tyju's recent activity

  1. Comment on Marvel's Spider-Man 2 reviews in ~games

    tyju
    Link Parent
    That’s how I’ve also felt with the state of AAA open world games these days - a large map full of busywork and checklists dependent on the game’s setting and central exploration mechanic. 2018...

    That’s how I’ve also felt with the state of AAA open world games these days - a large map full of busywork and checklists dependent on the game’s setting and central exploration mechanic. 2018 Spider-Man nailed the web swinging and I’m sure Spider-Man 2’s addition of a new traversal mechanic in Web Wings adds to this. Combat in the first game felt serviceable aside from the occasional AAA open world tropes like forced stealth missions or sections where you lose all your powers for a bit of a mission.

    Yet a lot of these reviews seem to focus heavily on the new story being told and its writing than any true innovations in its formula. Praise left and right for the characters, writing, plot. Sure there is some great PS5 tech on display from Insomniac, but I feel like we’re getting to a point of diminishing returns. What exactly would adding a second playable character serve to the game other than enhancing storytelling? GTA V did this a decade ago and it’s a great way of integrating different playstyles into the plot and sandbox. This should be a game after all, not a Spider-Man movie with a Ubisoft-esque open world tacked onto it. I’m probably going to skip on this one at launch or wait for a PC port.

    2 votes
  2. Comment on Street Fighter 6 | A.K.I. gameplay trailer in ~games

    tyju
    Link Parent
    SF6 is quite mechanically deep with the new Drive system, but the game also now has what they call an optional "modern" control scheme that is tailored to casual fans of the series - instead of a...

    SF6 is quite mechanically deep with the new Drive system, but the game also now has what they call an optional "modern" control scheme that is tailored to casual fans of the series - instead of a 6 button layout, you have 3 buttons for L,M,H and a special button. The Drive attacks and parries are bound to triggers and shoulder buttons. Japanese player Haitani even shows its effectiveness against SFV legends in EVO top 6 this year. As OP mentioned in another comment, the World Tour singleplayer mode is also excellent fun for casuals that is also great at teaching the new game systems. SF6 is probably the best overall complete package of the big three so far for new and old players alike.

    Tekken 7/8 also have a similar control scheme for casual players that are more akin to Bandai's anime fighter series, where you have repeat-one-button combos and a one-button specials. However, it seems to be far less common among players compared to SF6's modern scheme, probably because Tekken is already a pretty mash-friendly game for casual players.

    3 votes
  3. Comment on Framework Laptop 16 pre-orders are live in ~tech

    tyju
    Link Parent
    This is looking to be very promising. Framework's been on my radar since the release of the 13, and this new model checks almost all of my boxes for an upgrade over my current 4 year old gaming...

    This is looking to be very promising. Framework's been on my radar since the release of the 13, and this new model checks almost all of my boxes for an upgrade over my current 4 year old gaming laptop. I've also been keen to move away from Nvidia cards and so the "AMD advantage" here is very enticing. The price seems a bit steep up front, but if it's only going to be around $500 for a new discrete graphics module upgrade (judging from the price in the current configurator), this could be great value in the long term. Ryzen 7040 series and RX 7700S to start has my hopes up. I'll have to see some benchmarks and reviews of its overall build before pulling the trigger, but this is definitely at the top of my list for a potential upgrade in a few years.

    1 vote
  4. Comment on What are some modern first person shooters with a classic, old-school feel? in ~games

    tyju
    Link
    Devil Daggers. Dead simple yet challenging arcade-style FPS where the main goal is to last as long as possible in a small arena swarmed by waves of demons. Surviving 500 seconds gets you the sole...

    Devil Daggers. Dead simple yet challenging arcade-style FPS where the main goal is to last as long as possible in a small arena swarmed by waves of demons. Surviving 500 seconds gets you the sole Steam achievement. Fun and precise Quake-style movement with really great aesthetics and sound design.

    4 votes
  5. Comment on Minecraft Wiki strongly considering moving away from Fandom in ~games

    tyju
    Link Parent
    MC wiki moving to Fandom was a massive disappointment. I was a fan of the Gamepedia wiki's style and how much more responsive it felt. Now its Fandom iteration needs to ask me if I'm an adult...

    MC wiki moving to Fandom was a massive disappointment. I was a fan of the Gamepedia wiki's style and how much more responsive it felt. Now its Fandom iteration needs to ask me if I'm an adult every time I open a page.

    Favorite wikis (game or otherwise)?

    Shoutout to The Cutting Room Floor. You can easily get into a rabbit hole of reading about cut content from all kinds of games.

    15 votes
  6. Comment on How you use YouTube in desktop and mobile devices. YouTube to limit usage of ad blockers soon. in ~tech

    tyju
    Link Parent
    There’s an interesting comment on a topic about browser extensions regarding the effectiveness of AdNauseum overall.

    There’s an interesting comment on a topic about browser extensions regarding the effectiveness of AdNauseum overall.

    4 votes
  7. Comment on Are there any other simracing enthusiasts? in ~games

    tyju
    Link Parent
    This is what disappointed me the most about Gran Turismo 7 on PS5. GT3 and 4 on PS2 were the pinnacle of this experience for me - there was a clear distinction between "Arcade Mode" and...

    This is what disappointed me the most about Gran Turismo 7 on PS5. GT3 and 4 on PS2 were the pinnacle of this experience for me - there was a clear distinction between "Arcade Mode" and "Simulation Mode" that you could choose right from the title screen (or in the case of the PSX era, two separate discs) and you had a ton of cars to choose from right from the start for Arcade Mode for a quick race. While I still enjoy Gran Turismo 7, not only is the arcade mode limited to what you unlock from the "simulation" GT mode, but split screen felt incredibly unfinished. Player 2 in GT7 couldn't even change driving assists. Multiplayer isn't unlocked until you complete a number of single player missions.

    This clear distinction between arcade racing (start game, pick from a large roster of cars, play) and a "simulation" style of progressing through GPs and missions to unlock stuff is what I've been looking for in a modern racing game for years now, and nothing has been able to match that PS2 era so far.

    2 votes
  8. Comment on What are some noteworthy games that aren't available through traditional/common means? in ~games

    tyju
    Link
    Power Bomberman is a Bomberman fangame for PC that has a ton of stages, battle mode rules, characters, and other features. It mainly emulates the classic SNES/Saturn era of Bomberman games. It...

    Power Bomberman is a Bomberman fangame for PC that has a ton of stages, battle mode rules, characters, and other features. It mainly emulates the classic SNES/Saturn era of Bomberman games. It supports up to 12 players with online lobbies using the fangame's main server. I can confirm it also plays perfectly on Steam Deck and with a whole host of controllers for couch multiplayer.

    This free to play browser port of the original Advance Wars is worth checking out too if you ever played the GBA and DS games - it's got online play with up to 16 players, custom maps, and ranked play.

    11 votes
  9. Comment on What are some good incremental/idle mobile games? in ~games

    tyju
    Link
    Kittens Game (Android, iOS) and Scrap Clicker 2 (Android, iOS) are my mobile go-tos. I play Kittens for my pseudo-"civilization manager" incremental and "unfolding mechanics" fix, while Scrap...

    Kittens Game (Android, iOS) and Scrap Clicker 2 (Android, iOS) are my mobile go-tos. I play Kittens for my pseudo-"civilization manager" incremental and "unfolding mechanics" fix, while Scrap Clicker 2 is the only "merge game" on mobile that I can tolerate with basic enough gameplay to keep me occupied on public transit.

    Some other suggestions:

    • Home Quest (Android, iOS) for a more grounded fantasy setting with gameplay similar to Kittens
    • Melvor Idle (Android, iOS) is also really solid for anyone familiar with RuneScape, with a clean UI and syncing with its desktop counterpart
    • Idle Dyson Swarm (Android, iOS): sci-fi space themed incremental with lots of "crafting"
    • Clickpocalypse 2 (Android, iOS). Port of the browser game. Endless idle dungeon crawling fun.
    • Grimoire Incremental (Android, iOS): text-based "unfolding puzzle game" set around deciphering a book of magic.
    • Myriad (Android): A bunch of classic idle game tropes and mechanics you'd expect to know, all blended into one game.
    2 votes
  10. Comment on What do you use for note taking/writing? in ~creative

    tyju
    Link
    I originally used Obsidian, then Joplin, but now I self-host a Trilium Notes instance. It’s got a solid web-app interface for both PC and mobile, syncing just works, it has CSS theming, and lets...

    I originally used Obsidian, then Joplin, but now I self-host a Trilium Notes instance. It’s got a solid web-app interface for both PC and mobile, syncing just works, it has CSS theming, and lets you create your own widgets and JS “code notes” for scripting custom app functionality.

    My one gripe is that it’s not a flat file structure like Obsidian — all of the notes in Trilium gets stored in a single “Document” database file, but it’s not much of a hassle to use an app to browse/edit it.

    2 votes
  11. Comment on What's your go-to mono font? in ~tech

    tyju
    Link
    I used to flip between Fira and Monaco, but now I've settled in with Cousine. As far as ligatures go, I personally disable them if a font has them - I prefer for each character to be distinct and...

    I used to flip between Fira and Monaco, but now I've settled in with Cousine. As far as ligatures go, I personally disable them if a font has them - I prefer for each character to be distinct and clear in a monospaced font.

    3 votes
  12. Comment on What does your self-hosted server setup look like? in ~comp

    tyju
    Link Parent
    I still primarily use a streaming service, so Soulseek is my backup if something isn't on there. My taste isn't very niche so finding high quality or lossless rips isn't much of an issue. Plus...

    I still primarily use a streaming service, so Soulseek is my backup if something isn't on there. My taste isn't very niche so finding high quality or lossless rips isn't much of an issue. Plus it's lower effort for me to use Soulseek once in a while as opposed to keeping up an upload ratio. I still do share some music on there but it's far more flexible.

    1 vote
  13. Comment on What does your self-hosted server setup look like? in ~comp

    tyju
    Link
    I've got some stuff (Navidrome, filebrowser, Minecraft servers) on a VPS running Ubuntu Server 22.04 LTS, but I'll be switching over to Debian 12 Bookworm once that's out. Currently running on an...

    I've got some stuff (Navidrome, filebrowser, Minecraft servers) on a VPS running Ubuntu Server 22.04 LTS, but I'll be switching over to Debian 12 Bookworm once that's out.

    Currently running on an SFF PC at home, Debian 11:

    • Caddy
    • Jellyfin
    • *arr suite (just Sonarr, Radarr, and Bazarr for now)
    • Tailscale

    Everything except Tailscale and the Minecraft servers are created with compose files. I'll probably move my Navidrome setup to my home server once I get Lidarr and Soulseek (as a web UI) going.

    I didn't know about rdt-client, I'll definitely check that out. I'm using *arr with Usenet nowadays, but still got the debrid subscription. As you said, it's pretty cheap. Cached torrents are always nice.

    2 votes
  14. Comment on F1 2023 Spanish Grand Prix discussion in ~sports.motorsports

    tyju
    Link
    What an unlucky first lap for McLaren after that surprising Qualifying result. Zhou and Tsunoda were putting on a good show as well. It was funny to hear Max's team radio going on about track...

    What an unlucky first lap for McLaren after that surprising Qualifying result. Zhou and Tsunoda were putting on a good show as well. It was funny to hear Max's team radio going on about track limits and the hards not doing well despite being hours ahead of everybody else.

    4 votes
  15. Comment on Linux mini computers in ~comp

    tyju
    Link Parent
    ServeTheHome's Project TinyMiniMicro is an excellent starting point for anybody looking to get into buying these small form factor PCs for a homelab. HP Mini, Dell Optiplex Micro, and Lenovo Tiny...

    ServeTheHome's Project TinyMiniMicro is an excellent starting point for anybody looking to get into buying these small form factor PCs for a homelab. HP Mini, Dell Optiplex Micro, and Lenovo Tiny are all covered with great detail on buying used too! Really solid x86 performance with little power usage and, of course, the small form factor.

    4 votes
  16. Comment on What games have you been playing, and what's your opinion on them? in ~games

    tyju
    Link Parent
    Reading books was one aspect of the vanilla game that my friends and I agreed was a bit tedious - there are a handful of mods on the Steam Workshop that help players keep track of the books they...

    Reading books was one aspect of the vanilla game that my friends and I agreed was a bit tedious - there are a handful of mods on the Steam Workshop that help players keep track of the books they read, letting some skills persist after death through a "lore-friendly" journal item, or outright speeding up reading by up to 100x. The Workshop really adds another level to this game that makes it way more interesting for my friend group. You can really turn Zomboid into whatever survival horror sandbox you prefer to build, on top of the vanilla game's massive map and in-depth mechanics.

    3 votes
  17. Comment on What games have you been playing, and what's your opinion on them? in ~games

    tyju
    Link Parent
    The game presents itself in a way that it's a story of how you died. Every time you start a new character/run, the load screen tells you "this is how you died". Though I mainly played the game...

    The game presents itself in a way that it's a story of how you died. Every time you start a new character/run, the load screen tells you "this is how you died". Though I mainly played the game with friends, I found it was easier to learn when I was learning mechanics one run at a time, and restarting when I felt ready; the character creation system lets you fit into a playstyle pretty easily. Eventually you get used to it enough that you've built enough experience to last a few in-game weeks. That said, I still suck at the game. It's a blast.

    There's also the addition of the Steam Workshop, so you can mod the game to your liking if some things aren't to your taste.

    5 votes