8
votes
Different types of 3D platformers
Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group the similar ones together.
I hope such a discussion might lead people to try some other games that they haven’t before based on what they have enjoyed before.
Some example topics, to kick-start the discussion:
- how the character feels/controls (e.g. their momentum, jump, move-set)
- audio-visual package
- story and general ambience/feeling
- completionist goals
- specific game mechanics
- any other reason why one is a “must play” and how is it similar or different to others
- …
Judging by the votes, there seems to be some interest in this topic, but I see a lack of comments.
Unfortunately, I am not very experienced, and have played only Mario Odyssey and Snake Pass for any serious length. So, to kick things off, I will share this intetesting video on modern 3d platformers as well as this other video on movement and flow in them, a genral video on what makes a good 3D platformer, and a video on notable early 3D platformers up to Mario 64.
It's interesting topic but I don't know much about 3D platformer genre. I hope others participate soon.
I remember playing Tintin The Game demo years ago. It was based on the Spielberg's Tintin movie. It was 2D platformer with 3D perspective, not 3D platformer per se. There was a Ratatouille game too but I played demo only. Not available to buy sadly.
I've Snake Pass in Steam library but heard the controls take time to get used to. Haven't installed it yet.
There was this 3D platformer Re:Run on itch.io last month. I enjoyed playing it.
Characters can jump, duel jump after getting boost, fight with sword and block. (I suck at explaining :(, but they have GIFs on store page).
There is almost none story, there are levels to complete only, 16 iirc. Mouse sensitivity needs tweaking before playing.
The Game rewinds back to starting point after completing an objective.