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    1. Does the frequent addition of content to esport games delegitimize them?

      This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in...

      This questions ultimately rests on the supposition of what a game intends to be or what esport should be. This is partially why it probably won't spark too much discussion, but I'm interested in your opinions nonetheless, especially when it comes to the current state of esports. It seems to me that when we are talking about rules in any kind of sport we want to change as little as we can over time. If the rules changes enough, you could argue that people have over time played what essentially is a different game. It becomes harder to compare achievements between players within the a timeline. Meta's and achievements will only really be comparable after games has stopped adding content such as new heroes or mechanics. With a lot of games there seems to be a major content patch, then long period of balancing and this cycle basically repeats itself. Another point is that by adding content and changing the meta you are preventing the current players from reaching their full potential, the older players from retaining their hard earned experience and discouraging new players by promising them a game they can never "beat". That is until the content stops coming in and in today's world that might mean that you are not able to play at all due to a lack of dedicated servers. Further the players that might once have stuck to it might already have left, leaving no opponents left to play against.

      This superficial take ultimately comes from someone who hasn't really played esports except a little bit of 1.6 counter strike and counter strike global offensive. It always struck me as odd that with MOBA's and especially with shooters such as overwatch and siege, that there seem to be no pushback on this. When I ask people that prefer this sort of drip-feed-service, what I usually hear is that it's something that is necessary to keep them engaged. Isn't there ultimately a trade-off here, between a sort of accessible fun and lack of constancy which prevents players from reaching their full potential?

      I immediately see the talking point of financial aspect of games. It seems to me however that Quake and counter strike largely went without major changes when compared to modern esports games. Are there any good broad rules we can use when designing esport games in order to avoid the issues mentioned here?

      In an ideal world, do you agree that we generally don't want kind of content and/or rule change that we see today?

      If there is a need to add content (such as heroes) to keep a game feeling "fresh". Is there an acknowledgement here that the core-gameplay isn't engaging enough? I think there is a case to be made here when it comes to MOBA's since knowledge (about enemy heroes abilities) plays a more central part when compared to more archaic shooters. Is this indicative of a an audience that is more interested in an entertaining service, rather than a (e)sport that seldom changes?

      When we look at games such as world of warcraft, which isn't an esport, yet there are achievements and historic events so to speak which became cheapened or not attainable until what was basically a restart of the timeline (story of the game). Is this not what we are risking with current service models in modern esports?

      15 votes
    2. What games have you been playing, and what's your opinion on them?

      What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well. Sorry, I...

      What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

      Sorry, I usually post this on Monday and just realized I didn't do it this week. I'm bad at this and obviously need to add a proper scheduled-posting feature.

      19 votes
    3. What games have you been playing, and what's your opinion on them?

      Sorry, I was away last week and didn't post this, so it's been a couple of weeks now since the last one. So, what have you been playing lately? Discussion about video games and board games are...

      Sorry, I was away last week and didn't post this, so it's been a couple of weeks now since the last one.

      So, what have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

      19 votes
    4. What games have you been playing, and what's your opinion on them?

      I started this last week, and plan to continue posting this topic weekly. So, what have you been playing lately? Discussion about video games and board games are both welcome. Please don't just...

      I started this last week, and plan to continue posting this topic weekly.

      So, what have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.

      26 votes
    5. What games have you been playing, and what's your opinion on them?

      A few of the other groups have been doing recurring topics like this, and I think we should really do it more regularly in ~games too. So, what have you been playing lately? (Please don't just...

      A few of the other groups have been doing recurring topics like this, and I think we should really do it more regularly in ~games too.

      So, what have you been playing lately? (Please don't just make a list of titles, give some thoughts about the game as well.)

      31 votes
    6. Does anyone use a trackball mouse?

      I've been curious about making a switch for ergonomics and just lack of space on my desk. Do you recommend it for gaming? Any guidance on genres that do or don't work? I mostly play real time and...

      I've been curious about making a switch for ergonomics and just lack of space on my desk.

      • Do you recommend it for gaming? Any guidance on genres that do or don't work? I mostly play real time and turn based strategy games or point-and-click style games such as Diablo on my computer. I don't generally go in for twitchy FPSes, but I'd like the option.

      • Opinions on index vs. thumb?

      • How long was the adjustment period to get used to it?

      • Any recommendations on good ones to buy?

      • Are there any advantages I'm not thinking of besides just being better for my wrist?

      • Disadvantages besides, potentially, being less precise than a mouse?

      • Are there any tradeoffs with going wireless?

      9 votes
    7. What are you playing this week?

      Inspired by @Whom's music and anime threads What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space...

      Inspired by @Whom's music and anime threads

      What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space to talk games!

      Feel free to give recommendations, thoughts, opinions. Chat about playstyles and habits! Reminisce about games and mechanics long gone, or coming back!

      20 votes
    8. Risk of Rain 2 thoughts and impressions

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many...

      Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.

      Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.

      I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!

      13 votes
    9. What are you playing this week?

      Inspired by @Whom's music and anime threads What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space...

      Inspired by @Whom's music and anime threads

      What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space to talk games!

      Feel free to give recommendations, thoughts, opinions. Chat about playstyles and habits! Reminisce about games and mechanics long gone, or coming back!

      27 votes
    10. What do you do when your favourite game goes to shit?

      Sorry for the title, I'm not sure how else to get the point across. So this year has been pretty bad for games in my world. My all time favourite game of World of Warcraft released the worst...

      Sorry for the title, I'm not sure how else to get the point across.

      So this year has been pretty bad for games in my world. My all time favourite game of World of Warcraft released the worst expansion ever with Battle for Azeroth. Yes, it was somehow possible for them to make an even worse expansion than Warlords of Draenor!

      Then I found a new game to spend my free-time on - Fortnite! It's been a lot of fun, I have put tons of hours into it and have basically not played anything else than Fortnite for most of 2018. However, the past couple of months has really seen it go downhill in my opinion. It's more popular than ever, yes, but the last couple of seasons has really changed it for the worse. It's never been very balanced on account of there being endless amounts of RNG, but I could live with it. But now they've gone and added airplanes, and as of today there's this sword you can pick up that utterly destroys everything in its path.

      The developers of Fortnite keep changing core aspects of the game, which is exactly the reason WoW also went to shit. They changed basic mechanics, and now it's just... Not fun. The meta has been put entirely on its head, and both games are unrecognizable from what originally got me into them. It could be a bit about nostalgia in the case of WoW, but definitely not for Fortnite as that game is only barely a year old.

      So now I don't know what to do! I wish the devs could just leave their games alone, because I'm a hundred percent sure they know what makes their games good. But I suppose money (and investors) talks and that's why they constantly change them to appeal to the masses in order to hit quarterly earnings and whatnot...

      This is basically like a relationship. Over time, the person changes too much, and you feel like they aren't who you fell in love with - and you need to move on. But how do you move on? Because I, for one, just want to go back to the good old days.

      21 votes
    11. Who, out of all 8 of us, is actually enjoying Fallout: 76?

      Now hear me out, alright? This is a very polarizing issue but I do want some experienced opinions on the matter. There are too many bandwagoners spouting regurgitated opinions and it's hard to...

      Now hear me out, alright? This is a very polarizing issue but I do want some experienced opinions on the matter. There are too many bandwagoners spouting regurgitated opinions and it's hard to pick out the genuine impressions

      When 76 went on sale, I decided to grab it up. Yes, I know, I'm the cancer rewarding Bethesda for a low hanging cash grab effort and I should be ashamed. However, I really wanted an educated opinion on the matter and I had the money. So, despite the hivemind having made themselves up, and myself being not so keen on the decisions, I buckled down and dived in.

      So, while everyone's complaints were focused more towards gameplay, engine, and server side issues (which are completely valid complaints), I found myself blown away, and deeply saddened, by the art direction. The game honestly does look beautiful! I got sick of dilapidated buildings and browns and greens in Fallout 3 and 4, and New Vegas was nice when it wasn't brown sand and olive brush. This game looks gorgeous. They managed to throw a ton of different tiny biomes into one map, that all look interesting and appealing to the eye (once you tweak the .ini to get rid of the god awful Depth of Field). Lots of beautiful forest settings and foreboding mountains.

      But overall, my favorite thing about the game is the enemy design. And no, I don't mean the stupid scorched. My favorite thing about Fallout has always been the mutation/radiation angle. I love the possibility for terrifying and disgusting mutated creatures, and the art team absolutely nailed it with creatures like the Wendigo, Snallygaster, Grafton Monster, and Gulper. Just super unsettling and creepy monsters in the most literal sense. I feel the worst for the art team, who did a fantastic job but who were ultimately drowned out by the flak thrown at the gameplay and bugs.

      This, of course, does not excuse the horrendous bugs encountered during regular play. Power Armor pieces not actually being repaired yet still using up mats, constant server disconnects, poor scaling system (Did a level 70 player walk into an area first? Well expect every enemy there to be around their level even if you enter!), awful graphics setting options (for the love of god, no more depth of field), no push to talk voice (seriously?), poor economy, exploits, and lack of true endgame, among many others I've missed.

      So, does anybody else want to expand?

      17 votes