For context, Summer Eternal is one of the studios formed after the theft of ZA/UM following Disco Elysium's release and subsequent fallout. In my opinion, they and Red Info are the two studios...
For context, Summer Eternal is one of the studios formed after the theft of ZA/UM following Disco Elysium's release and subsequent fallout. In my opinion, they and Red Info are the two studios with both the necessary talent and legacy to successfully pull off a spiritual successor, so I've been keeping my eye on them.
I'll copy some of the description from the page, but seeing as Summer Eternal dedicates a lot of time to having a strong aesthetic in everything it makes – an aesthetic markdown obviously cannot adequately replicate – I highly recommend reading the page for yourself.
A PHYSICS-DRIVEN RPG.
Red Rooster is an incendiary, physics-driven RPG combining the best of cerebral, worldbuilding-rich RPGs with the genetics of physics-driven immersive sims.
Play as Redrick Roost, a white-collar inmate thrust into the role of an arson investigator and partnered up with an opiate-dependent mathematician to investigate a mysterious string of arson that all seems to connect to his brother, the city’s fire–chief.
Explore the fractalized “border archipelago” of the tri-partite city of Arta-Tantor in a political alternate-history setting with a strong science fiction undercurrent.
Also worth noting: This reveal has been planned for some time now. A while back, Summer Eternal announced an Anthology book covering both themselves and Red Rooster in much further detail, and the book's release was done with the aim of everyone who pre-ordered it receiving theirs on this exact day regardless of where they lived, so as to do a coordinated project reveal.
...criminal-justice narrative fetishes are something i just can't abide anymore, enough to turn me off disco elysium despite its laudable reputation, so i'm disappointed to read them leaning into...
...criminal-justice narrative fetishes are something i just can't abide anymore, enough to turn me off disco elysium despite its laudable reputation, so i'm disappointed to read them leaning into the trope again...
IDK, from what I've read, in this one you've been wrongfully convicted of a crime you were a victim of, and you're allowed out on parole wearing an ankle monitor only on the condition that you...
IDK, from what I've read, in this one you've been wrongfully convicted of a crime you were a victim of, and you're allowed out on parole wearing an ankle monitor only on the condition that you help solve the serial arson cases working for the fire department. That's not really criminal justice fetishism in my book -- maybe the opposite -- and it feels like a great setup for a mystery story too. I mean, a mystery does need someone to investigate it and the character having some kind of connection to the government is useful when you want to explore political themes and critique the government. Not that you're wrong for being over it! But hearing about the game's setup and premises today really got me interested because it does feel like a novel, interesting angle
Based on the story on the site, it gives me more "quasi-dystopian society" vibes than criminal-justice fetishism. I mean, the protagonist was "serving a life sentence in a minimum security prison...
Based on the story on the site, it gives me more "quasi-dystopian society" vibes than criminal-justice fetishism.
I mean, the protagonist was "serving a life sentence in a minimum security prison for gross criminal negligence over a highly publicized auto-meditation device fiasco." That's... Quite a backstory, and I am trying to figure out what sort of "auto-meditation device" disaster could lead to enough harm/death to merit a life sentence. (Or what an "auto-meditation device" is.)
Between that and the alternate-history setting, I think the game will delve more into political and societal commentary than criminal justice. (...also, I think we can set fires too if I'm interpreting the bits about "give into dark urges" and emphasis on how the world can be moved and burned.)
Okay, this is REALLY intriguing and interesting to me. Though one bit sticks out to me from the "physicality" section: So I have no clue how they intend to implement it, but I can see that getting...
Okay, this is REALLY intriguing and interesting to me. Though one bit sticks out to me from the "physicality" section:
"Everything from small interactions like opening and closing doors, turning on lights to storing items in your inventory, using tools or even adjusting UI elements is performed via physical gestures rather than just clicks.
So I have no clue how they intend to implement it, but I can see that getting very annoying and tedious if not done well. Never played it myself, but I recall recently hearing about how Jurassic Park Trespasser did something similar... And had a lot of jank due to being 1998 and development being rushed. I recall something about the doors and maybe light switches being specifically annoying.
I doubt this game will have those exact issues, but I can see opening/closing doors or flipping a light switch getting aggravating when you're in a rush. And the game is about investigating and responding to fires, so lots of opportunities for rushed action sequences...
This should have the “similar.disco elysium” tag and it's one of the most exciting disco-likes to be announced given the history of the studios.
For context, Summer Eternal is one of the studios formed after the theft of ZA/UM following Disco Elysium's release and subsequent fallout. In my opinion, they and Red Info are the two studios with both the necessary talent and legacy to successfully pull off a spiritual successor, so I've been keeping my eye on them.
I'll copy some of the description from the page, but seeing as Summer Eternal dedicates a lot of time to having a strong aesthetic in everything it makes – an aesthetic markdown obviously cannot adequately replicate – I highly recommend reading the page for yourself.
Also worth noting: This reveal has been planned for some time now. A while back, Summer Eternal announced an Anthology book covering both themselves and Red Rooster in much further detail, and the book's release was done with the aim of everyone who pre-ordered it receiving theirs on this exact day regardless of where they lived, so as to do a coordinated project reveal.
...criminal-justice narrative fetishes are something i just can't abide anymore, enough to turn me off disco elysium despite its laudable reputation, so i'm disappointed to read them leaning into the trope again...
IDK, from what I've read, in this one you've been wrongfully convicted of a crime you were a victim of, and you're allowed out on parole wearing an ankle monitor only on the condition that you help solve the serial arson cases working for the fire department. That's not really criminal justice fetishism in my book -- maybe the opposite -- and it feels like a great setup for a mystery story too. I mean, a mystery does need someone to investigate it and the character having some kind of connection to the government is useful when you want to explore political themes and critique the government. Not that you're wrong for being over it! But hearing about the game's setup and premises today really got me interested because it does feel like a novel, interesting angle
Based on the story on the site, it gives me more "quasi-dystopian society" vibes than criminal-justice fetishism.
I mean, the protagonist was "serving a life sentence in a minimum security prison for gross criminal negligence over a highly publicized auto-meditation device fiasco." That's... Quite a backstory, and I am trying to figure out what sort of "auto-meditation device" disaster could lead to enough harm/death to merit a life sentence. (Or what an "auto-meditation device" is.)
Between that and the alternate-history setting, I think the game will delve more into political and societal commentary than criminal justice. (...also, I think we can set fires too if I'm interpreting the bits about "give into dark urges" and emphasis on how the world can be moved and burned.)
Okay, this is REALLY intriguing and interesting to me. Though one bit sticks out to me from the "physicality" section:
So I have no clue how they intend to implement it, but I can see that getting very annoying and tedious if not done well. Never played it myself, but I recall recently hearing about how Jurassic Park Trespasser did something similar... And had a lot of jank due to being 1998 and development being rushed. I recall something about the doors and maybe light switches being specifically annoying.
I doubt this game will have those exact issues, but I can see opening/closing doors or flipping a light switch getting aggravating when you're in a rush. And the game is about investigating and responding to fires, so lots of opportunities for rushed action sequences...