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    1. Anyone going to Gencon?

      We're at 59 days until Gencon and its one of my favorite events of the year. Wondering if anyone else is going and what you're excited for. It seems like Lorcana is set to the be the buzz of the...

      We're at 59 days until Gencon and its one of my favorite events of the year. Wondering if anyone else is going and what you're excited for.

      It seems like Lorcana is set to the be the buzz of the con this year around. While I'm interested in getting my hands on a deck or two to give it a go, I'm more looking forward to when BGG posts their games that will be releasing to sift through and try to find a hidden gem or two.

      12 votes
    2. Too Many Bones

      I've recently gotten into Too Many Bones. I've been into tabletop for years and painted many minis, but now I find myself floored by hoplomachus and too many bones...and there's no minis to paint....

      I've recently gotten into Too Many Bones.
      I've been into tabletop for years and painted many minis, but now I find myself floored by hoplomachus and too many bones...and there's no minis to paint. But the gameplay is so so good I'm in love.
      I'm waiting on unbreakable to come in. All I've played is undertow but man is there a lot going on in such a small box.
      What's the best gearloc?

      6 votes
    3. What upcoming games or updates are you excited about?

      What recent announcements caught your interest? Video games or board games, indie or AAA, new release or expansion, fangames or mods, all are welcome! Please also include a link to the trailer or...

      What recent announcements caught your interest? Video games or board games, indie or AAA, new release or expansion, fangames or mods, all are welcome!

      Please also include a link to the trailer or blog post, press release, steam page, etc. so others can check them out as well.

      51 votes
    4. With Map in hand : Finding maps for your VTT RPG

      I've been GMing games for years and over the last few transitioned to Online VTT, first Cypher System, then PF2e. My first online campaign was a little off the wall, magic versus technology,...

      I've been GMing games for years and over the last few transitioned to Online VTT, first Cypher System, then PF2e. My first online campaign was a little off the wall, magic versus technology, barbarian party learning that guns and space battles were a thing, aliens and robotic overloads.

      What's more my party tended to blow up stuff and wreck most maps in one session, so in the end I got into making maps or desperately looking for maps everywhere I could.

      So, I thought maybe people could use some of what I've found in their own searches (disclaimer, I don't sell any of my maps, free to all, and I have no connection with any of the pay-for ones, but I've subscribed to most of them at one time or another!)

      Map Tools

      The idea in VTT RPG is to make a map image and import that into your game tool (Such as Roll20 or Foundry) then overlay tiles, tokens, walls etc onto it. The single map image is most, if not all of what you need.

      This is just a short list of what I have tried, lots more than this out there.
      • Dungeondraft One of the best mapping programs and the one I use the most. Offline and stand alone, also encompasses a good default art style of the base assets
      • Inkarnate Online tool that requires a subscription, pretty good, I started out with it and sill occasionally use to make world maps rather than battle maps but can do both.
      • Wonderdraft Dungeondraft but for world maps. I do not make enough of these to have warranted buying it so never tried it
      • Dungeon Alchemist A "AI" driven map creator in Early Access. Can knock out stuff in seconds but I don't like the art style. Good if you need a dungeon in 5 minutes

      Map styles

      There are a couple of popular styles if you are picky about that sort of thing, though mostly important if you want to make your own maps and are looking for asset packs.

      The asset styles you find seem to fall in roughly two forms:

      • Dungeondraft default style. Flat. Line art, less detail
      • Forgotten Adventures (short form FA) Still hand drawn (not rendered) but more detailed computer art style

      Some people prefer the first style due to simplicity, others like the second but some may find it more gamey.

      There is also the "rendered" style that Dungeon Alchemist uses, but that's REALLY gamey to my eyes. I believe there are third party libraries for it but never really looked.

      Lastly, there is the unique art style of hard drawn art that lots of artist draw their battle maps in.

      When I chose a style I went Forgotten Adventures. You can't really mix the two main ones when making your own map, looks horrible. I also found that of the various styles, FA could be matched with many hand drawn styles.

      Maps

      Ok the meat, and what I meant to post before I got side tracked!

      Note most of the sites I am posting above can be used offline on a table top game by just printing the maps out, though I've never tried this.

      My own maps tend heavily towards space and the magic/tech mix due to the campaign. They are in the Forgotten Adventures style. Free to use, including the ones on my Patreon (DON'T SUBSCRIBE TO IT! I started working on making more maps but then got too involved in GMing the game and ran out of time)

      • My main free library ~35 maps, space, ground, some bunkers and others. All in WEBP for faster loading
      • My Patreon, no subscribe! Only take! Only a few maps and then the campaign finished, space ships mostly and then it gets weird if you go back further and find it was a MMORPG Kit tutorial Patreon :/

      Other peoples maps amazing I've found!

      Science Fiction or Modern

      These maps cover mostly futuristic themes such as cyberpunk, world war 2, space ships and so on
      • Hyperdrive Fleet An AMAZING selection of space ships, engine rooms, and space shipy related stuff.
      • Moonlight Maps Scifi A paired Patreon channel to the Moonlight below but for scifi maps. Building interiors, some assets (Vehicles for example), space forests, malls. Flatish style with few shadows?
      • de-Zigner Um, steam punk art? Really cool hand drawn art style, I guess has a mix between modern punk and undead fantasy things.
      • Cracked|Compass This is not the entire library for this mapper, but they do some AMAZING World War 2 maps and several are available on their Inkarnate page. More are available on Reddit in various posts

      Fantasy

      Basic fantasy maps, ruins, temples and the like. Useful for most games
      • Forgotten Adventures A medium size collection of Fantasy maps with some great maps, and has some integration with Foundry complete with walls and actions to switch out parts of some maps on the fly (if you are into that sort of thing)
      • Limithron Lots of pirate ships, islands, water and sea based maps, boats, whales.
      • Cze and Peku Fantasy stuff, hand drawn so may not fit with your campaign style but a LOT of art, A little closer to the Dungeondraft style than FA, LOTS of fantasy stuff, temples, ruins, some ships.
      • Moonlight Maps Again generic (good) fantasy stuff, temples, ruins, villages. Lot of art available, style is of the school of flat line art more than anything.
      • Tom Cartos Has a large asset library which pairs well with FA assets but the maps are what we are here for. Has been expanding recently into 3D scene pictures to accompany the maps recently. Lots of temples, dungeons, inns, villages etc.
      • Bearworks FA style? Lots of fantasy items, had a lot of desert maps which is what I was attracted to. Otherwise standard dungeons and ruins. They do come in very high PPI if required
      • Seafoot games Lots of maps here in a flat DD style. Got some audio mixs. I used their shipwreck maps for a while.
      • Stained Karbon Very stylistic cartoon hand drawn maps of the most bizarre stuff. I've grabbed a few of the free ones but never had the chance to use them. If you need a sword driven through 4 maps of various styles of terrain, then this is the map maker for you
      • Ataraxian Bear VERY clean lined cartoon maps, lots of water and islands. Slightly different style from most but still very nice art so unless you are fussy there are some nice maps here!
      • Borough Bound Some large scale project maps here, as in entire cities with all the moving parts, campaign information, stories, multiple parts of the city etc. You can grab a selection and have a entire city for your players to explore.

      Speciality environments

      These are specific mappers that may concentrate on one unique game theme
      • Gamers Cortex Lots of battle maps of flying wooden sailing ships, all with wings, above and below decks images. They are also beginning to include Foundry VTT files with walls and lights.

      Phased Battle Maps

      Ok this is a niche thing, most of these mappers make various map types, scifi, modern or fantasy, but what sets them aside is the maps come in variants, phases, so you can change the map over time, say every combat round, as the environment changes. Water flowing in and flooding a village, a fire burning down a town hall, bridges breaking etc.
      • Domille's Wondrous Works The main reason Phased battle maps exist! DWW has a lot of these but also has an addon for Foundry to help you use them. I've used a lot of their maps over the years and found the addon stable and works well. Drawn in their own hand drawn art style.
      • Balatro A good alternative to DWW above, lots of maps, Nice style similar to FA in the later maps, more like Dungeondraft in earlier. Boat battles, buildings struck my lightening. List goes on

      Asset Libraries

      Collections of assets to be used when MAKING maps
      • Forgotten Adventures the main alternative for most map makers to the default assets. This is an amazing selection of art,
      • White Fox Works basically just an asset library all matching the FA assets nicely. They started I believe to fill the gaps of FA assets and have done some REALLY well... ALong with FA this is the single most important asset library in my toolkit.
      • Tom Cartos Mentioned in maps but he has a asset library that pairs well with the FA style. Mostly Fantasy but a small section is scifi which I abused a lot in my maps.
      • Hellscape Assets Mostly scifi assets, does not fit the FA style all that well but has a lot of art so may be worth trying. May work with DD style? Some maps, some modern stuff
      • Captain Tom Asset Emporium Amazing Sci-Fi asset packs, many options but a little flatter than FA assets. Can be made to work with FA but more like the DD style

      Tokens

      Ok forgot about these, tokens for player and NPCS!
      • Forgotten Adventures Again FA! Lots of tokens, monsters etc. Lots are free and variants cost money
      • The League of Raconteur Explorers (LORE) A mixture of assets, scifi, maybe steampunk-ish. All really nice and varied. The assets are available FREE from their discord but the Patreon allows you to support the artist and download the assets in a better format and nicely catalogued
      • de-Zigner Some amazing tokens, very stylistic so may not match other token you are using unless you use these for the entire campaign, and honestly you could. Plague zombies, cyber warriors and cyborgs. Lots to unpack here.

      Animations

      Animated movies/gifs etc that can be overlaid on your maps to provide some bling. Fire, explosions etc
      • JB2A Animations If you want to animate spells etc in your game I've only tried JB2A. Free ones and endless updated every month! There may be others but I never needed to look!

      There is more than this of course, but I just wanted to put down what I'd found. Hope it helps someone!

      18 votes
    5. Visual novel readers, what kinds of choices do you want to make in your games?

      Do you prefer kinetic VNs (where there are no choices, just story), choices that slightly alter the dialogue but don't impact the story much, or choices that result in new scenes/routes/endings?...

      Do you prefer kinetic VNs (where there are no choices, just story), choices that slightly alter the dialogue but don't impact the story much, or choices that result in new scenes/routes/endings?

      Personally, I'm a fan of having choices in the game and having them impact the narrative -- either by unlocking a new route, a special scene with a character, or getting an alternative ending. Stein's;Gate was a lot of fun for me.

      I do enjoy a good kinetic novel when I just want to listen to music and read, though. Queen Beast is a great recent example -- go check it out!

      14 votes
    6. Tildes Pop-Up Game Event: Demo Disc Days

      Pop-Up Event: Demo Disc Days Today we are going to take a trip back to the 90s, when the best way to try out new games was to use a now-antiquated piece of magical circular plastic that you might...

      Pop-Up Event: Demo Disc Days

      Today we are going to take a trip back to the 90s, when the best way to try out new games was to use a now-antiquated piece of magical circular plastic that you might have gotten along with your subscription to something like PC Gamer, PlayStation Underground, or the Official Sega Dreamcast Magazine.

      The demo disc offered gamers a small taste of a variety of different games, letting you try out the beginning levels of lots of different titles in hopes that you'd find ones you like and buy the full games.

      One of the most iconic demo discs actually came with the PlayStation console itself, and featured its games laid out in a grid. This is the format we'll be exploring in this pop-up: it's our taste of the 90s, but with the games of today or yesterday or ten years ago.


      Community Task: Together, we will create our own modern demo disc by filling in cells in the grid below. To fill in a cell, you must "demo" a game, which consists of:

      • playing the beginning of a game,
      • that you have never played before,
      • for at least 30 minutes.

      Choose an unfilled category below, find a game to demo that fits it, and report back here with your thoughts once you've done so! Once you successfully demo a game, it gets put into that slot.

      At the end of the pop-up, we will have what may very well be the first demo disc of the 2020s featuring a spread of 42 games across multiple styles and genres!

      Arcade RPG Strategy Puzzle Racing Platformer Simulation
      Casual (casual arcade) (casual rpg) 112 Operator Tricky Towers Tanuki Sunset Lunistice shapez
      Colorful Chippy (colorful rpg) (colorful strategy) Can of Wormholes You Suck at Parking (colorful platformer) Stacklands
      Story Rich (story rich arcade) (story rich rpg) (story rich strategy) Strange Horticulture (story rich racing) (Reserved) Lakeburg Legacies
      Retro Gunlocked (retro rpg) (retro strategy) Zombie Night Terror Vecter (retro platformer) (retro simulation)
      Dark (dark arcade) (dark rpg) Ring of Pain The Room Three (dark racing) (dark platformer) (dark simulation)
      Great Soundtrack (great soundtrack arcade) (great soundtrack rpg) (great soundtrack strategy) (great soundtrack puzzle) (great soundtrack racing) (great soundtrack platformer) X4: Foundations

      Additional Info: The styles and genres have been taken from among the list of Steam's most popular tags (with a slight preference for things that give a more 90s feel). You can use Steam's search tool or Steam's library filtering to find games that fit two tags simultaneously.

      If you don't use Steam, that's fine too! A game doesn't have to be "officially" tagged to fit its category. If you feel the game fits, then go for it -- no matter what platform you're playing it on. PC games are fine; console games are fine; emulated games are fine; web games are fine; phone games are fine. Any and all games are welcome on our demo disc!

      Also, the game does not have to be a modern game -- just new to you. If the game is playable today and can be demoed, then it works for our demo disc!

      Finally, it is fine to demo more than one game for the event. In fact, please do! We’ve got a lot of slots to fill!


      Uh, what is this exactly?

      It's a temporary event aimed at getting members of the Tildes community to individually participate in something built around a common theme or goal.

      Check out the previous Pop-Ups for other examples:

      Ludonostalgia! for ~games
      Feelin' 22 for ~music
      Twenty-Twenty Vision for ~movies

      13 votes
    7. Tildes Pop-Up Game Event: Ludonostalgia!

      Pop-Up Event: Ludonostalgia! Task: Replay an old, favorite game that you haven't played in a long, long time. Tell us about how your playthrough now compares to your memories of the game. Time...

      Pop-Up Event: Ludonostalgia!

      Task: Replay an old, favorite game that you haven't played in a long, long time. Tell us about how your playthrough now compares to your memories of the game.

      Time Period: This weekend! (November 10-14)
      Update: Ludonostalgia is extending its hours through November 21st!

      Uh, what is this exactly?

      Its me, kfwyre, trying out yet another post type on Tildes and seeing how it goes.

      In the past I've done a "Backlog Burner" event that was a full month. It was a lot to commit to, and it ended up feeling like it lost steam -- too long for its own good.

      I still like the root of that idea though -- people playing games with a specific purpose or focus. Something like a "Book Club" for games, but with a common theme instead of a common title, so people are free to choose what they personally like.

      Thus, a "Pop-Up": a quick, short event that identifies a common focus that people can participate in together and doesn't require too much commitment. Basically, something unexpectedly fun to do for a week or a weekend.

      If this kind of thing takes, I'd love to see it happen in other communities: ~movies, ~anime, ~music, etc. I'd also love it if other people did their own "pop-ups" on a whim, rather than it being seen as something that's "mine" to post.

      That's jumping the gun a bit though -- this one is a sort of test to see if this sort of thing even has any legs in the first place.

      Oh, and "Ludonostalgia" is a made up pretentious word -- because every good Pop-Up needs an iconic name.

      14 votes
    8. Did Real Time Strategy games die? Why?

      There were a few years when RTS was a popular genre with games like Total Annihilation, Age of Empires, Command and Conquer, and Starcraft being very popular examples. But these games have mostly...

      There were a few years when RTS was a popular genre with games like Total Annihilation, Age of Empires, Command and Conquer, and Starcraft being very popular examples.

      But these games have mostly died out, and I was wondering if maybe I'm just not aware of modern RTS variants, or if there are good reasons why these games died off.

      Like, are Tower Defence games a form of RTS?

      Are there any RTS games where teams play against each other, so 2v2 rather than 1v1?

      17 votes
    9. Steam Deck and Docking Station now in-stock and available!

      EDIT: It is official! We're happy to announce that with today’s batch of order emails, we have completed our reservation queue. We are now in-stock and Steam Deck is available for purchase! The...

      EDIT: It is official!

      We're happy to announce that with today’s batch of order emails, we have completed our reservation queue. We are now in-stock and Steam Deck is available for purchase!

      The Docking Station is available for purchase now! Learn more about it here, or order one here.


      Previous post:

      I wanted to give everyone here a heads' up that it seems like Valve is through most of its preorders for the Steam Deck, so the delay between reserving one and receiving a confirmation is essentially negligible at this point (unlike the months-long waits of the past).

      Anecdotally: my husband put in a reservation on Sunday and received confirmation on Monday, the next day (US 512GB model).

      Less anecdotally: /r/steamdeck is unofficially confirming this for all queues except the EU 64GB model.

      If you've been waiting out the wait time for a Steam Deck, it looks like your time has come! You should be able to get one almost ASAP moving forward.

      Also, if you're on the fence about it, I cannot recommend it enough. I absolutely love mine.

      17 votes
    10. Recommend chill/background games for my second monitor?

      Sometimes I like to multitask while I'm having a chill. Basically I'm looking for a game that doesn't require my full attention so that I can play while I'm watching youtube or a stream. Lately...

      Sometimes I like to multitask while I'm having a chill. Basically I'm looking for a game that doesn't require my full attention so that I can play while I'm watching youtube or a stream. Lately I've been playing Stellaris on easier difficulties to scratch this itch, but even on minimum time settings a Stellaris game takes multiple hours. Something with a 30-60 minute gameplay loop would be perfect.

      Thanks for your suggestions!

      14 votes
    11. What are some good ultra-low-spec computer games?

      So my TV is broken (so no Xbox) and my laptop is a potato. Well, not a total potato, it has an i54210 1.7ghz CPU with integrated Intel HD 4400 graphics. It's a Linux machine, but since Proton I...

      So my TV is broken (so no Xbox) and my laptop is a potato. Well, not a total potato, it has an i54210 1.7ghz CPU with integrated Intel HD 4400 graphics. It's a Linux machine, but since Proton I fully expect to be able to play many low spec games.

      I'm looking into some low spec games. I got Papers Please and liked it a lot. For something meatier I was thinking Baldurs Gate Enhanced, but I fear that I might have a hard time with the outdated mechanics. I had a hard with the original Fallout for that reason... I loved it back in the day, but it was just too clunky for my current tastes.

      21 votes
    12. Playdate handheld console release thread

      Playdate announced on Twitter that they are beginning shipping today: Oh! A new Playdate Update video is here! It recaps the great developer things we've released this year, like Pulp and the...

      Playdate announced on Twitter that they are beginning shipping today:

      Oh! A new Playdate Update video is here!

      It recaps the great developer things we've released this year, like Pulp and the Playdate SDK. Please enjoy it. https://youtu.be/BmrtkBmFSn4

      There's one extra important bit in the update. Playdates in Group One will begin shipping…

      …today.

      The embargo on reviews also lifted:

      Also, ArsTechnica released reviews of all of the Playdate games. SPOILERS ahead:

      20 votes
    13. Beat Saber thread

      I just wanted a pretext to share my first successful Expert+ song on 150% speed + Ghost Notes :) https://www.youtube.com/watch?v=9HQIvNCF9RA (two-part video, first half on Ghost Arrows, second...

      I just wanted a pretext to share my first successful Expert+ song on 150% speed + Ghost Notes :)
      https://www.youtube.com/watch?v=9HQIvNCF9RA (two-part video, first half on Ghost Arrows, second half on Ghost Notes)

      I got back into Beat Saber a week ago after a 2 months hiatus. I like the new OST and mechanics and I love the new Fall Out Boy DLC. Highly recommend it!

      Has anyone else been playing it lately?

      I'm working on opening a VR arcade in Brussels and thinking of promoting Beat Saber quite a bit there :)

      11 votes
    14. Three weeks of Steam Deck game compatibility data

      I've been checking in each Friday since the release of the Steam Deck to see the number of games that have been added to the Deck's different compatibility categories. I felt like it was a bit...

      I've been checking in each Friday since the release of the Steam Deck to see the number of games that have been added to the Deck's different compatibility categories. I felt like it was a bit past time to keep bumping the release thread, so I went with a new topic.

      Here's where we're at currently:

      2022-02-25 2022-03-04 2022-03-11 2022-03-18 Week 1 Change Week 2 Change Week 3 Change
      Deck Verified 433 535 721 798 +102 +186 +77
      Deck Playable 398 471 580 678 +73 +109 +98
      Deck Unsupported 389 711 775 837 +313 +64 +62
      Steam Total Games N/A 67,165 67,399 67,627 N/A +234 +228
      15 votes
    15. Steam Deck launch day megathread

      The Steam Deck is launching today and the embargo on review units will be lifted. Use this thread to post any and all noteworthy coverage, information, or thoughts.

      34 votes
    16. Tildes' 2022 Backlog Burner: Week 1 Discussion Thread

      Use this thread to post about the games that you play! Also, a quick note about thread etiquette: It is fine to make multiple top-level posts throughout the week if you play multiple games. It is...

      Use this thread to post about the games that you play!

      Also, a quick note about thread etiquette: It is fine to make multiple top-level posts throughout the week if you play multiple games. It is also fine to respond to yourself with updates if you're continuing a single game and want to talk more about it as you go!


      Previous threads:

      Announcement
      Beginning


      What is this?

      Your "backlog" is all those games you've been meaning to play or get around to, but never have yet! This event is an attempt to get us to collectively dig into that treasure trove of experiences!

      How do I participate?

      Choose a game (or several) from your backlog and play it/them. Then tell us about your experiences in the discussion thread for the week! If you're not sure what you might write, take a look at a previous backlog post or our previous Backlog Burner event in 2020 to get an idea. Also if you want to keep track of statistics across the whole event or anything else like that, go for it!

      Do I need to finish the games I play?

      Nope! Not at all. There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game. Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!

      What's the timeline?

      I will post an update thread weekly, each Tuesday, for the four weeks of February. At the end of the month, I think it would be neat to tally how many collective games we all removed from our backlogs, as well as what the best finds were from our collective digging into our libraries. I expect we'll turn up some good hidden gems, as well as interesting insights.

      Do I need to sign up?

      You don't have to do anything to officially join or participate in the event other than post in these threads! Participate in whatever way works for you. Also, because this is ongoing, it is okay to make more than one top-level post if you're updating the thread with new information.

      10 votes
    17. Tildes' 2022 Backlog Burner Event: It Begins!

      The event has officially started! Let's burn through these backlogs! Use this thread to post about the games that you play! Also, a quick note about thread etiquette: It is fine to make multiple...

      The event has officially started! Let's burn through these backlogs!


      Use this thread to post about the games that you play!

      Also, a quick note about thread etiquette: It is fine to make multiple top-level posts throughout the week if you play multiple games. It is also fine to respond to yourself with updates if you're continuing a single game and want to talk more about it as you go!


      What is this?

      Your "backlog" is all those games you've been meaning to play or get around to, but never have yet! This event is an attempt to get us to collectively dig into that treasure trove of experiences!

      How do I participate?

      Choose a game (or several) from your backlog and play it/them. Then tell us about your experiences in the discussion thread for the week! If you're not sure what you might write, take a look at a previous backlog post or our previous Backlog Burner event in 2020 to get an idea. Also if you want to keep track of statistics across the whole event or anything else like that, go for it!

      Do I need to finish the games I play?

      Nope! Not at all. There aren't really any requirements for the event so much as this is an incentive to get us to play games we've been avoiding starting up, for whatever reason. Play as much or as little as you like of a given game. Try out dozens for ten minutes each or dive into one for 40 hours. There's no wrong way to participate!

      What's the timeline?

      I will post an update thread weekly, each Tuesday, for the four weeks of February. At the end of the month, I think it would be neat to tally how many collective games we all removed from our backlogs, as well as what the best finds were from our collective digging into our libraries. I expect we'll turn up some good hidden gems, as well as interesting insights.

      Do I need to sign up?

      You don't have to do anything to officially join or participate in the event other than post in these threads! Participate in whatever way works for you. Also, because this is ongoing, it is okay to make more than one top-level post if you're updating the thread with new information.

      19 votes
    18. I'm looking for a (fairly) accurate "caveman" game

      A cursory search found only comedic, light-hearted, fantastical options. I want something set in the late Pleistocene or early Holocene, roughly 50,000-8,000 years BCE. At least somewhat...

      A cursory search found only comedic, light-hearted, fantastical options.

      I want something set in the late Pleistocene or early Holocene, roughly 50,000-8,000 years BCE. At least somewhat (pre-)historically accurate (no dinosaurs or wizards, only 2001-esque aliens, at most), incorporating at least the basics of what we now know of that era.

      Either a single character or a small group (I'm envisioning something like Skyrim, or a Baldur's Gate style, or some kind of community-planner, like RimWorld or Dwarf Fortress).

      Alternately, if anyone still remembers the The Clan of the Cave Bear (novel or movie), I want that, in game form.

      Bonus points if it runs on Linux w/o Wine.

      Does anything like this exist, or should I just sit down and make it? Danke

      13 votes
    19. What are some engrossing self-contained iPhone games?

      In about 20 days I'll be taking a cruise and will effectively have no internet access. It's going to be a long trip with many sea days, so I'm looking for something that I can pick up on moments...

      In about 20 days I'll be taking a cruise and will effectively have no internet access. It's going to be a long trip with many sea days, so I'm looking for something that I can pick up on moments when I just want a bit more stimulation. The last time I took a trip like this I ended up playing Castlevania: Symphony of the Night.

      I do have a preference for action-based titles since they tend to be easy to pick up and stop, but I also like games that require a bit of thought.

      I was considering subscribing to Apple Arcade again since it would let me access a number of games I would enjoy, but I'm not sure how often it would need to contact Apple to confirm the status of my subscription. Data will be extremely expensive on this trip, especially when out at sea.

      11 votes
    20. What's a good book to (re)learn chess fundamentals?

      Most people online seem to favor a practical approach to learning chess, but I tend to prefer something more structured, with a bit of theory, concepts, and explanations. I'd also rather use my...

      Most people online seem to favor a practical approach to learning chess, but I tend to prefer something more structured, with a bit of theory, concepts, and explanations. I'd also rather use my physical board instead of an app. I already know how to play chess, but I'd like to give it another good and see if I can achieve a higher level than before, starting from the beginning. Any suggestions?

      12 votes
    21. A practical take on Steam Deck performance (but really just general observations intended for Reddit hype)

      Edit: Formatting by the generous PetitPrince. Steam Deck AMD Ryzen 7 4800U 7nm TSMC process 7nm TSMC process AMD Zen 2 CPU AMD Zen 2 CPU 4 cores / 8 threads 8 cores / 16 threads 2.4GHz base clock...

      Edit: Formatting by the generous PetitPrince.

      Steam Deck AMD Ryzen 7 4800U
      7nm TSMC process 7nm TSMC process
      AMD Zen 2 CPU AMD Zen 2 CPU
      4 cores / 8 threads 8 cores / 16 threads
      2.4GHz base clock / 3.5GHz turbo 1.8GHz base clock / 4.2GHz turbo
      unspecified L3 cache (4~8 MB) 8 MB L3 cache
      AMD RDNA 2 GPU AMD Radeon RX Vega 8
      8 CUs 8 CUs
      1-1.6GHz up to 1.75GHz
      4-15 Watts 15 Watts (10-25W and up to ~48 total system in some laptop benchmarks)
      16GB LPDDR5 5500MHz LPDDR4 4266MHz
      128-bit memory bus width (32-bit quad channel) † 64-bit memory bus width (32-bit dual channel)
      40Whr battery (2-8 hrs gameplay) †† /

      † shared between CPU and GPU; exact memory access scheme unspecified
      †† ~2.5 hrs at rated 15W APU power draw; also consider SSD, screen, controls, WiFi, etc.

      7nm process

      This APU is probably on the exact same TSMC process node as the Ryzen 7 4800U.

      CPU cores

      Half the cores; worse multithreading performance. More power for the GPU†.

      † power management features probably do this in practice.

      Overall this shouldn't matter much. Maybe impacts people who compress game files or want to use the Steam Deck for things other than gaming.

      CPU clock speeds

      A somewhat low max boost. Probably from power and thermal considerations. Is it the sustained max boost? With just the CPU? How about max GPU? Can it clock higher when docked?

      A surprisingly high minimum clock. I hope it can clock lower than 2.4GHz.

      Overall, this is subject to power and thermal limitations and management. Needs to be tested by a trusted third party. I am hopeful that as a handheld PC, we can adjust clocks and boosting behavior. These behaviors may be different on Linux compared to Windows.

      CPU cache

      Unspecified, I expect 8MB from AMD but we could see 4-6 as a cost and power saving measure.

      GPU

      Docked performance will likely be held back by the 8 CUs.

      The clock speeds look good, about what was expected. Same goes for sustained boost as for the CPU boost.

      By implementing the Radeon RX Vega 8 on 7nm, the process improvement gains have already been realized. Additionally, I speculate that AMD has had ample opportunity for some under the hood improvements to the aging microarchitecture. Some benchmarks found it to be 30-40% faster than an RX Vega 10 (a larger GPU) on the older process node. However, the clock speeds were twice as high compared to the RX Vega 10. Consider also that the 15W laptop was pulling ~48 watts.

      Since it becomes difficult for me to speculate on GPU microarchitectural improvements, I will consider the APU's 8 CU RDNA 2 GPU to have comparable performance to the Ryzen 7 4800U's Radeon RX Vega 8.

      This is mostly for convenience. It may be realistic to expect somewhat lower performance because the handheld Steam Deck APU is unlikely to be allowed to pull more than 20~25 watts. More on this in the battery life section.

      By far the most significant improvements from the RDNA 2 GPU, in my mind, stem from the latest GPU features; modern video decoding, Vulkan features, mesh shading, and more. Also, being the same microarchitecture that console developers will be targeting.

      Feel free to substitute your own speculative performance, but please don't let hype bias your expectations, and be careful when seeking out benchmarks.

      APU power draw

      4 watts is pretty clearly the minimum idling draw seen in windows laptops with Zen 2 CPUs.

      Unfortunately this is high compared to ARM CPUs. It may also be subject to the level of optimizations done on the firmware and the custom Linux distribution. People willing to roll their own might be able to get this lower? It would require getting your hands dirty, and don't bank on it. I'll be happy if Valve actually gets idling consistently down to 4 watts.

      As for 15 watts, it is pretty clear that commonly shared expectations of the hardware are not tailored for this rated power draw. People are expecting performance that comes with 40-80 watts. I expect the APU to draw as high as 20~25 watts in certain circumstances, but this is speculation, and cannot be verified until Steam Decks are in the hands of trusted third party reviewers such as Gamer's Nexus.

      And make no mistake, drawing anything over 15 watts in the APU will have battery life implications, which I will cover later.

      RAM

      If there is anything I am allowing to build my expectations, it is probably this. To my knowledge, we haven't much seen LPDDR5 in devices yet, so there is some novelty and some unknowns.

      Compared to DDR4/LPDDR4, even this reduced speed (saving more power btw) LPDDR5 memory will be faster, finally reaching something similar to dedicated GDDR memory speeds on older budget discrete mobile graphics cards. It has plenty of new power saving features, and should generally draw less power anyway.

      But let me be clear on what it isn't; it is not GDDR5, and it is not GDDR6 as seen in the Xbox Series X or S. Please do not confuse these. I have seen people refer to it as all kinds of things. IT IS NOT GDDR, IT IS NOT LPDDR4, IT IS NOT LPDDR6.

      Okay. With that out of the way, the other half of this that has me tentatively hopeful is the listed 128-bit quad channel memory. I am not qualified to speak on the nature of memory accesses and on memory channels, but generally, this should be responsible for the memory bus bandwidth to approach that of budget discrete graphics cards.

      Hopefully this improves the GPU performance significantly.

      Also, while I initially assumed 16 GB of RAM was such overkill for the target resolutions that it could only be to pander to the PC gaming crowd which would identify the gratuitous RAM with a premium product, I speculate it was just a byproduct of having four memory packages for quad channel. I'm guessing the smallest packages LPDDR5 came in was 4 GB. Anyway, I might be wrong on this account, and it doesn't much matter; there is more than enough RAM, faster I believe than any older APU already on the market (we aren't counting the consoles okay), and it should save power all the while.

      Considering people would still be buying the Steam Deck regardless, I say well done Valve, even if it was required to hit performance targets or actually a financial boon behind the curtain.

      Storage

      At first I was upset the base model was eMMC rather than an NVMe SSD, given how cheap 64/128 GB SSDs are in bulk. On second consideration, it makes a lot of sense.

      I speculate that at best, the base model has an extremely narrow profit margin. Even a cheap SSD might eat into that. But even more, eMMC should be more than enough for anyone intending to use the Steam Deck primarily for 2D games and emulation, which is historically a staple segment of the handheld market. These are the games that will also be happy on a microSD.

      In this way, there is some product segmentation for the mid and high tier models, which are making money on the storage.

      I personally have placed a reservation for the base model, although I intend to upgrade the storage myself. However, it is difficult to obtain benchmarks of power draw for m.2 SSDs of this size beyond "less than bigger NVMe drives because fewer chips and no DDR4 cache probably", so it might not be an advisable tradeoff to anyone but the budget conscious and those seeking a full 1TB fast NVMe storage.

      Speaking of power, my limited findings are suggesting ~3.5W power draw from appropriate m.2 NVMe SSDs, meaning the eMMC model may also deliver the best battery life (even before accounting for less demanding titles). That is probably the listed 8 hours.

      Keep in mind I don't know much about the power draw of eMMC, and the power management differences between eMMC and NVMe.

      One last thing; Microsoft promised optimized games for the Series S that would have reduced asset sizes for the reduced storage. A promise it appears they haven't been able to deliver on. However, this is a very good idea and I would be THRILLED if Valve was able to wrangle a user selection of asset quality when downloading games. Some PC games have higher quality assets as DLC, and generally as a handheld PC we have some ability to do this manually. Compressing game files might also be an avenue?

      Battery life

      Everyone looks for different things in a product. So far I've tried to provide a relatively practical, unbiased take on the Steam Deck's listed specs, leaving it up to readers to decide what they care about.

      But if you saw the Steam Deck and a short battery life never once crossed your mind, it probably isn't a concern for you. I don't know what your usecase is; maybe permanently docked, perhaps just keeping it around the house. It doesn't really matter, and I think the Steam Deck is a particularly solid value for you in particular.

      It is pretty easy to do a battery life calculation. So everyone should do so with their own speculations on the total system power draw, when gaming, idling, etc. Things to account for are the APU, screen, WiFi, SSD, RAM, and so on.

      I figure something like 1.5 < x < 2.5 hours for full fat gaming. I probably should have watched the video (holy cow can you believe I'm going to post this whole essay without watching the video!?) but I believe 6 hours 30 fps was thrown around, so that should be the upper limit possible for general gaming and optimized titles. I'm pretty confident the 8 hours is a best case scenario only on the eMMC model running 2D or generally less demanding games.

      The math here is simple so make up your own mind!

      Lastly, with a PC we have some wiggle room to optimize settings and we can also destroy battery life I'm sure. So remember, frame limits are your friend on a 60 hz screen, and on mobile devices in general. Also, reducing settings possibly. It really goes against my nature as a PC gamer though, considering I play Skyrim with an ENB on a GTX 660M. At a stuttery 10~15 fps. Yeah, sometimes a stable 30 fps is the way to go, but I'm a hypocrite who just can't wait to run 1080p and downscale to remove jaggies!

      Weight

      I wasn't sure if I should include this, as I am skipping other things like the microSD card slot (other than that I genuinely would have preferred a regular SD card slot so I could emulate having game cartridges; actually, I need to look up splitting game files across onboard and removable storage).

      Still, it deserves a mention; I have no clue if it will be too heavy for me. I suspect going from the Switch to the Steck will be frustrating, although some have pointed out that the placement of buttons and joysticks will make it easier to rest it while playing. Also I'mma just call it the Steck from now on, my apologies.

      Overall, it looks bulky and heavy and might be a pain to tote around. But modding makes this worth it for me personally.

      Actual Performance Numbers Please, or APNP

      I am now realizing this is way too long, and I'm spiraling out of control; there's no way I can edit all this! How long has it been since I've slept? Did I eat yet today? I will be downvoted to Oblivion for posting something this unwieldy and unreadable!

      Oh well. Before I loose consciousness, I pretty much expect 1280x800 30fps on all titles. Doesn't that seem too low? But there are overheads that go into running unoptimized PC ports of games on Linux, and frankly while Proton does great things, I'm mostly familiar with it on a desktop. What is the experience with a power budget? The Radeon RX 8 struggles with 1080p on some titles; will the Steck be able to hit 1080p 30fps on all titles, let alone 60fps?

      Anyway, I've made my base expectations. I personally anticipate for 1280x800 60fps for all titles, albiet at a limited battery life, but I don't think we can take it for granted. Docked performance, remains to be seen. 1080p 30fps seems realistic. Basically my clunky 11lb gaming laptop from 2012 with the GTX 660M, but with waaay more RAM and a tenth of the power draw. In a handheld.

      Freesync

      I don't think the display supports freesync or, as I've seen some people say, Valve would advertise that. Seems strange given the market, and if expertly implemented could potentially let the display downclock way down when appropriate. To tired to check, but possibly could be implemented down the line? That means NOT a feature, unless it is on the box when you are paying BTW.

      Wow, I Can't Believe FlippantGod Won't Shut Up

      The price is right, folks, but please don't pretend that this will double as a serious VR rig. That isn't the sort of thing you speculate on before a console is even released and benchmarked by trusted third parties.

      What do y'all think of my expectations? Too low? Too high? Any interesting morsels I may have missed? And lastly, will Reddit eat me alive if I post this there? Willing to take any and all criticisms when I wake up! And hey, if someone high up on the Tildes social ladder wants to tag this "Steck", I will forever be in your debt. I am much too scared to do so myself.

      31 votes
    22. Microsoft brought me back into their ecosystem with Game Pass

      I'm primarily a PC gamer with a library slowly approaching 1,000 games on Steam. While I have sometimes bought games through the other storefronts like Blizzard, GOG, Uplay, and EA Origins, I...

      I'm primarily a PC gamer with a library slowly approaching 1,000 games on Steam. While I have sometimes bought games through the other storefronts like Blizzard, GOG, Uplay, and EA Origins, I never really invested significant time in them to the point where I don't keep track of what is in those libraries. Suffice to say, I thought that I was so entrenched in Steam that I couldn't possibly play in another storefront for any meaningful amount of time.

      This has changed for the past year. I hopped on one of those deals that gave me access to Game Pass since Microsoft added all the Bethesda games and partnered with EA Play. And I gotta say, I'm invested now. Invested so much that I bought a Series X despite having zero interest when the new generation of systems was announced. Game Pass on Xbox is an even better deal than Game Pass on PC. The library is larger and for the games that are Play Anywhere, I can continue my save file on my PC when my living room TV is unavailable.

      I really think that Microsoft has a winning strategy with Game Pass this generation and it really surprised me how my attitude to the Xbox ecosystem changed this year. While I think both Sony and Nintendo have great exclusives, the value proposition for me of convenience and a rotating slate of quality games will likely keep me invested and subscribed, moreso than Xbox Gold or PS+ have in the past.

      14 votes
    23. Anybody fancy a round of the Board Games of Thrones?

      I've recently been playing a bunch of the Board Game of Thrones (the epic strategy/war/negotiation game) online over at thronemaster.net, and was wondering if any of you fine folks would like to...

      I've recently been playing a bunch of the Board Game of Thrones (the epic strategy/war/negotiation game) online over at thronemaster.net, and was wondering if any of you fine folks would like to join me in a game?

      7 votes
    24. BlizzCon 2021 announcements/trailers/etc

      Figured I'd start putting together a thread as the flood of announcements and articles start coming out from this year's BlizzCon. The site, where you can pick which streaming "channel" to watch:...

      Figured I'd start putting together a thread as the flood of announcements and articles start coming out from this year's BlizzCon.

      The site, where you can pick which streaming "channel" to watch: https://blizzcon.com/

      Full schedule: https://blizzcon.com/en-us/schedule

      Opening ceremony: https://www.youtube.com/watch?v=XyApQc-ZmSA


      Diablo IV


      Diablo II: Resurrected


      World of Warcraft


      Overwatch 2

      18 votes
    25. First-person-shooters with great single player content on the Xbox

      Unlike the current tendency, unless I'm playing with my real-life friends, I don't care for multiplayer in shooters. I'm usually surrounded by highly skilled players that seemingly dedicate their...

      Unlike the current tendency, unless I'm playing with my real-life friends, I don't care for multiplayer in shooters. I'm usually surrounded by highly skilled players that seemingly dedicate their lives to becoming experts in that game. I don't wanna become actually skilled, I wanna play in my own way and feel I am skilled in face of limited AI. You know, fantasy!

      Most franchises are leaning towards multiplayer, and my playstyle is quickly becoming old fashioned. I recently purchased the Xbox Series S and would love suggestions of great shooters with a focus on offline missions. Especially historical shooters (like WWI and WWII), but not limited to it.

      Thanks!

      10 votes
    26. [SOLVED] Looking for the name of a specific board game, recommended on tildes

      As the title suggests, I am lookimg for the name of an existing boardgame. Some time ago (months), there was a discussion about boardgame recommendations. One person described a very interesting...

      As the title suggests, I am lookimg for the name of an existing boardgame.
      Some time ago (months), there was a discussion about boardgame recommendations. One person described a very interesting boardgame, which I wanted to gift my family for christmas, but I sadly closed the tab with it and I can't find the original post anymore.

      The game goes as follows:
      One player builds a construct with different shapes and colours according to certain guidelines. The other players now have to find the rules, which the presentated construct follows, by building their own construct and getting feedback from the gamemaster, if it fulfills their guidelines.

      According to the poster, this game was originally a game a group of friends played in college, it became so popular that they created a sellable version. Recently they revamped it.

      P.S. I am not really familiar with this kind of post, so if I did anything wrong, some feedback would be nice.

      P.P.S. Is there some kind of function (maybe through tags?) to mark this post as solved, if hopefully someone managed to recognise the game?

      8 votes
    27. Turning my tabletop game into a real video game

      So, I am a filmmaker by trade. I understand scripting, pacing, etc. I also have been doing a lot of tabletop design, running a campaign for years with continuity, recurring characters that I...

      So, I am a filmmaker by trade. I understand scripting, pacing, etc. I also have been doing a lot of tabletop design, running a campaign for years with continuity, recurring characters that I design from the ground-up (excluding the rule system, so just all the dungeons, NPCs, plot devices, etc).

      With covid, film production has really slowed down and I have some time on my hands, so I thought about trying my hand at video game making, something I have honestly toyed with for decades, but never did too much of. I did have a brief window in the 00s when I had RPG Maker and I made some demos that my friends enjoyed, but that's about it.

      So, given that my programing knowledge is super limited (I took a few Java classes over a decade ago and used to do HTML in the 90s), my graphics making abilities are near non-existent (I'm good at motion graphics, but not pixel design or 3D graphics), but I have what I think is a good plot, characters and game design, what should be my first steps in trying to make this a reality? What engine should I use? I have no problem buying, for a couple bucks here and there, other people's art and what not. Ideally, probably make a 16-bit esque RPG, like FFIV, Earthbound, etc. but perhaps with more of a BioWare, "choices matter" type dialog/questing system.

      I don't expect to set the world on fire, but I do want to make what would be considered a decent looking first effort from a one man novice that, if nothing else, would be a fun experience for me to make and something fun to give my players as a gift (as we are reaching the end of the story of our campaign). And maybe, why not, something I could release for the broader public if the core is good and it's worth me hiring a few more people to help me polish it. Maybe it won't. As a filmmaker, I know how bad first films are, and a lot of times they are just learning experiences that you keep on a hard drive locked away somewhere. So, trying to be realistic while excited.

      Appreciate advice.

      14 votes
    28. Different types of 3D platformers

      Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group...

      Spurred by this (sub)thread on the topic of 3D Mario All Stars, I thought it would be interesting to discuss different types of 3D platformers, comparing them and perhaps even managing to group the similar ones together.

      I hope such a discussion might lead people to try some other games that they haven’t before based on what they have enjoyed before.

      Some example topics, to kick-start the discussion:

      • how the character feels/controls (e.g. their momentum, jump, move-set)
      • audio-visual package
      • story and general ambience/feeling
      • completionist goals
      • specific game mechanics
      • any other reason why one is a “must play” and how is it similar or different to others
      8 votes
    29. What are some beautiful/brilliant/inventive games that were panned by critics?

      In your opinion, what is a game/what are some games that were inventive/unique/original or just otherwise superb that you feel didn't receive the praise it deserved? Personally, I feel that the...

      In your opinion, what is a game/what are some games that were inventive/unique/original or just otherwise superb that you feel didn't receive the praise it deserved?

      Personally, I feel that the Scribblenauts series (Mainly the first two) are amazingly imaginative games that I don't hear talked about often. I feel that this is perhaps due to its being on the DS, a platform that was sort of mired in shovelware. I hadn't ever seen a game quite as painstakingly made as this one. The developers clearly had fun thinking of all the different ways to solve their puzzles. The soundtrack is also unexpectedly wonderful, and is very reminiscent (imo) of Katamari Damacy

      Edit: I suppose mediocre popular reception would have been a better way to say it instead if critical reception

      22 votes
    30. Xbox Games Showcase game trailers

      DRAGON QUEST XI S: Echoes of an Elusive Age - Definitive Edition | Xbox Announcement EXOMECHA - World Premiere Trailer Watch Dogs: Legion: Resistance Trailer | Ubisoft [NA] Echo Generation -...
      12 votes
    31. Board games with unique mechanics?

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but...

      Currently, I've been playing board games which always have the same kind of (standard) mechanics (worker placement, card drafting, etc), which after a while, starts to feel kind of the same but what changes is the theme.

      I'm looking for recommendations on board games which have unique mechanics. It could a completely new mechanic or simply a mechanic which already exists but then the game uses it with a twist.

      For example:

      • Trickerion use of worker placement but the workers have actually different values.

      • Tzolk'in and the use of gears.

      12 votes
    32. How do you feel board games have changed in the last twenty-five years?

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more...

      Everyone always refers to the coming of Eurogames a long time back, but I'm wondering about modern games. Where have they come? Where will they go? I'd say the art has gotten better, more eye-catching, but I'm more ambivalent about very recent (last five years) game mechanics.

      11 votes
    33. Looking for hardware recommendations for Steam gaming on my TV

      Latest update here. Thanks to everyone who helped me out! I have an Nvidia Shield hooked up to my TV, and it's great for Android games and emulation. I'm looking for similar hardware that will...

      Latest update here. Thanks to everyone who helped me out!


      I have an Nvidia Shield hooked up to my TV, and it's great for Android games and emulation. I'm looking for similar hardware that will allow me to play my Steam library on the TV.1 It doesn't have to be as small as the Shield TV, but I'm not interested in having a giant tower hooked up in my living room. Basically, I want what those old Steam Machines promised before fizzling out.

      What I'm looking for:

      • Pre-configured
      • Able to support wireless controllers through Bluetooth
      • Able to play smaller, less demanding games flawlessly
      • Would be nice if it could play more demanding titles, but this is not a must
      • Has decent cooling (I'm worried that boxes not designed for gaming will get way too hot)
      • Price point: undetermined so far -- I'm willing to pay what I need to, but I want to see what's out there before committing to anything
      • Would like to be able to set it up to basically be a seamless "console" if possible, where I can boot right into Steam (or easily get there with a controller) and not have to use a keyboard and mouse (I do have a Steam controller but I would rather use an 8BitDo SN30 Pro+ as my primary input method)

      Searching around, here's what I've found so far:

      • The System 76 Meerkat is a mini PC that looks great (and I'm partial to the company), but I don't know how it would perform with gaming. Also, I haven't decided if I want the (small) amounts of friction that come with gaming on Linux on my TV or not.

      • Intel NUCs seems to be popular, and they have some gaming-focused models at higher price points.

      • The MSI Trident 3 is explicitly gaming-focused and has a dedicated cooling system. Might be overkill for what I need though?

      Here are my main questions:

      1. What other hardware options are out there that I don't know about?
      2. What hardware profile and price point should I be targeting for my needs? How little is too little, and how much is too much?
      3. Are there any pitfalls to this kind of setup that I'm not aware of?

      I'm open to any and all suggestions, as this kind of stuff is all a bit over my head so it's hard for me to even know what I'm looking for. I haven't even decided that this is definitely something I'm going to do yet, since there's such a wide range in price and performance. Instead what I'm trying to do is figure out what my needs are and then which models (if any) would fit them best.


      1: I do have a Steam Link and have tried the app, but the quality for me has been spotty enough that I would rather have native hardware playing them than trying to stream it from my laptop.

      7 votes
    34. How to start a DnD campaign with your friends?

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've...

      Times are tough and isolation is getting to everybody, we've been playing some easy jackbox games with my friends on Google Hangouts, when the idea came to me: Why not start a DnD campaign? I've never ever played one, just watched some Youtube (Geek and Sundry, Mathew Colville), and definitely never though about hosting one until now.

      After looking around, there are a lot of cool resources for running one, Roll20 seems to be the most popular and praised for ease of use. Rules are very well written into it and all the tools needed to deal with the mechanics are in. So technology-wise I think we're set.

      Now I have a lot of questions on how to get an adventure running. Do I just get an official DnD guide book, do I just rip off the White Orchard level from Witcher 3 to start off or do I come up with some generic fantasy land? I'd like to run a small adventure in one night, just to get a taste of it and maybe branch it off later if everyone is up for it.

      For characters I think it would be easier for me to come up with 8-10 pre-generated ones for a group of 4-5 people (with specific people in mind) to tailor it a little bit for my group, but still present some variety, while smoothing the learning curve and lowering the barrier to entry. Feels like a decent idea.

      I'm still not sure where to start with this expansive world and I'd love to hear for seasoned DMs an players here on Tildes. How did you start your first game, what was the setting? How do I gently introduce players to mechanics? How do I deal with unpredictable situations?

      And most importantly, how do I make sure everyone is having fun?

      18 votes
    35. Humble Choice - February 2020

      February's Humble Choice (the new version of Humble Monthly) is now available, with 12 choices for games again this month: Frostpunk + The Rifts DLC Pathfinder: Kingmaker Book of Demons Cryofall...

      February's Humble Choice (the new version of Humble Monthly) is now available, with 12 choices for games again this month:

      1. Frostpunk + The Rifts DLC
      2. Pathfinder: Kingmaker
      3. Book of Demons
      4. Cryofall
      5. Okami HD
      6. Eliza
      7. Shenzhen I/O
      8. Project Warlock
      9. The Hex
      10. Warstone TD
      11. Underhero
      12. Night Call
      11 votes
    36. Website puzzle that was posted to Tildes?

      A while ago, maybe like a year ago? There was a thread and two websites were linked to that were basically puzzle sites. As in the sites themselves were the puzzle and you had to find clues in the...

      A while ago, maybe like a year ago? There was a thread and two websites were linked to that were basically puzzle sites. As in the sites themselves were the puzzle and you had to find clues in the site to get to the next page. It was very cool but I managed to lose the link and was hoping someone might know what I'm talking about. We ringing any bells?

      10 votes
    37. Humble Choice - January 2020

      The second Humble Choice (the new version of Humble Monthly) is now available, with 12 choices for games this month: Middle-earth: Shadow of War Graveyard Keeper Two Point Hospital Dirt Rally 2.0...

      The second Humble Choice (the new version of Humble Monthly) is now available, with 12 choices for games this month:

      1. Middle-earth: Shadow of War
      2. Graveyard Keeper
      3. Two Point Hospital
      4. Dirt Rally 2.0 (and 3 DLCs: H2 RWD Double Pack, Opel Manta 400, The Porsche 911 RGT)
      5. Street Fighter V
      6. Bad North: Jotunn Edition
      7. TrailMakers
      8. Unrailed!
      9. Whispers of a Machine
      10. Them's Fightin' Herds
      11. Mages of Mystralia
      12. GRIP (and 1 DLC: Artifex Car Pack)

      Having 12 choices this month is fairly significant, since it means that even people on the grandfathered "Classic" plan aren't able to take all the games and have to miss two of them. It seemed to be a pretty common assumption that there would always be 10 choices so Classic members would always still get everything, but that obviously isn't necessarily true.

      8 votes
    38. Video game Halloween update/event megathread

      Lots of games have special events or updates that change the game in some way for Halloween. Some of them are pretty impressive, so I wanted to make a thread where people could point out some of...

      Lots of games have special events or updates that change the game in some way for Halloween. Some of them are pretty impressive, so I wanted to make a thread where people could point out some of the best ones.

      Have you seen any interesting updates/events in the games you're playing/watching?

      Please make a separate top-level comment for each game/update so we can easily separate discussion about a particular game.

      11 votes
    39. Fortnite's new season has brought the game back to its roots

      For at least a year I'd been rather disappointed with Fortnite. It kept appealing to the lowest common denominator and the game that I fell in love with in the end of season 2 (which is almost two...

      For at least a year I'd been rather disappointed with Fortnite. It kept appealing to the lowest common denominator and the game that I fell in love with in the end of season 2 (which is almost two years ago) kept changing for the worse. It became less of a Battle Royale game and more of a playground where you never knew what you were gonna get. It kept getting worse through the seasons and I played it less and less. So during season 9 I was only barely hanging on - and once season 10 launched with even more proverbial bullshit, I finally decided to uninstall the game. That was in the beginning of August and I never looked back for a second - I was done with it!

      With Chapter 2 however (season 11), it's back to basics. The many weapons have been trimmed and there are only very few left - and none of the crazy ones. It's simpler and easier to navigate, and all the vehicles and movement mechanics have also been scrapped almost entirely. There are no more hover boards, ATVs, golf carts, airplanes, jump pads, rifts, etc. There's a harmless boat, and that's it! So when I saw the trailer for this new version of Fortnite, I reinstalled the game immediately. I've played 9 games now and this is the version I fell in love with - if not better! It's so good in its simplicity. The mechanics with building and whatnot have stayed the same, but the gameplay itself is much improved. It went from chaotic and action-packed to feeling more like a survival game. And the aesthetic of the new map is also just beautiful.

      I'm no game reviewer but I thought that this overhaul of a pretty massive game is worth talking about!

      Edit: not to mention the marketing stunt they pulled before launching this new version of the game was insanely clever. It made headlines all over the world, they even talked about it on the evening news here in little ol' Denmark!

      15 votes
    40. Astral Chain discussion thread

      Let's talk about recently released Neon Genesis Evangelion Astral Chain game. Developed by Platinum this Nintendo Switch exclusive had been a highlight for recent Nintendo Directs and gotten...

      Let's talk about recently released Neon Genesis Evangelion Astral Chain game. Developed by Platinum this Nintendo Switch exclusive had been a highlight for recent Nintendo Directs and gotten favorable reviews by critics and by the public.

      Have you played it?
      How do like it?
      What do you think about the Legion gameplay?

      Let's dive into it and try keeping spoilersto a minimum!

      9 votes
    41. What old game would you most want to see remastered/remade?

      It can be a remaster (like Resident Evil HD), a faithful recreation (like Spyro Reignited Trilogy), or a complete reboot (like the upcoming Final Fantasy VII Remake). Which old game do you choose,...

      It can be a remaster (like Resident Evil HD), a faithful recreation (like Spyro Reignited Trilogy), or a complete reboot (like the upcoming Final Fantasy VII Remake).

      • Which old game do you choose, and why?
      • What should they change to make the game more palatable for modern audiences?
      • What shouldn't they change so that they can remain true to the original?
      27 votes
    42. Interesting fast-paced space-themed racing games on Switch

      After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch. To kick off the...

      After our discussion about Tempest-like games, I looked at what else could at least scratch a similar fast-paced space-theme racing, with optional shooting itch on Switch.

      To kick off the discussion, these are the games I already tried that I kinda like. I‘ll update this list, once people suggest other entries. I realise it’s a bit of a mish-mash, but it’s more about the feel than a specific genre.

      Fast RMX is a very fast-paced pod-racer, with a similar feel to Wipeout, if you take away the weapons, and add a boost mechanic where you need to switch your booster’s code with the speed lane. I prefer playing it with motion/gyro controls, which admittedly makes it harder to play, but with that actually feels a lot more like you’re travelling at massive speed where every unintentional jerk of the steering wheel can cause you to wipe out.

      Velocity 2X is a very successful mix of a vertical shooter where time matters with added platforming levels in between. Boosting for speed and warping/teleporting to solve puzzles is a huge part of the game.

      The Next Penelope is a top-down 2D (pod?) racing game with weapons, where the acceleration happens automatically, but is influenced by boost, boost markers on the track and bumping into stuff. I haven’t played it for a long time yet, but once you learn the controls it seems to be a very good game.

      VSR is a pure zero-gravity, zero-friction 3D space racer. Which makes mastering the controls very hard for anyone who is not used to it. To be honest, I haven’t mastered them yet either, but haven’t given up, as I really liked RPGs and shooters with such a mechanic. It just gives a specific type of zennish “in the zone” feeling, once you get into it.


      Fast RMX
      price: 20 € 14 € until 2019-07-25
      reviews: 81 % on MetaCritic
      length: 3½ h main game (57 h completionist) on HowLongToBeart

      Velocity 2X
      price: 20 € 8 € until 2019-07-18
      reviews: 87 % on MetaCritic
      length: 5 h main game (26 h completionist) on HowLongToBeat

      The Next Penelope: Race to Odysseus
      price: 13 € 2 € until 2019-07-11
      reviews: 79 % on MetaCritic
      length: 2½ h main game (5½ h completionist) on HowLongToBeat

      VSR: Void Space Racing
      price: 5 €
      reviews: 66 % on MetaCritic
      length: (no HowLongToBeat entry yet)

      7 votes