52 votes

I don’t want video games to challenge me

I have been playing Pikmin 2 on Dolphin and have been enjoying it quite a lot.

For the most part, progress has been slow, but today I found the blue Pikmin (I somehow managed to find the yellow ones first and played a bunch of the game without the blue ones), and that just got me so excited that I basically completed Valley of Repose in just one day (the two remaining, farthest caves and every treasure above ground). I’m on day 13 now, have over 90% of the debt paid off, and not a single Pikmin has died on me.

You don’t need to understand the previous paragraph if you don’t know anything about Pikmin. My point is that I’ve been playing through the game rather fast and better than I would on real hardware.

Why?

Save states. ❤️

I love emulation, but I don’t like how “janky” it can be. I don’t like that it doesn’t 100% emulate (pun intended) the “feel” of playing on original hardware.

But boy, oh boy, do I loooooove save states. 🥰

They enhance the gameplay experience so much for me. They enable me to have perfect playthroughs, both in terms of the game’s objectives, as well as my play style (like me not wanting to sacrifice any of my Pikmin, for example).

Do save states make the games too easy at times? Perhaps.

But that’s the point for me.

You see, I don’t want video games to challenge me.

Life already challenges me enough as it is.

I play video games for fun, and I’m not having fun if I’m struggling too much to beat a video game. When I finally beat a difficult challenge in a game, especially if I had to struggle to do so, then I feel frustrated more than I feel that I achieved something.

Is my dislike of challenges, whether in real life or in video games a character defect? A sign of weakness?

Perhaps.

I do face challenges in real life. I have to, or else I won’t survive.

But when I come home and sit down to play a video game, I want it to be a fun and chill experience. I want to feel like a champ who breezes through the game. I also don’t want to waste too much time trying to beat one overly-difficult game, but rather experience as many different games as I can.

Life is too short and I don’t want mine to be wasted by challenging video games.

I have nothing but mad respect for you if you play video games for the challenge, but that just ain’t me.

As one of my favorite YouTubers Mr. Sujano would say: “Don’t temp fate, save your state.”

56 comments

  1. [8]
    MimicSquid
    Link
    That's fascinating. I have the exact opposite drive for playing games. If I'm not being challenged while playing a game, I feel like I'm wasting my time pushing buttons to advance a movie. Beyond...

    That's fascinating. I have the exact opposite drive for playing games. If I'm not being challenged while playing a game, I feel like I'm wasting my time pushing buttons to advance a movie. Beyond that, games are where I can have things be challenging (even to the point of failure) without it having an impact on my real life. So I can throw myself against that brick wall of an enemy a dozen times, and losing 11 times is ok. It gives me space to be risky and test myself without risking the stability of my actual life. If I'm not challenged, I feel like I could just watch a compilation of all the cutscenes and save a dozen hours of buttonpressing.

    None of this is to say that your way of experiencing games is any better or worse than mine. I just find it fascinating how people can get such a wide variety of satisfactions from gaming.

    33 votes
    1. crissequeira
      Link Parent
      This is actually an excellent point. Funny enough, I don’t like video games that feel like interactive movies, where I sometimes get to press some buttons but it’s otherwise just scripted and...

      I feel like I'm wasting my time pushing buttons to advance a movie.

      This is actually an excellent point. Funny enough, I don’t like video games that feel like interactive movies, where I sometimes get to press some buttons but it’s otherwise just scripted and linear sequences. A lot of AAA titles do that.

      I do like video games that have fun and intricate gameplay mechanics, just not when they are too challenging.

      9 votes
    2. [6]
      CptBluebear
      Link Parent
      While I agree with you overall, you can be reductive about difficult games too. They're just difficult button presses to advance the plot. Games are more than button presses, and I know you know...

      While I agree with you overall, you can be reductive about difficult games too. They're just difficult button presses to advance the plot.

      Games are more than button presses, and I know you know this so I'm not trying to be glib, but the reason why you're pressing buttons is what lights the brain.

      Journey is not very difficult. You can walk, fly a bit, and chirp, but the impression it left on me is seared onto my brain. Most of it is spent walking forward. Yet.. It's an unforgettable experience.

      Likewise, clearing Elden Ring and Shadow of the Erdtree have been similarly impressed on me. I'll never forget these either.

      Both have vastly different reasons for why I like them. Difficulty is part of the appeal of Elden Ring, but its lack thereof in Journey is not what makes that game great.

      In that sense I disagree with @chrissequiera*, difficulty matters if the point is to be challenged -like Elden Ring- but in games like Journey the difficulty is not even part of the discussion and being easy shouldn't be praiseworthy, the rest of the mechanics should. That they're so engaging it doesn't need to be challenging.
      Interestingly, the hardship in Journey comes from its story and atmosphere, not how difficult it is to play.

      *Not saying you're wrong

      8 votes
      1. [3]
        crissequeira
        Link Parent
        True that. @trim brought up Detroit: Become Human, and I think that it’s a good example of a game that I would enjoy playing (never had the chance), but falls into the category of a “playable...

        ...but the reason why you're pressing buttons is what lights the brain.

        True that.

        @trim brought up Detroit: Become Human, and I think that it’s a good example of a game that I would enjoy playing (never had the chance), but falls into the category of a “playable movie” (not that this is what it is, but just to make the point). It’s a game that would be what you described here:

        While I agree with you overall, you can be reductive about difficult games too. They're just difficult button presses to advance the plot.

        That being said, you’re right that there are video games whose whole point is to be challenged. Maybe rather than writing “I don’t want video games to challenge me”, I should have written, “I prefer to play games that don’t challenge me”.

        3 votes
        1. [2]
          terr
          Link Parent
          Somewhat off-topic, but Speaking of Detroit: Become Human (which I also haven't played), I had the absolute pleasure of playing Heavy Rain with a group of friends, and then also witnessing a...

          Somewhat off-topic, but Speaking of Detroit: Become Human (which I also haven't played), I had the absolute pleasure of playing Heavy Rain with a group of friends, and then also witnessing a friend who wasn't with us the first playthrough run through the game themselves as we watched. It was a fantastic experience both times!

          The first time through the game there were 3 of us on the couch trying to muddle our way through, and while it started with us all taking turns, it ended up with me being the one to play because everyone else was getting too stressed out with the decisions we had to make. It was a blast and we were doing so well! Then I got the achievement for getting all the playable characters to the last scene and losing all of them except Ethan (not intentionally, just the hours of stress and timing finally piled up and I choked). But having completed the story and knowing how things turn out, it was incredibly entertaining to watch someone else try and navigate their own way through the story.

          I guess this is just my way of recommending Heavy Rain if you want both a challenge and a playable movie, because it's not just about getting the right timing of the inputs, it's frequently about making the right decision within the invisible time frame you have to make it.

          But the plot's definitely got some holes you'd need to overlook.

          2 votes
          1. CptBluebear
            Link Parent
            And a good dose of patience because lord save me that game is slow, especially the first hour or two, even for contemporary story games. Definitely a fun experience to unravel that story though!

            But the plot's definitely got some holes you'd need to overlook.

            And a good dose of patience because lord save me that game is slow, especially the first hour or two, even for contemporary story games.

            Definitely a fun experience to unravel that story though!

            3 votes
      2. EpicAglet
        Link Parent
        You can get that reductive about almost anything. Life itself is just contracting muscles to advance the plot. I guess it all comes down to the subjective nature of all this. It's perfectly okay...

        You can get that reductive about almost anything. Life itself is just contracting muscles to advance the plot.

        I guess it all comes down to the subjective nature of all this. It's perfectly okay to require some degree of challenge and therefore not enjoy games that don't give you that. Ultimately, any game is just pressing buttons. So I can see how if the experience doesn't draw you in, you might be left being reminded of that reality.

        1 vote
      3. RoyalHenOil
        Link Parent
        To be fair, many games don't actually have a plot. They're just a series of challenges or creative opportunities. I almost invariably prefer these games to the ones with plots (with the exception...

        To be fair, many games don't actually have a plot. They're just a series of challenges or creative opportunities. I almost invariably prefer these games to the ones with plots (with the exception of choose-your-own-adventure games, a la Disco Elysium, where the plot itself is the game, rather than a reward for playing the game).

  2. [4]
    Protected
    Link
    Problem solving is good for our ageing brains! I think there's an important difference between challenge and frustration. I don't want to waste my time. I don't want to grind. Far too many big...

    Problem solving is good for our ageing brains!

    I think there's an important difference between challenge and frustration. I don't want to waste my time. I don't want to grind. Far too many big name videogames seem to confuse those things with challenge. I do, however, want to solve problems, discover things and enjoy good narratives in my videogames, among other mechanics. And they don't all have to be in the same game at the same time!

    We're lucky to live in an era in which there are plenty of well-designed games that simultaneously avoid wasting people's time and provide tools that players who are struggling can use in order to ensure no one has to be frustrated and have a bad time. I'm not denigrating the chill game genre here - I also enjoy those from time to time. But nothing excites me more than a game that's so well put together that it both provides a challenge and doesn't hold me back with bad design, and it seems to do that for the vast majority of players, without any external tools being required.

    20 votes
    1. [2]
      NonoAdomo
      Link Parent
      You hit the nail on the head! I think "Challenging" is always equated to bring fast twitch competitive action, but games can be challenging and slow. Pulling off a difficult social link in...

      You hit the nail on the head! I think "Challenging" is always equated to bring fast twitch competitive action, but games can be challenging and slow. Pulling off a difficult social link in something like Stardew Valley is challenging. Building a large, complex base in Minecraft is challenging. They just aren't aggressively frustrating and I think that distinction is important.

      6 votes
      1. slade
        Link Parent
        Right. Like Factorio is challenging for me but it's paced in a way that it's not frustrating. I control the challenge and that's the fun.

        Right. Like Factorio is challenging for me but it's paced in a way that it's not frustrating. I control the challenge and that's the fun.

        3 votes
    2. crissequeira
      Link Parent
      That’s an excellent point. I do love the challenge of solving puzzles in video games, which is why I keep going back to third-person action adventure games, like the aforementioned Pikmin 2. Even...

      I think there's an important difference between challenge and frustration. I don't want to waste my time. I don't want to grind. Far too many big name videogames seem to confuse those things with challenge. I do, however, want to solve problems, discover things and enjoy good narratives in my videogames, among other mechanics. And they don't all have to be in the same game at the same time!

      That’s an excellent point. I do love the challenge of solving puzzles in video games, which is why I keep going back to third-person action adventure games, like the aforementioned Pikmin 2. Even without save states, I know that the game wouldn’t waste my time nor would it force me to grind. It would just present a series of reasonably (and increasingly) challenging puzzles for me to solve, and solving them is fun.

      3 votes
  3. [8]
    Comment deleted by author
    Link
    1. [4]
      crissequeira
      Link Parent
      I can only wholeheartedly recommend that you still give them a try. If you don’t feel comfortable with the pressure of a deadline, then maybe start with Pikmin 2, which doesn’t have one. But both...

      Also, thanks so much for mentioning Pikmin. I've not been able to play it because I can't stand if a pikmin dies or gets left behind. Save states might be a way to resolve that, and complete the levels without loss. I've never liked the time pressure aspect of those games either. Always thought it was a shame.

      I can only wholeheartedly recommend that you still give them a try. If you don’t feel comfortable with the pressure of a deadline, then maybe start with Pikmin 2, which doesn’t have one. But both games are only mildly challenging (and super easy with save states). I played through the first one as a teenager when the game came out, and managed to beat it without breaking a sweat, with plenty of days left.

      I’ve never been able to play a Monster Hunter game. I really would like to someday.

      3 votes
      1. [4]
        Comment deleted by author
        Link Parent
        1. chocobean
          Link Parent
          I've played all Pikmin titles as a scrub. As reference, playing another 3D game, I got stuck once inside a box canyon with only one single obvious exit. I cannot do any platformers. My friends and...

          I've played all Pikmin titles as a scrub. As reference, playing another 3D game, I got stuck once inside a box canyon with only one single obvious exit. I cannot do any platformers. My friends and I played StarCraft 2 back in the day by deploying me as a map handicap.

          Pikmin 3&4 have time passage, but I wouldn't say it is a time pressure. There's always another day, take it easy. It's okay to end the day after defeating only one of the mini bosses and pick up maybe one fruit.

          They're harder to play if you need a perfect game with no Pikmin loss, for example, but do-able by outsmarting the bosses in most cases.

          The hardest I would say is in Pikmin 3, with this one boss, Quaggled Mireclops that was hell for me doing a 0 loss 100% completion run.

          2 votes
        2. [2]
          crissequeira
          Link Parent
          I never played 3 or 4, so I can’t say for sure (though I don’t think that there is). There most definitely is not a deadline in 2 (which is the one that I’m playing at the moment).

          I never played 3 or 4, so I can’t say for sure (though I don’t think that there is). There most definitely is not a deadline in 2 (which is the one that I’m playing at the moment).

          1 vote
          1. Kryvens
            Link Parent
            Confirmed - no deadlines in 3 or 4. Well, I suppose hypothetically there are, but not so they make a difference. You get to replay through Pikmin 1 in Pikmin 4 (kind of) so that has some timers,...

            Confirmed - no deadlines in 3 or 4. Well, I suppose hypothetically there are, but not so they make a difference. You get to replay through Pikmin 1 in Pikmin 4 (kind of) so that has some timers, and in 3 theoretically you could run out of food but you would really have to suck at it! :)

            3 votes
    2. [3]
      Carrow
      Link Parent
      I took my Dark Souls playthrough another step. The game does have a literal save file, I'd go to the main menu, copy that file elsewhere to "save" my game, then close the game and replace it with...

      I took my Dark Souls playthrough another step. The game does have a literal save file, I'd go to the main menu, copy that file elsewhere to "save" my game, then close the game and replace it with the copy to "reload" my save. Life is too short to run back to bosses for each attempt, game was way more fun this way.

      Edit: And I beat Ornstein and Smough on my first try, I'd rate it pretty high in my gaming accomplishments given how much trouble the duo gave my friends. Which is to say, I can appreciate difficulty, but I consider half the difficulty of DS to be purely artificial by placing arbitrary barriers on stuff like saves.

      3 votes
      1. [2]
        CptBluebear
        Link Parent
        Dark Souls 1 and 2 especially suffers from the boss walk of shame. They completely reversed course over time and now you'll see bonfire after bonfire. One before the boss, after killing it, and...

        Dark Souls 1 and 2 especially suffers from the boss walk of shame. They completely reversed course over time and now you'll see bonfire after bonfire. One before the boss, after killing it, and often early in the new zone.

        2 votes
        1. Carrow
          Link Parent
          Yeah, from the bit I played of Elden Ring, it felt a lot better in that regard too. I don't think I felt the need to manually "save state" that one at all.

          Yeah, from the bit I played of Elden Ring, it felt a lot better in that regard too. I don't think I felt the need to manually "save state" that one at all.

          1 vote
  4. [2]
    balooga
    Link
    I’m with you! This seems to be a divisive topic among gamers, albeit one I don’t hear much discussion about. For a lot of folks the challenge is the game. But I’m all about the role-playing, the...

    I’m with you! This seems to be a divisive topic among gamers, albeit one I don’t hear much discussion about. For a lot of folks the challenge is the game. But I’m all about the role-playing, the story, the puzzles, the exploration and discovery. Like you said, I have enough frustration in real life and games can be an escape from that. I don’t take much satisfaction in retrying the same boss fight dozens of times over, trying to get it perfect. To me that’s just tedious and stressful.

    I think I used to feel some shame in lowering the difficulty, because I’m a gamer and I’ve been one for most of my life. I thought doing so was like an admission that I’m no good at games. But that’s not really the case — I can play through games at the hardest difficulty but it’s just not fun to me. What is fun is meaningfully progressing through the game in the limited time I have available to play these days. I still avoid the lowest difficulty because one-shotting every enemy is a bit cheesy, but one level above that is usually the sweet spot for me.

    I guess it’s not a surprise that I avoid certain genres altogether. Soulslikes, FPSes, twitchy fighting games, pretty much anything with competitive multiplayer… but give me a nice open-world RPG, stealth/immersive sim, or old-school adventure game and I’ll be happy as a clam.

    7 votes
    1. crissequeira
      Link Parent
      Man. Same. It feels so good to be immersed in a fantasy world and escape from reality. I couldn’t have said it better. Same.

      But I’m all about the role-playing, the story, the puzzles, the exploration and discovery.

      Man. Same. It feels so good to be immersed in a fantasy world and escape from reality.

      What is fun is meaningfully progressing through the game in the limited time I have available to play these days.

      I couldn’t have said it better.

      ...pretty much anything with competitive multiplayer...

      Same.

      1 vote
  5. [14]
    Kale
    Link
    Strong agree, that is why I’ve always been a filthy cheater when it comes to games. Botting, hacks, real world trading, etc. I never try to flex on people or to climb ranks competitively. I just...

    Strong agree, that is why I’ve always been a filthy cheater when it comes to games. Botting, hacks, real world trading, etc. I never try to flex on people or to climb ranks competitively. I just want to relax and have a good time with only a moderate amount of effort.

    Any recommendations for fun games that aren’t very challenging? I’m very interested in emulating pikmin now, and would like to find some other chill games.

    7 votes
    1. [10]
      chocobean
      (edited )
      Link Parent
      I seem to exclusively play chill titles :/ The modern Kirby and Yoshi offerings have chill modes. Tunic is notoriously hard but also offers god mode right out of the box. StardewValley is...

      I seem to exclusively play chill titles :/

      The modern Kirby and Yoshi offerings have chill modes.

      Tunic is notoriously hard but also offers god mode right out of the box.

      StardewValley is extremely mod friendly for time freeze, max luck, always full HP, one hit kills, item / money spawn etc.

      As a scrub, I felt Pikmin 4 was the easiest of the franchise yet: for challenging levels they offer an NPC to help skip them entirely.

      There's never any shame in playing an old Civ on Settler difficulty (Haven't wanted to buy the new one yet).

      Rusty's Retirement is super chill. So chill it runs on the side or bottom of the screen while you play another game or do some work. Unlike most idle incrementals, it's entirely possible to "beat" a level in just one day so there's no incentive to rush or optimize at all. They also added a Vampire Survivors collab map, a mini chill tower defense, where you can easily defend everything perfectly, or simply choose to have 0 bat enemies.

      Forgetful Dictator: set your own difficulty and learn some geography. Perpetually free software. Highly recommend.

      Dorf Romantik - like a chill single person game of Carcassonne or aimless Civ.

      Frog Detective 1, 2 and 3 : very silly mystery game / interactive novel in the vein of Phoenix Wright, but sillier. And with cute animals. The jokes are well written and laugh out loud funny and the mystery stakes are very low.

      Art Sqool - like Chicory (see below) but way sillier. Think like, Soda Drinker Pro, but for art.

      Edit: other titles recommended to me -- Cat Quest (where you play as a kitty!) -- Garden Story (where you play as a Concord Grape) -- and Slime Rancher (which I desperately wish I could play)

      Games that despite looking the part are NOT chill: Baba is You; Mobile Suit Baba; A Monster's Expedition; Animal Crossing; Hue; Cookie Clicker; Crypt of the Necromancer; Turnip Boy Commits Tax Evasion (for that one level of body horror);

      Platinum Honourable mention:

      Chicory: A Colorful Tale is a beautiful and perfect game, chill in art style and most gameplay, also offers god mode for the occasional combat, BUT it deals with some very serious mental health concepts and had me bawling at several points. So....not very chill if you're an adult with stress, anxiety, imposter syndrome, self doubt, depression, generational trauma, grief etc. Chicory is perfectly chill for a younger person or those in perfect mental health.

      2 votes
      1. [8]
        Rudism
        Link Parent
        You just blew my mind... I didn't know that was a thing and ended up giving up on Tunic really early on, but now I'm getting excited to go pick it up again.

        Tunic is notoriously hard but also offers god mode right out of the box.

        You just blew my mind... I didn't know that was a thing and ended up giving up on Tunic really early on, but now I'm getting excited to go pick it up again.

        1 vote
        1. [7]
          chocobean
          Link Parent
          Just confirmed available from New Game: Options --> Accessibility --> No Fail Mode + No Stamina Restrictions Options --> Extra Options --> Combat Difficulty (Reduced | Normal) the Audio Puzzle...

          Just confirmed available from New Game:

          Options --> Accessibility --> No Fail Mode + No Stamina Restrictions

          Options --> Extra Options --> Combat Difficulty (Reduced | Normal)

          the Audio Puzzle Assistance didn't seem to make any difference to me

          Please do try again! Feel free to tag me I would love to "watch" someone else enjoy this masterpiece for the first time :) (@Roobxyz @archevel)

          3 votes
          1. [4]
            MimicSquid
            Link Parent
            The other accessibility option I want to call out as great is the ability to queue up button presses with visual indication on the screen, and then play them all out in one go. When you're trying...

            The other accessibility option I want to call out as great is the ability to queue up button presses with visual indication on the screen, and then play them all out in one go. When you're trying to complete a 49 button sequence in one go it can be a lifesaver.

            2 votes
            1. [3]
              chocobean
              Link Parent
              wait, what is this? I couldn't do it and had to "call a friend" -- would love to know where this option is, I just checked the options menu and don't see it?

              wait, what is this? I couldn't do it and had to "call a friend" -- would love to know where this option is, I just checked the options menu and don't see it?

              1. [2]
                MimicSquid
                Link Parent
                I had to look it up again. It's called "Sequence Assistance"

                I had to look it up again. It's called "Sequence Assistance"

                2 votes
                1. chocobean
                  Link Parent
                  Fantastic!! Thank you MinicSquid :D

                  Please note – this option will only appear after the first time that you put in a sequence correctly.

                  Fantastic!! Thank you MinicSquid :D

          2. [2]
            Roobxyz
            Link Parent
            You know what no fail mode entails ? It surely cant be start again from scratch when you die? is it…? man, I think I partially agree with OP here, there’s definitely a level of challenge that’s...

            You know what no fail mode entails ? It surely cant be start again from scratch when you die? is it…? man, I think I partially agree with OP here, there’s definitely a level of challenge that’s stimulating beyond which it’s rage inducing. My buddy did last of us on Grounded difficulty and I’m not sure I could stomach that level of repetition and hear tearing!

            Tunic, though, I think rides the line pretty well, speaking as someone who doesn’t have a whole lot of patience for being constantly punished in a game. Definitely a sweet spot!

            1 vote
            1. chocobean
              Link Parent
              Other way around: It means your tiny fox will not take damage at all. HP bar will always be full, but you will still get pushed around by the enemy knock back, blink, and experience spell interruption

              Other way around: It means your tiny fox will not take damage at all. HP bar will always be full, but you will still get pushed around by the enemy knock back, blink, and experience spell interruption

              1 vote
      2. Jerutix
        Link Parent
        I have Chicory on my Switch wish list. I appreciate seeing the recommendation. I think I also liked Pokemon Violet for the reasons the OP outlined. I basically tore everyone to shreds through the...

        I have Chicory on my Switch wish list. I appreciate seeing the recommendation.

        I think I also liked Pokemon Violet for the reasons the OP outlined. I basically tore everyone to shreds through the whole main game, and I was totally good with that.

        1 vote
    2. Rudism
      Link Parent
      I'm also guilty of cheating (or at the very least playing everything on easy or story mode if it's an option). If a game ever becomes frustrating because it demands that you learn some new skill...

      I'm also guilty of cheating (or at the very least playing everything on easy or story mode if it's an option). If a game ever becomes frustrating because it demands that you learn some new skill or have frame-perfect reflecxes and there's no way to skate around it with a cheat code I'll usually drop it. I get frustrated enough by the real world and I want my games to be an escape from that.

      I find myself mostly drawn to puzzle games, but I also like a good story so the perfect genre for me are the Myst-like games--Talos Principle (and it's sequel), The Witness (minus the ridiculous optional challenge at the end), The Turing Test, Obduction, the Portal games, and The Stanley Parable are some that spring to mind as ones I really enjoyed. Stray was OK too, but that one is imperfect in a lot of ways.

      1 vote
    3. crissequeira
      Link Parent
      ooh Yes. I have tons of recommendations! Have you ever played The Legend of Zelda: Wind Waker or Twilight Princess? If not, then try out those. If you’re going to play on Dolphin, then I recommend...

      ooh Yes. I have tons of recommendations!

      Have you ever played The Legend of Zelda: Wind Waker or Twilight Princess? If not, then try out those. If you’re going to play on Dolphin, then I recommend the GCN version for TP.

      If you’ve already played these, then let me know. I have other recommendations.

      1 vote
    4. daychilde
      Link Parent
      If you like transportation simulators, Simutrans is free (and open source). I host the forum and many of the various websites surruonding the game. I play on "freeplay" mode (found in the menu...

      If you like transportation simulators, Simutrans is free (and open source). I host the forum and many of the various websites surruonding the game. I play on "freeplay" mode (found in the menu that allows you to switch players), so for me, it becomes like a table-top train set (although I tend to use road vehicles more).

      I make my own game - try and transport all the passengers and industry goods. But also, I build freeways (technically no benefit over regular roads - and built manually by putting two roads next to each other, but you have road signs like one-way signs to help control traffic how you want).

      If you like driving, American Truck Smulator (or Euro Truck Simulator 2) are fantastic. I chill and drive around delivering goods.

      I find Minecraft to be relaxing and fun. There is a Tildes server, and I'm running a modded server.

  6. Eji1700
    Link
    I don't get why this is mostly treated like a binary decision? I have games for "brain off" days and games for getting better. I mostly prefer the latter, so even my "brain off" stuff is mostly...

    I don't get why this is mostly treated like a binary decision? I have games for "brain off" days and games for getting better.

    I mostly prefer the latter, so even my "brain off" stuff is mostly things like islanders/blue prince, that don't test my relfexes and are easy to stop and pick up later, but in general people like both.

    I also think it sucks that so many people never enjoy overcoming the challenge that developers, usually, spent a lot of time balancing. Some of my favorite memories of games like XCOM are coming back from a bad mission where I lost some major characters, but most people just call it there and say the run is over. Likewise something like darksouls where you can really clock how much better you've gotten often by how much easier things have become (orrrr it's just your gear, but Armored core is maybe more accurate).

    And on the other side it sucks when you want a game to get harder, but it can't. I played the hell out of megaman X one summer and realized I could no longer really be challenged by the game. I'd done everything I could to make the game harder (skipping basically all items and upgrades) but now there was no way to up the difficulty or challenge myself, so I stopped playing.

    It's nice when games strike the balance between the two, and I think that should ideally be the goal of any game. Of course resources and time are limited and balancing little things like that is hard to do well.

    7 votes
  7. Zorind
    Link
    You might check out Tactical Breach Wizards, it’s an XCOM style game, but more puzzle-like than % chance to hit, but you can freely rewind after seeing how (most) actions play out, and easily...

    You might check out Tactical Breach Wizards, it’s an XCOM style game, but more puzzle-like than % chance to hit, but you can freely rewind after seeing how (most) actions play out, and easily retry missions upon failure.

    When I played some of Into The Breach, I really missed the inability to rewind after I did something that didn’t work how I expected it to.

    4 votes
  8. [3]
    pekt
    Link
    I feel like when I do get time to play older games, save states make things bearable. I've been working my way through Custom Robo using Dolphin on my phone. Been using the touch based controls,...

    I feel like when I do get time to play older games, save states make things bearable. I've been working my way through Custom Robo using Dolphin on my phone. Been using the touch based controls, which make the game harder to play since they're less precise, and being able to just swap instantly back to a save state if it looks like I'm going to lose the fight is fantastic. I don't need to sit through the losing screen or wait for things to load back up again.

    I've been meaning to revisit the Pikmin games. I had played 2 for a bit but then forgot about some of the harder dungeons which I was terrible at as a kid. I remember watching my brother and his friend beat 1 and I hadn't gone back to do it myself, but I did watch Arlo's big Pikmin review over the span of a couple of weeks while I folded laundry which got me excited to play the games again.

    4 votes
    1. [2]
      crissequeira
      Link Parent
      ooh Happy to hear that there are other Arlo fans on Tildes. 😄

      ...but I did watch Arlo's big Pikmin review over the span of a couple of weeks while I folded laundry which got me excited to play the games again.

      ooh Happy to hear that there are other Arlo fans on Tildes. 😄

      2 votes
      1. pekt
        Link Parent
        I'm hoping he does another big big review for Pikmin2, I feel like that one would end up being 8–10 hours long with how much he had to talk about with the original game!

        I'm hoping he does another big big review for Pikmin2, I feel like that one would end up being 8–10 hours long with how much he had to talk about with the original game!

        1 vote
  9. Lapbunny
    (edited )
    Link
    I'm leaning the same way as I get older, but I find a complete lack of challenge kind of lame for when there's intended tension buildup and it doesn't amount to some kind of appropriate struggle....

    I'm leaning the same way as I get older, but I find a complete lack of challenge kind of lame for when there's intended tension buildup and it doesn't amount to some kind of appropriate struggle. The idea of score and time attack targets are becoming more appealing, eg Neon White; it's a sliding scale that kind of lets you invest exactly as much effort and time as you'd like.

    Puzzle games with layers like Animal Well or Blue Prince are also giving me a good amount of engagement while remaining challenging. I'm starting to Google stuff in Blue Prince, like if I don't have the magnifying glass for something, but I'm not terribly bothered since I'm just kind of letting the interesting things whisk me away.

    3 votes
  10. Notcoffeetable
    Link
    I engage with video games as art so I can't make a universal statement. Now not everyone engages with art in the same way, and that is okay. So what is challenge? Last year I beat SoTE before the...

    I engage with video games as art so I can't make a universal statement. Now not everyone engages with art in the same way, and that is okay.

    So what is challenge? Last year I beat SoTE before the end boss nerf and I played Mouthwashing. The former is technically challenging and the later is emotionally challenging. I rode the high from SoTE for a solid week after 250 attempts on the final boss. Meanwhile Mouthwashing send me into a week long bout of introspection and examination of how I take responsibility and whether my internal image of self is coherent with how I am percieved by others.

    But another standout experience last year was Thank Goodness You're Here which is essentially an interactive british cartoon. Not challenging at all, but obsolutely a blast. Similarly my GOTY was Astrobot which had a difficulty curve so gracious that my fiance who has never played a video game could pick it up and we could trade the controller back and forth. The first time in my life that I've had a partner share this hobby with me.

    All that is to say I want video games to execute their concept well. I don't really care what that is as long as it's saying or doing something.

    But in regards to difficulty in games. There was a Design Delve episode on Second Wind that was talking about puzzle design (2023's Cocoon was the impetus for the video). A key idea raised in that video was that decreasing the time between knowing the solution to a puzzle and implementing the solution can be important to how frustrating a game feels.

    Cocoon did good (maybe too good? It kinda felt like a sokubon after a while) at minimizing this "solution gap." IMO current darling Blue Prince actually does pretty bad at this which is why people complain about RNG. This would be more pronounced if Blue Prince gave you one puzzle at a time. but fr most peopel this "solution gap" is filled in by further exploration and solving other puzzles until the pieces align for a given problem.

    And this is why Elden Ring was a good on ramp for me. You always have a bonfire right outside a boss. Many of my 250 attempts were on the scale of 30 seconds. From start to failure, to restart. It is an incredible short "solution gap".

    And this is why I completely agree with save states. I really like Ninja Gaiden (NES) and I play it on original hardware. But I do that for the physical experience. If I want to play through the game it's emulation all the way. Because save states fix poor solution gaps.

    3 votes
  11. kfwyre
    Link
    My gaming habits are pretty much an inverse of what’s going on in my life. If I’m in a more relaxed state and things aren’t too stressful, then I have the throughput for something that’s...

    My gaming habits are pretty much an inverse of what’s going on in my life. If I’m in a more relaxed state and things aren’t too stressful, then I have the throughput for something that’s challenging and demands something of me.

    But when I’m tired or stressed out, I reach for the easy, mindless titles. Those act as a necessary stress reducer. If I tried to pick up something more difficult instead, it would feel just like one more log on an already very big fire.

    Now, separately from either of those situations, I also just lean towards easier games or difficulty settings in general because I am legitimately bad at games. The longstanding joke with my friends is that they always want me to stream what I’m playing to the TV because it’s invariably good for a laugh.

    You would think with how much I play I’d have built up some sort of natural skill, but, no. I’m pretty garbage.

    Years ago, one of my friends who was a top-ranked Widowmaker main in Overwatch watched me play Control. Hearing her trying to politely stifle her responses to my awful aiming was quite a delight. She didn’t want to be rude, but also she was like a pot that was building up to boil over as I kept missing shot after shot after shot.

    It remains a fond memory between us, and when I brought it up recently, she said “you know I love you, but I could out aim you left-handed and blindfolded.”

    So, whenever you play a game and it lets you pick “Casual” for your difficulty? That’s made for people like me. And the worst part is that it often doesn’t even feel “casual” to me at all. That’s my “normal” difficulty, because I am genuinely a living, breathing skill issue.

    3 votes
  12. Flashfall
    Link
    I respect not wanting to be more stressed out from playing video games when life is stressful enough already, but personally I enjoy some difficulty in my games especially if it serves to enhance...

    I respect not wanting to be more stressed out from playing video games when life is stressful enough already, but personally I enjoy some difficulty in my games especially if it serves to enhance the story, or it's done in a way that doesn't make it feel cheap or punishing.

    For an example of the first, take Kingdom Come: Deliverance, where you play as a peasant son of a blacksmith thrust into war and political schemes. You will struggle in combat early on before you've leveled up your swordfighting and gotten used to the not-braindead combat, and being outnumbered against equally armed opponents will always be a challenge, but this makes sense because you're not Doomguy or Master Chief, just Henry. Winning fights where you're outmatched feels like a genuine accomplishment for your character, even if all you did was shoot at your enemies with arrows tipped with very lethal poison from a safe distance.

    For the second, take Intravenous 2, which is a top-down tactical stealth shooter, like Hotline Miami but mashed up with Splinter Cell. This one does offer multiple difficulty options, but the developer states that "True" difficulty is the intended experience, where stealth is challenging and dying is easy for everyone. However, the game does give you multiple saves per level, and you can earn more saves as you progress through a level, so you can save before a tricky part and keep retrying it until you get it, then save after you finally do. This doesn't make the game easy by any means, but the saves make it a lot more forgiving.

    2 votes
  13. [2]
    gingerbeardman
    (edited )
    Link
    I recently played through The Italian Job on PS1. Loved it. The final stages were very difficult, far from a breeze, even with use of save states. By the time I encountered the late stages I had...

    I recently played through The Italian Job on PS1. Loved it. The final stages were very difficult, far from a breeze, even with use of save states. By the time I encountered the late stages I had mastered the controls and driving. So, I'm sure I'd be able to complete them without any assistance given the extended time and energy that was more common in my youth. But at this point in my life I'd rather avoid the grind, continue having fun, and actually see the end credits. Save states are very welcome: I use them mostly to bookmark the start of a level to enable quick restarts and remove waiting time or repeated loading.

    A more difficult decision is feeding coins into an arcade game to play it through in one go. I feel different about that because I value the slow and steady reveal that comes with the building up of skill level in arcade games.

    2 votes
    1. crissequeira
      Link Parent
      Same.

      But at this point in my life I'd rather avoid the grind...

      Same.

  14. Akir
    Link
    There are many games I like to play that offer zero challenge. Heck, the only challenge in a lot of the visual novels I play is to make the right decisions, and even then you can go back with...

    There are many games I like to play that offer zero challenge. Heck, the only challenge in a lot of the visual novels I play is to make the right decisions, and even then you can go back with generous save slots that can be used at any time to make different decisions.

    But I also don't only like games without challenge. Most of the time I like games that make me feel like I'm making progress through the challenge. Many exploration platformers will typically have skills you'll need to learn to progress, so the sense of progression not only comes through the character progressing in the world, it comes internally from the player improving their skill at the game.

    And then there are games that are just a thrill to play all the way through, like bullet hell shooters. Akai Katana, for instance, not only has you feeling like you're a god who just can't be killed when you're on a good run, but it's also got one of the best soundtracks of all time reinforcing it. It's super hard and I can't get through the entire game, but that doesn't make it any less fun for me.

    2 votes
  15. [3]
    mieum
    Link
    What kind of controller are you using? I have been playing the first Pikmin on Dolphin and look forward to the second, but with other Wii games it has been tricky setting the controls up. Also, I...

    What kind of controller are you using? I have been playing the first Pikmin on Dolphin and look forward to the second, but with other Wii games it has been tricky setting the controls up.

    Also, I definitely agree with your post, at least lately. I had not played games for a loooong time and recently started playing them at night for therapeutic reasons (believe it or not). In that mindset, the playing of the game should just be fun. I don’t want to work >_<

    2 votes
    1. [2]
      crissequeira
      Link Parent
      Are you playing the New Play Control! Wii re-releases? Those require a Wii Remote and all that. It is hard to set up just right on Dolphin. I’m playing the original GCN versions, which can be...

      Are you playing the New Play Control! Wii re-releases? Those require a Wii Remote and all that. It is hard to set up just right on Dolphin. I’m playing the original GCN versions, which can be played with any standard controller. I use an Xbox Series one.

      1 vote
      1. mieum
        Link Parent
        Hmm, that is a great question! I will have to check when I get home. I think my Pikmin 1 is the original, and number two is the Wii re-release. I didn’t know about the difference >_<

        Hmm, that is a great question! I will have to check when I get home. I think my Pikmin 1 is the original, and number two is the Wii re-release. I didn’t know about the difference >_<

        1 vote
  16. deathinactthree
    Link
    I find myself as I get older playing some casual games--which I would never touch 10 years ago, not criticizing them, just weren't for me at the time--and playing more games on the lowest...

    I find myself as I get older playing some casual games--which I would never touch 10 years ago, not criticizing them, just weren't for me at the time--and playing more games on the lowest difficulty. Well, most of them these days.

    I say that as an avowed devotee of Souls games and tougher roguelikes. I've never wanted grinding for its own sake (I got enough of that in the 80s/90s playing a bunch of JRPGs and came to hate that model) but wanted to be challenged enough that winning felt like accomplishment. But as many have said here already, middle-aged me plays games in my limited spare time for entertainment value, not to check finishing a game off a list. I still like some challenge or strategic thought involved, I don't want everything handed to me, but I don't have the 2-3 hours a day I had in my late teens/early 20s to devote, largely because at the time I had nothing better to do.

    The sweet spot of a game for me now is "I should probably lose to this boss once, but not more than five times". I want enough challenge to make me pay attention and care about the outcome, not so much that it's mind-numbingly frustrating. (Elden Ring actually ended up falling into this category--between focusing on leveling and loot first and using summons, I beat a lot of bosses on the first try and only maybe 3-4 bosses took more than several attempts to beat.)

    I've also found myself getting way more into tactical-style games lately, such as Into the Breach, Alina of the Arena, and Battletech, and I find myself seemingly buying every deckbuilder out there. FTR I do think deckbuilders are played out (pun intended) but both genres let me drive by thinking and not catlike reflexes, and give me as much time as I need to make decisions. Likewise, levels in these kinds of games tend to be short, win or lose, which very much aligns with the fact that I often don't have more than an hour at most to play anything at all.

    2 votes
  17. Boojum
    Link
    Difficulty level is something that I've thought a lot about lately in the games I've been playing. I'm currently playing an ARPG game (Ys Seven), and before that I was playing Control. But I've...

    Difficulty level is something that I've thought a lot about lately in the games I've been playing. I'm currently playing an ARPG game (Ys Seven), and before that I was playing Control. But I've been thinking about it since I keep meaning to get into some gamedev one of these days.

    The way I see it, there's three basic axis along which you can progress towards overcoming challenges in most games:

    • Skill - a.k.a., 'git gud. Get better at the mechanics of the game so that you avoid taking damage from enemies, and hit them harder in return. Optimal reaction and button mashing, in other words. This is innate to the player.
    • Equipment - Bigger and better weapons and armor or whatever. Maybe the game gives you some of these automatically during the course of the game. Maybe you save up resources (e.g., gold) to spend on these.
    • Leveling - In games that have some kind of experience or leveling system, play long enough and your character simply gets stronger. This is innate to the character.

    Admittedly, there's also things like skill trees in some games, but I see these as sort of a hybrid of the other three. You get some kind of resource to spend, like skill points, (similar to gold for equipment) and you spend them to either make your character stronger (like leveling), or acquire new abilities you can use in gameplay (new skills to practice). Likewise with the meta-progression in rogue lites.

    But together, I see these as forming a sort of dynamic difficulty setting for the game. I think that a well balanced game should allow a low-level character with poor gear to defeat difficult challenges on player skill alone, if the player is spectacularly good. And for the mortals among us (I certainly include myself here), coming back and trying again with new gear can often help. And if all else fails, there's always grinding out some more levels until the numbers are on your side. (And were grinding is best if you have some interesting avenue for doing it anyway, like a good side quests.)

    Effectively, I find I enjoy games where challenges start off very difficult and allow awesomely talented players to show off their skill (e.g., beating a boss early, speed runs, sequence breaking, reverse boss sequences), and then become progressively easier until just about anyone can beat them. Kind of a dutch auction of skill vs. game progression.

    The frustration danger zone for me is when these three become static. I.e., there's no leveling system, I've grabbed all the gear upgrades I can at this point (and any more are gated by progression), and I've topped out on mechanical skill as a player.

    (All that said, I have been appreciating games that give no-judgement options for fine-grain control of difficulty. I think I first saw this in Celeste, where the accessibility menu had options for things like invincibility, bouncing out of pits, and infinite dash jumps. It was nice to be able to turn those on and let my youngest kid have fun just running through without getting frustrated and constantly asking me to get them through a tough area. More recently, I noticed that Control also had accessibility options for invincibility, auto-aim, and one-shot kills.)

    2 votes
  18. Thomas-C
    Link
    I guess I'm the opposite of you in some respects. I like to hone in on a single, often very challenging title for a while and explore the depths of what can be done in it. It matters a lot how...

    I guess I'm the opposite of you in some respects. I like to hone in on a single, often very challenging title for a while and explore the depths of what can be done in it. It matters a lot how that challenge is constructed though whether I will want to stick with it. I kind of think of it like a mini sport - it's the fun of learning, of change and growth, with the reward at the end being that you can do wild, cool shit like it's nothing. There's an element of teamwork too - a big, difficult game brings folks together a bit, discussing tactics and strategy, working out methods/technique, etc. All the fun you get out of many games with a lesser demand, I get from having practiced the one or two with a higher demand, maybe is a way to put it. I don't have to think a whole lot when I fire up Monster Hunter, Elden Ring, STALKER, etc, because I've learned those games well and know what to do in them. They're like dances, each has a set of moves that flow into one another differently depending on what you're facing. When you know the moves and can keep pace, the demand disappears because your focus isn't on its particulars anymore. While I can certainly enjoy something with a lesser demand (like Pikmin, I did like Pikmin), I will always come back to these more difficult experiences because their difficulty ensures the dance will feel good to do.

    2 votes
  19. [2]
    caliper
    Link
    I was almost certain a modded Wii would get you the best of both worlds: being able to play with original hardware and have save states. But against all my expectations, homebrew doesn’t have an...

    I love emulation, but I don’t like how “janky” it can be. I don’t like that it doesn’t 100% emulate (pun intended) the “feel” of playing on original hardware.

    But boy, oh boy, do I loooooove save states.

    I was almost certain a modded Wii would get you the best of both worlds: being able to play with original hardware and have save states. But against all my expectations, homebrew doesn’t have an option for save states for Wii and GC games… that would’ve been perfect. 😢

    1 vote
    1. crissequeira
      Link Parent
      I wouldn’t have minded that, if it wasn’t for the cost of buying a used Wii. Right now I’m just really not in the right financial position to even buy snacks (yes, it’s that bad). So no matter how...

      I wouldn’t have minded that, if it wasn’t for the cost of buying a used Wii. Right now I’m just really not in the right financial position to even buy snacks (yes, it’s that bad). So no matter how cheaply I could get one (and all the other hardware necessary), if it wasn’t all for free, it would be too expensive. Maybe someday. I want to play more Wii games someday, but I don’t want to do that on Dolphin. Wii games work best on original hardware with original controllers. That’s just my opinion.

  20. daychilde
    Link
    I am a cheater. Not always, but routinely. I play Minecraft on survival most of the time, but I turn off mob spawning because I hate it. I play survival because I like the farming aspect and...

    I am a cheater.

    Not always, but routinely.

    I play Minecraft on survival most of the time, but I turn off mob spawning because I hate it. I play survival because I like the farming aspect and hunger. But I hate hate hate the mobs. I drop into creative routinely, but..... I don't just grab everything. I do grab tools "for free", but for the most part, I legitimately harvest stuff. That said, I will cheat more of some things if I'm building and run out. But I tend to harvest and replant and mine for stuff. Mostly.

    Other games I play I often - but not always - use cheats. And I don't feel bad about it at all.

    GTA 5 for example - good game, and I played through the missions until I got a little bored of some of them and kind of lost track of what I was supposed to do next. Not that I've played in a few months, but I go through spells. But for me, I like driving around, making my own games. I childishly like the police-type mods, but I haven't installed one in a couple of years. Current backup computer can't handle the game anyway, so I'm forced to play a couple of others - like Minecraft and American Truck Simulator.

    I hate most console games. I prefer open-world, and I tend to prefer games with mods and cheats. lol.

    I love Age of Empires - every single one of those in the series. And I do play that legitimately sometimes, although I hate the missions without bases. But most of the time I play custom games where I want to build up a city - and base - that I defend from attack. But I wish there was a game that was AoE plus Simcity. I wantto build my cities. But also have combat. But also be able to have a game with modern combat like the original Command and Conquer (I hate fantasy war vehicles for the most part, even if I did play tons of Red Alert II and III back in the day lol)

    I play Simutrans because it scratches about 10% of the SimCity-style itch, but as a transporation simulator, I play on"freeplay" mode (no financial worries) - and makemy own goals of trying to transport all the passengers andgoods in all the industry chains - which is actually a very difficult goal to achieve. heh. But I use it non-optimally as a freeway simulator and train set.

    I know part of my problem is that I was a high-IQ child, and folks like me didn't struggle in school with learning, so a lot of us tend to avoid difficult things. So I'm lame, but it's not all my fault. lol.

    But that discussion aside..... I know what I like to have fun, and I'm glad others have plenty of things they find fun. The more options, the merrier, I say!