Okay, this is REALLY intriguing and interesting to me. Though one bit sticks out to me from the "physicality" section: So I have no clue how they intend to implement it, but I can see that getting...
Okay, this is REALLY intriguing and interesting to me. Though one bit sticks out to me from the "physicality" section:
"Everything from small interactions like opening and closing doors, turning on lights to storing items in your inventory, using tools or even adjusting UI elements is performed via physical gestures rather than just clicks.
So I have no clue how they intend to implement it, but I can see that getting very annoying and tedious if not done well. Never played it myself, but I recall recently hearing about how Jurassic Park Trespasser did something similar... And had a lot of jank due to being 1998 and development being rushed. I recall something about the doors and maybe light switches being specifically annoying.
I doubt this game will have those exact issues, but I can see opening/closing doors or flipping a light switch getting aggravating when you're in a rush. And the game is about investigating and responding to fires, so lots of opportunities for rushed action sequences...
cc @zod000, since they said similar A lot of folks are expressing similar sentiments, which I do understand; many games that have gone for "unique" or otherwise involved control schemes usually...
So I have no clue how they intend to implement it, but I can see [physical gestures rather than just clicks] getting very annoying and tedious if not done well.
A lot of folks are expressing similar sentiments, which I do understand; many games that have gone for "unique" or otherwise involved control schemes usually just introduce friction and make the experience worse. In this specific case though, I feel like Summer Eternal deserves the benefit of the doubt.
I don't think it's a guarantee that they'll succeed at making it feel good, or even necessarily super likely since pulling that off is indeed quite hard. It's just that with Disco being as good as it was, I think they've got enough of a shot for it to be worth trusting, at least until we can see what they mean.
I'm not automatically assuming the worst. Given they're not on a tight deadline, I figure they'll make sure it's at least functional, and I expect them to do their best to make it feel good. This...
I'm not automatically assuming the worst. Given they're not on a tight deadline, I figure they'll make sure it's at least functional, and I expect them to do their best to make it feel good. This is clearly a product of passion, so I've got high hopes for them!
Still, sometimes developers can get tunnel vision and lose track of how tedious something would actually be. Like how Fable III had the pause menu be a pocket dimension: cool idea and a big hit for some, but tedious for other players since it takes up more time than a regular pause menu.
With the repeated emphasis on physics and immersion for Red Rooster, I see some room for that sort of tunnel vision. Particularly since it mentioned the inventory and UI elements. So fingers crossed they figure out a way to keep it from being tedious!
As an Australian, its hard to disassociate this from Red Rooster, the fast food charcoal chicken chain store. I wonder if this would affect sales, how the game is advertised or even require an...
As an Australian, its hard to disassociate this from Red Rooster, the fast food charcoal chicken chain store. I wonder if this would affect sales, how the game is advertised or even require an alternate name for our market?
Imagine Kentucky Fried Chicken, The Game or Olive Garden Quest, but played straight. I don't think there's a single Australian who wouldn't think of chicken, chips and gravy when reading the announcement article.
I was hoping someone would mention this. Hilarious that Disco Elysium's spiritual successor is going to forever remind me of the worst fast food chain in the country. It looks so cool, too! I...
I was hoping someone would mention this. Hilarious that Disco Elysium's spiritual successor is going to forever remind me of the worst fast food chain in the country. It looks so cool, too! I don't even think an alternate name would work nowadays, since everything is so global now.
It used to be good! I remember Red Rooster having the best chips in town when I was a kid. Or maybe that's just nostalgia talking I also remember Red Rooster being the only place open late on my...
It used to be good! I remember Red Rooster having the best chips in town when I was a kid. Or maybe that's just nostalgia talking
I also remember Red Rooster being the only place open late on my walk home from one of my first jobs. I stopped going there after two visits, both times finding a chicken bone in mu burger.
I might have to check out Red Rooster (the game) to build some nicer associations.
I think it's ended up attempting to emulate KFC and is thoroughly outclassed, I'm no aficionado though. I just hope that they don't use the term "red rooster" frequently in-game...
I think it's ended up attempting to emulate KFC and is thoroughly outclassed, I'm no aficionado though.
I just hope that they don't use the term "red rooster" frequently in-game...
For context, Summer Eternal is one of the studios formed after the theft of ZA/UM following Disco Elysium's release and subsequent fallout. In my opinion, they and Red Info are the two studios...
For context, Summer Eternal is one of the studios formed after the theft of ZA/UM following Disco Elysium's release and subsequent fallout. In my opinion, they and Red Info are the two studios with both the necessary talent and legacy to successfully pull off a spiritual successor, so I've been keeping my eye on them.
I'll copy some of the description from the page, but seeing as Summer Eternal dedicates a lot of time to having a strong aesthetic in everything it makes – an aesthetic markdown obviously cannot adequately replicate – I highly recommend reading the page for yourself.
A PHYSICS-DRIVEN RPG.
Red Rooster is an incendiary, physics-driven RPG combining the best of cerebral, worldbuilding-rich RPGs with the genetics of physics-driven immersive sims.
Play as Redrick Roost, a white-collar inmate thrust into the role of an arson investigator and partnered up with an opiate-dependent mathematician to investigate a mysterious string of arson that all seems to connect to his brother, the city’s fire–chief.
Explore the fractalized “border archipelago” of the tri-partite city of Arta-Tantor in a political alternate-history setting with a strong science fiction undercurrent.
Also worth noting: This reveal has been planned for some time now. A while back, Summer Eternal announced an Anthology book covering both themselves and Red Rooster in much further detail, and the book's release was done with the aim of everyone who pre-ordered it receiving theirs on this exact day regardless of where they lived, so as to do a coordinated project reveal.
...criminal-justice narrative fetishes are something i just can't abide anymore, enough to turn me off disco elysium despite its laudable reputation, so i'm disappointed to read them leaning into...
...criminal-justice narrative fetishes are something i just can't abide anymore, enough to turn me off disco elysium despite its laudable reputation, so i'm disappointed to read them leaning into the trope again...
IDK, from what I've read, in this one you've been wrongfully convicted of a crime you were a victim of, and you're allowed out on parole wearing an ankle monitor only on the condition that you...
IDK, from what I've read, in this one you've been wrongfully convicted of a crime you were a victim of, and you're allowed out on parole wearing an ankle monitor only on the condition that you help solve the serial arson cases working for the fire department. That's not really criminal justice fetishism in my book -- maybe the opposite -- and it feels like a great setup for a mystery story too. I mean, a mystery does need someone to investigate it and the character having some kind of connection to the government is useful when you want to explore political themes and critique the government. Not that you're wrong for being over it! But hearing about the game's setup and premises today really got me interested because it does feel like a novel, interesting angle
Based on the story on the site, it gives me more "quasi-dystopian society" vibes than criminal-justice fetishism. I mean, the protagonist was "serving a life sentence in a minimum security prison...
Based on the story on the site, it gives me more "quasi-dystopian society" vibes than criminal-justice fetishism.
I mean, the protagonist was "serving a life sentence in a minimum security prison for gross criminal negligence over a highly publicized auto-meditation device fiasco." That's... Quite a backstory, and I am trying to figure out what sort of "auto-meditation device" disaster could lead to enough harm/death to merit a life sentence. (Or what an "auto-meditation device" is.)
Between that and the alternate-history setting, I think the game will delve more into political and societal commentary than criminal justice. (...also, I think we can set fires too if I'm interpreting the bits about "give into dark urges" and emphasis on how the world can be moved and burned.)
More details on that were in the Anthology, some of which is covered in this brief video by Jamrock Hobo (2:25). If you plan on going in as blind as possible, probably skip the video, but for what...
and I am trying to figure out what sort of "auto-meditation device" disaster could lead to enough harm/death to merit a life sentence. (Or what an "auto-meditation device" is.)
If you plan on going in as blind as possible, probably skip the video, but for what it's worth the spoilers seem to be very low-grade and I doubt the game will hide these details much if at all.
There's no similar.xyz tags as far as I'm aware, but you've got a point and some threads about Esoteric Ebb got the disco elysium tag, so I've added that to this topic.
There's no similar.xyz tags as far as I'm aware, but you've got a point and some threads about Esoteric Ebb got the disco elysium tag, so I've added that to this topic.
We use the similar tags sparingly, but we should use them more. I use them often, most often in regards to music. They are specifically designated for things like this.
We use the similar tags sparingly, but we should use them more. I use them often, most often in regards to music. They are specifically designated for things like this.
The game sounds very interesting, but I know myself, so i know I will hate the "performed via physical gestures rather than just clicks." aspect so, so much. I do hope people enjoy it though.
The game sounds very interesting, but I know myself, so i know I will hate the "performed via physical gestures rather than just clicks." aspect so, so much. I do hope people enjoy it though.
I am really excited for this project. I'm not sure if it was the wisest decision, perhaps a leap of faith, but I pre-ordered their lore+dev anthology here. If anyone on Tildes is interested in...
I am really excited for this project. I'm not sure if it was the wisest decision, perhaps a leap of faith, but I pre-ordered their lore+dev anthology here. If anyone on Tildes is interested in reading it after I'm finished, send me a dm and I will ship it to you! First come, first serve.
Buying the anthology makes you eligible for partial ownership. 5% of the company's stake shared by the collective of players that bought a product. Should that interest you make sure to register...
Buying the anthology makes you eligible for partial ownership. 5% of the company's stake shared by the collective of players that bought a product. Should that interest you make sure to register at https://summereternal.com/players
Okay, this is REALLY intriguing and interesting to me. Though one bit sticks out to me from the "physicality" section:
So I have no clue how they intend to implement it, but I can see that getting very annoying and tedious if not done well. Never played it myself, but I recall recently hearing about how Jurassic Park Trespasser did something similar... And had a lot of jank due to being 1998 and development being rushed. I recall something about the doors and maybe light switches being specifically annoying.
I doubt this game will have those exact issues, but I can see opening/closing doors or flipping a light switch getting aggravating when you're in a rush. And the game is about investigating and responding to fires, so lots of opportunities for rushed action sequences...
cc @zod000, since they said similar
A lot of folks are expressing similar sentiments, which I do understand; many games that have gone for "unique" or otherwise involved control schemes usually just introduce friction and make the experience worse. In this specific case though, I feel like Summer Eternal deserves the benefit of the doubt.
I don't think it's a guarantee that they'll succeed at making it feel good, or even necessarily super likely since pulling that off is indeed quite hard. It's just that with Disco being as good as it was, I think they've got enough of a shot for it to be worth trusting, at least until we can see what they mean.
I'm not automatically assuming the worst. Given they're not on a tight deadline, I figure they'll make sure it's at least functional, and I expect them to do their best to make it feel good. This is clearly a product of passion, so I've got high hopes for them!
Still, sometimes developers can get tunnel vision and lose track of how tedious something would actually be. Like how Fable III had the pause menu be a pocket dimension: cool idea and a big hit for some, but tedious for other players since it takes up more time than a regular pause menu.
With the repeated emphasis on physics and immersion for Red Rooster, I see some room for that sort of tunnel vision. Particularly since it mentioned the inventory and UI elements. So fingers crossed they figure out a way to keep it from being tedious!
Even if done well I'm expecting it to be a chore after the first few times, unless you aren't moving items around very much
I'm hoping it's just a click drag to open doors, for eg, like you do with some first person games
As an Australian, its hard to disassociate this from Red Rooster, the fast food charcoal chicken chain store. I wonder if this would affect sales, how the game is advertised or even require an alternate name for our market?
Imagine Kentucky Fried Chicken, The Game or Olive Garden Quest, but played straight. I don't think there's a single Australian who wouldn't think of chicken, chips and gravy when reading the announcement article.
I love You, Colonel Sanders?
.... Your honour, I'd like to retract my previous argument and rest my case.
Brilliant.
This game was surprisingly decent (I played it in college with my roommates back when it was released).
I was hoping someone would mention this. Hilarious that Disco Elysium's spiritual successor is going to forever remind me of the worst fast food chain in the country. It looks so cool, too! I don't even think an alternate name would work nowadays, since everything is so global now.
It used to be good! I remember Red Rooster having the best chips in town when I was a kid. Or maybe that's just nostalgia talking
I also remember Red Rooster being the only place open late on my walk home from one of my first jobs. I stopped going there after two visits, both times finding a chicken bone in mu burger.
I might have to check out Red Rooster (the game) to build some nicer associations.
I think it's ended up attempting to emulate KFC and is thoroughly outclassed, I'm no aficionado though.
I just hope that they don't use the term "red rooster" frequently in-game...
https://archive.org/details/wendys-feast-of-legends-rise-from-the-deep-freeze/mode/2up
For context, Summer Eternal is one of the studios formed after the theft of ZA/UM following Disco Elysium's release and subsequent fallout. In my opinion, they and Red Info are the two studios with both the necessary talent and legacy to successfully pull off a spiritual successor, so I've been keeping my eye on them.
I'll copy some of the description from the page, but seeing as Summer Eternal dedicates a lot of time to having a strong aesthetic in everything it makes – an aesthetic markdown obviously cannot adequately replicate – I highly recommend reading the page for yourself.
Also worth noting: This reveal has been planned for some time now. A while back, Summer Eternal announced an Anthology book covering both themselves and Red Rooster in much further detail, and the book's release was done with the aim of everyone who pre-ordered it receiving theirs on this exact day regardless of where they lived, so as to do a coordinated project reveal.
...criminal-justice narrative fetishes are something i just can't abide anymore, enough to turn me off disco elysium despite its laudable reputation, so i'm disappointed to read them leaning into the trope again...
IDK, from what I've read, in this one you've been wrongfully convicted of a crime you were a victim of, and you're allowed out on parole wearing an ankle monitor only on the condition that you help solve the serial arson cases working for the fire department. That's not really criminal justice fetishism in my book -- maybe the opposite -- and it feels like a great setup for a mystery story too. I mean, a mystery does need someone to investigate it and the character having some kind of connection to the government is useful when you want to explore political themes and critique the government. Not that you're wrong for being over it! But hearing about the game's setup and premises today really got me interested because it does feel like a novel, interesting angle
Based on the story on the site, it gives me more "quasi-dystopian society" vibes than criminal-justice fetishism.
I mean, the protagonist was "serving a life sentence in a minimum security prison for gross criminal negligence over a highly publicized auto-meditation device fiasco." That's... Quite a backstory, and I am trying to figure out what sort of "auto-meditation device" disaster could lead to enough harm/death to merit a life sentence. (Or what an "auto-meditation device" is.)
Between that and the alternate-history setting, I think the game will delve more into political and societal commentary than criminal justice. (...also, I think we can set fires too if I'm interpreting the bits about "give into dark urges" and emphasis on how the world can be moved and burned.)
More details on that were in the Anthology, some of which is covered in this brief video by Jamrock Hobo (2:25).
If you plan on going in as blind as possible, probably skip the video, but for what it's worth the spoilers seem to be very low-grade and I doubt the game will hide these details much if at all.
This should have the “similar.disco elysium” tag and it's one of the most exciting disco-likes to be announced given the history of the studios.
There's no
similar.xyztags as far as I'm aware, but you've got a point and some threads about Esoteric Ebb got thedisco elysiumtag, so I've added that to this topic.We use the similar tags sparingly, but we should use them more. I use them often, most often in regards to music. They are specifically designated for things like this.
The game sounds very interesting, but I know myself, so i know I will hate the "performed via physical gestures rather than just clicks." aspect so, so much. I do hope people enjoy it though.
I am really excited for this project. I'm not sure if it was the wisest decision, perhaps a leap of faith, but I pre-ordered their lore+dev anthology here. If anyone on Tildes is interested in reading it after I'm finished, send me a dm and I will ship it to you! First come, first serve.
Buying the anthology makes you eligible for partial ownership. 5% of the company's stake shared by the collective of players that bought a product. Should that interest you make sure to register at https://summereternal.com/players
Thank you for the reminder! I signed up for my small but significant partial ownership