What old game would you most want to see remastered/remade?
It can be a remaster (like Resident Evil HD), a faithful recreation (like Spyro Reignited Trilogy), or a complete reboot (like the upcoming Final Fantasy VII Remake).
- Which old game do you choose, and why?
- What should they change to make the game more palatable for modern audiences?
- What shouldn't they change so that they can remain true to the original?
Duke Nukem, though I'd probably rebrand it as Forever just to call back to the hilarious mess around that game's launch. It'd be a reboot peppered with callbacks. I'd use a different graphics engine for every level, starting at something that looks like the original Doom, and upgrading the engine to a new generation for every major game level. Finish it off with something cutting edge. It's an opportunity to lampoon the entire history of the fps genre while paying homage to all of the best games and giving everyone a trip down memory lane.
When I read the first two words of this post, I was like "this is the top response?" After reading the entire post though, damn - that's a fantastic idea.
Armageddon Man. I think it was called Global Commander in some countries.
You sit alone in a satellite orbiting the Earth. You are there because you have been tasked by the UNN as a last desperate attempt to keep the world at peace. To succeed in this task, you need to establish a working diplomatic relationship with each major country and earn their trust so that you can direct them towards mutual assistance, rather than mutual destruction. In order to make this work, you need to make sure that countries achieve and maintain economic stability, don't suffer from hunger and resource scarcity, and that they are able to showcase military strength that is strong enough to deter other countries from taking advantage of them, while also not as strong as to make it easy for them to bully others. At your disposal, you have an email box to communicate with countries, as well as both military and reconaissance satellites to keep an eye on what is happening and to stop conflicts before they escalate to nuclear armageddon.
It's a flawed game but its flaws in many ways make it better. The countries act largely irrationally, your best plans are futile, and the end result is seemingly always a global nuclear conflict that ends the game. The question is not whether the world can survive but for how long. The mood is not optimistic.
A modern version could build on the limited systems of the original, update the somewhat clunky user interface, and in general deepen the game experience with more variables.
However, one thing that a remake should not change is the game's music, composed by the always incredible David Whittaker. If you ask me, it is one of the most hauntingly beautiful video game soundtracks of all time. The absolutely stunning modern cover by Visa Röster was my phone ringtone for years. Not that the original tune has lost any of its lure or apocalyptic atmosphere, either. For me at least, it so perfectly interprets that feeling of hopelessness and loneliness that you experience as you sit in the orbit in your tiny little tin box and contemplate what went wrong, looking down at the pixel-sized nuclear heads which race from one country to another, soon making you the only surviving member of the human species. The armageddon man.
The old X-Wing vs TIE Fighter games. Or the Rogue Squadron series.
There've been attempts to remaster both by fans but I want a true next gen remake of both or either.
Give me a X-Wing vs. Tie Fighter VR game, and I just might finally buy a VR headset.
Same. Ive been tempted in the past for the sheer novelty of VR but haven’t seen anything that would make it truly worth it. A Rogue Squadron VR game, though? Sign me up
It's a short game (probably 2-3 hours for one playthrough), but a lot of people talk positively about House of the Dying Sun for feeling similar to those games and being a good VR experience.
Just from a quick glance at the Steam reviews I see a couple of quotes like:
(Mention for @Codo_Sapien too)
Similarly, the old Wing Commander+Privateer games (and Freelancer) would also be amazing to see remastered.
Folly as though it may be, I still hope Star Citizen will deliver on its promise. It’s, more or less, a spiritual successor to the WC games.
The original system shock. I've tried to play it many years ago but the interface is so foreign (in a very clever way, unfortunately) that it kept on taking me out of it.
I have good news.
Is that a reworking or an engine update? Nightdive tends to just update the games with modern QOL changes.
Which would be helpful.
It's a complete remake.
The old Home Alone games on the NES could be remade as a neat asymmetric multiplayer game. One player is playing an isometric sims-style house/trap builder, and the other is playing a thief-simulator-style money making heist game, with maybe the character of Kevin in a "golden snitch" role.
This idea feels like a potential indie hit in the making.
Okay, yeah, that has potential. Used to love that game when I was a kid. It does not hold up well today though!
In the original, all the traps were essentially the same. They might look like marbles, or a tarantula or something, but when the bandits hit them the effect is the same: stunned for a couple seconds. I think there's room for a ton more complexity here, with different types of traps and effect. Maybe even a crafting mechanism that lets you cobble together materials you find throughout the house. Also: decoys and camouflaged traps should be a thing.
This reminded me of hearing about the game The Castle Doctrine quite a long time ago. I don't think the game came out very well in the end (and it sounds like it's totally dead now), but it had this asymmetric-multiplayer trap-setting sort of theme to it. The dev is working on One Hour One Life now.
I like it. Sounds like this idea Penny Arcade had, but much easier to implement.
Lol, with modern rendering and procedural generation you could probably make a "Night Trap" version too.
The whole Jedi Knight series. Especially Jedi Academy.
Never gonna happen since Disney rebranded the Extended Universe as Legends and declared it as non-canon.
Yeah, Jedi Knight/Academy is definitely up there for me too. However, other than those and the X-wing/Tie Fighter games, the Star Wars game I would personally love most to see remastered (or even remade/rebooted) is Republic Commando. It had some seriously groundbreaking tactical squad control mechanics that I have yet to see incorporated as well into any other FPS since.
On that topic, a KOTOR remake would be nice.
I’d love to see an HD remaster of Star Fox 64. N64 graphics haven’t aged particularly well. Even on an HD television via HDMI, they’re still very low res. A full HD remake of Star Fox with high resolution graphics would look amazing.
Using an emulator with upped render resolution does wonders for those games. Nowhere near the quality of a proper remake, but still much better.
Yeah, but even upscale, the 3D graphics haven’t aged as well as the sprite stuff from the 8/16-but era.
You could check out upscaling the 3DS version with Citra. The 3DS version looked quite good if I remember correctly. But I do agree, a proper remake with modern graphics would be nice.
isn't that just Star Fox Zero?
Skies of Arcadia, one of the best and most inventive JRPGs nobody played. It was originally released for Dreamcast, and then later re-released for Gamecube. The re-release included some additional content (roughly equivalent to DLC today) and reduced the frequency of annoying random battles, but also noticeably decreased the quality of the audio.
I would weep for joy to see it remastered in 4K, with a proper HD soundtrack. I'm undecided if any of the game mechanics should change. I enjoy the turn-based combat, and the over-the-top special moves, but even in the Gamecube version it's tedious and repetitive. I don't know how that could be fixed, exactly. The combat's not really why I love the game, for me it's all about the characters, setting, and story. Oh, and the MUSIC. The music in this game is fantastic!
All the old point and click adventure games. There's nothing like it today, and they were a blast to play. Graphics need to be redrawn and audio re-recorded (or recorded at all).
I'm talking specifically about King's Quest, Space Quest, and maybe my favorite adventure game(s) of all time, The Legend of Kyrandia.
Have you looked into the Wadjet Eye Games catalogue? They are probably the best regarded modern point-and-click adventure game studio. There's also a few others producers and series, like Daedalic and The Last Door series, for instance. And many of the old LucasArts Games have of course been remastered.
That said, one thing that no one seems to be doing these days is parser driven graphical adventure games, like the first four King's Quest games. I would love to play a modern adventure with that user interface. Having to type in commands just opens up the puzzles and the world so much more for me. It's like having a conversation with a narrator. With everything that we have learnt about good game design over the last three decades, combined with the even more stunning advances in natural language processing and AI, a modern adventure game with a text parser could have the potential to explore some really interesting ideas and mechanics.
I would LOVE to have a new text-parser graphical adventure game. The last one I can remember playing was Trilby's Notes, and it really helped make you feel helpless in the horror environment.
Heck, now I really want a remake of the Hugo trilogy.
It's not exactly what you're looking for, but Stories Untold is a nice modern horror-ish game with some text-parser elements. They're not graphical in the sense that the text is paired with visuals, but they're graphical in the sense that the machines you type on exist in a physical space within the gameworld.
Trilby's notes was my favourite in the John DeFoe series, no doubt because of the parser. You are absolutely right that it really increased the mood in that game.
! I discovered these last September and l o v e them:
I also found Buzz Aldrin's Race Into Space, although it's not a story adventure per se. Difficult, but satisfying when a mission succeeds.
If you have more recommendations like The Legend Of Kyrandia, I would like to hear them. Perhaps via message, to avoid 'noise' here?
I'll link them later, but The Dig was great, and it's been (poorly, imo) redone and is available on Steam. Myst is probably the most famous point and click puzzle game of all time. 7th Guest and 11th Hour were great horror point and click puzzle games. As a kid, the Dr. Brain series of games were awesome, enjoyable, and I think actually did a fantastic job as an educational video game. The Lost Mind of Dr. Brain was my favorite; I'd set the music, programming, and spatial puzzles to the hardest difficulty and play for hours.
For younger kids, there's the Putt-Putt series that my son is actually playing now but, like The Dig, they haven't been updated, it's like they've just paired it with DosBox or something under the hood.
Graphics are still pretty terrible, audio quality is really poor, and there are some interface issues, especially when playing on a touchscreen device.
OH YEAH THE OTHER GREAT GAME!
The Secret of Monkey Island. That game IS remastered and I believe is available on Steam. Now that I'm thinking about it, Day of the Tentacle was really good, too. I'd check out ScummVm and see what studio that was. I remember some pretty relentless advertising for that engine in the game, but u still remember it now 20 years later, so I guess it worked lol.
Sierra Online and I think LucasArts were the two big studios making the point and click adventure games. Pretty much can't go wrong with any of their titles. If I find or think of anything else I'll post another reply so you get another notification :)
Quick edit: Monkey Island is a series, and I thought they only remastered one of the games, but I could be wrong about that. There was LeChuck's Revenge and maybe a third one. Along with the Putt-Putt kids games there are all the others, Freddy Fox, Pajama Sam, etc. They're all series and there's a lot of entries. Again, look up those titles then look up the studios to find other series.
The first two Monkey Island games have been remastered. They were also the only ones designed by the original team led by Ron Gilbert, but after Gilbert departed the studio and went on to make Putt-Putt and other children's adventures, LucasArts continued the Monkey Island series with two more games, "Curse of" and "Escape from". Later, the now-also-defunct Telltale did a fifth one, the episodic Tales of Monkey Island.
Day of the Tentacle was also by LucasArts (being a sequel to their first big hit Maniac Mansion) and was designed by the two other guys from the Monkey Island designer team, Tim Schafer and Dave Grossman. The game was actually lovingly remastered by Schafer's studio Double Fine a couple of years ago.
The Monkey Island team of Gilbert, Schafer and Grossman have all revisited adventure games since their departures from LucasArts. Gilbert put out Thimbleweed Park two years ago, which is a lovely homage and spiritual successor to the Maniac Mansion and Monkey Island era of LucasArts games and contains that distinctive Gilbert humour™. Also his earlier titles The Cave and Deathspank sort of explored what modern adventure games could be, without really being adventure games (a puzzle platformer and an action hack'n'slasher, respectively).
In addition to overseeing the remastering of the LucasArts games that he worked on in the 90s, Tim Schafer designed Broken Age, which was one of the early Kickstarter successes. Unlike Gilbert's Thimbleweed Park, which pretty much aimed to make a LucasArts game form the late 80s as you would remember it, Broken Age is very much a modern take on the studio's style of adventure games.
Dave Grossman, meanwhile, worked on Telltale, including the aforementioned Tales of Monkey Island, as well as Telltale's episodic Sam & Max games and others.
Thanks a lot! Much appreciated, will look them all up.
Pharaoh! It's a good game and runs, but runs terribly on newer hardware. Other city/etc builders are just not the same :(
The preceding Caesar games would be great to see remastered too.
Banjo Kazooie, Mario 64 for switch, Conker's Bad Fur Day
Technically both Mario 64 and Conker have received remakes/remasters.
I wouldn't mind more up to date versions, though. Especially of the original Conker multiplayer.
i wish they waited until the 3ds for super mario 64 ds. the slightly better models/textures and multi-player stuff is good, but it'd be even better with an analog mode instead of having to use the dpad. it being in 3d would also be a bonus.
as of now, mario 64 is only playable on the go with a hacked psp/vita/switch, on a ds/3ds with the d-pad, or on android with a controller (cumbersome). if they'd just waited until the 3ds, they'd have all of the biggest (non-rareware) n64 games on the 3ds.
Yes I meant I want all these playable on Nintendo Switch. I had the DS 64 version which was fun back in the day.
A modern remaster of Morrowind that preserves the progression system, enemy scaling, art direction, and yes—even the combat system—would be better than sex.
So--what do you want to be changed?
Modern lighting & textures, more diverse and detailed character models, improved menu system, elimination of inconveniencing bugs (but retaining community favorites)—to name a few thoughts. I'm open to new content as well, but I don't have anything specific in mind.
Look up skywind (and possibly also morroblivion).
Has there been any word yet on Skywind's level scaling? I've always considered that a major negative of both Oblivion and Skyrim.
I'd love to see a standalone The Hidden: Source rebuilt on modern tech
I've started trying to make some janky approximation of it in Unity3D a few times but it turns out multiplayer first person shooters aren't simple!
I really want a remake of some of the original Armored Core series games.
From Software has come such a long way from starting with those games and I would love for them to return to the series. Going back and playing the original PS1 era AC games is really difficult. The controls are pretty dated, some of the missions are flat out badly designed, and building your mech can be difficult to determine what exactly you need. That being said, the lore is fantastic. Flying a giant mech around and swinging your laser sword or firing a giant gatling gun is really satisfying. Going toe to toe against the computer mechs is really exhilarating and I think could translate well into a multiplayer arena.
I never owned a Wii and the game I was most jealous of was probable Super Mario Galaxy. And its sequel. I'd be super happy if they ported that to the Switch. Don't even need much remastering, just good res/framerate, which should be easy.
I would love Heretic and Quake to get the Doom 2016 treatment.
Assuming id was able to get the rights to Heretic, I think the rebooted version should do it's own thing, gameplay and presentation wise, while still staying true to that classic FPS feel. The original Wolfenstein 3D, Doom, and Heretic play very similarly (I would assume because of the limited technology), but the Doom and Wolfenstein reboots, while still sharing quite a few similarities, still have their differentiaters. For example, Wolfenstein: The New Order has sprinting, ADS, leaning, and a pretty in-depth storytelling with cutscenes, while Doom 2016 has constant sprinting, no ADS, and pretty minimal story/cutscenes. Although, I'm not exactly sure what Heretic would do to stick out and be different, I think it would be in its best interest to do so.
For Quake, I think the first game has been done a disservice by sharing the name with Quake 2 and onward. Don't get me wrong, the later Quake games are super fun, but they have absolutely nothing to do with Quake 1. Quake 2 wasn't even supposed to be called Quake originally, but id Software didn't know what to call it, so they used Quake. The original Quake has an amazing unnerving Eldritch feel, that none of the other Quake games share, because they are basically different games. Everything in Quake 1 just feels wrong. Like you're not supposed to be there. It's a wonderfully creepy atmosphere, and it would be amazing to experience that atmosphere in a new engine, with new graphics and gameplay mechanics, while still staying true to the original Quake.
It's not quite what you're looking for because they're not modernized in terms of engine/graphics, but there's been a bit of a resurgence of classic-style FPS games lately. DUSK is great and feels quite a bit like Quake, and AMID EVIL is very much a tribute to Heretic/Hexen.
Yeah, Dusk and Amid Evil look awesome. I've been looking to buy both. Just waiting for a good sale. Thanks for reminding me.
Persia of Prince. God that was a great game, or at least that is how I remember it. I think they should keep the story. They should change the character design to reflect more of what people at the time would actually look/sound like. Just looking at the cover it looks like something inspired of FF.
Which did you play? PlayStation or computer? Cause I first played Prince of Persian one of those green and black monitors!
Me too! Hercules graphics and a monochrome green screen.
xbox i believe
Oh. When you say "Prince of Persia", this is what I think of! (and on a colorless monitor!)
I was never into the 3D versions.
Yeah i'm feeling old now. First i wasn't sure because two people spelled the name wrong. Percia of Prince and Prince of Persian, and now he said xbox.
I was only remembering the really old one you mentioned. I have played a modern one on the PC that you could rewind time, but it didn't cross my mind at all.
Sonic Adventure 1 and 2, that would be really cool to see. Maybe make one game out of the 2 like Crash did.
A graphical upgrade would be nice, but some fixes to those camera issues would be amazing.
Agreed! Actually you know what I want? All of (just) the Sonic + Shadow levels in a single game. Update the SA1 levels to add grind rails and whatnot, give it a (respectful) visual overhaul. Keep the cheesy music untouched. Fix the camera issues. Just... eliminate the Knuckles, Rouge, E-102 Gamma, SA2 Tails, and Big the Cat stages. I'm on the fence about SA1 Tails and Amy Rose but they should probably go too. Add enough new stages to double the count, and throw in an unprecedentedly giant Chao garden to appease everyone who was hurt by the cuts.
I'm not sure if this would be a good idea or not. Actually if it's developed by Sonic Team it would almost certainly turn out crap. I'm just gonna go back to playing Sonic Mania with my fingers in my ears...
With how much they reuse level concepts, I kind of just want a "best of" 3D sonic game; just a bunch of their best levels strung together with no story and possibly make Sonic completely mute.
While I think the Knuckles/Rouge levels in SA2 were mostly enjoyable, every other attempt at a change of pace in a sonic game is an impediment to fun.
I feel personally attacked by that adjective.
How long has it been since you've listened to the lyrics? ;)
Hey, if it were a bad thing it'd get the axe too. Embrace the cheese!
Fatal Frame I and II for VR. It would work well with the games' camera feature, and being trapped in that haunted mansion would be the most terrifying thing ever.
Mass Effect 1 and 2.
Bioware please, it's about time.
Remaking the whole trilogy with the combat system of ME3 would be nice, but I just don't think big parts of it would really hang together very well. ME1 and ME2 had a lot of experimental bits and dangling story hooks that got thrown out or didn't go anywhere in ME3.
If they were going to remake it, I'd prefer they completely remake it into a more focused and trimmed down tale that emphasizes the choices that mattered in the first two games, and make those choices matter more in the third.
But at that point, you're basically just creating a new story using the Mass Effect lore and not recreating ME.
I would love to see ActRaiser make a comeback. It was an overworld city building game but was also a well made platformer where you beat levels to progress to new areas. It was tonnes of fun.
For a long time I was hoping for a crash team racing remake. Wish came true this year.
I'd love to see a better Blast Corps. https://en.wikipedia.org/wiki/Blast_Corps
Edge of Chaos: Independence War II.
It's a fantastic space simulator with a fun story, great gameplay and stunning graphics for the time.
It was created right before online play became interesting so it never got a full featured online mode. It's the kind of game that would work really well as an MMO... In fact it would probably look a lot like star citizen if it were made into one.
I've forever been looking for the same thrill I used to have when I played it. The feel of controlling the ships of different weights, dogfighting with them, etc. Unfortunately star citizen has gotten too complex for its own good and won't be a fun game to play. I briefly tried Elite Dangerous but I didn't quite get into it. And EVE just doesn't have the dogfighting mechanics required to keep things as fun as they were in EoC:IW2.
Ah man. The old days of space piracy, hijacking trading ships and calling Jafs to pick up the cargo. Shit, that was a fun game.
Oh yeah. I'm going to go ahead and tack Tachyon: The Fringe onto this. I have yet to find another space sim as engrossing.
SimCity 4, probably the best in the series and highly moddable. It's 16 years old now and l still play it regularly, though it doesn't run well on Win10.
I really like it's serious graphical style coupled with silly messages/missions, so realistic looking cities can be made while playing still is fun.
I'd love to see a remake someday or at least a 2020s-compatible port.
They are remaking it (or remastering it), but I still want a full remake of FF8. The game honestly ages way worse than FF7. It's really, uh, not good looking.
Didn't they already kind of do that with Battlefield 1943?
I had a lot of fun with BF1943 when it came out but it only had like 2 maps and I believe the servers aren't online anymore.
I believe the steam version of df is supposed to have an updated UI.
Based on the announcement it sounded like they were initially going to focus on reskinning the thing and then move into redoing the UI.
IMO, from a design stand-point that’s kind of backwards as your visuals and UI will cohere better together if you lead with the interaction design and base your visuals around that rather than the other way around.
But it also a lot easier to get people to play a pretty, but clumsy game than an elegant, but ugly one so I guess business logic rules.
Sensible Soccer is being remade as Sociable Soccer, which has been in Steam's early access, but news of development seems to have dried out in the past year. The work, if it's still ongoing, is led by Jon Hare, the original co-founder of Sensible Software.
The Patrician: https://en.wikipedia.org/wiki/The_Patrician_(video_game)
And maybe Sensible Soccer: https://en.wikipedia.org/wiki/Sensible_Soccer
Daggerfall in the Skyrim engine.
Including the auto quest generator.
I'm not saying I'd strictly like to see a reboot of Master of Orion because I actually have a life to get on with these days and I can't spend hours beating the Klackons into submission but Master of Orion.
FreeOrion is good but it's always felt like it's missing something.
Just in case you aren't aware, there actually was a Master of Orion reboot that was released in 2016. It got fairly mixed reviews though.
As someone who's sunk hundreds of hours into both, I'd definitely recommend Stellaris as the ultimate spiritual successor to Master of Orion. While it might superficially resemble grand strategy, Stellaris is 4X to the bone, for better or worse, and hits all the same beats and scratches all the same itches.
The Sly Cooper series
They actually did release a remaster of the Sly Cooper series on PS3.
I'd like to see Bungie redo Marathon. The game didn't age well, u like it's contemporaries Doom, Duke Nukem, and Quake. Even modern engines are quirky and weird.
Surprised this thread has been up for over 12 hours without Chrono Trigger being mentioned.
I wouldn't want it "remade" too much the way FFVII is. Something more in line with the design philosophy in the Starcraft Remaster, that focuses on capturing your rose-colored memories of what the game looked like would be great.
Just remaster the audio and get some high definition sprites and animations in there. You don't even need to be as precise about duplicating the timings and sprite sizes, so they can improve and smooth out the animations too.
Sadly the game is mired in a mess of IP law so it'll probably never get made. If it does, though, someone needs to get Akira Toriyama back to redraw the sprites or no deal.
Honestly, I don't think that a remaster would be a good idea for this game. It's basically perfect already. To change the art would change it's character, which isn't a good idea when the primary audience is made up of people who grew up with the original.
I kind of wish that Squenix still had the original background art they used in Chrono Cross, though, simply to have high-resolution backgrounds for that game. It would be a very easy way to modernize that game.
16 bit sprites really just do not look good on modern large TV sizes or resolutions. As with the original Starcraft, we have rose colored views from our memories of playing the game that don’t necessarily line up to the actual experience of playing it.
That's why I am talking about character rather than aesthetics. The character is altered by you when you play the game a way it wasn't originally designed to be played (on anything but a CRT TV through a composite or RF connection). Completely redrawing all of the sprites is the most drastic change of character possible. It is quite literally changing the entire art style.
I didn't say it before, but what I had meant was that it would be better done as a ground-up remake instead. Change more things to make it less of a product of it's time. I think Chrono Trigger would work fairly well in a full 3D environment, like modern Tales games or Gust's visual style, just with Akira Toriyama's original designs.
I specifically linked to Starcraft Remastered as an example of how this was done by Blizzard without drastically altering the art style.
Street Fighter 2 HD did this as well.
Here's the problems with your comparison: StarCraft was already a high-resolution game, running at more than four times the resolution that Chrono Trigger does. And then there is the fact that StarCraft's art is pre-rendered CG, which will always look better when you render it at higher resolutions. Chrono trigger uses an entirely different kind of art; it's pixel art, where an artist decides exactly where each pixel should go. It can't just be rendered at a higher resolution and it also can't just be upscaled.
That's why I'm making such a big deal about character. If you pull up Chrono Trigger on an emulator, you are getting a visually inferior version of the game. The graphics were designed with the imperfections of CRT displays in mind. Without them, you are getting something completely different. Here is a comparison someone posted on Reddit. We can get something close to that with graphics filters, but they are complex and require a lot of computing power. Check out this comparison with a different Square game to see what a difference they make.
I honestly can't believe that you brought up Street Fighter 2 HD as a positive example, because it drastically changes the art style.
You don’t seem to understand what HD sprite upgrades are. They’re not straight up scaling of the art assets. They create entirely new sprites. The comparison to Starcraft Remastered was about the design philosophy guiding the creation of the new art assets.
Okay this is just silliness. If you want to be this pedantic about it, you can never step in the same river twice so I guess it doesn’t really count as the same unless I get a concussion that reverts my brain to that of a 12 year old boy.
But who gives a shit? I just want to be able to play the game that I remember without having to buy a vintage SNES and CRT TV. The question wasn’t “what game do you want to play a 1:1 pixel perfect duplicate experience of.” It was “what game would you like to see remastered/remade?”
The remasters are done to reflect what your subjective experience of playing the game was originally rather than being perfect reproductions. Rose tinted glasses and all.
SF2’s upgrade did new sprites that were identically proportioned down to the pixel with animations that overlaid frame by frame. It was a ton of work and you’re really underrating how successful it was at renewing the game for modern audiences and having a game that works in a way people want to actually play.
Why would higher definition sprites improve the game?
They'd be prettier and look better on modern televisions/larger screens.
That game's art is pixelart, which means every pixel was chosen exactly and purposefully. Simply making a higher resolution is not really something that makes sense: it was made for that resolution and colour depth, and to make it with greater resolution and colour depth would result in something different--not per se better.
Super Ghouls 'n Ghosts or Altered Beast, for sure.
"Rise from your graves!"
2D or 2.5D? I'd like to see 2.5D.
My favorite game growing up was Kirby's Dream Course, that would be pretty fun to take another swing at. I would kill for Kirby's Air Ride HD, but that's not happening since Mario Kart is and has been the only racing game offered on Nintendo Platforms and there is nothing else remotely like it.
It's by far the best The Elder Scrolls game in terms of setting and story, and arguably has the best leveling system; however it has aged very poorly in terms of graphics, and the worst offender is the combat system. I would love to see Morrowind re-done with modern graphics and Skyrim-like combat.
I'm just a big fan of this game and whilst it's very much playable I think it could get some love in the form of a remake.
I'd like to see a proper ff7 remaster that isn't a remake like the upcomming one.
I was just reminded, I would pay a lot of money if I could get a phone version of FTL and that would technically be a remaster. Out there is alright, but FTL is a far stronger game loop.
Prince of Persia : the Sands of Time.
I loved everything about this game. The great storytelling, the eastern feeling, how the storytelling blended with death, pause, reload, the game mechanics (even though combat might be better). Ah, still one of my favourite stories so far.