Exciting! I like the idea of the psychic abilities going beyond just puzzle-solving but having a role in combat. I wonder if they'll have those be the only upgrades that are gotten in the game to...
Exciting! I like the idea of the psychic abilities going beyond just puzzle-solving but having a role in combat. I wonder if they'll have those be the only upgrades that are gotten in the game to avoid the "Let's depower Samus so she starts from square one" device they've used.
Well, in many Metroidvania games we are meeting a character for the first time at the start of their story. It makes sense that they start off weak and slowly accumulate powers. But in the Metroid...
Well, in many Metroidvania games we are meeting a character for the first time at the start of their story. It makes sense that they start off weak and slowly accumulate powers. But in the Metroid games we are following the same character, and in some circumstances the writers invent ways for her to lose all of the previous upgrades that feel way too contrived.
I think they did a good job of it in Metroid Fusion, where her suit was physically infected by the X-virus and they had to remove it to save her life, but in the first Metroid Prime she's knocked against a wall and all of sudden all of her upgrades are gone. So is she potentially prone to losing her powers from any well-placed hit? It just didn't make sense to me in the story.
I get it from a game mechanic point of view. Part of the draw of this genre is getting new abilities, but for the sake of the story I would rather it be whole new abilities as opposed to just redoing the same ones we've seen.
Idk, in this case gameplay > story. If Samus started with ALL of her movement options from the previous game, it would severely hamper the developers ability to design engaging levels. Not to...
Idk, in this case gameplay > story. If Samus started with ALL of her movement options from the previous game, it would severely hamper the developers ability to design engaging levels. Not to mention since the powerups need to be in addition it'll just be convoluted.
The feeling of going from not being able to double jump, to double jump, is something that isn't mimicked by adding a triple jump.
I'm not saying that I want to keep all of the powerups from Metroid Prime 3. My main gripe is if they're going to depower Samus, make it something more than just a bonk on the head. Regardless, I...
I'm not saying that I want to keep all of the powerups from Metroid Prime 3. My main gripe is if they're going to depower Samus, make it something more than just a bonk on the head.
Regardless, I am guessing that the powerups may come in the form of these psychic abilities or perhaps just new technology from a wholly new alien species - not unlike what we saw in Metroid Prime 2.
Pretty much. While I think it'd be interesting for a game to better tackle this aspect and just say "hey here's all that stuff from the first game", this will not be that one. Part of the issue...
Pretty much. While I think it'd be interesting for a game to better tackle this aspect and just say "hey here's all that stuff from the first game", this will not be that one.
Part of the issue with that of course is that now new players are just inundated with stuff that older players will already be comfortable with.
Uhh....psychic samus was not what I was expecting. I also don't love the "chosen one" vibes. I'm sure the game will be fine, but one of the upsides of Samus/Metroid was that she was just sorta...
Uhh....psychic samus was not what I was expecting. I also don't love the "chosen one" vibes. I'm sure the game will be fine, but one of the upsides of Samus/Metroid was that she was just sorta this badass who exists in this universe and has dealt with some wild edge case shit. I get that they've done more with her lore and chozo's and what not, but it's such a shame to see them not steering into that image (i refuse to acknowledge Other M exists if i'm somehow ignoring its lore).
Even excluding Other M, Samus has always kind of been the chosen one - just the she was the Chozo Chosen one and not like a 'universally ordained' chosen one.
Even excluding Other M, Samus has always kind of been the chosen one - just the she was the Chozo Chosen one and not like a 'universally ordained' chosen one.
Fair, although it felt a little less in your face? Like obviously all the early metroid games weren't exactly narrative heavy, which is maybe part of why this bugs me.
Fair, although it felt a little less in your face? Like obviously all the early metroid games weren't exactly narrative heavy, which is maybe part of why this bugs me.
While the Switch graphics look dated when compared to the competition, I'm still taken by how much more important design and presentation is polygons, shaders and fancy lighting. This is a point...
While the Switch graphics look dated when compared to the competition, I'm still taken by how much more important design and presentation is polygons, shaders and fancy lighting.
This is a point that you'd hear made in 2016 more than today, but I feel like it's worth repeating.
The Switch is the best evidence that the console arms race ended a long time ago.
Exciting! I like the idea of the psychic abilities going beyond just puzzle-solving but having a role in combat. I wonder if they'll have those be the only upgrades that are gotten in the game to avoid the "Let's depower Samus so she starts from square one" device they've used.
Isn't the "Let's depower Samus so she starts from square one" like a primary component of metroidvanias?
Well, in many Metroidvania games we are meeting a character for the first time at the start of their story. It makes sense that they start off weak and slowly accumulate powers. But in the Metroid games we are following the same character, and in some circumstances the writers invent ways for her to lose all of the previous upgrades that feel way too contrived.
I think they did a good job of it in Metroid Fusion, where her suit was physically infected by the X-virus and they had to remove it to save her life, but in the first Metroid Prime she's knocked against a wall and all of sudden all of her upgrades are gone. So is she potentially prone to losing her powers from any well-placed hit? It just didn't make sense to me in the story.
I get it from a game mechanic point of view. Part of the draw of this genre is getting new abilities, but for the sake of the story I would rather it be whole new abilities as opposed to just redoing the same ones we've seen.
Idk, in this case gameplay > story. If Samus started with ALL of her movement options from the previous game, it would severely hamper the developers ability to design engaging levels. Not to mention since the powerups need to be in addition it'll just be convoluted.
The feeling of going from not being able to double jump, to double jump, is something that isn't mimicked by adding a triple jump.
I'm not saying that I want to keep all of the powerups from Metroid Prime 3. My main gripe is if they're going to depower Samus, make it something more than just a bonk on the head.
Regardless, I am guessing that the powerups may come in the form of these psychic abilities or perhaps just new technology from a wholly new alien species - not unlike what we saw in Metroid Prime 2.
Pretty much. While I think it'd be interesting for a game to better tackle this aspect and just say "hey here's all that stuff from the first game", this will not be that one.
Part of the issue with that of course is that now new players are just inundated with stuff that older players will already be comfortable with.
Uhh....psychic samus was not what I was expecting. I also don't love the "chosen one" vibes. I'm sure the game will be fine, but one of the upsides of Samus/Metroid was that she was just sorta this badass who exists in this universe and has dealt with some wild edge case shit. I get that they've done more with her lore and chozo's and what not, but it's such a shame to see them not steering into that image (i refuse to acknowledge Other M exists if i'm somehow ignoring its lore).
Even excluding Other M, Samus has always kind of been the chosen one - just the she was the Chozo Chosen one and not like a 'universally ordained' chosen one.
Fair, although it felt a little less in your face? Like obviously all the early metroid games weren't exactly narrative heavy, which is maybe part of why this bugs me.
While the Switch graphics look dated when compared to the competition, I'm still taken by how much more important design and presentation is polygons, shaders and fancy lighting.
This is a point that you'd hear made in 2016 more than today, but I feel like it's worth repeating.
The Switch is the best evidence that the console arms race ended a long time ago.