15 votes

Three weeks of Steam Deck game compatibility data

I've been checking in each Friday since the release of the Steam Deck to see the number of games that have been added to the Deck's different compatibility categories. I felt like it was a bit past time to keep bumping the release thread, so I went with a new topic.

Here's where we're at currently:

2022-02-25 2022-03-04 2022-03-11 2022-03-18 Week 1 Change Week 2 Change Week 3 Change
Deck Verified 433 535 721 798 +102 +186 +77
Deck Playable 398 471 580 678 +73 +109 +98
Deck Unsupported 389 711 775 837 +313 +64 +62
Steam Total Games N/A 67,165 67,399 67,627 N/A +234 +228

11 comments

  1. [11]
    FlippantGod
    Link
    Concerns have been raised by Linus of LTT that "verified" is worthless after about five hours of gameplay. I'm paraphrasing of course, but I do believe that QC is going to be a very long tail issue.

    Concerns have been raised by Linus of LTT that "verified" is worthless after about five hours of gameplay. I'm paraphrasing of course, but I do believe that QC is going to be a very long tail issue.

    5 votes
    1. [10]
      lou
      Link Parent
      What happens after five hours?

      What happens after five hours?

      4 votes
      1. [4]
        FlippantGod
        Link Parent
        He experienced frequent crashing in one of the Horizon titles at least. The concern is that Valve can't afford the resources to properly playtest and do QC on all of the verified titles, so...

        He experienced frequent crashing in one of the Horizon titles at least. The concern is that Valve can't afford the resources to properly playtest and do QC on all of the verified titles, so further in to games, instability and bugs are going unnoticed, even on verified titles.

        5 votes
        1. [3]
          Amarok
          Link Parent
          It makes sense. There are issues in programs of any stripe that don't bite you until the program has been running for a while. Memory leaks, issues with the data cache, subtle data corruption, etc.

          It makes sense. There are issues in programs of any stripe that don't bite you until the program has been running for a while. Memory leaks, issues with the data cache, subtle data corruption, etc.

          3 votes
          1. [2]
            FlippantGod
            Link Parent
            Yeah. Even the studios and publishers' play testing and QC struggles with long runtime bugs. Linus wondered if publishers would raise a fit with their games being branded as "verified" by Valve...

            Yeah. Even the studios and publishers' play testing and QC struggles with long runtime bugs. Linus wondered if publishers would raise a fit with their games being branded as "verified" by Valve when the experience may not be as advertised on other platforms.

            I would like to see publishers step up and support the steam deck but... So I am curious to see what the "verified" category looks like a year down the road.

            4 votes
            1. Amarok
              Link Parent
              The fact that long runtime issues are so common among so many games strikes me as a good thing. They don't have these problems running native - it's the same game code. That means a flaw (or more...

              The fact that long runtime issues are so common among so many games strikes me as a good thing. They don't have these problems running native - it's the same game code. That means a flaw (or more likely, a class of flaws) in the emulation layer. That means it can probably be fixed with a careful cataloging and patching of the cracks there rather than trying to sort out god knows how many games individually. If the publishers chip in a little help, Proton could come a very long way in that year.

              2 votes
      2. [5]
        teaearlgraycold
        Link Parent
        You get past where the QA team did

        You get past where the QA team did

        4 votes
        1. [4]
          lou
          Link Parent
          I see. But isn't 5 hours, like, enough? Do console plataform test for more than that?

          I see. But isn't 5 hours, like, enough? Do console plataform test for more than that?

          2 votes
          1. [3]
            skybrian
            Link Parent
            Depends what game it is and how they test. It seems like there are a lot of games that you can't beat in five hours, and sometimes higher levels use different code than lower ones? Doing a...

            Depends what game it is and how they test. It seems like there are a lot of games that you can't beat in five hours, and sometimes higher levels use different code than lower ones?

            Doing a playthrough to the end of the game seems important, just to make sure it's winnable. I wonder how they handle that, if at all?

            6 votes
            1. [2]
              lou
              Link Parent
              Maybe test for 5 hours, but not sequentially? Like get saves for different spots and test 1 hour each. IDK. I know nothing about this. Just thinking out loud.

              Maybe test for 5 hours, but not sequentially? Like get saves for different spots and test 1 hour each. IDK. I know nothing about this. Just thinking out loud.

              2 votes
              1. skybrian
                Link Parent
                Yeah, that and I assume cheat codes are added to games for QA's use. But part of this is knowing the game really well, which the original QA testers probably did, but maybe not Steam's testers?

                Yeah, that and I assume cheat codes are added to games for QA's use. But part of this is knowing the game really well, which the original QA testers probably did, but maybe not Steam's testers?

                4 votes