Team Fortress 2 community peacefully protests bot problem with #SaveTF2 campaign, Valve responds Article 372 words 11 votes
The battle for Bungie's soul: Inside the studio's struggle for a better work culture Article 7813 words 11 votes
Turns out the hardest part of making a game is...everything Article 7231 words, published Aug 29 2017 8 votes
Anthem development ceases, BioWare to focus on Dragon Age, Mass Effect Article 813 words, published Feb 15 2019 9 votes
Roblox files for IPO - Kid-focused, user-generated content platform has not yet turned a profit despite skyrocketing DAUs, bookings Article 765 words, published Nov 10 2020 5 votes
Amid accusations of harassment and bad business practices, Ben Judd has resigned or been removed from his positions as CEO of Dangen, VP of DDM Japan, and more Article 3165 words 4 votes
2019 in Review: Gaming industry figures and companies faced a year of PR disasters and missteps with few lasting consequences, but some progress was made Article 1824 words, published Dec 9 2019 7 votes
Ubisoft delays Watch Dogs Legion, Gods & Monsters, Rainbow Six Quarantine and dramatically drops financial targets Article 547 words, published Oct 8 2019 8 votes
Google Stadia's controller will only work wirelessly with a Chromecast Ultra at launch, and must be connected to PCs and phones with a cable Article 7 votes
World of Warcraft Classic's game director Ion Hazzikostas reflects on the genesis of the idea, its challenging development, and the importance of a unified community Article 2670 words 6 votes
Kind Words: A game of lo-fi beats, writing nice letters to strangers, and feeling less alone ~games.game_design Article 1966 words 20 votes