SC2013 bombed hard. All I needed out of C:S2 was incorporating some mods, making a more solid mod platform, and learning from some of the DLC they made (like Industries). From what I've seen and read, that's what they're doing, and more.
Is there any news or speculation about a possible release date?
24th October 2023.
First game I will buy for years!.. actually, thinking about it the last game I bought was Cities: Skylines...
Wow, that's impressive. Do you only play city builders?
I have a copy of GTAV I've messed around with a few times so yeah, pretty much and I haven't even played C:S much at all in the past couple of years, got a little tired of it and I think ended up with a bunch of corrupted saves due to all the mods I had installed. I might clean install and play with it again though, I enjoy it.
Oh and a correction: I bought Planet Coaster, didn't play it much either.
I used to game when I was a teenager but just fell out with it for the most part, nothing much released in the past decade seems very interesting to me but I always enjoyed creative/open world/city builder games, bullfrog games in the 90s etc.
Were your mods LSPDFR?
LSPDFR? sorry not aware of that
Move It is a must.
I just wiped my subscriptions and started fresh recently, to do one last hurrah in C:S1 before C:S2 comes out. The subreddit has two good wiki pages for mods:
As others have said, TM:PE is almost mandatory. Skyve is a very good thing to have, to get compatibility reports for mods (disclaimer: it installs an application on your desktop, which is kind of fucked up). Game Anarchy is good for toggling game features. "81 Tiles 2" is for me a must have, since it lets you unlock the full map, but also it lets you disable having to build tedious water and power pipes/power-lines.
For ones that change the game in a way I personally prefer, Realistic Population and Real Time. Realistic Population makes the distribution of people in the city more realistic, and Real Time includes day night cycles and weekends changing pop habits.
I also haven't had a chance to use it yet but Network Multitool looks real sick, and it seems like C:S2 is going to incorporate some of those features: https://steamcommunity.com/sharedfiles/filedetails/?id=2560782729
Annnd then there's this, a collection that adds some SimCity 4 buildings in to the game: https://steamcommunity.com/workshop/filedetails/?id=2882240274
Because frankly, the services buildings in SC4 are nostalgic and imo prettier than the C:S1 ones.
All the 'x Anarchy' mods installed is how I play the game.
As mentioned below, Move It is basically essential.
Precision Engineering mod was nice to have too.
Traffic Manager PE allowed a lot of fine control of roads which becomes essential in a large city otherwise the traffic AI breaks down completely.
This looks intriguing. I saw how much engine changes improve gameplay when I upgraded from Transport Fever 1 to 2. Looks like I'm gonna need a new PC though, oof.
This is looking so good, I'm really looking forward to this game. Really loved the first game and played it for several hundred hours.
Feature highlights #2: Traffic AI | Cities: Skylines II
YouTube – Cities: Skylines – 26th June 2023