Tildes' 2023 Backlog Burner: Week 3 Discussion
Three weeks in! Update your bingo cards and tell us about what you played!
Q: I missed the beginning of this event. Can I still join?
A: Of course! It's open all month.
Topic etiquette:
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It is fine to make multiple top-level posts throughout the week if you play multiple games.
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It is fine to respond to yourself with updates if you're continuing a single game and walk to talk more about it as you go.
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If you are playing Backlog Bingo, feel free to make a top-level post with your card that you edit as you go, while making new posts underneath that to talk about the games as you play them.
Gameplay guidelines:
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Goals for this event (if any) are entirely individual and self-determined.
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You do NOT need to finish games unless you want to. The point is to try out games and have fun, not force ourselves to play things we're not interested in.
Backlog Bingo
Thanks to the amazing efforts of our very own @Wes, we are debuting Backlog Bingo! This is a completely optional way to participate in the month.
You can generate a unique Backlog Bingo card from a collection of 73 different categories. Choose the ones you want in your batch, and then use Wes's custom-made online tool to automatically create your own individualized bingo card.
Wes's tool automatically assembles the markdown for your table, so it will paste beautifully into comments here on Tildes. For example:
Bingo Card Example
Bingo! | ||||
---|---|---|---|---|
Not super popular (e.g. <50 user reviews on Metacritic) | Is one of the oldest games you own | Arcade game | Has DLC | You own on physical media |
You have to tinker in order to get it running | You got from a bundle | You wanted to play it when you were younger but never did | Owned for more than five years | Has cute, feel-good vibes |
Co-op game or campaign | From now-defunct dev studio | ★ | Has a non-human player character | Owned for more than one year |
Not found on any distribution service | You can save/pet/care for animals | Begins with one of your initials | You paid full price for it | Solo-dev project |
Has an animal player character | From a series you have played | Has number somewhere in the title | Owned for more than three years | Came out more than 5 years ago |
Play games throughout the month to check off categories in the Bingo card. The ★ in the middle of every card is a free space -- there are no requirements for that square and any game you play fits there!
The most basic win condition is five-in-a-row, but, if you're feeling really wild, you might go for a win pattern that's a little more involved. Your choice!
Here's an example of someone "winning" the card above:
Winning Bingo Card
Bingo! | ||||
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Not super popular (e.g. <50 user reviews on Metacritic) | ✅ Terminal Velocity (1995) |
Arcade game | Has DLC | You own on physical media |
You have to tinker in order to get it running | ✅ World of Goo |
You wanted to play it when you were younger but never did | Owned for more than five years | Has cute, feel-good vibes |
Co-op game or campaign | ✅ Blur |
★ | Has a non-human player character | Owned for more than one year |
Not found on any distribution service | ✅ Super Metroid |
Begins with one of your initials | You paid full price for it | Solo-dev project |
Has an animal player character | ✅ Rise of the Tomb Raider |
Has number somewhere in the title | Owned for more than three years | Came out more than 5 years ago |
Bingo Golfing (thanks @Wes and @aphoenix!) is also an option: trying to clear a pattern by counting multiple categories for a single game, thus “winning” with as few games as possible.
Step 3 of Wes's tool includes instructions for checking off games, which has to be done manually. If you need an in-thread guide, you can use the following example below:
Filling in a Square
This markdown:
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|:-:|
| ✅ ~~Struckthrough Example Category~~ <br> **Bolded Game Title** |
Gives this completed square: (ignore the header row that markdown requires for its tables)
✅ Bolded Game Title |
If you can't figure out how to check off categories or you break the Markdown for your table, feel free to ask for help in the comments or PM me and I can help you out!
FAQs
What is this?
Your "backlog" is all those games you've been meaning to play or get around to, but never have yet. This event is an attempt to get us to collectively dig into that treasure trove of experiences!
How do I participate?
Choose a game (or several) from your backlog and play it/them. Then tell us about your experiences in the discussion thread for the week! If you're not sure what you might write, take a look at our 2022 or 2020 events to get an idea.
Do I need to finish the games I play?
Nope! Not at all. There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game. Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!
What's the timeline?
I will post an update thread weekly, each Wednesday, all through November. At the end of the month, I think it would be neat to tally how many collective games we all removed from our backlogs, as well as what the best finds were from our collective digging into our libraries. I expect we'll turn up some good hidden gems, as well as interesting insights.
Do I need to sign up?
You don't have to do anything to officially join or participate in the event other than post in these threads! Participate in whatever way works for you.
But November has `Big Name Release` coming out. Why *this* month when people will be focused on that new game?
I'm doing the best that I can! A "problem" with 2023 is that it has been an absolutely stacked year for gaming releases. There simply hasn't been a "slow" month. With limited time left, I figured November was at least better than December. Think of this as an opportunity to cut down on your backlog before all the end-of-the-year sales hit.
Finished Hard West 2, not bad, not great, I think the first was better and either I don't recall the "friend" system in the first game or it wasn't present, but not a fan of it here. Story is interesting enough and has some variation with gameplay that really came into its own by the final missions.
I was wrong in the last comment, Hard West 2 was about the same length as the first game.
Probably playing West of Dead next, but doubt I'll get it finished before month's end as I'm spending the long Turkey Day weekend renovating my bathroom before we sell the house. Although my new Steamdeck should be here on Friday and it is fully compatible, so may put it on there to play during downtime.
My Goal: Non-Golf Blackout Bingo
I'm very doubtful that a full blackout is going to happen before the end of the month. I had a very busy week last week (12+ hour workdays all week, plus working on the weekends as well), and the Thanksgiving holiday is going to keep me occupied through my time off and this weekend. I won't have enough time left to fill the rest of the squares, much less play through La Mulana alone!
If I don't finish this month, I might just stop the card (I now officially have a five-in-a-row bingo, so I could consider myself "winning" that way), or I might keep it going to finish the blackout through December. I haven't decided.
Owned for more than two yearsPath of Giants
You've been meaning to go back toThe End Is Nigh
Has no DLCNebula
Begins with the first letter of your usernameKill It With Fire
Has punctuation somewhere in its titleRun Build Pew!
From now-defunct dev studioSaints Row: Gat Out of Hell
You chose based on title aloneFrincess&Cnight
Not found on any distribution servicePrey (2006)
★Iron Lung
You got it on saleUnpacking
Has one-word titleLinelith
Has a non-human player characterHaiku, the Robot
From a developer in a different countryChernobylite
Hasn't been re-released, ported, remade, or re-released in 20+ yearsScreamer 2
Part of a trilogyFrog Detective 1: The Haunted Island
From a series you have playedFrog Detective 2: The Case of the Invisible Wizard
Previous updates:
Iron Lung - ★
I picked this one for the free space because I've been meaning to play it for a while. I've played a few of David Szymanski's other games, and I like what he does with understated, slow-burn horror. I like a spooky game, but I don't love a jumpscare-heavy game, and while I can't say that Iron Lung doesnt' have any jumpscares, I can say that its horror is much more atmospheric and existential -- more dread than fright.
I think the game does a whole lot with very little. It is mechanically and conceptually simple, but it's also clever and well-executed. People who don't like the game say that it's tedious and boring, and I can genuinely understand and respect that criticism even though it wasn't accurate to my experience. I was fully engaged with the barebones gameplay, and I was appropriately spooked at a level to my liking.
I did feel a little weird playing the game. It's about piloting a rickety sub at the bottom of an ocean. The game had been on my radar for a while, then the OceanGate disaster happened and it was hard to not tie the game to that event in my mind. I actually waited a while to play the game because it felt like it would be disrespectful to play it immediately following the tragedy.
Unpacking - You got it on sale
In a comparison I'm almost certain nobody else has ever made, Unpacking actually reminded me of Iron Lung.
Seriously! Though the two are very different (Lung is spooky and unsettling; Unpacking is charming and positive), at their cores they both utilize mundane, monotonous gameplay and environmental storytelling to convey resonant, indirect narratives.
In this game you unpack boxes and organize clothing, household items, and keepsakes. You mostly have freedom to put things where you want. The cool thing about the game is that, over time, the items you unpack and the locations you unpack them into convey a cohesive story. There are lots of little details you can read into.
The pixel art is beautiful, and I loved the way things unfolded, even though I found the actual gameplay to be a bit on the tedious side.
Haiku, the Robot - Has a non-human player character
In keeping with gaming comparisons, this game reminded me of KUNAI: another indie 2D metroidvania with a distinctive minimalist color palette.
Haiku is good. I played it for two hours and enjoyed most of what I played. What I didn’t love was that the boss rooms were located far from save rooms. Despite playing so many of them, I’m genuinely terrible at video games (seriously), so when I invariably died during a boss fight, I had to take long hikes back to the boss just to die again. And again.
I stopped after falling into one of these loops.
The Frog Detective 2: The Case of the Invisible Wizard - From a series you have played
I played the first one for the Part of a trilogy category, and From a series you have played was right next to it on the chart, so it felt only right to play this one too.
It's better than the first. Slightly more fleshed out, funnier, more charming. There still isn't very much game there though.
That said, I think I'm being too harsh on the series and criticizing it for being something it isn't. This is essentially a playable kids' storybook. If I had kids, I would love for them to play this series.
Run Build Pew! - Has punctuation somewhere in its title
What's the best punctuation mark? The exclamation point!!!!!!!!!!!!
This is a bullet heaven space shooter game. You've got a ship with a gun and some drones that collect resources. You shoot ships and asteroids to gather scrap, and then when you level up, you get to add a new grid space to your ship with some sort of useful utility. Eventually you will have a big floating space barge filled with guns and shields and drones all trying to save you from the ever growing swarm and bosses.
The game is designed with uphill grind in mind, so your first few runs will be terrible until you unlock some slightly more powerful stuff, which lets you make it slightly further, which lets you unlock more -- rinse and repeat. It's not the most satisfying entry in the genre, but I'm going to keep playing it as my new background game for when I'm listening to audiobooks.
Chernobylite - From a developer in a different country
This is from The Farm 51 -- a Polish game development studio founded by some of the devs of the Painkiller series.
It feels a little bit like a non-open-world Fallout game. You have a home base and (at the beginning) one mercenary working for you. You send your mercenary out on a mission each day, while also taking a mission for yourself. The two of you gather supplies which you then bring back to build up your base, craft supplies, and make life better for the people under your watch (you can eventually recruit additional mercenaries).
The missions seem to be randomly generated (with non-random story missions as well), each one occurring in a different map set in different areas of the Chernobyl exclusion zone. The maps are interesting and capture the sort of compelling decay the area is known for. You'll recognize famous landmarks and scenes from photos (e.g. the bumper cars).
There's a sci-fi story that goes along with all of this, and the maps are punctuated by different bits of lore: flashbacks, story info, spooky encounters. Thus far I wouldn't say the game is a horror game, though it definitely has some unsettling moments. I don't know if that'll change as I progress.
It's really impressing me so far. The game punches above its weight class. It has some jank, and its flaws are apparent, but it also feels like it was made with heart. I'm definitely going to keep playing. Back when we did the Roadside Picnic pop-up book club, I got the itch to play S.T.A.L.K.E.R: Shadow of Chernobyl which I promptly... did not do. This game is finally scratching that itch.
Screamer 2 - Hasn't been re-released, ported, remade, or re-released in 20+ years
This one might be in technical violation of the category, since the GOG and Steam releases are technically "re-releases", but I'm going to say it fits the spirit of the category because those releases are still the original build of the game, emulated through DOSBox. Side note: remember back when most computers were dual-boot DOS/Windows machines and you would have to switch back and forth depending on what you wanted to run?
Anyway, back in the 90s I had a subscription to PC Gamer and thought both of the Screamer games looked awesome. I could never find either in stores though. Side note: remember when you had to go to stores to buy games? I picked them up ~20 years later and played through the first one and liked it, but the sequel has been sitting in my backlog for a while.
Racing games are notorious for not aging well, so I'm happy to say that this game still kind of holds up. I don't think modern audiences would fall in love with it or anything, but I enjoyed my time with it and will probably get a couple hours out of it. I recently played through Forza Horizon 4 and 5, and it's amazing to compare how far the genre has come since simple arcade racers like this.
It's also amazing how far we've come technologically. I played this game on my Steam deck. The Linux version didn't work, so I ran it through Proton. That let DOSBox properly launch it. I then found a community controller configuration through Steam Input that mapped the keyboard input for the game to the buttons on the controller. For those keeping score: I'm running 27-year-old game on a handheld Linux device that's using a Windows compatibility layer to run a DOS emulator that's taking input from a controller that's pretending to be a keyboard. That is really freaking cool. We are living in the future, and it's amazing that stuff like that is even possible.
Alright, its been a while. I started strong the first week but then went through a bad breakup. During this time I've just been listening to Knowledge Fight and finally playing Ride 3... which ive now 100%ed. like: main campaign, all paid dlc, all free dlc, own every bike with >50% tuned. I had a lot of time and it was a good campaign (until the dlc then i found that the courses were repetitive and the categories were a bit uninspired)
You got from a bundleDistance
You got it on saleRide 3
Licensed gameDuck Tales Remastered
Hoo boy, looks like the deadline is fast approaching. So far, I've just been picking categories at random to try to keep things interesting. I'd hoped things would just work out that way, but I'm actually still pretty far away from a bingo! I'm not going to force it and make myself play games when I don't otherwise want to, but maybe I'll still be able to pull it off in the last few days. Even if not though, I'd still consider this a huge success, considering I made more progress on my backlog this month than I have in years. Winning a "bingo" was never really the point, was it?
I'm expecting there to be a wrap up thread at the end, but I just wanted to say great job to all who participated. I've been reading through these threads and your thoughts, and I can see a lot of effort has gone into not just playing, but writing up descriptions/reviews of experiences. It's encouraged me to put some effort into my own responses.
I'd especially like to thank @kfwyre for putting this all together. It was a great idea, and I appreciate you leading by example.
Onto the bingo:
Bingo Sheet
Recommended by someone IRLCloudpunk
Begins with one of your initialsWall World
Has number somewhere in the titleCHR$(143)
You chose based on title aloneIn Verbis Virtus
You can save/pet/care for animalsSonic Adventure DX
From a studio you haven't heard of beforeMain Assembly
Considered a “cult classic”Okami
In a genre you don’t normally playForgetful Dictator
La Mulana, you wussLa Mulana!!!
Cloudpunk - Recommended by someone IRL
What a gorgeous game. I love cyberpunk, which this game definitely is, but it also has a unique spin on the low-poly aesthetic that is popular right now. Visually it's still got pretty lighting and rain effects, but the models are almost Lego-like. Very cool.
I enjoy casual delivery-type games, such as flying cargo in Elite Dangerous, or running taxi missions in the Grand Theft Auto series. I was hoping Cloudpunk might scratch a similar itch. It almost does, but the frequent story bits - at least in the beginning - mean you'll be frequently interrupted if trying to pair this with a podcast or such. Either the game hasn't opened up to me yet, or there's not a sandbox element like I was expecting.
I'm enjoying the story so far. The characters are likable, and the humour doesn't feel too out-of-place. The dog character in particular makes for a fantastic companion. The choices haven't felt too critical to me yet, but maybe that'll change as I start running out of resources.
This isn't a game that I necessarily feel compelled to finish, but I think I'll keep it around to hop back into the city once in a while.
La Mulana - La Mulana, you wuss
I had to play this one, didn't I? It had a whole category to itself after all.
My first attempt didn't go well. Big surprise. I didn't know how to interact with things, which objects were breakable, or that drowning is apparently bad for your health. That run ended within 15 minutes, before I even learned how to save.
My second (and counting) attempt went better. I explored the outside area, started getting a handle on the controls, and discovered the hot springs, which is a real lifesaver. Then I began exploring La Mulana, the eponymous dungeon.
The dungeon is considerably more combat and puzzle-focused. I thought the game would be more of a metroidvania, but now I feel it's really a puzzle game with heavy platforming elements. You need to get good enough at not dying to make it to the next puzzle, which is where the real challenges are!
I don't know if La Mulana expects you to farm gold or not, but I had a much harder time before buying the Hand Scanner and some software from the vendors in town. The hints provided by glyphs and fallen skeletons help a lot, though they're rarely straightforward.
Even with items, La Mulana is a "trial by error" game. How does swimming work? Jump in and watch your health drain. Whip the wrong magical artifact? You're gonna get zapped. It pulls no punches. I'd almost liken it to I Wanna Be The Guy, except there is some internal consistency to this game. You just need to experiment to understand the internal rules.
I played for almost four hours, though my save file only shows 2 hours. That is because every death sends you back to your last save. It can be frustrating, but I felt like I was starting to make real progress towards the end. I collected a few additional weapons, solved a number of puzzles, and found an artifact that really helped for navigation. Sure I made lots of mistakes, but I felt myself learning from those mistakes, and they better prepared me for future rooms.
I enjoyed La Mulana more than I was expecting to. I actually do enjoy hard games, but I always understood this one to be hard for the sake of hard. I wouldn't say that's the case. It's punishing, but rarely unfair, and that makes all the difference.
This one I do hope to finish. I don't know if I'll be able to do it without consulting a guide at all, but I think that trial and error, and careful study of the clues, can get me pretty far.
In Verbis Virtus - You chose based on title alone
This game is beautiful, unique, and unfortunately, beyond frustrating to play. The puzzles rely on unintuitive leaps of logic, random backtracking, and careful reading of lore. I hate to accuse a game of having unfair puzzles, but it real does feel that way to me. When I solve a puzzle, I want to go "Aha!", not "What?".
The gimmick of this game is that you cast spells by using your voice. That part actually works remarkably well. I've had trouble with voice recognition before (eg. issuing commands through VoiceAttack), but the detection in this game felt very reliable. It probably helps that it uses its own language for spell invocation, with unique enough sounds to distinguish them. Or maybe it's just Latin... I guess that would explain the title.
Visually the game is quite pretty, even nine years after release. Lots of particles make the caves feel "magical", and in parts, remind me of Dear Esther. This did have the side effect of making it more difficult to know which particles were purely visual though, and which were mechanical. I felt that more audio/visual feedback was needed to know when I was even interacting with a puzzle.
I think this game could have been a lot better if the puzzles and level layouts went through a few rounds of player testing. Unfortunately as it is, I will be unashamedly shelving this one after just an hour of play.
Gave up on Have a Nice Death. It just became tedious trying to finish it. I think I got as* much enjoyment out of it for now.
Next one up is Tell Me Why. I really liked the Life is Strange games and the other ones like it. I also have a long weekend, so I should be able to knock this out.
I may buy Jedi Survivor while it's on sale on Steam. I'm a bit concerned some of the technical issues, but I think my PC can handle it.
I have not been very good at either slotting games into my new bingo board, or doing a write-up for them, so I'll try to do the writing here today.
Turbo Golf Racing - it's kind of like Rocket League, but instead of playing soccer, you're playing something more golf-like. There are a few modes - one is "stroke" play, which is very golf like, and one is "speed" play which is still sort of golf-y, but instead of counting strokes, you try to get the ball in the whole in the least possible time. Playing speed mode makes me want to rent a golf course and play actual golf like this, though at my age I would probably have to stop after 2 or 3 holes. I originally got a copy in a bundle and gave it to my son (9) and he convinced me to get another copy so we could play together. Overall this is fun, especially if you can play with someone you know and chat through it. Great casual game, 4/5.
Rocket League - I've reinstalled and retried this game because of Turbo Golf Racing. My son is mostly enjoying it, and it holds up pretty well for a relatively older game. We never had problems getting matches, and while I've never been particularly good at it, I stunned my son a few times with dribbles or air goals. Rocket League was a phenomenon because it was pretty great, and as casual fun games go, it's great. Another 4/5.
Portal 2 (co-op) - I had played the entirety of Portal 2 through at least twice, but never did the co-op mode. It is fantastic; in some ways it is better than the non co-op mode. I whole heartedly recommend this, especially if you can be in the same room while playing it. I've been playing with my daughter (12) and it is like finding a whole new game to play. A+ 5/5.
Forts - a fun and silly game where you build a fortress that has bulwarks and guns and defend yourself against enemies while trying to blow up their forts. It is very cartoonish, and a bit basic, but scratched a Worms itch that I didn't know I had. But it didn't scratch it that well, and I'll probably install one of the Worms games. 3/5
Unpacking - a game where you take things out of boxes and store them away. It started out very relaxing for me, but after a few of the levels, I got a bit anxious about where to put things, possibly because I was quite medicated, and I ended up shutting it off. I will return to it at a later date, but I think this is a solid little indie game that I recommend, and I think it's even in this month's humble choice bundle. 4/5
Aces and Adventures - is a card-based rogue-like that is a mishmash of Hearthstone, Slay the Spire, and poker. You identify and play a poker hand from your hand of cards to deal damage to whatever foe you are facing. There are characters that have different abilities, and "spells" that you can draw that do things based on the cards in your hand. I've only put a bit of time into it, but it's fun so far, and it's definitely scratching the Slay-the-spire sized itch that I've had since I finishing StS. Overall, 4/5.
I played a bit more Aces and Adventures and it has really grown on me. Even though the underlying story isn't particularly cohesive - why is there a mage with a deck of regular playing cards sitting at a table fighting monsters?!? - the gameplay is fun, and the focus on identifying your poker hand quickly and also identifying a hand good enough while trying to set up things like straights or flushes is deeper than I originally thought. I think the five playable classes are all relatively different, and even though I have a clear favourite - the mage class is super fast and interesting to me - all of them have a good concept.
It's got the good parts of a Hearthstone adventure, no pay to win BS, and enough depth and different ways to play that it keeps attention. I think there is a chance that I'll keep this installed and on the favourites list, and return to it the same way that I return to Slay the Spire. One thing this game has in its favour is that a run through is about 6 minutes long - 2.5 minutes or so of actual play, a couple minutes of deck alteration, and a couple of minutes of actually reading the story. Edit: there are also two modes very similar to STS with diverging paths that give you different options, which seem to be randomly seeded, and take about 20-30 minutes, so if short play is a negative, you can play the longer modes.