I'm late for the announce because I've been going to a LGS recently, but omg soo much hype. First gameplay reveal and being able to switch weapons while mounted is gonna be so interesting for...
I'm late for the announce because I've been going to a LGS recently, but omg soo much hype. First gameplay reveal and being able to switch weapons while mounted is gonna be so interesting for those of us who can't decide what to play half the time. Low key wondering how a hunting horn/gunlance loadout might look like, doing some doot doot buffing and then boom boom shooty.
As a Hunting Horn player in Rise and a someone who swapped between the Hunting Horn and Long Sword in World, I’m interested in possibly bringing two Hunting Horns with different buffs to fights....
As a Hunting Horn player in Rise and a someone who swapped between the Hunting Horn and Long Sword in World, I’m interested in possibly bringing two Hunting Horns with different buffs to fights. It also makes it possible for solo hunters to slice off the tails of enemies and then switch over to a blunt weapon to focus on the monster’s head. Such a “small” addition has so much potential for planning and execution.
Really hoping it doesn’t cause most fights to become comedically easy like the wire bugs did in Rise. I know you didn’t need to use them, but ignoring game mechanics because they make a game too easy always feels like poor game design in my mind.
Oooh true I never really thought about that, dual Horns sounds interesting. I feel like all my friends are longsword mains so I'm never too worried about the cutting tails part haha. I loved Rise...
Oooh true I never really thought about that, dual Horns sounds interesting. I feel like all my friends are longsword mains so I'm never too worried about the cutting tails part haha.
I loved Rise as a different game, and I kinda agree. Though, even in World, there's nothing really stopping you from farcastering, walking back into your tent, and changing equipment from there. If anything, it might be even better in World because presumably you wouldn't be able to change equipment sets in Wilds (TBD of course). I wonder what the implications of that is, especially when decos are so important to specific weapons.
I was thinking about that too. It seems like it may encourage more generalized builds. If you're rocking both a blade and a gun, you might need to compromise on skills. Which I think is fantastic....
I was thinking about that too. It seems like it may encourage more generalized builds. If you're rocking both a blade and a gun, you might need to compromise on skills. Which I think is fantastic. Building for your specific playstyle would become a lot more interesting (and complex).
For example, instead of a "moar bowgun damage" jewel, it might make more sense to use a specialized damage jewel like coalescence, which would benefit both weapons. Maybe the skills themselves will be more designed for hybridization and focused on synergies this time around. Damage boost for 30 seconds after swapping weapons, or even more specific like an ammo type that weakens a monster's hide against blades. (Uh oh, have I reinvented the clutch claw?)
Of course, I really, really hope they don't just do the Iceborne thing of putting randomized skills together in combination jewels. That would be a super tedious grind, and really unfun for designing armour sets around.
Either way though, it seems like it'll be a lot harder to simply copy your build from some "meta" guide that's probably more aimed at speedrunners than regular players anyway. I think this is a trap that a lot of beginners fall into. It's best to know which defensive and quality-of-life skills you rely on. There's no bigger damage loss than dying in a hunt.
Those are my thoughts so far anyway. I expect a lot of people will still create a hyper-focused build for a single weapon and ignore the weapon switching altogether, and that's probably fine. I do hope they lean into that mechanic and make it worth pursuing though.
As someone that started playing MH World only after the clutch claw already existed I'd say this is NBD. The clutch claw is a fine tool and the reason it's divisive is because people are adverse...
(Uh oh, have I reinvented the clutch claw?)
As someone that started playing MH World only after the clutch claw already existed I'd say this is NBD. The clutch claw is a fine tool and the reason it's divisive is because people are adverse to change.
As someone who didn't mind the clutch claw too much, I'd say that the game is more enjoyable without the tenderizing mechanic in the current Iceborne implementation, but it was even worse before...
As someone who didn't mind the clutch claw too much, I'd say that the game is more enjoyable without the tenderizing mechanic in the current Iceborne implementation, but it was even worse before Capcom made the changes to the mechanic (from 90 seconds to 3 minutes and the tenderizer deco).
I'm glad they're not giving up on the general idea though, this new focus mode looks like a more elegant solution that offers deeper combat even when playing solo.
I've never played a Monster Hunter game, the trailer made me consider trying one out. Is there a recommended entry point? Also, are they all hunting safari like animals? Or are there any more...
I've never played a Monster Hunter game, the trailer made me consider trying one out. Is there a recommended entry point?
Also, are they all hunting safari like animals? Or are there any more mythical beast types? Something about a game that feel too much like "big game hunting" might not mesh well for me.
World or rise. I feel like World would be a cleaner intro for western new players. It’s all mythical beasts, but uh, the gameplay loop is definitely big game hunting, just with an emphasis on...
World or rise. I feel like World would be a cleaner intro for western new players.
It’s all mythical beasts, but uh, the gameplay loop is definitely big game hunting, just with an emphasis on “big”. If you’re not vibing with killing monsters chilling over and over again to upgrade your gear probably not the game for you.
+1 for World as a good intro, but yeah, honestly mostly "big game hunting" style of gameplay, so it might not mesh well with you. You can definitely capture them and stuff like that, but either...
+1 for World as a good intro, but yeah, honestly mostly "big game hunting" style of gameplay, so it might not mesh well with you. You can definitely capture them and stuff like that, but either way you're beating up big ol' monsters and carving them up for parts.
The trailer seems to imply it'll be fairly story/cutscene heavy, similar to World. That has me a bit worried. Myself and my usual hunting partner (we both easily have 1000s of hours of Monhun...
The trailer seems to imply it'll be fairly story/cutscene heavy, similar to World. That has me a bit worried. Myself and my usual hunting partner (we both easily have 1000s of hours of Monhun under our belts) bounced off of World pretty hard, because of how the story/cutscenes got in the way of multiplayer. We just wanted to play together from the get go, like you can with every other Monster Hunter. Rise brought back the classic lobby system, so here's hoping they bring that back again for Wilds.
I hope they learned from Rise in that sense at least, I have 300 hours in World and I still can't tell you the story besides Nergigante eating other Elders and Zorah Magdoros moving really slowly...
I hope they learned from Rise in that sense at least, I have 300 hours in World and I still can't tell you the story besides Nergigante eating other Elders and Zorah Magdoros moving really slowly towards something.
I'm late for the announce because I've been going to a LGS recently, but omg soo much hype. First gameplay reveal and being able to switch weapons while mounted is gonna be so interesting for those of us who can't decide what to play half the time. Low key wondering how a hunting horn/gunlance loadout might look like, doing some doot doot buffing and then boom boom shooty.
As a Hunting Horn player in Rise and a someone who swapped between the Hunting Horn and Long Sword in World, I’m interested in possibly bringing two Hunting Horns with different buffs to fights. It also makes it possible for solo hunters to slice off the tails of enemies and then switch over to a blunt weapon to focus on the monster’s head. Such a “small” addition has so much potential for planning and execution.
Really hoping it doesn’t cause most fights to become comedically easy like the wire bugs did in Rise. I know you didn’t need to use them, but ignoring game mechanics because they make a game too easy always feels like poor game design in my mind.
Oooh true I never really thought about that, dual Horns sounds interesting. I feel like all my friends are longsword mains so I'm never too worried about the cutting tails part haha.
I loved Rise as a different game, and I kinda agree. Though, even in World, there's nothing really stopping you from farcastering, walking back into your tent, and changing equipment from there. If anything, it might be even better in World because presumably you wouldn't be able to change equipment sets in Wilds (TBD of course). I wonder what the implications of that is, especially when decos are so important to specific weapons.
I was thinking about that too. It seems like it may encourage more generalized builds. If you're rocking both a blade and a gun, you might need to compromise on skills. Which I think is fantastic. Building for your specific playstyle would become a lot more interesting (and complex).
For example, instead of a "moar bowgun damage" jewel, it might make more sense to use a specialized damage jewel like coalescence, which would benefit both weapons. Maybe the skills themselves will be more designed for hybridization and focused on synergies this time around. Damage boost for 30 seconds after swapping weapons, or even more specific like an ammo type that weakens a monster's hide against blades. (Uh oh, have I reinvented the clutch claw?)
Of course, I really, really hope they don't just do the Iceborne thing of putting randomized skills together in combination jewels. That would be a super tedious grind, and really unfun for designing armour sets around.
Either way though, it seems like it'll be a lot harder to simply copy your build from some "meta" guide that's probably more aimed at speedrunners than regular players anyway. I think this is a trap that a lot of beginners fall into. It's best to know which defensive and quality-of-life skills you rely on. There's no bigger damage loss than dying in a hunt.
Those are my thoughts so far anyway. I expect a lot of people will still create a hyper-focused build for a single weapon and ignore the weapon switching altogether, and that's probably fine. I do hope they lean into that mechanic and make it worth pursuing though.
As someone with just 500 hours in Gunlance, I'm... probably gonna be in the latter camp in general lol. Artillery, Guard 5, ezpz haha.
As someone that started playing MH World only after the clutch claw already existed I'd say this is NBD. The clutch claw is a fine tool and the reason it's divisive is because people are adverse to change.
As someone who didn't mind the clutch claw too much, I'd say that the game is more enjoyable without the tenderizing mechanic in the current Iceborne implementation, but it was even worse before Capcom made the changes to the mechanic (from 90 seconds to 3 minutes and the tenderizer deco).
I'm glad they're not giving up on the general idea though, this new focus mode looks like a more elegant solution that offers deeper combat even when playing solo.
I've never played a Monster Hunter game, the trailer made me consider trying one out. Is there a recommended entry point?
Also, are they all hunting safari like animals? Or are there any more mythical beast types? Something about a game that feel too much like "big game hunting" might not mesh well for me.
World or rise. I feel like World would be a cleaner intro for western new players.
It’s all mythical beasts, but uh, the gameplay loop is definitely big game hunting, just with an emphasis on “big”. If you’re not vibing with killing monsters chilling over and over again to upgrade your gear probably not the game for you.
+1 for World as a good intro, but yeah, honestly mostly "big game hunting" style of gameplay, so it might not mesh well with you. You can definitely capture them and stuff like that, but either way you're beating up big ol' monsters and carving them up for parts.
The trailer seems to imply it'll be fairly story/cutscene heavy, similar to World. That has me a bit worried. Myself and my usual hunting partner (we both easily have 1000s of hours of Monhun under our belts) bounced off of World pretty hard, because of how the story/cutscenes got in the way of multiplayer. We just wanted to play together from the get go, like you can with every other Monster Hunter. Rise brought back the classic lobby system, so here's hoping they bring that back again for Wilds.
I hope they learned from Rise in that sense at least, I have 300 hours in World and I still can't tell you the story besides Nergigante eating other Elders and Zorah Magdoros moving really slowly towards something.