What are your gaming idiosyncracies?
Something unusual you like to do in games -- your uniquely weird habit or preference or behavior. Tell us all about it.
Something unusual you like to do in games -- your uniquely weird habit or preference or behavior. Tell us all about it.
Once more I come to you with this eternal annoyance of mine, that just won’t go away, with regard to 100%ing games:
I own a Switch 2. It’s my one and only entertainment device (I don’t watch shows, movies, or do anything else).
I already limit myself to only buying Switch 2 games (meaning, no Switch 1 or classics on NSO), so I don’t get overwhelmed with all the options, but good new games come out so quickly now, and there’s so many that I am dying to play, that I’m still feeling like I can barely keep up.
I never buy a new game (even if on discount) before I roll the credits on the one that I am currently playing. That would kill me, to just have them sitting there, on my digital shelf, collecting dust.
For me, anywhere between 20 to 40 hours with one game is ideal, but many of the kinds of games that I enjoy and buy take more than 50 or even 100 or more hours to 100%. I don’t buy them because they’re huge. I buy them because I like their worlds, their stories, and/or their mechanics. If I chose my games based on how long it takes to roll the credits or 100% them, then I’d probably not play almost any modern games.
By the time I roll the credits, I usually feel ready to move on, I feel satisfied with how much I got to experience that world, story, and/or mechanic, but if I do move on, then I also feel bad for not 100%ing the game. It’s some kind of OCD or “all-or-nothing” mental issue that I have. I don’t know.
I guess there’s nothing that I can do about it, because I’m even less interested in grinding for hundreds of hours to 100% a game. The magic and newness of whatever world, story, and/or mechanics a game has to offer have usually worn off by the time I roll the credits, so I would just be forcing myself to check off a list of chores and that’s not fun at all for me.
By that time, there’s also usually a new game that I am dying to play anyway.
So, the choice is between leaving games behind without 100%ing them, or playing two or three games a year, slowly and tediously chipping away at them. The new experiences tip the scale for me.
How about you?
I just wish that I could make this nagging feeling in the back of my head go away and accept that moving on from a game that I didn’t 100%, is OK.
That being said, on occasion, I play a game that is designed to be 100%able on the first playthrough, and those are by far my favorites. Very few games are like that anymore though, which I find sad.
Edit: A short poem I made (with some inspiration from ChatGPT) to help me get over my desire to 100% games. I entitle it, “An OCD Gamer’s Mantra”.
Credits rolled, story told.
New adventures shall unfold.
Rolled the credits, closed the quest.
Move on and discard the rest.
Credits rolled, I’ve seen the end.
Loose threads I need not to mend.
Rolled the credits, let it be.
The next great game is calling me.
Maybe beating a certain dungeon or winning a particular game, or something deeply emotionnal for you.
What is yours?
I have two and they are both in WoW because I played for 10 years.
When you raid in WoW, it's very rare that the kill relies mostly on 1-2 people, it's always a group effort. That boss was different because there was a mechanic that allowed one random person every ~1min to get transformed and you had specific duties to do and dealt A LOT more damage.
We kept wiping and wiping because people kept fucking up when they got transformed and I kept thinking "if only it could get back to me, I know what to do, just transform me!" Lo and behold, we got an attempt where I got transformed first and last (before the phase switch).
We killed that boss on that attempt. It felt so good to "carry" the group!
See, I almost never played with my brother, ever. But WoW was the first game we played together for real. It was an awesome time.
Anyways, we had decided to start a guild together, just to have the guild bank lol so one day we decided to run MC to try to get some old stuff that maybe we could sell. We had an absolute blast that night, wiping, having fun, just playing together.
...it was 15 years ago and I still haven't had a moment with my brother like that. He ended up quitting WoW a couple months after and I just kept playing. We grew apart and that was that. I still think about that MC run with him from time to time.
I somehow have money I need to spend, more than I ever had, and where else to put them than where I spend most of my awake time. So for the first time ever I've decided to splurge on a PC that isn't a low to medium budget one. For reference, I'm currently on a 10 year old 1070 GPU with a 1080p screen and the rest of my PC is either also 10 years old or at least 5 years old so it truly is time to upgrade.
It looks like it's 10-15% more expensive to self-build nowadays so what I'm about to pull the trigger on is a package/prebuilt deal. But I can still pick and choose (some) parts from this store. Here's the specs at the moment:
This seems to be the most reasonable buy. The price is about 70% of Nvidia's equivalent in performance while the next stepup, a 5080, is more like 240% as expensive. I however got recommendations to get at least 5080 for good framerates in 4k gaming on high settings. I am currently on 144hz and have gotten used to about 100fps in most games, so ending up with like 50fps would suck.
Something I play a lot is WoW, and that is apparently a very CPU heavy game, so this one seems the best choice in terms of performance in that particular game even though I'm reading it's somewhat overkill for most other stuff.
I practically never multitask so getting only 16GB would have been fine I believe, and opened some room in my budget, however this is a limitation of the package deal and I cannot go lower than 32GB. Besides, this should be futureproof.
Motherboard: ASUS TUF GAMING B650
Storage: Kingston NV3 SSD - 1TB
Case: DUTZO C740 Airflow Wood
PSU: Corsair RMe Series RM850e (2025) - 850 Watt
Here's a link to the full specs and options to configure.
So.. is 4k a bad idea with this setup? Because I really want to.
I would probably settle for 1440p (widescreen even?) but I'm sure 4k would feel like such a much more massive upgrade. So if this build is not capable of 4k for newer modern highly demanding games, would downscaling in them look disappointing? If anyone has experience with that?
If I end up on 1440p, if anyone has experience with this part, what do movies and such look like? Would a 1080p download look strange and blurry being upscaled? And would a 2160p download look weird being downscaled?
I have also seen some posts about 4k being not worth it on account of just how tightly packed the pixels are - that unless it's a more than 30" screen, it's not even worth it? Any truth to that in you guys' experiences?
Sorry for the long post, but thanks for reading!
I think this might be a hot take, but as the cliché goes, please hear me out.
First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.
So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.
What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).
I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.
You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.
So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.
Now, let’s have a talk about form factors, or rather, the hardware.
I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.
Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.
I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.
I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.
Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.
The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.
VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.
Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?
Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.
This year I'm finally putting into action something that I've been wanting to do for some time: fortifying my home's network, improving privacy for my father and me, and laying the foundation for a smart home. (You guys took the time to help me out with that here, which, btw, thanks again!)
The network and privacy fortification is well underway and working. I set up Pi-hole with Unbound on one of my Raspberry Pis that also acts as a Tailscale exit node, got a new router that can connect my devices to ProtonVPN, have my Synology server working as storage, and... you know what, let's save this for another post. I'm still figuring some things out and want to let the dust settle first.
Anyway, back to gaming and PC'ing.
I'm no stranger to Linux; I've been using it on and off for over a decade on older PCs. But I've never committed to it on my main rig. As I said in another post, "It's the little things that make me not jump to Linux". While "these little things" didn't completely go away, I guess rolling up my sleeves to reconfigure my network, becoming more privacy-conscious, and reading about the ongoing issues with Windows 11 tipped the scales.
I debated between EndeavourOS and Fedora KDE. Fedora won.
EOS is a solid choice and I'd recommend it to anyone who wants to try out an Arch-based distro. But Fedora is undeniably more popular, which means if there's a Linux app, it's almost guaranteed the devs will have a Fedora version with dedicated documentation and installation commands. In other words, the potential for more convenience won out.
And convenient it was, mostly thanks to this website: https://nattdf.streamlit.app/. It helped a ton. It installed codecs, SSH, enabled Flathub and RPM Fusion, etc. It even provides a script to install Nvidia drivers.
But drivers weren't my real worry. My real worry was something else entirely.
You see, I lied to you guys by omission. I actually tried to install Fedora a few months ago, but I had severe issues with my TV. My PC is connected to both a monitor and a TV. The monitor worked without problems, but the TV was a different story. The image quality was terrible. You know those photos taken with the very first camera phones? That's how the colors looked. I remember trying everything: switching to X11, installing different driver versions, messing around with Nvidia settings, display settings, color profiles, even the TV's internal settings. Nothing worked. So I gave up and went back to Windows.
But today, while trying to fix an issue with my TV, I noticed two things:
This was the problem. It's what caused my Windows to randomly lose sound, and it's what made the image quality terrible on Fedora, and it's what caused issues I mentioned in my old post. I don't know how or why Windows could "deal with it" and output 4K 120Hz without apparent image quality loss, but somehow it did.
Regardless, after moving the cable to Port 4, installing Fedora, and getting the drivers running... it works just fine and dandy. Great image quality, 4K, and 120Hz. My PC still works flawlessly as a gaming machine.
The moral of the story? Don't be like me. Before blaming Wayland, Nvidia, drivers, or Linux... check the back of the TV.
This also brings a much-needed sense of standardization to my setup. Now that everything is under the same Linux umbrella, I can manage it all via SSH with total consistency. I’m already eyeing my Raspberry Pi’s Telegram bot as a way to remotely wake the PC for heavy tasks and shut it down afterward. The potential of this setup has me feeling pretty euphoric.
Now that the biggest hurdle is cleared, Steam is running perfectly and Proton is handling my game library like a champ. I'm finally daily-driving Linux on my main rig, and this time, I think it's for good.
Recently, I discovered a desire to play some small, easy-to-pick-up, not-demanding-on-hardware video games with short gameplay sessions that also require some skill to master. Many years ago, I played a few games that I liked very much. But now their online lobbies are dead, so I have to discover something new. So, what indie competitive games do you play?
I spent a lot of hours on CS2D and Altitude. CS2D is like Counter-Strike, but with a top-down view. It simplified the necessary skills for a shooter but was still fun to play. This game had all the modes from classic CS, but with small additions. I liked two modes the most: capture the flag and deathmatch with lasers. CTF mode had quite long sessions, even lasting for hours when teams were balanced. It was also fun to build turrets, walls, and spike traps, which made it possible to play a completely new class compared to CS — the engineer. The mode with lasers was fast-paced chaos that actually had its charm.
Altitude was a 2D shooter with airplanes and a side-view. I played a lot of the soccer mode. In this mode, two teams spawned on a football field with two goals at each end of the pitch. The ball was magnetic, which helped to catch it, and you could shoot it, allowing you to pass. I liked how each class of airplane was pretty well-balanced for this mode, allowing players to fill specific roles on the team and enabling dense and fun gameplay.
I'm looking for something similar that I can run occasionally on my laptop and that has an active community.
Hi, Tildes!
I'm being pressed to pick a present for myself (around 100€) and it happens the headphones I use for gaming at home (HyperX Cloud II) are starting to fall apart after several years of use. Whenever I buy tech, I usually spend a long time researching with the goal of finding the highest price-quality ratio for my budget, something that would last me a long time without glaring issues; but I've been having trouble doing that in this case.
I often hear from audiophiles that gaming headphones are generally overpriced for their quality - something I can definitely imagine - and that you should try and go for a good headset with a separate mic. But despite my searching, I haven't seen anyone actually recommend any specific combo of headset and mic that fit my budget. If I may say, I'm also somewhat starting to doubt the advice of audiophiles: I've seen threads of people saying they didn't sense a difference in audio quality between their gaming headphones and the new audiophile headphones they were recommended, or even that they found it to be worse, and the response was that they'll get used to it or that they just have a bad ear (said a lot more aggressively than how I'm paraphrasing), which is making me think it's more of a subjective difference. Then again, I'm not very well educated about audio!
What I need is a pair with surround sound, appropriate quality for the price point, that will last me a long time and without mandatory crappy software associated. This is for gaming, enjoying music and general use (I've been meaning to pick up some music production casually but this is very much secondary). For the mic, I just need something decent that won't be a pain to listen to for my friends on call and that doesn't cut me out when I laugh or whistle as my current mic does (sometimes someone tells me a joke and then doesn't hear my reaction at all and I feel very bad about that). Preferably one that doesn't take too much space on my desk but I have no scale of that, so I won't be picky about it. (EDIT: to be clear, it can be an attached mic, desktop mic, whatever mic, so long as it works!)
Before considering the headphone + mic combo idea, I was looking at the SteelSeries Arctis Nova 7 or Logitech G PRO X because both were recommendations I saw, but the former has a fairly bad mic and the latter forces you to use G HUB, which pains me. What is there that's better for this usage?
Thanks in advance!
This isn’t really meant to be a hate post or “linux sucks” kind of thing, in fact I like Linux (EndeavourOS being my distro of choice). This post is more about the little things that nobody really talks about when comparing OS’s, but then you face them and they can be a dealbreaker or a pain in the neck.
This weekend I decided to try running CachyOS in my gaming desktop. For quick context, my desktop is dedicated to gaming, everything else I do on my laptop. The desktop is plugged to a 1080p 60hz monitor and a 4k 120hz TV (hz relevant for later), uses sunshine for streaming, and also Virtual Desktop for my meta quest.
So, I grab the USB and plug it into the PC. Turn it on and here comes the first issue: the background image appears and nothing else.
Well, my first suspicion due to a similar issue I had with ubuntu a decade ago, must be the Nvidia GPU causing issues. Without investigating further, I restarted the PC and used the legacy mode. The resolution was extremely low in my monitor, but it was manageable. Installed the thing and restarted.
Once the PC is back on, the login screen appears. I input the pass, enter and…. Exact same issue. Background image, no UI whatsoever.
I spent an embarrassing amount of time here, investigating the error. Checking the drivers, etc.
But long story short: the actual problem was that my monitor was the second screen, the TV was the primary. The desktop was outputting to both screens. The UI was on the TV.
I curse myself for not remembering that this may have been it, but in my defense:
1- the terminal commands that appear when turning on the OS appeared in my monitor
2- the legacy mode worked on my monitor
3- on windows, the OS is smart enough to figure out which screen is turned on, so I was used to it automatically outputting to the correct screen
Well, once I fixed that, here came the second (small) issue:
Scaling is broken.
Windows used to have this problem but nowadays, when you change screen Windows does a good job scaling things, despite some issues with some apps. At the very least, you won’t get blurry windows.
On KDE… Yeah. Blurry all around. I don’t have a habit of swapping screens mid session, so I could live with it.
Then came the third issue:
KDE is limited by the lower highest possible framerate in both screens. Meaning, on my TV, I was stuck with the 60hz because of my monitor
From what I found out, this is not exclusive to KDE and seems to be a problem with Nvidia. Regardless, for me it was a dealbreaker. In my case, Windows can use the respective framerate of each screen, while Linux can’t.
As I said, this is where I threw the towel and went back to windows. Which is really a pity because I really don’t like where Windows 11 is going, but it’s something I can live with as long it doesn’t get in the way between me and gaming.
Meanwhile Linux, because of these little things, introduced more issues than rewards for my use case, thus why I can’t jump to it on my desktop.
Not quite sure how to start this post, but I guess maybe a little bit of my own background could be useful?
I'm 41, Father of two young kids (almost 8 and 5), been gaming my entire life. I have a PC games library that's well over 20+ years old and 1000 games deep (not to brag, just for context) that my kids mostly (curated for them) have access too. My first multiplayer game was at about 11-years old with the Quake demo in 1996, later got heavily in to MMO's (Everquest, DAOC, WoW, etc) and in the early 2010's, I was heavily in to World of Tanks/Warplanes.
My oldest really wants to play Fortnite (which means the youngest will also play) and I'm a little torn on if I should allow that or not. They've played it a decent amount at their Uncles house and I'm well familiar with the game, though I've never played it or a Battle Royale style game myself and I don't really find anything objectionable about the content of the game itself, but I'm pretty reticent to put it on my own computers and make accounts for them to be able to play at home.
I can't exactly put my finger on why that might be, but I'm currently attributing it to the FOMO mechanics with skins, as well as the generally addictive nature of online games themselves, given I've been addicted to them myself. My kids only have a limited amount of time to play games or watch TV on any given day anyway, so I'm not necessarily concerned that they'll play it all day, but I am worried about their mental health when it comes to it. They both already get frustrated with games (but in different ways) and I feel like that would be exacerbated when they have a bad match or when they're called away to do something (which is a primary reason I quit multiplayer games when I had children. It became too difficult to disengage from a "match" of something and I'd become very frustrated and angry.) Now, I'm not afraid to take away things if they become a problem (they have been banned from Youtube) and while there's some short term pain associated with that, they tend to get over it after awhile. Also, I do generally feel that it's more wholesome to engage with stuff like Subnautica, Minecraft and other games that they're currently playing.
Anyway, I'm curious what other people's thoughts are on this subject. My wife proposed letting the older one have an account when they turn 8 here very soon, but I've told her about my reticence about it all, which she is understanding of. But I wanted to see if I'm being too anxious or paranoid about it and if Fortnite is actually fine for an 8 and 5 year old. I'm not generally one to wholesale ban things in the house and I'm open to all types of games and experiences, just not sure if it's totally appropriate yet.
Side note: there is the side benefit that I might (probably not often) play with them, but that they also have the possibility of playing with their (much older) cousins and their Uncles. Though I'm not sure any of them are able to play during the times my kids have their screentime.
I moved across the world from my friends, and as a dad I don't have much time for gaming. I really enjoy the idea of play by email (PBEM) or cloud format games, and got into playing ranked Advance Wars by Web for a little while that goes in that format. I then stopped playing as much due to spending more time than I had set aside for gaming thinking through my turns to try and improve my ELO.
Sadly, I haven't been able to get my friends to buy into playing a game in this format yet, but I'm holding out hope that when my kids are older, and I have a bit more time to game regularly, I can start up a game in this format with some internet strangers.
What got me thinking of this topic was remembering that I had bought Shadow Empires for my birthday with a Steam Gift card my brother gave me after my oldest was born, and it has been sitting in my library with 8 minutes of gameplay since then. I know it support PBEM, and I think my friends would enjoy it if I could get them to give it a try.
I'd thought I'd see what my fellow Tilders think about this style of game.
Do you have a favorite game you play in this format?
Any long-running games that you've had going on with a group? I know games in this format can take years to finish.
Are there any games that you wish would adopt this format?
Anything else/stories you felt like sharing about this kind of games?
The concept of achievements in games has existed for quite a while now. According to Wikipedia's article on video game achievements, they were first programmed into some games in the 90s, and perhaps first made it big with the Xbox 360 in 2005. Steam achievements shortly followed in 2007.
Some of them are very easy - "Complete the tutorial" is a comment achievement. Some of them are silly - "Pet all the dogs in the game" has become a bit of a meme. But some require an incredible amount of patience, luck, and/or skill.
What are some achievements that you or others you know have put time into that felt significant? Or perhaps even ones that stand out for being a clever addition by the game developers.
I don't have a pulse on this like I used to, but are there still big new arcade games being developed and made?
If I went to an arcade, could I play new stuff from the past few years, or is it going to be primarily old cabinets that have been maintained?
How many arcades are still out there anyway? Have they been able to survive against the widespread proliferation of consoles, phone gaming, home VR, etc.?
I'm curious as to whether arcade gaming is still alive or if it's a dead or dying art.
I'm embarking on a new phase in my life and am frankly pretty darned excited about it. My only child is off in college now and I find myself with extra time I didn't used to have. As such, some younger friends of mine have been reaching out and asking me to join them for "shenanigans" in the form of online video games. Mind you, I haven't played games since the mid 90s, so while this sounds exciting, it also is quite intimidating.
So far I have gotten my hands on a ROG Ally X. It's a nifty looking handheld that I have been assured would allow me to play a lot of the games my buddies play, but my eyes aren't what they used to be and the screen, however nice, isn't quite big enough for my needs.
Time to get a dock!
I was able to find a one for this thing, which is very cool, but now I'm thinking I'm going to drive my wife crazy shouting at the device to talk to my buddies. I assume I need a decent headset, but which one? These things seem to run the range in prices. Do I need it to be wireless?
Also, I'm guessing it would be good to have some sort of controller so I'm not on top of the screen, again, what fits the middle of the road? Cordless? Do I want a trackpad? Is that even a thing?
I am overloaded with options.
Basically, I'm a dad who has discovered he has a lot more time on his hands than he expected and good (and patient) friends who want to spend time with him, but I'm way out of my depth trying to plot a modest path forward (without spending silly money).
Anyway, thanks for making an old guy coming to the hobby feel welcome!
Main constraint: The space it needs to fit in is 7¾ in (19.7 cm) high. Width and length aren't a concern.
Primary use: Gaming. Doesn't need to be top of the line or cutting edge. Most of what I play isn't very demanding, though I would like the option to play newer stuff if I find something that interests me.
Budget: Ideally less than $1500, but I do realize that I might have to pay out a bit more because I want something both pre-built and compact. $2000 is the hard limit.
Important: I am NOT interested in building my own PC. (Yes, I have done it before, including one that was in a compact case that was HELL to get right.)
Me being uninformed: This might be a silly question, but can I lay desktop towers down on their side? Any traditional tower isn't going to fit, but some of them are thin enough that, if put in landscape instead of portrait, they would. I've read conflicting things about this online, particularly regarding liquid cooling and airflow.
If anyone has any recommendations, I'd appreciate it!
I sometimes feel like I am the only person who loses interest in a video game as soon as I have to spend any amount of time consulting an online guide or wiki to figure out how to progress.
Maybe it’s because I grew up playing games like Super Mario 64 and Ocarina of Time, along with their equivalents and sequels on the Gamecube, and later the Wii. I got either to 100% completion or close to on those, without getting any outside help.
The games themselves made it very clear what the objectives were and what collectibles and unlockables were available.
But at some point in recent years, it just became impossible to play a video game without having to consult a guide or a wiki to figure out not just how to progress in it, but sometimes even how to play it. 💀
And a good year ago or so, I began to subconsciously fight against this, because it annoyed me to no end. I began to just take breaks from a game if I couldn’t figure out how to progress, rather than go online and read some guide or wiki, because it was making me feel like I was wasting my time reading about the game, rather than just playing it, taking me out of the immersion in the process.
You know what? I’m making this a resolution. If I can’t figure out how to progress in a game on my own, then I just won’t. I’ll go play something else.
I have recently played some indie games where I needed zero assistance, and boy did it feel good to figure those games out on my own. Those are the best games (for me), games that “explain themselves”.
Anyone else feel similarly?
Tangentially related side note: I hate, hate, hate “Fandom” wikis. They’re probably a big part of the reason why I began to hate consulting online guides. They’re impossible to navigate, are riddled with ads, and link to unrelated content, everywhere on their pages. There is a good alternative to these for some Nintendo franchises, which are independent wikis, in case anyone is as frustrated by the Fandom slop as I am.
I have been playing Pikmin 2 on Dolphin and have been enjoying it quite a lot.
For the most part, progress has been slow, but today I found the blue Pikmin (I somehow managed to find the yellow ones first and played a bunch of the game without the blue ones), and that just got me so excited that I basically completed Valley of Repose in just one day (the two remaining, farthest caves and every treasure above ground). I’m on day 13 now, have over 90% of the debt paid off, and not a single Pikmin has died on me.
You don’t need to understand the previous paragraph if you don’t know anything about Pikmin. My point is that I’ve been playing through the game rather fast and better than I would on real hardware.
Why?
Save states. ❤️
I love emulation, but I don’t like how “janky” it can be. I don’t like that it doesn’t 100% emulate (pun intended) the “feel” of playing on original hardware.
But boy, oh boy, do I loooooove save states. 🥰
They enhance the gameplay experience so much for me. They enable me to have perfect playthroughs, both in terms of the game’s objectives, as well as my play style (like me not wanting to sacrifice any of my Pikmin, for example).
Do save states make the games too easy at times? Perhaps.
But that’s the point for me.
You see, I don’t want video games to challenge me.
Life already challenges me enough as it is.
I play video games for fun, and I’m not having fun if I’m struggling too much to beat a video game. When I finally beat a difficult challenge in a game, especially if I had to struggle to do so, then I feel frustrated more than I feel that I achieved something.
Is my dislike of challenges, whether in real life or in video games a character defect? A sign of weakness?
Perhaps.
I do face challenges in real life. I have to, or else I won’t survive.
But when I come home and sit down to play a video game, I want it to be a fun and chill experience. I want to feel like a champ who breezes through the game. I also don’t want to waste too much time trying to beat one overly-difficult game, but rather experience as many different games as I can.
Life is too short and I don’t want mine to be wasted by challenging video games.
I have nothing but mad respect for you if you play video games for the challenge, but that just ain’t me.
As one of my favorite YouTubers Mr. Sujano would say: “Don’t temp fate, save your state.”
So I've been playing a lot of WoW lately and that includes a ton of raids, always with voice chat on discord. Just now I found out that someone is a streamer and broadcast a full raid + the voice chat.
I was not part of this particular raid thankfully. And as far as I can tell he doesn't have a lot if any viewers. But it still made me uncomfortable that someone has been streaming my voice without my consent, without my knowledge even. I do not feel that it is unreasonable of me to expect someone to ask for permission before doing this, but maybe I am just completely out of the loop about streaming?
Is it naive to expect privacy in this regard? Is this what one should expect from online gaming nowadays?
Command and Conquer Generals Zero Hour:
It has a very active community and there are lots of tournaments. Matches are very intense and fun.
Europa Universalis IV:
At this point of my life, I can say I am almost super pro at this game with thousands of hours 🥲
I also want to get into Red Alert and Star Craft series but I find them super complicated for some reason lol. Maybe I lost my game learning skills at the age of 29…
The AMD Radeon RX 9070 XT launches tomorrow (6th March) for a MRRP of:
Reviews:
Bonus:
I just learned that I can use the Steam Link app (iOS link, Android link) to stream Steam games to my phone and tablet (within my home).
I have no desire to play M/KB or controller-based games on these devices (I already have a computer and a Steam Deck which can do those better), but I like the idea of playing some more casual stuff that only uses mouse input (in the form of me tapping the screen).
I'm thinking stuff like:
I'm interested specifically in lower-precision mouse-based games that would be comfortable to play on my relatively small phone screen (the device I'm most likely to use), though that's not a hard requirement. Anything requiring more precision I could play on my much larger tablet screen instead.
What games do you recommend?