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    1. I'd love to see a recurring thread here in ~games.tabletop where we can talk about board games in a fun way. Here's my hook for this thread: List one boardgame that you like, and we will suggest a...

      I'd love to see a recurring thread here in ~games.tabletop where we can talk about board games in a fun way. Here's my hook for this thread:

      List one boardgame that you like, and we will suggest a boardgame that you may also like based on your one selection. Ideally, there will be an explanation for "why" as well.

      Edit: I also encourage other people to post suggestions!

      10 votes
    2. I've never really been into gaming on my phone, but in the last couple of weeks I've found it's particularly good for entertainment while getting the baby off to sleep. He tends to need holding...

      I've never really been into gaming on my phone, but in the last couple of weeks I've found it's particularly good for entertainment while getting the baby off to sleep. He tends to need holding for 5-20 minutes, during which time no interaction is needed and something to stave off the boredom is good.

      I've been playing Tiny Bubbles which is good because the levels are relatively short and discrete, it's challenging without being too hard (at 4am I don't want that much of a challenge), it's mostly not timing-based, I can play one-handed and drop it at a moment's notice without particularly being penalised.

      Any suggestions for other suitable games would be appreciated.

      12 votes
    3. I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas? It's going to be kind of like Day of Infamy, if you've ever...

      I’m going to be making an fully libre, tactical, co-op, WW2 FPS in the ioquake3 engine. I need an idea for a name. Anyone have ideas?

      It's going to be kind of like Day of Infamy, if you've ever played it. You're going to be working through the enemy's base (Axis or Allies, depending on which side you choose) with your friends, trying to complete an objective. You can either be stealthy, go guns blazing, or anywhere in between. There's also going to be TDM, where you either attack or defend against another team of players. I'm hoping to increase longevity by making it completely open source.

      4 votes
    4. I don't have nearly as much time to game as I used to, and as such, I tend to prioritize games that are quick to finish over those that want my attention for a long time. Thus, I'm curious to...

      I don't have nearly as much time to game as I used to, and as such, I tend to prioritize games that are quick to finish over those that want my attention for a long time. Thus, I'm curious to know: what are the best short games you've played?

      I'm going to arbitrarily set "short" at a threshhold of 3 hours or less.

      Furthermore, I'm referring to games that have a defined start and end, rather than potentially infinite play sessions. That means a game like The Binding of Isaac wouldn't count despite the average play session being much less than 3 hours, but a game like Gone Home would.

      If you're not sure about a game's length, check HowLongToBeat for crowdsourced runtime data.


      Here's a table of recommendations mentioned in the thread, and their approximate time to complete from HowLongToBeat (using the "Main Story" category).

      Game Length (hours)
      140 1
      1979 Revolution: Black Friday 2
      A Dark Room 3.5
      ABZÛ 2
      Another World 2.5
      The Beginner's Guide 1.5
      Brothers - A Tale of Two Sons 3
      Cave Story 7
      Digital: A Love Story (1) 2
      Analogue: A Hate Story (2) 3
      Distance 2
      Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist 0.5
      Firewatch 4
      Flower 2
      Gone Home 2
      Gunpoint 3
      Her Story 2.5
      Hexcells 2
      High Hell 1
      INSIDE 3.5
      Into the Breach 5
      Jazzpunk 2
      Journey 2
      Kamiko 1
      LOVE (1) 0.5
      kuso (2) 0.75
      Membrane 3.5
      Moss 4
      My Friend Pedro 4
      NaissancE 4
      A Normal Lost Phone 1.5
      Papers, Please 4.5
      Portal 3
      Refunct 0.5
      Rez 2
      The Room 2.5
      The Room 2 3
      Rumu 3
      Sagebrush 2
      Samorost 0.25
      SEPTEMBER 1999 0.09167
      Spirits of Xanadu 3
      The Stanley Parable 1.5
      Stories Untold 2.5
      A Story About My Uncle 3
      Subsurface Circular (1) 2
      SUPERHOT 2
      Quarantine Circular (2) 2
      To the Moon 4
      The Unfinished Swan 2.5
      What Remains of Edith Finch 2
      Xeodrifter 3
      22 votes
    5. After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch. To kick off the...

      After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch.

      To kick off the discussion, these are the games I already tried that I kinda like. I‘ll update this list, once people suggest other entries. I realise it’s a bit of a mish-mash, but it’s more about the feel than a specific genre.

      Fast RMX is a very fast-paced pod-racer, with a similar feel to Wipeout, if you take away the weapons, and add a boost mechanic where you need to switch your booster’s code with the speed lane. I prefer playing it with motion/gyro controls, which admittedly makes it harder to play, but with that actually feels a lot more like you’re travelling at massive speed where every unintentional jerk of the steering wheel can cause you to wipe out.

      Velocity 2X is a very successful mix of a vertical shooter where time matters with added platforming levels in between. Boosting for speed and warping/teleporting to solve puzzles is a huge part of the game.

      The Next Penelope is a top-down 2D (pod?) racing game with weapons, where the acceleration happens automatically, but is influenced by boost, boost markers on the track and bumping into stuff. I haven’t played it for a long time yet, but once you learn the controls it seems to be a very good game.

      VSR is a pure zero-gravity, zero-friction 3D space racer. Which makes mastering the controls very hard for anyone who is not used to it. To be honest, I haven’t mastered them yet either, but haven’t given up, as I really liked RPGs and shooters with such a mechanic. It just gives a specific type of zennish “in the zone” feeling, once you get into it.


      Fast RMX
      price: 20 € 14 € until 2019-07-25
      reviews: 81 % on MetaCritic
      length: 3½ h main game (57 h completionist) on HowLongToBeart

      Velocity 2X
      price: 20 € 8 € until 2019-07-18
      reviews: 87 % on MetaCritic
      length: 5 h main game (26 h completionist) on HowLongToBeat

      The Next Penelope: Race to Odysseus
      price: 13 € 2 € until 2019-07-11
      reviews: 79 % on MetaCritic
      length: 2½ h main game (5½ h completionist) on HowLongToBeat

      VSR: Void Space Racing
      price: 5 €
      reviews: 66 % on MetaCritic
      length: (no HowLongToBeat entry yet)

      7 votes
    6. For those who do not know it, Tempest is a classic arcade vector-based game, and I urge you to check it out. It is highly addictive and nowadays should fall well within the fast-paced retro...

      For those who do not know it, Tempest is a classic arcade vector-based game, and I urge you to check it out. It is highly addictive and nowadays should fall well within the fast-paced retro fashion.

      The problem is that for quite some years, I had nothing to scratch that itch. The last proper Tempest-like game that I played was Typhoon 2001 on Linux, which was a free/gratis clone of Tempest 2000.

      Now it seems that in 2018 Tempest 4000 came out, but only for PC (a.k.a. Windows), PlayStation 4 and XBox One. As a Linux and Nintendo Switch gamer, that doesn’t help me one bit.

      There are two FOSS versions: Arashi, which works only on old Macs, and Arashi-js, which is a JavaScript re-implementation of the former. Unfortunately, none of the two seem to work on my laptop.

      So, here I am, itching for that Tempest fix, yet without a clue how to get something on either Switch on Linux (apart from perhaps Typhoon if it still works). Any suggestions would be more then welcome.

      7 votes
    7. I've been curious about making a switch for ergonomics and just lack of space on my desk. Do you recommend it for gaming? Any guidance on genres that do or don't work? I mostly play real time and...

      I've been curious about making a switch for ergonomics and just lack of space on my desk.

      • Do you recommend it for gaming? Any guidance on genres that do or don't work? I mostly play real time and turn based strategy games or point-and-click style games such as Diablo on my computer. I don't generally go in for twitchy FPSes, but I'd like the option.

      • Opinions on index vs. thumb?

      • How long was the adjustment period to get used to it?

      • Any recommendations on good ones to buy?

      • Are there any advantages I'm not thinking of besides just being better for my wrist?

      • Disadvantages besides, potentially, being less precise than a mouse?

      • Are there any tradeoffs with going wireless?

      9 votes
    8. I've never really been that into video games. When I was young, I played a lot of RPGs on the SNES and PS1. Within the last couple of years, I dipped my toes back in the water and tried a few out....

      I've never really been that into video games. When I was young, I played a lot of RPGs on the SNES and PS1. Within the last couple of years, I dipped my toes back in the water and tried a few out. I tried Skyrim on a friend's recommendation, but it was just a little too involved and open-world for me. I got Cities:Skylines, which I love because I love city builder sims, but that game just does not run well on any of my underpowered computers. And I loved Ori and the Blind Forest, a beautiful platformer, and I'd play it again right now if it wasn't Windows-only.

      Here are my requirements. First, it needs to run well on a low-powered machine without making the fan go insane. I've got a MacBook Air 2012 and a ThinkPad x250 (Linux). Neither of these are the ideal gaming experience, I know, but I'm not looking for amazing graphics or bleeding edge technology or something super immersive. Pixel graphics are fine with me. It reminds me of my youth, anyway. I played both Skylines and Ori on my Intel NUC 4th Gen and while it worked, they both really taxed that little machine. I was able to finish Ori, but once a city reaches a certain size in Skylines, it gets unplayable.

      I'm not looking for stress. I like RPGs and sims. But it doesn't have to be really hard or frustrating. I don't want to feel chased in a game. I prefer to feel that I'm driving the action and I can go at my pace. I want to feel like if I look away for a moment, I'm not going to lose everything. I'm a casual. I also don't mind if there's no defined ending of a game. For me, I'm more looking for a diversion and a slow build over some kind of constant progression/achievement type scenario.

      If it has full controller support, that would be ideal. I've got a Steam controller, and I prefer using a controller to play a game. I've never liked using the keyboard to play. I'm not totally against it, but I guess I just never got into computer gaming. I pretty much always played on consoles in the past.

      Linux or macOS only, please. I did have Windows installed once so that I could play games, but I'm not bothering with that anymore. I don't want to have to boot into another operating system just to play a game. I want to be able to hop in and out of a game while using my daily driver computer.

      So in my research, I've looked into Terraria and Stardew Valley. These might be what I'm looking for. But I really don't know. Do either of these scratch my itch? Is there another game that I would enjoy based on what I've told you? Thanks in advance for any advice you can offer.

      EDIT: Thank you everybody for your awesome suggestions. I'm still happy to hear more, as I plan to add the ones that really interest me to my wishlist and revisit later. I ended up getting Hollow Knight yesterday and I spent the whole day playing it. It's very engrossing, and it's the perfect game for me. It's so much like Ori, and that game blew me away. Chilled out, go at your own pace, exploring dungeons, challenging but not impossible (though the first Hornet fight was pretty tough for me). The game runs fine on my ThinkPad x250 (i5-5300U) in Pop!_OS Linux, apart from the initial movie scene stuttering--I just had to skip past it, unfortunately. It's such an awesome game, and I'm glad to see they've already announced a sequel. If you know of any other games that are like Ori and Hollow Knight, let me know.

      23 votes
    9. Like the title says, every Christmas when my family gets together we play board games traditionally Monopoly. Last year I got tired of playing it and after some research I found Concordia and we...

      Like the title says, every Christmas when my family gets together we play board games traditionally Monopoly. Last year I got tired of playing it and after some research I found Concordia and we had a blast playing it. I'm trying to jump the gun and researching ahead for this year, what are ~games recommendations for a good 2+ player game that isn't too convoluted to pick up and is a good time?

      25 votes
    10. This post went well in ~books, so I figured we could give it a go here. Top level comments should fill in the blank with some sort of descriptor identifying a kind of game you would like...

      This post went well in ~books, so I figured we could give it a go here.

      Top level comments should fill in the blank with some sort of descriptor identifying a kind of game you would like suggestions for. Be as generic or specific as you want.

      Replies can then recommend games to that individual.

      Hint: Use the "collapse replies" button to view only top-level posts.

      31 votes
    11. I'm looking into making a 2D video game just for fun, and I'd like to know some books on the subject. Not necessarily technical, since I got that covered with Godot Engine materials, but...

      I'm looking into making a 2D video game just for fun, and I'd like to know some books on the subject. Not necessarily technical, since I got that covered with Godot Engine materials, but brainstorming, planning, narrative, theory, etc... You know, some big-picture stuff!

      For convenience and personal preference, I much prefer books instead of videos and articles.

      12 votes
    12. So I really respect what can be done with the let's play format and think it can be great art in its own right, but I think it's in a bit of a rut. A lot of the older and more successful channels...

      So I really respect what can be done with the let's play format and think it can be great art in its own right, but I think it's in a bit of a rut. A lot of the older and more successful channels have gotten repetitive or otherwise stopped being worth watching, so I'd love some recommendations for creators who are currently putting out good work.

      Who do you think is making good content or even pushing the format forward?

      19 votes
    13. Note: I wasn't sure whether to post this in ~games or ~tech, so if it needs to be moved, feel free to put it where it belongs! I've been playing my Playstation Classic a lot, and it's made me want...

      Note: I wasn't sure whether to post this in ~games or ~tech, so if it needs to be moved, feel free to put it where it belongs!

      I've been playing my Playstation Classic a lot, and it's made me want to setup a full emulation box for my TV. I started looking into options and quickly got in over my head, so I'm hoping you fine folks can help me sort this out.

      Caveat: I am somewhat techy, but not nearly to the same level as the average Tildes user.

      Here is a rundown for what I'm going for:

      • Systems: I want to be able to emulate up through the Dreamcast with no slowdown (or, at least, no slowdown as a result of my hardware--if it's natural to the original console or a limitation of the emulator, that's fine).

      • Input: I want to use a wireless controller for input. Ideally six face buttons and four shoulders, so that it can easily stand in for almost all common controller layouts.

      • Graphics: If possible, I'd like to be able to enhance the eye candy a bit with things like upscaling, increasing the internal resolution, and shaders. This would be nice to have, but is not a necessity. Running at fullspeed in the original with no enhancements is the target minimum, though.

      • Footprint: Something up to the size of, well, a retro game console. I don't want a full PC next to my TV, but it doesn't have to be the size of a credit card either.

      • Budget: Let's go with under $400 USD? Given the cost of a Raspberry Pi that seems like overkill, but I know the Pi can't do all the way up to N64/Dreamcast, and I'm not sure how much more power those need. That price limit is flexible if I'm being unreasonable with my expectations.

      With all that in mind, here are my questions:

      1. What hardware best suits my needs? I am not interested in building my own and am seeking pre-built solutions.

      2. What controller is best? I'd prefer to have a one-size-fits-all solution, rather than swapping them out. Six face buttons would help make the Genesis, Saturn, and N64 feel more natural, but I suspect that might be hard to come by?

      3. It looks like Retroarch is definitely the way to go for easy setup, but there seem to be a lot of different standalone options (e.g. Lakka, RetroPie, Recalbox). Which one should I go with? I should add that I really only care about ease of use and simplicity. I do not need something flashy, and the less friction in both setup and use, the better.

      4. Any other tips, pieces of advice, or resources? I don't have a lot of experience with emulation, so a lot of this is uncharted territory for me, hence my uncertainty and need for guidance.

      11 votes
    14. Hi there! From time to time, me and wife enjoy playing 7 Wonders Duel on our weekends and we like that it's not that long because we always have to do other things. Of course, always playing the...

      Hi there!

      From time to time, me and wife enjoy playing 7 Wonders Duel on our weekends and we like that it's not that long because we always have to do other things. Of course, always playing the same game starts to get old (even though 7 Wonders Duel is quite great).

      My wife was not totally excited by Jaipur, Santorini and Patchwork, for example. So, which board games would you recommend for two players where the playing time doesn't exceed 60 minutes? The board games don't need to be 2-player specific (like 7 Wonders Duel), though.

      Edit: For future reference to other players. Besides the great recomendations in this post, I also found other very interesting 2-player games under 60 minutes. They are, Hanamikoji, Kodama Duo, Yokohama Duel and 13 Days: The Cuban Missile Crisis. I actually bought Hanamikoji because it's so cheap and fast. Great game too!

      34 votes
    15. So I stumbled upon this streamer, KRX_ and he plays Cities Skylines in the evenings, when I have time after work to check it out. And it is relaxing to see someone build a city. He's playing Sims...

      So I stumbled upon this streamer, KRX_ and he plays Cities Skylines in the evenings, when I have time after work to check it out. And it is relaxing to see someone build a city. He's playing Sims 4 right now, and it's still, it's like watching Bob Ross.

      10 votes
    16. For those of you who may be too poor to afford the latest AAA titles, or just don't want to support policies like micro-transactions and "If you're offended, just don't buy it", there are many...

      For those of you who may be too poor to afford the latest AAA titles, or just don't want to support policies like micro-transactions and "If you're offended, just don't buy it", there are many open-source and/or free games that can tide you over. Some of my favorites are:

      • FreeCiv: A civilization building game based on Sid Meier's Civilization 1 and 2
      • OpenTTD: A transport network building game based off of Chris Sawyer's Transport Tycoon Deluxe
      • Dwarf Fortress: Not Open-Source - fortress colony management simulator with an additional RPG gamemode

      Do you guys have any other free, possibly open-source games that you would recommend?

      48 votes
    17. I know I'm late to the party, but do you have any recommendations, hidden gems? What's your favorite lately? I've played most of the big games on console, so I would be looking for something that...

      I know I'm late to the party, but do you have any recommendations, hidden gems? What's your favorite lately?

      I've played most of the big games on console, so I would be looking for something that isn't on PS/Xbox.

      Thanks!

      Edit: I usually like puzzly games such as Limbo, Inside, Little Nightmares or story-driven epics like RDR2, God of War.

      36 votes
    18. So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have...

      So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have experience a few years ago with using a 25mm paper grid for 3.5e and Pathfinder, which worked well because it was quick to draw a map with whiteboard marker.

      Now I have a 3D printer, and I'm wondering if anyone has any dungeon tile recommendations, considering the following:

      Firstly, are there any systems that are quick to assemble/disassemble as the players discover new rooms, or we need to clear table space?

      Second, stability of the map is important. If a player knocks the map with their hand, will everything collapse, simply shift slightly, or is it rigidly held together?

      Third, community: A larger community that contributes (and takes contributions) would be better than a propriety system that doesn't allow homebrew designs.

      I've seen a few systems (openlock, openforge, and almost any keyword combination that I can think of is on kickstarter), but I'm finding it hard to get a feel for how popular the systems are, and how well they actually work when on the table.

      Does anyone have any recommendations on a good system? I guess i'm most interested in the game flowing smoothly, but I'm not opposed to going to a blank paper grid if that's really the better solution.

      8 votes
    19. VR Suggestions?

      Looking for VR game suggestions. Turns out there's a lot of crap to dig through to get to the good stuff. Give me your best of the best. I'll start us off: Multiplayer - Arizona Sunshine, Pavlov,...

      Looking for VR game suggestions. Turns out there's a lot of crap to dig through to get to the good stuff. Give me your best of the best. I'll start us off:

      Multiplayer - Arizona Sunshine, Pavlov, Rec Room

      Single player - Sairento, Beat Saber

      7 votes
    20. I've played and enjoyed Neverwinters Nights, Baldur's Gate, Icewind Dale, and Planescape: Torment. I was wondering if you guys could recommend some games in a similar style that I've overlooked....

      I've played and enjoyed Neverwinters Nights, Baldur's Gate, Icewind Dale, and Planescape: Torment. I was wondering if you guys could recommend some games in a similar style that I've overlooked. Thanks!

      12 votes
    21. I've found a few really, honestly fantastic open source games and I'd like to share them and discover some new ones too. Firstly, NullpoMino is a fantastic cross-platform Tetris clone. It's...

      I've found a few really, honestly fantastic open source games and I'd like to share them and discover some new ones too.

      Firstly, NullpoMino is a fantastic cross-platform Tetris clone. It's highly, highly customizable and is lots of fun to play. It's got a great community over at Hard Drop, and if you like Tetris - you'll like NullpoMino. However, there are a few issues with it; one in particular being the relatively low skill ceiling of Marathon. The skill ceiling is very low (compared to other titles such as the NES edition), but this is solely exclusive to Marathon as far as I know. It turns into a test of patience rather than skill. Another issue is with installation; as the game was made for 32 bit systems it is rather slow, and it's finicky to run on Linux. However, it is a fantastic Tetris title (and open source!)

      Another good open-source game is Osu! I've never played it competitively, but it's a fair bit of fun to play with friends and is a great game. It's cross-platform, although I've only ever played it on Windows, and it has a nice community. Fantastic game that I don't see mentioned too much.

      The last game for this post is SuperTuxKart. It serves as a great kart-racing game, that's fun and has a low barrier to entry. Graphically, it's not drop-dead gorgeous, but it's not bad at all either. It's decent solo, and a lot of fun with friends. Would highly recommend. Cross-platform and available as a snap.

      21 votes
    22. Last month my dad had a stroke. Miraculously he didn't lose much functionality at all, though he does have some minor cognitive issues that we're working on in rehab - mainly memory. Accordingly,...

      Last month my dad had a stroke. Miraculously he didn't lose much functionality at all, though he does have some minor cognitive issues that we're working on in rehab - mainly memory. Accordingly, we want to find some games he can play on his tablet to help keep his mind active and focus his attention. But the mobile game market is hard for me to navigate and sort through for what I'm looking for.

      I need games that're about a dollar or less and don't have in-app purchases. Basically games you could give to your kid and trust that they're not gonna be psychologically manipulated into wanting to empty your bank card or something like that.

      Brain teasers and simple puzzles are ideal for sharpening his mind but any game that's good clean straightforward fun will work. I don't think he's going to be able to handle anything with a whole lot of moving parts like an RTS right now, for instance.

      I can't afford to spend much on this and I don't know what kinds of games will interest him most so I want to give him a lot of choices. I've already looked through a couple of the other mobile game rec threads on here and I'm checking out the games listed there, but I was hoping you all could help me think of some stuff more geared to my situation. Any pointers even just on where to go looking or what to google would be appreciated. Cheers!

      Edit:

      Thank you all for being so supportive! I've added a bunch of the games you recommended, and I also found a couple nice lists that I thought I'd add here for anyone else interested.

      Short List of Totally Free Games

      10 Completely Free Mobile Games

      Stay awesome tildes!

      20 votes
    23. What horror or dark-themed games would you recommend, and why? No spoilers please. Steam: https://store.steampowered.com/sale/halloween2018/ GOG:...

      What horror or dark-themed games would you recommend, and why? No spoilers please.

      Steam: https://store.steampowered.com/sale/halloween2018/

      GOG: https://www.gog.com/games?page=1&sort=popularity&tab=on_sale

      Humble store: https://www.humblebundle.com/store/promo/halloween-sale/

      25 votes
    24. I grew up playing DOOM, but if I were to boot up the original game I would find it frustrating to play by modern standards (e.g. mouse movement?!). Thankfully, there are a ton of source ports that...

      I grew up playing DOOM, but if I were to boot up the original game I would find it frustrating to play by modern standards (e.g. mouse movement?!). Thankfully, there are a ton of source ports that modernize the engine and make the game more accessible to current gaming sensibilities (e.g. WASD-movement). They're basically community remasters of the game.

      It got me wondering about what other games have strongly benefited from tools that exist outside of the game itself.

      Examples of what I mean:

      1. Source ports (e.g. DOOM)
      2. Community bugfixes (e.g. Vampire: The Masquerade - Bloodlines)
      3. Restored/extended content (e.g. Star Wars: Knights of the Old Republic II)
      4. Significant mods (e.g. Frostfall for Skyrim)
      5. Rulesets/challenges (e.g. Nuzlocke Challenge for Pokémon)
      6. Anything else that doesn't fit the above categories
      15 votes
    25. I really like the "idea" of fighting games, as I like playing against others and outplaying them, guessing their moves and the mind games etc. But the only fighting game ive legitimately enjoyed...

      I really like the "idea" of fighting games, as I like playing against others and outplaying them, guessing their moves and the mind games etc. But the only fighting game ive legitimately enjoyed was Ultimate Marvel vs Capcom 3, and id like to play something more recent.

      It had alot of personality, each character felt different enough despite the size of the roster, and it was easy enough for a casual like me to get into while still not feeling too easy. Out of the new fighting games ive tried Fighterz, but it doesnt have enough character variety (not a dbz fan), the new MvC has a bad roster, Street fighter was too technical and idk boring? MK is very clunky, ive tried tekken but it didnt really grab me, and skullgirls hasn't either.
      I want a game I can stick with and get good at, but the mainstream titles don't really appeal to me, does anyone have a suggestion?

      10 votes