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Tildes' Game Backlog Burner Event: Week 2 Update Thread
What is this?
See here for full details on the event.
Post Your Update
- How did your week go?
- What games did you get through?
- How did you feel about them?
- What's up next for you?
(Optional!) Focuses for Week 3
- Games that have a score of less than 80 on any review aggregator
- Games that someone else recommended to you
- Games that are open-ended or story-less
Previous Update
Week 2
First two points copied from a previous comment.
I'm actually getting to bundles where I've played other games in the bundle. Here's a mini-review of those, which I'm not counting as part of the backlog burning.
Next Steps
Week 3
Tetris2048. You are a gardener, combining plants to grow them; when a plant has been grown enough, you harvest it and get a puzzle piece that unlocks more of the story. I think that's what's happening thus far anyways. It's a beautiful little game; simple and it drew me right in. I am going to be playing more for sure: 8/10.Edit: I had a humbling experience with Evergarden. I can consistently get about 40,000 points on a board, but not too much more. I showed my 9 year old daughter how to play and on her first game, she upped my high score by several thousand points.
Soul Calibur VI December 2019 - this is a fighting game, which is not something I would typically play. The last one I played significantly was probably Street Fighter II Turbo, or maybe a Mortal Kombat. There are a lot of very interesting things happening in this game. I played a fair amount of story mode, which has a little plot line for each character. The cut scenes are all ok, though I feel like I'm missing the point of a lot of things which may be because I jumped into the sixth in this series. I don't really understand much of what's happening or why I should care; as a result, I end up skipping a lot of the scenes and just getting to the fights. I did enjoy the voice acting, and I think the art direction is good, though not to my personal taste. The gameplay is good, though I'm a horrifically bad button masher and I have absolutely no idea what I'm doing (which I know how to fix - practice and attention to the game). Character creation is pretty awesome, and you can easily spend hours just creating characters; the characters end up being reskins of existing characters in the game, obviously, but they're still cool. I'll probably try to learn how to play as at least one or two characters and carry on. I'm drawn to Voldo who seems to be difficult to use, but was the most interesting to me; I've made a character that's the same, but is an 8 foot tall abomination / genie looking thing, made out of rock. I have to recognize that there is a boob slider for female characters and that it's weird that there's individual boob physics. Despite that, I definitely recommend this if you're into fighting games. 7/10
Book of Demons February 2020 - this is a sort of rogue-like game that has a couple of sort of card mechanics and it's sort of on rails and sort of diablo-esque. The graphic style is very cool, very jagged and a bit stylized. There are a bunch of different monsters, and I think that there's a lot of good individual elements, but you probably noticed how "sort of" everything was. It felt disjointed, and I won't be returning to it. The cards don't make much sense - there's no reason for them to be cards - the rogue-like elements don't make sense when you're on a rail, and the game mechanics aren't that great, again because you're on a rail and can't move freely. The best thing about it is the janky art. 5/10
Truberbrook April 2020 - I want to start by saying that I love Day of the Tentacle and Grim Fandango and Full Throttle. If you like those games, you'll like this game. It is pointy. It is clicky. The art direction is beautiful. The dialog is good. The characters are interesting. The story is cool. If you don't like the point and click genre, then you won't like this. 8/10 I will probably finish this game
Hmmm. The April 2020 batch is a tough pick. My husband played and enjoyed This Is the Police, and I've been wanting to play Opus Magnum for a long time and will probably get around to it sometime soon. Truberbrook looked really cool visually but the reviews are mixed, while Hitman 2 is considered a modern classic by many. Of that bundle, Hitman 2 was definitely the main "feature" game of this month, so I'd say go with that as the safest bet?
Hmm, I have Hitman as well, and i was thinking of playing through them both at some point, as I've heard they're both good. I might do that in May (and put off BL3 for a bit until my brother buys it). I installed Opus Magnum and Truberbrook; I'll probably end up trying all of them. Thanks for the advice!
Previous update here, in case anyone's curious.
I didn't get through as much this week partially due to work ramping up significantly, but also due to a surprising amount of social obligations (lots of family and friend video chat hangouts this past weekend). Also, I got sucked back into Borderlands 1, of all games but let's not talk right now about the pull addictive loot-based games have on me.
As such, I only have updates for one game at present, but hope to have more over the course of the next week:
Little Red Lie
Completed after 5.6 hours
Thoughts
This game was something special.
It was made by Will O'Neill, who entered the game dev scene with Actual Sunlight a few years ago. If you've never heard of or played Actual Sunlight, it is a dark, deeply affecting "game" about the creator's experience with depression. I can't in good conscience recommend it to anyone currently going through depression, as it is not a tale of hope or solidarity. I'd go ahead and say it's actually somewhat dangerous to anyone in that state. Nevertheless, I talk about the game fondly because it resonated very strongly with my own experiences. It had a brutal honesty that was unlike any other depression narrative I'd ever seen (and haven't since).
Little Red Lie is a follow-up to that game. The two share nothing in-universe, but they're clearly cut from the same cloth. Both are adventure games that are little more than visual novels, told in engines that mimic the visual style of 16-bit JRPGs (think To the Moon). Both feature short interactive sequences broken up by passages of on-screen text. And both are very, very heavy -- so much so that they strain the limits of the word "game" as that conjures up associations of "play" and "fun". There is no play or fun to be found in these games.
Little Red Lie deals with social class, finances, the economy, generational wealth, labor practices, mental illness, modern detachment, and a whole slough of other relevant, topical talking points. It's uncomfortably real and unflinchingly pessimistic, and is in the unique position to actually gain significant relevance with its commentary, as we begin to encounter the economic and social fallouts from the coronavirus epidemic.
Lying is the focus of the game, and it's integrated everywhere. Your action button is labeled as "Lie" and when you approach objects you can interact with, you'll see the dialog "Lie about ______" with the blank being filled with whatever is relevant about that particular item. Interacting with these triggers your character's inner monologue, and lies in their disclosure show up in bold red text in the game. They'll happen in your character's thoughts, and they'll happen in dialogue, and, without getting to spoilery, elsewhere as well. The lies might be big lies, like a character saying she lost her job recently (when really it was months ago), but most of them are, like the title, little ones -- those myriad and often invisible fictious reassurances or spins we always give ourselves. Sometimes the lies are cheeky. A character picks up a business card and then says, the sentence fully red: Always great to have another business card!
Each scene has lots of these little lies peppered throughout, and each scene is anchored in a "big" lie that conveys the motivations for your characters, each one avoiding or circumventing some key truth. In one scene you might be told to "SUCK UP TO YOUR FUCKFACE BOSS". In another you might be told to "EVADE INTIMACY".
It sounds gimmicky, but the game's focus on and integration of lying works really well. Ultimately the game is just a story that you're playing through and the red words help you identify when your narrators are being unreliable (which is almost always). It's also used in some thematically compelling ways that I won't go into for the sake of not spoiling things.
All told, I was very impressed by this, but any recommendation I can give it comes with some pretty strong qualifications. If the game sounds interesting to you, make sure you're okay with the fact that there's no real gameplay to speak of. It's basically a visual novel in which you can sometimes walk around. Furthermore, make sure you're in a place personally where you're okay with diving into something that wallows in a sad and at times disturbing darkness. If you're willing to go there, the game has a lot to say and yields much to think about. In all honesty, I'd actually recommend starting with the dev's first game, Actual Sunlight, which only takes about an hour to complete. If it resonates with you, then Little Red Lie's longer 6 hour story is probably worth your time.
Next up:
MMM: Murder Most Misfortunate
Great writeup on Little Red Lie. I haven't played it or its predecessor, but maybe when things get a little rosier around here I'll give it a shot.
I definitely understand the allure of Borderlands - one of my favourite franchises of all time - and have been resisting the urge to just install Borderlands 3, which I purchased but haven't played yet. I will install it in May, after I've gotten through April's "try new stuff in the backlog" event.
I also bought Borderlands 3 but haven't played it yet. I've been waiting for the Linuxy folks to do their Linuxy magic and make it easy to run on my computer. Right now it's technically possible to get it working, but it involves some jumping through hoops, so I'm still waiting out the easier fixes.
But, pretty much since I bought it I've had an itch to play something looty and shooty, and when I saw that I had in my library an unplayed "enhanced" edition of Borderlands 1 (that runs perfectly on Linux), I figured I'd give that a go. I'm thoroughly enjoying it, but I'm also not trying to dwell on the fact that it's probably been almost a full decade since I last played the original. When did I get so OLD?!
MMM: Murder Most Misfortunate
Completed after 2.5 hours
Thoughts
This is a short murder mystery visual novel. Much shorter than I expected, actually. My playtime is actually padded out because for most of the game I listened to the voice actors read out the lines rather than just clicking through and reading the text. Had I just read the on-screen text, it probably would have taken me less than an hour to finish once, with only a little bit more to get all of the various possible endings.
Overall it was a bit of campy fun. Nothing amazing, but nothing outright terrible either.
Nordic Storm Solitaire
Moved on after 15 minutes
Thoughts
This is a game of Golf-style solitaire. Nothing fundamentally wrong with it, but also not much to offer that I haven't already played with other releases of its type (e.g. Faerie Solitaire). I ended up passing on it, but it's one of those I might dig out later as a background task for audiobooks.
Next up:
Offroad Mania
Offroad Mania
Moved on after 20 minutes
Thoughts
This is a driving game where you navigate an offroad vehicle through bumpy terrain in order to get to the goal and collect trophies along the way. It's clearly a smaller, less polished project, but it's good for what it is. I played through several levels, and while the game is fine, it just wasn't particularly fun to me.
Project Warlock
Moved on after 3.2 hours
Thoughts
This is an FPS throwback that's a clear love-letter to the original Doom and others of its kind, like Hexen and Heretic. It's got mazey levels with colored keys, secrets hidden in walls with slightly different appearances, and lots of different weapons. The game has a nice pixely 2D-in-3D aesthetic, and the enemy designs are great. It also implements some progression, letting you upgrade your weapons, character attributes, and spells.
I enjoyed it for a bit, and probably could have kept playing. The game is quite well made, and is all the more impressive given that its primary developer made the game while in high school. Unfortunately, I'm concurrently playing Borderlands at the moment, and so I'm a bit FPSed out. I moved on from Warlock after completing the second episode of the game (of five).
That said, if you're looking for a Doom clone (har har 90s joke) with a bit of a modern polish on it, this is well worth looking into.
Next up:
Q.U.B.E. 2
Previous week's post
Finished:
Started/Playing:
Up next:
Previously @douglas loved A Short Hike, so hopefully you enjoy it too.
I installed Gris based on your overview. I've been enjoying some platformers.
It takes a couple of levels to get to some of the more "difficult" puzzles, but it's definitely worth it.
A Short Hike seems like the best parts of Animal Crossing without the money, so I'm fairly sure I'll enjoy that too.
Just a heads up, you reversed the order in your markdown. For links it's
[description text](https://link.com)
.p.s. If you're ever uncertain about something like that in the future and need help, Tildes has reasonably comprehensive documentation: https://docs.tildes.net/instructions/text-formatting
And it's easily accessible through the "Formatting help" link on top of every comment box!
Yep, but there is no need to shout about it! ;)
Gah, I got it backwards. I was about to go to sleep.