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    1. The case for left-handed representation in gaming

      Hi and hello all and fellow southpaws, With the increasing option to pick from genders between characters (unless heavily tied into story and designed that way) it feels like the next option would...

      Hi and hello all and fellow southpaws,

      With the increasing option to pick from genders between characters (unless heavily tied into story and designed that way) it feels like the next option would be to have left-handedness become an option.
      As a lefty I always felt a little "left" out (pardon the pun) in games as soon as I saw a gun or weapon being held in the "wrong" hand.

      I know CS2 makes the option available if you dig a little, which is a great start.

      So my question is, do you know of any other games that deserve a call out for already having this? Games that might need this (character fantasy) or just a shout out in support of the idea, feel free to discuss below.

      Cheers!

      26 votes
    2. VR gaming is reawakening my enthusiasm for games

      If you're me, you would be someone who would be mildly interested in VR for almost 8 years but never actually managed fork over the money to get a headset. Maybe because you couldn't or because...

      If you're me, you would be someone who would be mildly interested in VR for almost 8 years but never actually managed fork over the money to get a headset. Maybe because you couldn't or because you were afraid to spend so much money on something you don't even know if it would give you motion sickness.

      Last week, I decided that now is the time. I've looked over several devices, like Valve Index, Pico 4, Meta Quest 2 and 3. But my mind was kinda made up, I knew that I would either go for Valve Index or Meta Quest 3. I picked up MQ3.

      The thing arrived on saturday morning. Time to play some games.

      I boot up my desktop and install Steam VR, time to play Half Life Alyx... Cards on the table: I don't consider myself a Half Life fan. Not because I disliked the games, it's just I never played them when they came out. I can see why they are fan favorites and how impressive they were at the time, but I missed the chance to be wowed by them when I played them so many years later.

      But HL Alyx is fixing that.

      First, being "inside" the game was new. As someone who always played games on a 2D screen, I spent way more time than I care to admit looking at different objects, rotating them, interacting with them, etc. Once that novelty wore off, I proceeded with the game.

      There's a scene where someone throws you a weapon. He tells you not worry, it's not loaded... Well, except it was, and when that thing dropped on the floor, it fired, I legit got jump scared. Later, when the crab thingies jump at you, I legit panicked and started shooting hoping that I would hit them. Dark sections? Legit horror.

      I... Do not remember the last time I felt any of these things. If this was a conventional game, the gun falling would at best get a chuckle from me. Crab thingies? Meh, just aim and shoot them. Dark sections? Just another gaming section.

      I think I get it now. I get why so many people like VR games. It's different. Because it's more immersive, you feel more involved with what's happening. Now that I'm writing this, yeah it sounds obvious, duh, but in a VR game it feels like it's you who is inside the game, in a 2D screen it feels like you, but at the same time you also understand that it's not you, it's your character who is inside the game.

      I've been also trying Job Simulator.

      As far as games go, this isn't really a "game". It feels more like a fun tech demo "hey, this is what you can do with a VR". An equivalent game with conventional 2D screen and controllers wouldn't get any attention from the public, and as for me, I would turn it off after 5 or 10 minutes.

      But, it was legit fun. The Gordon Ramsay Robot yelling at me to cook food just made me grab everything and throw them at his face. In the office, I would throw things over to other cubicles like an annoying kid.

      It's exhilarating to rediscover the joy and immersion that gaming can offer through the lens of VR. The sense of presence and tangibility breathes new life into familiar experiences, reigniting that childlike wonder I once felt.

      32 votes
    3. Some thoughts about Starfield's world

      Warning: this post may contain spoilers

      I wrote a blog post for basically my first time ever. It's a first draft, but whatever. I never share my thoughts because I lack confidence, but I want to work on that. I welcome criticism of the way I've presented my thoughts, but my main priority is just discussing Starfield here! I want to hear what y'all think, mainly about the world of Starfield.

      I was starry eyed when I first launched Starfield, but it ultimately left me feeling spaced out. After spending around 25 hours with the game I've realized that I wanted something different from Starfield, and that the game just doesn't keep my mind engaged and imagination running. I feel some guilt saying that. It took a buttload of human working hours to bring Starfield to fruition after all, and I don't want to dismiss that work. It's a very pretty game, with a lot of mechanics, characters, and stories. On paper, it's an ideal game for me. It's a first person adventure through the stars meeting strangers and ogling at alien planets packed in with loot and rpg elements. That's my kind of treadmill to be running on. The type of game loop I enjoy. Ultimately though, it did not fill the space in my head that I wanted it to.

      Starting with the core game play, it's what I had the least expectations for. I am no Bethesda mega fan, but I've dabbled in their games. Their combat, stealth, traversal and so on have always registered as just serviceable to me. That's not really even a criticism as I've never gotten the impression that Bethesda's intention was to draw fans on those elements. They want to provide a simple set of tools to interact with their worlds. The tools they've provided here in Starfield feel fine. They all work. Gun play feels fine, traversal feels fine, stealth feels fine. It's the way those tools interact with their environments, characters, and narration that typically attract me, but don't here. Even their newest game play addition in space ship combat echoes their standard approach. It feels simple but solid. No extravagance like a Star Fox 64 barrel roll, but there's enough going on to feel good. Like the rest of the tool set, it's serviceable enough to let the player interact with their world. The world is what has left me cold.

      Bethesda introduces us to Starfield's world in a baffling place, a place almost opposite to space, a mine. Sure, they planet isn't Earth, but it might as well be Earth. It's dark, dirty, rocky and far from a feast for the eyes. It's no surprise that mines are in the game as Bethesda has always included similar spaces in their games. Such environments are perfect for stuffing loot and combat encounters into, but imagine if Skyrim had began in a cave instead of out in its beautiful landscape. Starfield could've opened in space on a ship or on a number of visually alien worlds, and I think it's a misstep to begin the player in the most unappealing of its environments. Unfortunately, I think it's telling of a large part of the way you will be seeing Starfield's world. From a lot of interior spaces. It's often easy to forget that I'm playing a sci-fi game set in an open world space setting.

      Starfield's world looks like what I imagine it would look like if human space colonization were to actually happen. In that regard, I think they were incredibly successful. It's the realization of this image that I think held Starfield back. Just like a lot of our own real universe, it is often empty and dull. Many landscapes of the planets and moons of Starfield, while sometimes pretty, are more often unremarkable. Procedural generation is an incredible tool that can easily lead to unimaginative results. I'm never able to escape the thought that what I'm looking at was probably computer generated. After visiting around 15 planets, I began to feel as though I'd seen it all before, just in different colors. Often fauna and foliage looked strange but lacked a certain spark of hand crafted creativity. I was never struck by their beauty nor their horror but only their only seemingly random assortment of attributes. On planets with human inhabitants their lacked personality in their work and living spaces with exceptions being the hand crafted major settlements. Buildings and structures felt modular and mass produced by the same manufacturer. All of this is probably an accurate depiction of a real future where we branched out into space, but it doesn't make for a fun video game to see and soak in. Major cities like New Atlantis and Akira City lent much more life to Starfield's world with obvious heart put into their creation. You can see their influences from the sci-fi genre in their construction. Instead of aiming for a large and marketable open world, it's a smaller handcrafted galaxy I wish we would have gotten. Somewhere with its own politics and drama taking place on landscapes with intent and personality. A larger existing universe could be hinted at with follow ups in sequels. Bethesda is bursting at the seems with creative talent, but there was simply too much space to make aesthetically daring from every angle. Instead that talent was stretched an inch thin and a mile wild.

      The inhabitants of Starfield are offensively inoffensive and so dry they'll leave you parched. They're boring, full stop. They lack nuance and detail in their personalities. They begin and end at their core archetypes. The meaning of their existence is only to facilitate the player and be impressed by you. In my 25 hours of play, I didn't find my self endeared to any character except for a sweet old grandma exploring space, but I only liked her because I like that trope. Characters are very formal and professional which I believe was Bethesda's intent. After all, the context of most every interaction has you acting in an official capacity for one of the factions. You're a representative for the professional work these factions are doing, like being a volunteer cop for the United Colonies or Freestar Collective's Rangers or an explorer-researcher for the stuffy Constellation. It makes sense that conversations would be formal, professional, and often to the point. Ultimately that just doesn't make for compelling conversation. I engage with fiction, especially genre fiction, for its strong sense of personality. The characters I found in Starfield feel like they're just going through the motions of their 9 to 5 job. Their framing as a talking head when having conversations with them only highlights their stiffness.

      I believe Starfield is a well-done realization of Bethesda's intent. It's a very corporate and made by committee vision, but it's well executed. It seems they wanted to create a world that resembles a legitimate future where humans leave Earth and colonize the stars. The result is barren unremarkable planets, sterile labs, boring mining and manufacturing facilities, mass produce modular homes, and plenty of empty space. I think they're right, this is what a settled galaxy looks like, but it just doesn't make for a satisfying video game.

      edit: fixed spelling from "feel" to "fill"

      26 votes
    4. How often do you 100% games/in what circumstances would you try to?

      I just got my Spider-Man 2 Platinum trophy and was looking through my trophy list, I wonder how many people will also obsessively chase the 100% or Platinum trophy and under what conditions. My...

      I just got my Spider-Man 2 Platinum trophy and was looking through my trophy list, I wonder how many people will also obsessively chase the 100% or Platinum trophy and under what conditions.

      My personal favorite 100% achievements recently and why:
      Slay the Spire - I dumped almost 500 hours in this game and finally got Eternal One last year, it was an incredible journey and I definitely feel myself getting better as I play
      God of War Ragnorak - I'm a lifelong God of War fan since the originals and getting through this game was definitely a journey. Finishing the final final boss was incredibly satisfying
      Resident Evil 4 Remake - Another one of my personal favorite games of all time, I grinded a week for 50 hours to grab this over about 4 or 5 playthroughs
      Spider-Man 2 - My fastest platinum, not too difficult but very satisfying (I do love Spider-man though lol)

      12 votes
    5. What game mechanic or boss could you just not overcome?

      What game mechanic, boss or puzzle in a game got you to give up? For me it was a drivers license test in Gran Tourismo 2 on the Playstation. I was so into racing sims that I had a decent steering...

      What game mechanic, boss or puzzle in a game got you to give up?

      For me it was a drivers license test in Gran Tourismo 2 on the Playstation. I was so into racing sims that I had a decent steering wheel and pedals set (like $80 in 1999). I even found a better coffee table to more comfortably fit it all. I had so many hours into GT1, various NASCAR entries, MOTO Racer, various Need For Speed games, etc.

      GT2 had a system where you had to upgrade your license to unlock more tracks. There was one where you had like 15 or 20 seconds to slolem through a course and then do it in reverse. After hours almost every night for a month straight of getting to within .5 seconds of qualifying for the license to unlock more tracks I just couldn't anymore. I gave up racing/car sims for nearly 15 years until XBox heavily pushed Forza Horizon and I gave it a try.

      It certainly didn't help that I had just recently been scarred from being stuck in a similar system in X-Wing vs TIE. There was a training mission where you had to take your X-Wing through a course with barrel rolls before you unlocked something (another ship or more dangerous missions?) that I was stuck on. After like 6 weeks of getting within a second or less to completion I finally found a cheatcode to bypass it. By then the damage to my enjoyment of the game had been done and I never did finish that game.

      51 votes
    6. Introducing my dad to video games

      As of late, I've decided to introduce my dad to video games. It's his birthday upcoming in a few days, and I'm leaning towards getting an Xbox of some kind. I haven't been in the world of vidya...

      As of late, I've decided to introduce my dad to video games. It's his birthday upcoming in a few days, and I'm leaning towards getting an Xbox of some kind. I haven't been in the world of vidya for quite some time, so I'm hoping to lean on other opinions to make the right decision.

      The main question I have is: if I'm buying used, is it worth it to try and find a Series S/X or would I be fine at entry level with an Xbox One? I figure I'll get GamePass and figure out what sorts of games he'd like to play before investing. I only really have $200 to spend, which puts a Series more or less out of the question. Would an Xbox One be a decent introduction to gaming for someone who doesn't have much of a standard for graphics / gameplay etc.? Also: what games should I add to the library?

      18 votes
    7. Do you replay video games?

      Now that Baldur's Gate 3 is releasing on PS5, I got to thinking about a pet peeve I have as a gamer: no matter how many choices and freedom a game gives me, I can hardly get myself to replay it...

      Now that Baldur's Gate 3 is releasing on PS5, I got to thinking about a pet peeve I have as a gamer: no matter how many choices and freedom a game gives me, I can hardly get myself to replay it after I finish it once.

      There are only ever a handful of exceptions - mostly when I want to show my partner some games I loved when growing up.

      The best example I have is Skyrim: I absolutely loved the game on launch date, and I was glued to my PC for several weeks. But after I finished it, I could never get back into it.

      I guess my question is less about games that are designed to be replayable (strategy, sims, management, multiplayer) and more about titles such as The Witcher, Grand Theft Auto, Red Ded Redemption, Metal Gear Solid, etc.

      So, do you replay such "replayable" titles? Why or why not?

      30 votes
    8. Has anyone unintentionally handicapped themselves while playing a game and liked a game more for it?

      It’s happened a few times for me but my most recent example was Tear of the Kingdom. I had played Breathe of the Wild and enjoyed the early game immensely but I had found that the more inventory I...

      It’s happened a few times for me but my most recent example was Tear of the Kingdom. I had played Breathe of the Wild and enjoyed the early game immensely but I had found that the more inventory I had the less fun I was having. Having a literal arsenal of very powerful weapons all ready to go did feel earned by the late game but it took away from the fun of beating an enemy with its own stick aspect. So for TotK I played as far into the game as possible without expanding my inventory and found the game so much more enjoyable (fusing is a big part of that I acknowledge).
      I’m aware of Ironman runs I’m looking for something a bit more complex. Nuzlocke rules revitalized the Pokémon series for me a while back and I’m always on the look out for more self imposed rules in games.
      Has anyone else accidentally walked into a different version of a game that they found more interesting.

      45 votes
    9. What are some hilarious moments you have experienced in games?

      A different conversation caused me to remember how much fun it was while playing Shadow of Mordor, to shoot nests of Morgai Flies dropping them onto the residents of ork fortresses. Disclaimer,...

      A different conversation caused me to remember how much fun it was while playing Shadow of Mordor, to shoot nests of Morgai Flies dropping them onto the residents of ork fortresses.

      Disclaimer, Shadow of Mordor is far from being the best video game I have ever played, but that action in particular was very fun to do and funny to watch.

      29 votes