Indie Games and Developers
This year I wanted to make a point to support and follow more indie game developers. I thought I'd post this topic to spread some love. Let's share indie game projects and developers that we are currently following to help them get some more exposure. Here are a few from my end:
Pizza Tower:
https://pizzatowerguy.itch.io/
The demo feels so good to play. Controls are really tight and art/animation is really charming albeit eye-straining on higher resolution.
Guinea Pig Parkour:
https://twitter.com/GPigParkour
This game is not as far along as Pizza Tower, but the game-play footage looks superb. Seems like a taxing process considering the level of polish being demonstrated. Looking through GPigParkour's twitter, apparently this is something that they have been working on since 2016.
Headcannon (Stealth):
http://www.headcannon.com/vertebreaker.html
You probably know Headcannon as the development team behind Sonic Mania. Despite the amazing job they did on Sonic Mania they don't receive much of anything for their hard work. The only pay from Sega that they received was the commission to create Sonic Mania and don't receive any revenue from sales. A recent kickstarter for the game Vertebreaker had be be cancelled because they were unable to raise enough funds for it. The founder and head of Headcannon Stealth goes into detail about this in the linked video. I highly recommend you check them out and donate to their Patreon if you can. They certainly have the talent and know how to create some cool ass games.
Teardown - website / YouTube
Technically quite interesting too. If I remember rightly it's voxel based and has ray tracing. Made by Dennis Gustafsson, who was also involved in the Mediocre mobile game studio (Smash Hit, PinOut, Does Not Commute). His website
Game looks very cool. Are the voxel and ray tracing significant elements to the game itself or just apart of the graphics/aesthetics? I'm asking because I've only just now skimmed the wiki articles for both things.
I have absolutely no idea. I just know they're there and it looks cool! Here is where I first found it, it might help https://youtu.be/Wc_QC25RM44
Thanks, it was a cool little documentary. I like how this game looks a lot like legos.
Oh boy I have a mountain of these <3.
Heaven's Vault, an archaeology game
An archaeology and exploration game by Inkle Studios
Kentucky Route Zero‚a magical realist adventure game
By [Cardboard Computer](http://kentuckyroutezero.com/) > Kentucky Route Zero is a magical realist adventure game about a secret highway running through the caves beneath Kentucky, and the mysterious folks who travel it.This is a phenomenal game whose fifth—and final—act comes out on Jan 28th. It's told in five acts with intermissions between each that play with the fourth wall.
The KRZ canon includes:
2001: A Space Felony
By [National Insecurities](https://nationalinsecurities.itch.io/2000to1-a-space-felony)A short and hilarious detective game. I recommend everything that NI has built thus far.
In the Pause Between the Ringing—a rumination about completion, territorial margins and about the haunting of bodies and memories that are translated across borders.
By Studio Oleomingus.
The Norwood Suite
By CosmoDDD. I also recommend its prequel Off-Peak
I've been playing KRZ. Have mixed feelings. It started out so strong. It got a little dull towards Acts 3 and 4. It's been something like 2 years since Act 4 was released and just assumed they folded. I was surprised to hear they were going to release the final chapter. I'm looking forward to it. I hope they can recapture some of what made it interesting at the beginning of the game.
My favorite find last year was Mirror Drop. It actually won the IGF Award for Excellence in Visual Art, that's how I found out about it. It's basically a high end ray-tracer turned into a game. All surfaces are reflective, so you get these absurd hall-of-mirrors effects, it kinda breaks your brain, in a good way.