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Bullworth's Asylum 🌃
Exploring Happy Volts Asylum in Bully Happy Volts Asylum is a significant location in the Rockstar Games' hit title, Bully. Known formally as the "Home for the Mentally Unwell," it caters to...
Exploring Happy Volts Asylum in Bully
Happy Volts Asylum is a significant location in the Rockstar Games' hit title, Bully. Known formally as the "Home for the Mentally Unwell," it caters to Bullworth's mentally ill residents. Characters like Otto Tyler, Leon, and Clint (also known as Henry) are mentioned as former inhabitants, whom the protagonist Jimmy Hopkins assists in returning to the asylum.
Significant Characters and Story Involvements
Throughout the game, notable characters such as the English teacher Mr. Galloway and Greaser leader Johnny Vincent find themselves committed to the asylum. Both eventually escape with Jimmy's help, adding a layer of depth and tension to the storyline. Rumors within the game also suggest that the antagonist, Gary Smith, may have been admitted to Happy Volts.
Structure and Accessibility
The asylum is divided into three blocks: A, B, and C. Block B is designated for patients with violent tendencies. At first glance, only Blocks A and B appear accessible due to their marked doors. However, Block C can be accessed by breaking down its door using punches, jumps, or weapons. While Blocks A and B are actively used, Block C is dilapidated, housing eerie features such as a mortuary, operating tables, and an X-ray viewer displaying images of humans with physical defects.
Interactive Elements
Happy Volts is one of the most interactable interiors in the game. Though no patients are visible in the cells, players can hear their screams, adding to the chilling atmosphere. The asylum is patrolled by orderlies in white uniforms, always on the lookout for trespassers. If Jimmy dons the Black Ninja Outfit or Orderly Uniform, he can explore the asylum without being caught for trespassing.
Hidden Areas and Escapades
Exploration of Block C may reveal a door marked "EMPLOYEES ONLY" with a green arrow underneath. This door leads to a fenced-off area, but once entered, Jimmy cannot return and must wait until 2 AM or engage in creative tactics to escape. For instance, using a weapon to hit an orderly through the fence will result in Jimmy being 'busted' and taken to Blue Skies Industrial Park police station.
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