I started playing SF6 last week and it's great. It's a huge improvement over SFV and they've prioritized introducing a whole new cast of characters to break from the past. They even introduced a...
I started playing SF6 last week and it's great. It's a huge improvement over SFV and they've prioritized introducing a whole new cast of characters to break from the past. They even introduced a new simplified control scheme to ease onboarding of new players.
It's not looking too hot. The only SF4 character to make it to SF6 so far is Juri. El Fuerte wasn't that popular of a character, so I'd expect him less than SF4 characters like C. Viper or Gouken....
It's not looking too hot. The only SF4 character to make it to SF6 so far is Juri. El Fuerte wasn't that popular of a character, so I'd expect him less than SF4 characters like C. Viper or Gouken. Street Fighter 3 and Alpha also don't have anyone in yet, so he'd be competing with fan favorites like Sakura, Cody, Makoto, or Dudley. I give him better odds than Rufus at least. Also the entire season 1 pass has been revealed (by name, no gameplay), so the earliest would be summer of 2024.
No sign of it so far unfortunately. Kimberly has a similarly strong mixup/rushdown game but she’s more like Guy. Manon has very annoying command grabs but doesn’t do as much of the mixups.
No sign of it so far unfortunately. Kimberly has a similarly strong mixup/rushdown game but she’s more like Guy. Manon has very annoying command grabs but doesn’t do as much of the mixups.
It is probably the most newcomer friendly the games have ever been. It has a pretty sizable single player mode. The gameplay is pretty great, if you enjoy fighting games you'll probably enjoy...
It is probably the most newcomer friendly the games have ever been. It has a pretty sizable single player mode. The gameplay is pretty great, if you enjoy fighting games you'll probably enjoy this. I'm pretty into competitive fighting games, and while I know that this isn't a sell for everybody, the balance of the launch roster is pretty impressive. First editions of fighting game are pretty notorious for being unbalanced, but the SF6 release has been pretty fantastic.
I guess I'm definitely going to show my age here, but when did Street Fighter turn into Tekken/MK? Don't get me wrong, visually it looks stunning, but it also looks like it doesn't have any of the...
I guess I'm definitely going to show my age here, but when did Street Fighter turn into Tekken/MK? Don't get me wrong, visually it looks stunning, but it also looks like it doesn't have any of the casual fun of just hopping on a Street Fighter game and button mashing with friends.
I showed this to my brother and mentioned that, and from what he tells me apparently all of these are more geared towards the competition players these days, which is why they decided to go the complex gameplay route? I'm sure they're doing it because they have a huge market for it, but it's kind of sad to hear...
You can still do that. It's just when you go up against good players they'll wreck you. But that was true back with SFII as well. The casualness comes from the fact that your peer group are all...
Don't get me wrong, visually it looks stunning, but it also looks like it doesn't have any of the casual fun of just hopping on a Street Fighter game and button mashing with friends.
You can still do that. It's just when you go up against good players they'll wreck you. But that was true back with SFII as well. The casualness comes from the fact that your peer group are all the same skill level as you, not where the skill ceiling of the game is. Because the games are online now, your peer matchmaking group is everyone on the Internet instead of the other 13 year olds at the arcade or your 4 gamer friends from school.
Almost all the additional complexity from the various systems are "opt-in." You only need to worry about them if you're up against someone who knows how to use them well.
That's fair, and I certainly should spend at least a little of the time playing the game personally before I bother making comment like that. So apologies for being the typical ignorant commenter...
That's fair, and I certainly should spend at least a little of the time playing the game personally before I bother making comment like that. So apologies for being the typical ignorant commenter on this.
It is cool to know that they have the function where you can essentially make it easy to hop in and have a good time with though, good on them for that. And thanks for pointing that out!
SF6 is quite mechanically deep with the new Drive system, but the game also now has what they call an optional "modern" control scheme that is tailored to casual fans of the series - instead of a...
SF6 is quite mechanically deep with the new Drive system, but the game also now has what they call an optional "modern" control scheme that is tailored to casual fans of the series - instead of a 6 button layout, you have 3 buttons for L,M,H and a special button. The Drive attacks and parries are bound to triggers and shoulder buttons. Japanese player Haitani even shows its effectiveness against SFV legends in EVO top 6 this year. As OP mentioned in another comment, the World Tour singleplayer mode is also excellent fun for casuals that is also great at teaching the new game systems. SF6 is probably the best overall complete package of the big three so far for new and old players alike.
Tekken 7/8 also have a similar control scheme for casual players that are more akin to Bandai's anime fighter series, where you have repeat-one-button combos and a one-button specials. However, it seems to be far less common among players compared to SF6's modern scheme, probably because Tekken is already a pretty mash-friendly game for casual players.
I'm playing through the World Tour now just to get the alternate costumes and holy hell is it grindy. Like yeah it teaches you the mechanics, but it also seems extremely repetitive and not in a...
As OP mentioned in another comment, the World Tour singleplayer mode is also excellent fun for casuals that is also great at teaching the new game systems. SF6 is probably the best overall complete package of the big three so far for new and old players alike.
I'm playing through the World Tour now just to get the alternate costumes and holy hell is it grindy. Like yeah it teaches you the mechanics, but it also seems extremely repetitive and not in a way where you get to practice nailing your combos.
Thanks for pointing all that out, as well as the other comments that included it as well. I legitimately based everything I said off of the link to trailer, so I really should have not wasted the...
Thanks for pointing all that out, as well as the other comments that included it as well. I legitimately based everything I said off of the link to trailer, so I really should have not wasted the digital ink on the criticism. Knowing that they have a mode that makes it fun to just hop on and play for a bit without dedicating countless hours makes me consider picking it up at some point and giving it a whirl. So thanks for the input!
It hasn't in any way, but graphics I suppose. The gameplay is still deeply rooted in the Street Fighter 2 core, with additions and tweaks and systems from different Street Fighter games along the...
but when did Street Fighter turn into Tekken/MK
It hasn't in any way, but graphics I suppose. The gameplay is still deeply rooted in the Street Fighter 2 core, with additions and tweaks and systems from different Street Fighter games along the way. They are still Street Fighter 2D fighting games that have almost no gameplay crossover between the 3D fighters of Tekken or Mortal Kombat (edit: actually I misspoke, Tekken is a 3D fighter but MK is and always has been 2D, but in a very different gameplay style than the SF series).
Graphics-wise, Street Fighter 4 back in 2008 was the first real 3D rendered one.
As for button mashing and casual play, SF6 seems to be the one most friendly to that, actually. It gives the choice of using the "modern control scheme", where the 3 punch buttons and 3 kick buttons are simplified down to just 3 buttons, with an additional button being used for special moves (e.g. dragon punch, fireballs, etc.), which handily fit on the face buttons of a controller.
Funnily enough, I would consider SF2 way more competitive of a game. SF2 is centered entirely around zoning and footsies, and if someone knows what they're doing in that game, they will win every single round against someone button mashing, without a doubt. It is a very punishing game once someone knows the systems. SF4-6 still shine on a competitive level, but for more casual matchmaking, you don't have as much of an edge over someone button mashing Ken wake-up DPs (I'm looking at you, SF4 on launch).
edit: you know, I should mention I'm not a fan of sf4-sf6's graphics either. I don't think they're bad, but I very much prefer the pared down 2D graphics work in the past games.
The middle Mortal Kombat games that released during the 2000's are actually 3D fighters like Tekken. The first 3 are 2D fighters made with the digitized film art style. 4-7 are with 3D models on a...
The middle Mortal Kombat games that released during the 2000's are actually 3D fighters like Tekken. The first 3 are 2D fighters made with the digitized film art style. 4-7 are with 3D models on a 3D stage just like Tekken. 8 to the current one coming out this month are 3D models on a 2D plane.
Well you certainly seem to be far more capable of making a non-biased and well thought-out comment than I did, haha. That's all very interesting information, so thanks for enlightening me. I think...
Well you certainly seem to be far more capable of making a non-biased and well thought-out comment than I did, haha. That's all very interesting information, so thanks for enlightening me. I think what you said at the end there about enjoying the pared-down 2D graphics is probably more in line with what I really wanted to say.
She’s giving me Voldo from Soul Caliber vibes.
She's genuinely creepy as hell. I love it.
There is also a blog post that further elaborates on her.
Haven't really played Street Fighter since it was coin-up. How is it holding up?
I started playing SF6 last week and it's great. It's a huge improvement over SFV and they've prioritized introducing a whole new cast of characters to break from the past. They even introduced a new simplified control scheme to ease onboarding of new players.
Any idea if El Fuerte will return?
It's not looking too hot. The only SF4 character to make it to SF6 so far is Juri. El Fuerte wasn't that popular of a character, so I'd expect him less than SF4 characters like C. Viper or Gouken. Street Fighter 3 and Alpha also don't have anyone in yet, so he'd be competing with fan favorites like Sakura, Cody, Makoto, or Dudley. I give him better odds than Rufus at least. Also the entire season 1 pass has been revealed (by name, no gameplay), so the earliest would be summer of 2024.
No sign of it so far unfortunately. Kimberly has a similarly strong mixup/rushdown game but she’s more like Guy. Manon has very annoying command grabs but doesn’t do as much of the mixups.
It is probably the most newcomer friendly the games have ever been. It has a pretty sizable single player mode. The gameplay is pretty great, if you enjoy fighting games you'll probably enjoy this. I'm pretty into competitive fighting games, and while I know that this isn't a sell for everybody, the balance of the launch roster is pretty impressive. First editions of fighting game are pretty notorious for being unbalanced, but the SF6 release has been pretty fantastic.
I guess I'm definitely going to show my age here, but when did Street Fighter turn into Tekken/MK? Don't get me wrong, visually it looks stunning, but it also looks like it doesn't have any of the casual fun of just hopping on a Street Fighter game and button mashing with friends.
I showed this to my brother and mentioned that, and from what he tells me apparently all of these are more geared towards the competition players these days, which is why they decided to go the complex gameplay route? I'm sure they're doing it because they have a huge market for it, but it's kind of sad to hear...
You can still do that. It's just when you go up against good players they'll wreck you. But that was true back with SFII as well. The casualness comes from the fact that your peer group are all the same skill level as you, not where the skill ceiling of the game is. Because the games are online now, your peer matchmaking group is everyone on the Internet instead of the other 13 year olds at the arcade or your 4 gamer friends from school.
Almost all the additional complexity from the various systems are "opt-in." You only need to worry about them if you're up against someone who knows how to use them well.
That's fair, and I certainly should spend at least a little of the time playing the game personally before I bother making comment like that. So apologies for being the typical ignorant commenter on this.
It is cool to know that they have the function where you can essentially make it easy to hop in and have a good time with though, good on them for that. And thanks for pointing that out!
SF6 is quite mechanically deep with the new Drive system, but the game also now has what they call an optional "modern" control scheme that is tailored to casual fans of the series - instead of a 6 button layout, you have 3 buttons for L,M,H and a special button. The Drive attacks and parries are bound to triggers and shoulder buttons. Japanese player Haitani even shows its effectiveness against SFV legends in EVO top 6 this year. As OP mentioned in another comment, the World Tour singleplayer mode is also excellent fun for casuals that is also great at teaching the new game systems. SF6 is probably the best overall complete package of the big three so far for new and old players alike.
Tekken 7/8 also have a similar control scheme for casual players that are more akin to Bandai's anime fighter series, where you have repeat-one-button combos and a one-button specials. However, it seems to be far less common among players compared to SF6's modern scheme, probably because Tekken is already a pretty mash-friendly game for casual players.
I'm playing through the World Tour now just to get the alternate costumes and holy hell is it grindy. Like yeah it teaches you the mechanics, but it also seems extremely repetitive and not in a way where you get to practice nailing your combos.
Thanks for pointing all that out, as well as the other comments that included it as well. I legitimately based everything I said off of the link to trailer, so I really should have not wasted the digital ink on the criticism. Knowing that they have a mode that makes it fun to just hop on and play for a bit without dedicating countless hours makes me consider picking it up at some point and giving it a whirl. So thanks for the input!
It hasn't in any way, but graphics I suppose. The gameplay is still deeply rooted in the Street Fighter 2 core, with additions and tweaks and systems from different Street Fighter games along the way. They are still Street Fighter 2D fighting games that have almost no gameplay crossover between the 3D fighters of Tekken or
Mortal Kombat(edit: actually I misspoke, Tekken is a 3D fighter but MK is and always has been 2D, but in a very different gameplay style than the SF series).Graphics-wise, Street Fighter 4 back in 2008 was the first real 3D rendered one.
As for button mashing and casual play, SF6 seems to be the one most friendly to that, actually. It gives the choice of using the "modern control scheme", where the 3 punch buttons and 3 kick buttons are simplified down to just 3 buttons, with an additional button being used for special moves (e.g. dragon punch, fireballs, etc.), which handily fit on the face buttons of a controller.
Funnily enough, I would consider SF2 way more competitive of a game. SF2 is centered entirely around zoning and footsies, and if someone knows what they're doing in that game, they will win every single round against someone button mashing, without a doubt. It is a very punishing game once someone knows the systems. SF4-6 still shine on a competitive level, but for more casual matchmaking, you don't have as much of an edge over someone button mashing Ken wake-up DPs (I'm looking at you, SF4 on launch).
edit: you know, I should mention I'm not a fan of sf4-sf6's graphics either. I don't think they're bad, but I very much prefer the pared down 2D graphics work in the past games.
The middle Mortal Kombat games that released during the 2000's are actually 3D fighters like Tekken. The first 3 are 2D fighters made with the digitized film art style. 4-7 are with 3D models on a 3D stage just like Tekken. 8 to the current one coming out this month are 3D models on a 2D plane.
Huh, you learn something new every day.
Well you certainly seem to be far more capable of making a non-biased and well thought-out comment than I did, haha. That's all very interesting information, so thanks for enlightening me. I think what you said at the end there about enjoying the pared-down 2D graphics is probably more in line with what I really wanted to say.
When did Chun Li get fireballs?
I'm still gonna say they should have left it as arcade based on SFII.
She got it in Street Fighter II: Hyper Fighting, so 31 years ago.
Chun Li has had the Kikoken since one of the later SF II editions.