13
votes
Tildes Minecraft Survival Weekly
Server host: tildes.nore.gg
(Running Java 1.21.1)
Dynmap: https://tildes.nore.gg
Playtime Tracker: https://tildes.nore.gg/playtimes.html
Tildes website extension (shows online status & location): Firefox (Desktop and Android) - Chrome
Verification site: https://verify.tildes.nore.gg
Patreon: https://www.patreon.com/TildesMC
Plugins and Data Packs
Data Packs:- Terralith - Overworld terrain upgrade
- Nullscape - End terrain upgrade
- Armor Statues [Vanilla Tweaks]
- Bat Membranes [Vanilla Tweaks]
- Cauldron Concrete [Vanilla Tweaks]
- Husks Drop Sand [Vanilla Tweaks]
- Mini Blocks [Vanilla Tweaks]
- More Mob Heads [Vanilla Tweaks]
- Player Head Drops [Vanilla Tweaks]
- Silence Mobs [Vanilla Tweaks]
- Wandering Trades [Vanilla Tweaks]
Plugins:
- Clickable Links - Makes http URLs in chat clickable (only for registered players)
- CoreProtect - Records all block/container/mob changes (Anyone can look up changes with
/co inspect
) - Dynmap - Adds a live web map
- EasyArmorStands - GUI for editing armor stands
- Hexnicks - Enables Tildes usernames to be displayed
- LuckPerms - Locks down unregistered users
- Nerfstick - Allows survival use of the
minecraft:debug_stick
item (requires admin to spawn in) - Rapid Leaf Decay - Increases the speed of leaf decay by 10x
- WorldEdit - Used for occasional admin stuff
- WorldGuard - Prevents unregistered users from changing anything in the world
The server operates on a soft whitelist. Anyone can log in and walk around, but you need a Tildes account to gain build access.
After doing some testing over the past couple days, I think I can conclude that the simulation distance is currently 8, and not 9. The sheep colors on the far side (9 chunks away) of the farm didn't seem to be producing, while the ones on the near side (8 chunks away) consistently brought in wool.
Experiment #1 → I set up a redstone circuit that consisted of a chunk-straddling doublechest being drained by two hoppers. One hopper leads to a chest placed in the 8-radius chunk, and the other hopper leads to a chest placed in the 9-radius chunk (This is effectively the setup for the shear-feeder I built to semi-automate re-filling the shear dispensers). Both output chests remained identically filled in each afk test. This would seem to imply that the hoppers in the 9-radius chunk are simulated.
Experiment #2 → I set up two parallel dirt rectangles, one in each chunk, and dropped a grass block on one side of each rectangle: After 3 trials, it seems clear that the dirt blocks in the 9-radius chunk were not experiencing random ticks.
Does "Simulation Distance" separate "Entity Simulation Distance" from "Random Tick Simulation Distance" and from "Entity AI Simulation Distance" (This one could affect if sheep will eat their grass)? Or do I just not know how un-simulated chunks work?
New thread new screenshots :)
Dynmap reminder
As a reminder the server dynmap has some functionality people might not be familiar with but is very valuable:
If anyone wants their home added or if farms are missing leave me a message here as a reply or ping me, I don't always remember to check the books at the town message board.
Only thing about the map is, I wish that north was up, because it makes finding directions very hard for me. I.e. cursoring straight up or down or left or right to look at co-ordinates results in diagonal movement within the game.
Can I rotate the thing so that north is up? I couldn't see how
You had me confused for a sec, then I realized that the link in the start post opens up in isometric view. North is up if you change the view to a normal map. If you go to https://tildes.nore.gg directly it will afaik always open in normal map view.
Ah thanks! That was what I was missing. And I've just noticed the link you posted and the link in the top post look the same, but the top post one has lots of query parameters that I completely overlooked!
That dynamic map is amazing by the way.
I'm planning on trying to make my way 3500+ blocks south, to the pink penis forest. That looks like a good place to set up.
Basically straight south from spawn. Getting there without dying with enough resources on me that I can get a start will be a challenge indeed.
Definitely enjoy your time in the pink penis forest! :P You'll also have a neighbour nearby, as (I believe) @Arknata has a base a few hundred blocks east of where you mentioned.
Considering there are now two people who live so far south, I'm now even mkre seriously thinking about expanding the De Lijn line (blue ice tunnel at bedrock level) all the way to your future base and Arknata's area...
I wouldn't say I live there yet, lol. It's a goal. I'm stuck up in a bunker in the side of a mountain much closer to spawn than I'd have liked, encroaching upon someone elses mining operation, so I need to move.
It's just a long old way. Need to get my stick and my knotted bundle ready.
As others already mentioned, boating all the way to (as close as possible to) there is probably your best bet. In the first couple of weeks of the server being online, TBDBIT and I charted out most of the server up to the world border, using boats for the most part, so it's definitely a fast and relatively safe way to travel large distances.
When you set up base at a specific spot in the pink penis forest, feel free to let me know, as I do plan to continue the ice tunnel all the way to @Arknata's area anyway, which is close :)
I should go boating again for a bit! Has been a while since I did that. Probably taking a little break from the arena and finish that in the weekend and do some good old fashioned sightseeing by boat.
Also will fill my map again as I needed to switch from journeymap to xaeros because journeymap for some reason started causing rendering issues.
You're definitely remembering someone else; I don't think I was the one that did a bunch of exploring, at least not intentionally
As a general rule of thumb, we don't bit on this server :P Going at it alone is a perfectly valid way to play, but resources are also commonly shared. For example in town you might have noticed the big chest building, that is community storage with a ton of resources.
Anyway, play how you like of course, just wanted to point out resources are available if you want to.
It's just that ... if I'm tempted to gear up for free, a lot of the drive to play the game goes away. If I can step in to a server full of iron or better gear and great tools, then I lose interest. I felt an acheivment of finding enough iron to make my first bucket last night. Always make a bucket with your first iron...
I'm not that great a builder (and, I'm still overstating it) so I get the most from minecraft from the struggle. It's nice to have the offers, but I must re.s.i.s.t....
Actually looking at the map, boating out east might be better. Lots of islands and who-knows-what out there.
Yeah totally fair!
Also, boating is indeed a great option. If you enable the transport layer on dynmap you'll also notice various canals and passages.