18 votes

How Rockstar Games fit an entire city into PlayStation 2 memory

Topic deleted by author

5 comments

  1. [2]
    Mopeybloke
    Link
    The earliest I know to have implemented such a streaming system was Crash Bandicoot. This improved both the loading times and allowed them to have higher quality assets than most games of its time.

    The earliest I know to have implemented such a streaming system was Crash Bandicoot. This improved both the loading times and allowed them to have higher quality assets than most games of its time.

    3 votes
    1. Parliament
      Link Parent
      To anyone who loves Crash Bandicoot, I highly recommend this 13-part blog post series by co-creator Andy Gavin about the making of the game. Long read but so worth it.

      To anyone who loves Crash Bandicoot, I highly recommend this 13-part blog post series by co-creator Andy Gavin about the making of the game. Long read but so worth it.

      1 vote
  2. [3]
    GLaDYS
    (edited )
    Link
    Also published on Nebula, where Mark gets a better payout per view. It's indeed a video about asset streaming, but Mark goes into several specifics and edge cases of the technology that other...

    Also published on Nebula, where Mark gets a better payout per view.

    It's indeed a video about asset streaming, but Mark goes into several specifics and edge cases of the technology that other videos does not cover. As usual, a grounded and interesting analysis.

    2 votes