As a HUGE fan of FFCC, and with being disappointed by the recent Remastered version and how much it butchered the essence of the original, I love that these people did this.
As a HUGE fan of FFCC, and with being disappointed by the recent Remastered version and how much it butchered the essence of the original, I love that these people did this.
I loved the game too as a kid and played this a ton with my brother and was also disappointed by the 'remaster' removing everything that made the first unique to play. I totally would have bought...
I loved the game too as a kid and played this a ton with my brother and was also disappointed by the 'remaster' removing everything that made the first unique to play. I totally would have bought it but as the article mentions, there is no shared progress so playing the same levels over and over with your friends would totally suck.
I didn't even know those game boy cables could link up to a gameboy player for the Gamecube! It's quite the Frankenstein setup, I'm curious to see how much latency there would be with all the adapters and it being controlled online, then the video output also being streamed. I'm not too optimistic if this would truly be playable but it's quite the feat and a fun side project nonetheless!
There has to be a way to do this in software with 4 instances of a GBA emulator and an instance of a GC emulator, right? If someone could figure that out that would be a really cool way to let...
There has to be a way to do this in software with 4 instances of a GBA emulator and an instance of a GC emulator, right? If someone could figure that out that would be a really cool way to let people play this who can't afford all that hardware.
That said, the unhinged hardware mess is awesome and I love it.
This is definitely a lot, lot easier with software- but that wasn't the point. The point is, naturally, to have a ridiculous setup that somehow uses original hardware and I love it
This is definitely a lot, lot easier with software- but that wasn't the point. The point is, naturally, to have a ridiculous setup that somehow uses original hardware and I love it
Dolphin can actually do this natively now - originally, you could link a running Dolphin instance with a VBA-M instance, but now it's even easier because Dolphin packages a stripped-down mGBA with...
Dolphin can actually do this natively now - originally, you could link a running Dolphin instance with a VBA-M instance, but now it's even easier because Dolphin packages a stripped-down mGBA with it, so you can just set up multiple GBA controllers - they even work with netplay. That being said, I agree with donn that doing it in hardware is so much cooler.
There currently is a way to make this possible using emulation. These guys didn't want to emulate, they wanted to find a way to do it with actual hardware and the game disc.
There currently is a way to make this possible using emulation. These guys didn't want to emulate, they wanted to find a way to do it with actual hardware and the game disc.
I love this project so much - it's just the right amount of nonsense and "of course you'd do it that way"
As a HUGE fan of FFCC, and with being disappointed by the recent Remastered version and how much it butchered the essence of the original, I love that these people did this.
I loved the game too as a kid and played this a ton with my brother and was also disappointed by the 'remaster' removing everything that made the first unique to play. I totally would have bought it but as the article mentions, there is no shared progress so playing the same levels over and over with your friends would totally suck.
I didn't even know those game boy cables could link up to a gameboy player for the Gamecube! It's quite the Frankenstein setup, I'm curious to see how much latency there would be with all the adapters and it being controlled online, then the video output also being streamed. I'm not too optimistic if this would truly be playable but it's quite the feat and a fun side project nonetheless!
There has to be a way to do this in software with 4 instances of a GBA emulator and an instance of a GC emulator, right? If someone could figure that out that would be a really cool way to let people play this who can't afford all that hardware.
That said, the unhinged hardware mess is awesome and I love it.
This is definitely a lot, lot easier with software- but that wasn't the point. The point is, naturally, to have a ridiculous setup that somehow uses original hardware and I love it
Dolphin can actually do this natively now - originally, you could link a running Dolphin instance with a VBA-M instance, but now it's even easier because Dolphin packages a stripped-down mGBA with it, so you can just set up multiple GBA controllers - they even work with netplay. That being said, I agree with donn that doing it in hardware is so much cooler.
There currently is a way to make this possible using emulation. These guys didn't want to emulate, they wanted to find a way to do it with actual hardware and the game disc.