This is a community platform that develops achievement sets for retro games that players can then attempt to unlock through playing them on emulators. You can see an example game and its...
This is a community platform that develops achievement sets for retro games that players can then attempt to unlock through playing them on emulators.
You can see an example game and its achievement list here: Super Mario 64. It has a good amount of "progress" achievements, like getting 30, 50, 70 stars and so on, but it also has a lot of specific challenges, like "Climb to the top of the mountain in Bob-omb Battlefield without pressing 'A' or using a Warp."
The achievements are given out in two different modes: softcore and hardcore. Softcore mode allows a lot of emulation features to be used (e.g. save states, speed adjustments, etc.), while hardcore locks the emulator down and attempts to recreate what it would be like to get them on original hardware, so you can't cheese your way to success.
You can see the supported emulators here. I installed RetroDECK on my Steam Deck, which plugs most of its emulators into RetroAchievements effortlessly. It's been fun to unlock trophies as I make my way through old games. If you have any interest in achievement hunting and/or emulation, give it a look!
I really love RetroAchievements. I’ve never been much of a trophy hunter in modern games but for some reason having achievements in the retro games that I grew up playing as a kid really breathes...
I really love RetroAchievements. I’ve never been much of a trophy hunter in modern games but for some reason having achievements in the retro games that I grew up playing as a kid really breathes new life into them.
Echo a similar experience. Using RetroAchievements on Steam Deck while doing another Super Metroid run was very fun, not much of a trophy person, but it did add some additional enjoyment
Echo a similar experience. Using RetroAchievements on Steam Deck while doing another Super Metroid run was very fun, not much of a trophy person, but it did add some additional enjoyment
RetroAchievements help keep me focused on one game. It seems silly, but they’re a nice motivation to actually play them as opposed to loading them up on the device of the week and abandoning them...
RetroAchievements help keep me focused on one game. It seems silly, but they’re a nice motivation to actually play them as opposed to loading them up on the device of the week and abandoning them shortly thereafter (guilty as charged). I’ve been tackling Crash 2 & 3, and Oddworld: Abe’s Odyssey most recently.
That being said, if you’re a completionist you may find some achievements a bit iffy as to whether or not they belong in the main set. Sometimes they’re bordering on the types of challenges one would expect from a speed runner. I don’t mean “beat the game in X amount of time”, but ones that require a mapped out plan to execute, involve multiple missable steps, and a lot of the time require another playthrough if you’ve messed something up along the way. Of course, this is further exacerbated by playing on Hardcore which forbids save states. Just mentioning as you may go into a game with the intention to get them all and discover the odd one that is fairly unwieldy compared to the rest.
Overall though, it’s a really great repository for keeping track of all of your old favourites you’ve played through, and on the upside there are plenty of challenges outside of the scope of the games typical progression that are plenty fun too.
This is a neat idea, but ultimately for me it would make me stinky about all the achievements I've earned but don't have unlocked. I'm a retro enthusiast and have played many, many, many games......
This is a neat idea, but ultimately for me it would make me stinky about all the achievements I've earned but don't have unlocked. I'm a retro enthusiast and have played many, many, many games... and I'm likely not going to run through all of them again. So do my accomplishments mean nothing since I don't get cheevos unless I play them again?
The reality is the cheevos mean nothing, they're just a carrot to get you to progress through the game. And that's good for those who want it, I don't need it personally. I DO like very creative achievements that force you to play the game in new and interesting ways (think the gnome achievement in HL2)... but I doubt most of Retroachievements' are like that, they're probably pretty straightforward since they had to come up with so many.
This is a community platform that develops achievement sets for retro games that players can then attempt to unlock through playing them on emulators.
You can see an example game and its achievement list here: Super Mario 64. It has a good amount of "progress" achievements, like getting 30, 50, 70 stars and so on, but it also has a lot of specific challenges, like "Climb to the top of the mountain in Bob-omb Battlefield without pressing 'A' or using a Warp."
The achievements are given out in two different modes: softcore and hardcore. Softcore mode allows a lot of emulation features to be used (e.g. save states, speed adjustments, etc.), while hardcore locks the emulator down and attempts to recreate what it would be like to get them on original hardware, so you can't cheese your way to success.
You can see the supported emulators here. I installed RetroDECK on my Steam Deck, which plugs most of its emulators into RetroAchievements effortlessly. It's been fun to unlock trophies as I make my way through old games. If you have any interest in achievement hunting and/or emulation, give it a look!
I really love RetroAchievements. I’ve never been much of a trophy hunter in modern games but for some reason having achievements in the retro games that I grew up playing as a kid really breathes new life into them.
Echo a similar experience. Using RetroAchievements on Steam Deck while doing another Super Metroid run was very fun, not much of a trophy person, but it did add some additional enjoyment
RetroAchievements help keep me focused on one game. It seems silly, but they’re a nice motivation to actually play them as opposed to loading them up on the device of the week and abandoning them shortly thereafter (guilty as charged). I’ve been tackling Crash 2 & 3, and Oddworld: Abe’s Odyssey most recently.
That being said, if you’re a completionist you may find some achievements a bit iffy as to whether or not they belong in the main set. Sometimes they’re bordering on the types of challenges one would expect from a speed runner. I don’t mean “beat the game in X amount of time”, but ones that require a mapped out plan to execute, involve multiple missable steps, and a lot of the time require another playthrough if you’ve messed something up along the way. Of course, this is further exacerbated by playing on Hardcore which forbids save states. Just mentioning as you may go into a game with the intention to get them all and discover the odd one that is fairly unwieldy compared to the rest.
Overall though, it’s a really great repository for keeping track of all of your old favourites you’ve played through, and on the upside there are plenty of challenges outside of the scope of the games typical progression that are plenty fun too.
This is a neat idea, but ultimately for me it would make me stinky about all the achievements I've earned but don't have unlocked. I'm a retro enthusiast and have played many, many, many games... and I'm likely not going to run through all of them again. So do my accomplishments mean nothing since I don't get cheevos unless I play them again?
The reality is the cheevos mean nothing, they're just a carrot to get you to progress through the game. And that's good for those who want it, I don't need it personally. I DO like very creative achievements that force you to play the game in new and interesting ways (think the gnome achievement in HL2)... but I doubt most of Retroachievements' are like that, they're probably pretty straightforward since they had to come up with so many.